Posted in: Animation
Posted 2018-07-25 at 13:13 by w0lf3k
That's me again, folks :P
When playing Dutch forces in PR, I had a weird feeling about UGL animations, they didn't feel PR-like. So I took the initiative to change that and created an entirely new animation set for C7NLDAG36. Here it is:
Animation render:
How it was made:
This update will also include in-zoom tweaks for C8NLD and C7NLD Dutch assault rifles with Aimpoint sights to make them feel more natural like US the M4/M16 CCO variants.
I hope you'll like these changes,
Cheers.
When playing Dutch forces in PR, I had a weird feeling about UGL animations, they didn't feel PR-like. So I took the initiative to change that and created an entirely new animation set for C7NLDAG36. Here it is:
Animation render:
How it was made:
This update will also include in-zoom tweaks for C8NLD and C7NLD Dutch assault rifles with Aimpoint sights to make them feel more natural like US the M4/M16 CCO variants.
I hope you'll like these changes,
Cheers.
Updated 2018-07-25 at 13:29 by Mineral
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Posted 2018-07-25 at 14:42 by PatrickLA_CA -
Posted 2018-07-26 at 10:56 by arjan -
Posted 2018-07-26 at 12:22 by w0lf3k -
Sweet! I love animations. So good to see there is somebody good working on this again
Posted 2018-07-26 at 18:14 by mries -
Posted 2018-07-31 at 13:45 by WeeGeez -
it looks pretty but thats the problem, reloads in real life are functional without unnecessary movement and you dont want to let your weapon swing around all over the place.
Posted 2018-08-10 at 21:49 by FLAP_BRBGOING2MOON -
Wow. Excellent. mapquest driving directions
Posted 2022-08-02 at 02:38 by terragerber -
I adore animated films and geometry dash unblocked. It's great to see that someone capable is once again working on this.
Posted 2023-01-18 at 08:07 by Livingstonin -
This article provides a much-needed 2048 cupcakes perspective on an important issue. I'm grateful for the author's willingness to speak out.
Posted 2023-04-26 at 02:24 by afarah -
I'm happy to hear one more useful piece of information. Transitioning between animations is now smoother and more seamless, eliminating bitlife jarring cuts or awkward transitions. This creates a more polished and natural flow to the character movements, making the gameplay experience feel more cohesive and immersive.
Posted 2023-05-23 at 01:45 by Misa9x