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Jammin'
Posted in: Animation
Posted 2009-06-02 at 06:58 by Z-trooper

Jammin' with animations

I've been doing animations for a while now, but never really bothered to learn setting them up for BF2 or exporting them. Had a nice little chat with the Chuc'ster about it and now I should be able to act as his lil' sidekick when/if he needs an extra set of hands.


//awww youtube killed my Bob Marley music

**Disclaimer**
There is no jam feature - this animation was a test to feel out the art of weapon animations. Could be used as an idle animation I guess, but the point here is that it was a quick test, nothing more.

I'll throw up some ingame fottage when I sort out my editor. (it is currently giving me hell, as it does from time to time...)

I'm sure you will see a few of my animations in the future, but probably not before late 0.9 or beyond.

See ya guys!
Views: 4044 | Comments: 9

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Comments
Total Comments: 9
  1. Old Comment
    Outlawz7's Avatar
    Yeah don't put any known music on YT videos, there's loads of copyright stuff on there just waiting to nerf your video.
    Posted 2009-06-02 at 08:33 by Outlawz7 Outlawz7 is offline
  2. Old Comment
    =Romagnolo='s Avatar
    Nothing bad, nothing bad at all ! It's really good to know that the team may have one more animator.
    Posted 2009-06-02 at 17:57 by =Romagnolo= =Romagnolo= is offline
  3. Old Comment
    animating HMGs on trucks etc, what bout that?
    Posted 2009-06-02 at 20:14 by WilsonPL WilsonPL is offline
  4. Old Comment
    Rudd's Avatar
    thats nice mate, can I ask what Chuc is going on about when he says 3p animations are so hard? you seem to have it down mate
    Posted 2009-06-02 at 21:34 by Rudd Rudd is offline
  5. Old Comment
    Z-trooper's Avatar
    Well, 3p animations are pretty darn hard, even for the mighty Chuc. It is not just a couple of arms and a weapon, but a whole human body that has to act naturally - small mistakes will easily be picked up by the human eye.

    Also much of the 3p work would revolve around something like walk cycles, wich are a pain in the ass to get right, even if it is a single step.
    However, I will be rigging up a 3p player model for chuc, so that we can work more easily on 3p animations, but it will be a bit into the future for sure.
    Posted 2009-06-03 at 02:25 by Z-trooper Z-trooper is offline
  6. Old Comment
    Chuc's Avatar
    Thumbs up bro
    Posted 2009-06-03 at 15:20 by Chuc Chuc is offline
  7. Old Comment
    Z-trooper's Avatar
    yea, well I am not completly happy with it yet. Needs better timing, speed and more roughness, but then again it was just a quickie. Looking forward to messing with this some more when I've completed more of my modeling tasks
    Posted 2009-06-03 at 16:19 by Z-trooper Z-trooper is offline
  8. Old Comment
    ReadMenace's Avatar
    The safety is still on Z! STILL ON!

    _Read
    Posted 2009-06-03 at 18:30 by ReadMenace ReadMenace is offline
  9. Old Comment
    Chuc's Avatar
    The safety isn't separated for animation so its always locked on safe ;(
    Posted 2009-06-04 at 04:41 by Chuc Chuc is offline
 

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