project reality header
Go Back   Project Reality Forums > Developer Blogs > w0lf3k
30 May 2023, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Rate this Entry
C7NLDAG36 Animation Update Devblog
Posted in: Animation
Posted 2018-07-25 at 13:13 by w0lf3k

That's me again, folks :P

When playing Dutch forces in PR, I had a weird feeling about UGL animations, they didn't feel PR-like. So I took the initiative to change that and created an entirely new animation set for C7NLDAG36. Here it is:

Animation render:

How it was made:

This update will also include in-zoom tweaks for C8NLD and C7NLD Dutch assault rifles with Aimpoint sights to make them feel more natural like US the M4/M16 CCO variants.

I hope you'll like these changes,
Updated 2018-07-25 at 13:29 by Mineral
Views: 21294 | Comments: 12

« Previous Entry  |  Main  |  Next Entry »

Total Comments: 12
  1. Old Comment
    PatrickLA_CA's Avatar
    Nice, it's awesome you recorded the process. It might help inspire some more people to try
    Posted 2018-07-25 at 14:42 by PatrickLA_CA PatrickLA_CA is offline
  2. Old Comment
    arjan's Avatar
    Nice animation on the UGL.

    Point of critique:
    I would be in trouble if i would load my service C7 swaying and pointing it up in the air like that.

    Old animation of loading and doing a weapon check is more SOP like.
    Posted 2018-07-26 at 10:56 by arjan arjan is offline
  3. Old Comment
    w0lf3k's Avatar
    acknowledge, arjan
    Posted 2018-07-26 at 12:22 by w0lf3k w0lf3k is offline
  4. Old Comment
    Sweet! I love animations. So good to see there is somebody good working on this again
    Posted 2018-07-26 at 18:14 by mries mries is offline
  5. Old Comment
    WeeGeez's Avatar
    Very cool work $$$$$
    Posted 2018-07-31 at 13:45 by WeeGeez WeeGeez is offline
  6. Old Comment
    it looks pretty but thats the problem, reloads in real life are functional without unnecessary movement and you dont want to let your weapon swing around all over the place.
    Posted 2018-08-10 at 21:49 by FLAP_BRBGOING2MOON FLAP_BRBGOING2MOON is offline
  7. Old Comment
    Posted 2022-08-02 at 02:38 by terragerber terragerber is offline
  8. Old Comment
    I adore animated films and geometry dash unblocked. It's great to see that someone capable is once again working on this.
    Posted 2023-01-18 at 08:07 by Livingstonin Livingstonin is offline
  9. Old Comment
    This article provides a much-needed 2048 cupcakes perspective on an important issue. I'm grateful for the author's willingness to speak out.
    Posted 2023-04-26 at 02:24 by afarah afarah is offline
  10. Old Comment
    I'm happy to hear one more useful piece of information. Transitioning between animations is now smoother and more seamless, eliminating bitlife jarring cuts or awkward transitions. This creates a more polished and natural flow to the character movements, making the gameplay experience feel more cohesive and immersive.
    Posted 2023-05-23 at 01:45 by Misa9x Misa9x is offline


All times are GMT. The time now is 00:08.