project reality header
Go Back   Project Reality Forums > Developer Blogs > Z-trooper
17 Feb 2019, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Rate this Entry
M4 modifications for the IDF
Posted in: Modeling
Posted 2009-08-04 at 21:15 by Z-trooper

Ahoy, I bring news from the land of modelling and texturing.

The IDF faction will primarily be using TAR-21, but some classes will use M4s. Because of this, we felt that we needed some new stuff so PR's M4s could better represent what the IDF use and so I set out on the quest to satisfy this need 8)

Here is what I ended up with:

[img]http://tom3d.dk/ProjectReality/idfm4_04.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_02.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_03.jpg[/img]

For those interested, these parts were made from high polygon models which I created so that the end result may be better resemble their real life counterparts.
(seen here is approximatly 700.000 triangles)
[img]http://tom3d.dk/ProjectReality/idfm4_08.jpg[/img]

The models are build up of several layers of textures (or texture maps).
From left to right you will see the base model without any textures, a model with AO and normal map ("baked" from their high polygon counterparts), AO + normal + specular map, and lastly the final with normal + specular + diffuse (and alpha) maps.

[img]http://tom3d.dk/ProjectReality/idfm4_05.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_06.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_07.jpg[/img]


Boom, headshot! :confused:
[img]http://tom3d.dk/ProjectReality/idfm4_09.jpg[/img]

See ya on the forums and on the battlefield, Tom out!
Updated 2009-08-27 at 16:13 by Z-trooper
Views: 7046 | Comments: 29

« Previous Entry  |  Main  |  Next Entry »

Comments
Total Comments: 29
  1. Old Comment
    HughJass's Avatar
    looks hot
    Posted 2009-08-04 at 21:37 by HughJass HughJass is offline
  2. Old Comment
    Wilkinson's Avatar
    Pretty. i like
    Posted 2009-08-04 at 22:24 by Wilkinson Wilkinson is offline
  3. Old Comment
    KP's Avatar
    Nice! You decided not to go with the Colt Commando version I made, then?
    Posted 2009-08-04 at 22:41 by KP KP is offline
  4. Old Comment
    ZZEZ's Avatar
    Yea KP, we decided in the end to not use it
    Posted 2009-08-04 at 22:43 by ZZEZ ZZEZ is offline
  5. Old Comment
    it looks win i cant wait for the IDF faction
    Posted 2009-08-04 at 22:52 by Hitman.2.5 Hitman.2.5 is offline
  6. Old Comment
    VoXiNaTiOn's Avatar
    The texture on that scope is incredible, I take my hat off to you sir .
    Posted 2009-08-04 at 22:54 by VoXiNaTiOn VoXiNaTiOn is offline
  7. Old Comment
    Tomato-Rifle's Avatar
    Do those scopes get that many scratches real life

    Good work
    Posted 2009-08-04 at 22:59 by Tomato-Rifle Tomato-Rifle is offline
  8. Old Comment
    Cpl.Small's Avatar
    wow, that scope is amazing
    Posted 2009-08-04 at 23:29 by Cpl.Small Cpl.Small is offline
  9. Old Comment
    barbdwyer22's Avatar
    Yes, your rifle gets beat up all to hell, the bluing wears off from use and ridiculous amount of scrubbing with CLP and an AP brush.

    Infact the rifles should be skinned to almost look like that reflex sight.
    Posted 2009-08-04 at 23:34 by barbdwyer22 barbdwyer22 is offline
  10. Old Comment
    Rambo Hunter's Avatar
    Awesome
    The only thing I'd change is make the stock and handguard a little less shiny to match the receiver a bit better. (Though I'm not sure if it's just the render and will look different once ingame)
    Posted 2009-08-04 at 23:43 by Rambo Hunter Rambo Hunter is offline
 

All times are GMT. The time now is 16:28.