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23 Jul 2024, 00:00:00 (PRT)

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Shedding a little light.
Posted in: Uncategorized
Posted 2013-09-02 at 12:32 by Chuc

Hey guys, hope you all are enjoying v1.0.
Here's a little sneak peek on one of the new things we have in the works.

Tim's doing up a wonderful 'generic' flare gun to be used by both unconventional and conventional forces for illumination and signalling. The texture, audio, kit allocation and illumination effect are still being worked on.




40mm UGLs will also tout a new parachute flare round, which will function as a means for a squad to illuminate a large area for up to under a minute, allowing the squad to more effectively fight under low light conditions.

By Tim as well (a real sport, considering this next model isn't really a test of his hi-poly modelling skills..), is the M17A1 Flare Launcher (colloquially referred to as the Pop Flare), which is a one-shot self-contained flare launcher, fired by slamming the bottom of the launcher.


A 2D sketch mock, planning the animation for the Pop Flare.

Look forward to playing with these toys in a future patch!
Updated 2013-09-02 at 13:11 by Chuc
Views: 72294 | Comments: 35

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Total Comments: 35
  1. Old Comment
    Thank you SO much for this, but a couple of questions, I noticed that in the vid the guy had a kit that looked like an officer kit except for Binocs which was replaced by the flare gun so, will that be the new officer kit layout, is it a special kit, or have you not have enough time to implement binocs into the kit, also what about the pop flares will regular infantry have it to replace the inventor spot for the incendiary grenades, or will the breecher or another special kit have them?
    Posted 2013-09-02 at 13:13 by curahee150 curahee150 is offline
  2. Old Comment
    ghostfool84's Avatar
    Really nice job, i thought dynamic lighting was not possible with bf2 engine
    Posted 2013-09-02 at 13:39 by ghostfool84 ghostfool84 is offline
  3. Old Comment
    Glimmerman's Avatar
    Will we get illumination rounds for artillery/mortars as well?
    Posted 2013-09-02 at 13:45 by Glimmerman Glimmerman is offline
  4. Old Comment
    ChallengerCC's Avatar
    Oh man sweeeeeet.
    Posted 2013-09-02 at 13:47 by ChallengerCC ChallengerCC is offline
  5. Old Comment
    Imagine youre a ebel defending somethin in the dark of the night. Then suddenly flares start popping up through the canopy few hundred meters away, from an organized team. Would be so epic. :')
    Posted 2013-09-02 at 13:54 by Heavy Death Heavy Death is offline
  6. Old Comment
    Chuc's Avatar
    @Curahee We're still sorting out which kits get it, and even the possibility of limiting these weapons to low-light/night layers of maps, replacing some of the smoke grenades.

    @Glimmerman That's also in the works too.
    Posted 2013-09-02 at 14:05 by Chuc Chuc is offline
  7. Old Comment
    This is gonna lag like it does in FH2 won't it? Nonetheless, looks really cool.
    Posted 2013-09-02 at 14:11 by titsmcgee852 titsmcgee852 is offline
  8. Old Comment
    Jesus, your just too much of a freakin badass chuc...seriously, we are going to have to convene the UN to embargo your assbaddery.
    Posted 2013-09-02 at 14:20 by Psyko Psyko is offline
  9. Old Comment
    OutCast's Avatar
    Thank god: night maps are coming back!! And flare guns is just an awesome addon! Great job
    Posted 2013-09-02 at 14:31 by OutCast OutCast is offline
  10. Old Comment
    Love the flare illumination range
    effect. Will be perfect once the orb is
    made to match the brightness.
    Posted 2013-09-02 at 15:35 by SpectrePR SpectrePR is offline

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