project reality header
Go Back   Project Reality Forums > Developer Blogs > Rhino
22 Oct 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Rate this Entry
Advances in 3DsMax LMing with Overgrowth #2
Posted in: Mapping
Posted 2009-10-19 at 10:32 by [R-DEV]Rhino

Hey all.

I claimed ages ago that I had managed to sort out the age of problem for us mappers of getting trees to cast decent shadows on objects in my first blog here: Advances in 3DsMax LMing with Overgrowth - Project Reality Forums

Then I realized shortly after posting that blog that there was a small problem which I posted in the comments that basically these lightmaps didn't turn out quite right ingame.

Well now with my second attempt at doing this with my first initial test this seems to now be working

Not 100% sure what I did differently from last time but ye, it looks to be working now

Anyways less talk, more screens


Normal Lightmapping:



New Lightmapping method with transparent leaves:



It might look in the second screenshot that the leaves are hardly casting any shadows but there are a few small blobs of shadow here and there and if the temple had a higher rez lightmap you would see much more detail with the leave shadows

Hopefully I have not jumped the gun on this again but so far looks to be working well and hopefully this method should be applied to all new maps that will be lightmapped in 3DsMax
Views: 5669 | Comments: 17

« Previous Entry  |  Main  |  Next Entry »

Comments
Total Comments: 17
  1. Old Comment
    Stiller_001's Avatar
    Looks good Rhino, nice work.
    Posted 2009-10-19 at 11:48 by Stiller_001 Stiller_001 is offline
  2. Old Comment
    Outlawz7's Avatar
    So basically trees will now cast accurate shadows instead of completely dark shadows?
    Posted 2009-10-19 at 11:52 by Outlawz7 Outlawz7 is online now
  3. Old Comment
    nice one
    Posted 2009-10-19 at 11:59 by jojomeirenpin jojomeirenpin is offline
  4. Old Comment
    Rudd's Avatar
    that is pretty sweet
    Posted 2009-10-19 at 12:32 by Rudd Rudd is offline
  5. Old Comment
    jbgeezer's Avatar
    very good
    Posted 2009-10-19 at 13:51 by jbgeezer jbgeezer is offline
  6. Old Comment
    =(DK)=stoffen_tacticalsup's Avatar
    Master level work!
    Posted 2009-10-19 at 16:31 by =(DK)=stoffen_tacticalsup =(DK)=stoffen_tacticalsup is offline
  7. Old Comment
    AnimalMother.'s Avatar
    this on fools/mestia/kozelsk will look awesome.


    good work
    Posted 2009-10-19 at 17:42 by AnimalMother. AnimalMother. is offline
  8. Old Comment
    sounds cool
    Posted 2009-10-19 at 20:24 by HUNDIR HUNDIR is offline
  9. Old Comment
    503's Avatar
    lookin' good
    Posted 2009-10-19 at 20:27 by 503 503 is offline
  10. Old Comment
    HangMan_'s Avatar
    This looks great Rhino nice work mate
    Posted 2009-10-20 at 07:08 by HangMan_ HangMan_ is offline
 

All times are GMT. The time now is 17:20.