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03 Feb 2023, 00:00:00 (PRT)
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Is that our tank?
Posted in: Uncategorized
Posted 2014-11-26 at 00:24 by Rabbit

Man oh man, I'm happy to finally say I have had some changes to (currently broken) Sbeneh Outskirts. Broken maybe the wrong thing to say, but I am very unhappy with its current state. So lets talk about changes shall we, while you the community still have time to put in your own ideas!

First off my biggest gripe with the map, ascetic quality. Textures were rather low quality, Fields that would flicker in and out of view causing them to be as useless and trees flickering in and out of view. All of these have been fixed, and these are some of the new textures you will see in sbeneh.

Much better at a distance and look less flat and bland.

I have made a few changes to gameplay. In both AAS Standard and Large MEC bleeds rather early, while this can help the Syrian Rebels win, it only causes unwanted rushing. Now the Syrian Rebels will have to capture all the flags to make MEC bleed. Another change that was made is the addition of pick up kits for the Rebels! Now the Rebels will have 2 additional Heavy at kits and another engineer kit. You should see this on just about everything but Skirmish and Infantry layers. No more will those T-72s be able to roam free, now more than ever they will fear every bush and corner, every piece of rubble!

Kits can be located here in AAS standard, nearest to farthest (HAT,HAT Engineer)

and located here in all the other layers, nearest to farthest (HAT,HAT Engineer)

Finally was off a recommendation from the public, a vehicle warfare layer which I was against because it would be nothing more than a turkey shoot having a t72 go against a t62. Well, how about no T-72s at all! How about the most balanced vehicle vehicle ever that will leave you even more confused than the mec camo and syrian rebel camo. I'm waiting for the comms to be filled wit confusion on whose tank is who.

Stay tuned for more, and be sure to join up with Campaign 10 or War of the factions, both are still looking for more players!
Views: 18937 | Comments: 17

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Total Comments: 17
  1. Old Comment
    TheMerchantOfMenace's Avatar
    Great job!, the changes sound very good, I'm sure that will make this map more interesting.

    Are the Hell Houses going to be incorporated into this new update? Thanks.
    Posted 2014-11-27 at 22:09 by TheMerchantOfMenace TheMerchantOfMenace is offline
  2. Old Comment
    Good job. Liking the look of the texture.
    Posted 2014-11-30 at 15:33 by iMpuLse187 iMpuLse187 is offline
  3. Old Comment
    Roque_THE_GAMER's Avatar
    can you put some Jihad flag to the rebels on top to different they?
    Posted 2014-12-06 at 14:09 by Roque_THE_GAMER Roque_THE_GAMER is offline
  4. Old Comment
    FFG's Avatar
    Make them the same colours, but have flags on them. Would be hilarious.
    Posted 2014-12-10 at 22:13 by FFG FFG is offline
  5. Old Comment
    Cavazos's Avatar
    More AT kits will encourage the MEC tanks to stick with infantry more and use them as a buffer. This is a great idea.
    Posted 2014-12-11 at 21:21 by Cavazos Cavazos is offline
  6. Old Comment
    qs-racer's Avatar
    Vehicule warfare isn't play often because unbalance, but this should be great.
    Especially with this not so good tank, so player have to be good and smart to win.
    Posted 2014-12-22 at 17:31 by qs-racer qs-racer is offline
  7. Old Comment
    This looks fantastic, like a bigger version of Sbeneh Outskirts. slope unblocked mapquest driving directions
    Posted 2022-09-16 at 09:47 by stevenbauer stevenbauer is offline

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