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14 Nov 2019, 00:00:00 (PRT)
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LPD ship static for Russian faction
Posted in: Modeling
Posted 2019-10-16 at 07:26 by Hokunin

Good day everyone

This is just a minor devblog about new military ship static in the works for Russian faction that should replace a trade cargo ship for sea assault maps like Beirut and Saarema. Our Ka-29 helicopters will have something proper to be stationed on.

"Vladimir Andreev" Landing Platform Dock















To begin with, I didn't know a thing about modelling statics in bf2, we gotta thank veteran R-DEV Rhino for patiently spending his time teaching me how to do it. Awesome dude.


Now getting back to the ship, in reality, the 2 landing ship of this class are now just being built in Kaliningrad shipyard(Russia) and will enter actual service only in around 2023. Usually, I'd be against adding anything into game that is not in current military service, but in this case I think it is allowable since it is a static and doesn't directly influence the battle, as player controlled vehicle would. This is mostly, a mere visual enhancement and adds an air of warfare authenticity, because image of Russian NAVY flying off from trade cargo ship looks ridiculous to say the least.

In r/l this ship can only fit 2 helis on board, but in game we will have 3 or even 4 helis on board, since it is a game and gameplay mechanics demands more than 2 helis for normal match to proceed: 1 attack heli and 2 or 3 transport helis. Pilots will have to be extra careful in such a cramped space. Good thing is, vehicles will have their own vehicle hangar inside ship and drive out of its nose into the ocean.

Unfortunately, Russian Federation doesn't have any big LHD ships, the plans to build something alike in future are just that - vague plans with no real actions taken to make them, so we will have to use what we can.

Naturally the ship probably won't look 100% identical in details to the ship that would come out of shipyard in 2023, cuz all we have nowadays are just some pre-visualization images, miniature model and rough schematics on the net. However major layout would be the same. To add, some details from Ivan Gren class ship were also used here, since this ship is practically its updated version, it even retained the same model number 11711.


Here are player controlled AA turrets:





This is director antenna rotating simultaneously with Duet turret:




And this is auto-rotating radar antennas to liven up the ship:






That's it folks.


P.S.: this static will not be in v1.6 patch. It would be released in the mini-patch that comes after big 1.6.
Updated 2019-10-17 at 03:57 by Hokunin
Views: 2195 | Comments: 15

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Comments
Total Comments: 15
  1. Old Comment
    parch's Avatar
    Nice read with morning coffee! Point the ramp upwards, so we can make sick BTR jumps into the water
    Posted 2019-10-16 at 08:03 by parch parch is offline
  2. Old Comment
    Jeey! Thanks for this devblog! Cool to read. This will make a more immersive battlefield.
    Posted 2019-10-16 at 11:08 by mries mries is offline
  3. Old Comment
    PatrickLA_CA's Avatar
    Cool, no more sending of "humanitarian supplies" to the population of Beirut
    Posted 2019-10-16 at 14:19 by PatrickLA_CA PatrickLA_CA is offline
  4. Old Comment
    VTRaptor's Avatar
    If you lack space for helicopters, then put another ship on the map.
    Posted 2019-10-16 at 15:17 by VTRaptor VTRaptor is offline
  5. Old Comment
    anantdeathhawk's Avatar
    No more cloak and dagger tactics for Russia. AK-630M2
    Posted 2019-10-16 at 15:47 by anantdeathhawk anantdeathhawk is offline
  6. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by VTRaptor View Comment
    If you lack space for helicopters, then put another ship on the map.
    That is one solution yes but that can create problems of squadmates spawning on separate ships or you spawning on a ship with no choppers on it where the other has a full load.

    There are other solutions to the problem such as multiple choppers spawning off a single spawn point etc but which option the mapper goes with is for them to decide if they require more choppers than there is deck space for.
    Posted 2019-10-16 at 16:06 by Rhino Rhino is offline
  7. Old Comment
    Rabbit's Avatar
    Textures are placeholders for better ones? Because that texture quality looks like my coding quality.
    Posted 2019-10-16 at 16:19 by Rabbit Rabbit is offline
    Updated 2019-10-16 at 16:39 by Rabbit
  8. Old Comment
    Wow this looks very nice so far! I hope we get to see this ingame very soon!
    Posted 2019-10-16 at 18:45 by WVNDERWAFFE WVNDERWAFFE is offline
  9. Old Comment
    Hokunin's Avatar
    You're coding quality is very good then @Rabbit haha.

    I dunno, maybe with in map lightmapping it'll look a bit better. There is a limit on how can you model and texture a static in bf2 with all those tilings and stretching and 1024 and 512 pixel maps.
    Posted 2019-10-17 at 03:47 by Hokunin Hokunin is offline
    Updated 2019-10-17 at 09:23 by Hokunin
  10. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by Rabbit View Comment
    Textures are placeholders for better ones? Because that texture quality looks like my coding quality.
    I haven't seen the latest textures but the ones I have seen are basically the same rez as the USS Essex textures, the main detail texture palette is basically the same as the Essex's, but 4x the size.

    I think the main problem is these editor shots are quite misleading with the resolution of the 3D area being stretched and without any AA, AF etc on top to help which all makes the model and textures look a lot worse than they really are.

    That being said I do think however some of the dirt textures are a little low rez and they could do with being remade in a higher rez would help somewhat and that hopefully shouldn't be too hard for Hokunin to do
    Posted 2019-10-17 at 10:40 by Rhino Rhino is offline
 


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