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Rating: 6 votes, 3.67 average.
Devils Tower: a future Canadian map
Posted in: Mapping
Posted 2009-02-16 at 19:35 by PARAMEDIC.CA

Devils Tower is a map that I have been working on for almost a year. Its another Afghanistan Map made for the yet to be released Canadian Faction. I have pleasure of collaborating with [B][COLOR=Blue][R-DEV] Katarn[/COLOR][/B] who generated the heightmaps, [B][COLOR=Blue][R-DEV] Duckhunt[/COLOR][/B] and [B][COLOR=Navy][R-DEV] Fuzzhead[/COLOR][/B] as advisers, and [B]spacemanc [/B]as my colour and detail maps advisor.

This maps terrain will be a pleasurable mix of variable elevations, huge travel distances (over 30km of roads), and long view distances (2500m). The assets at this point of production are irrelevant, however the map will feature AAS, Insurgency, and Skirmish game modes.

[CENTER][IMG]http://www.themonkeysfist.ca/maps/dt2.jpg[/IMG]

[LEFT][B][U]The Terrain: [/U][/B]
The terrain was selected using a actual Digital Elevation Model image and has been tweaked somewhat to "fit" the BF2 engine. In creating terrains of this size there are many considerations that need to inform the design process. Some of these considerations are send-user performance, aesthetic ROI's, game play effects, ect, ect.

[CENTER][I][IMG]http://www.themonkeysfist.ca/maps/terrain.jpg[/IMG]
the terrain contour shown in terragen, the colours are not the same in game:
[/I]


[IMG]http://www.themonkeysfist.ca/maps/layout.jpg[/IMG]
[/CENTER]

[B][U]The View Distance[/U]:[/B] ([I]or as I call it, the field of influence or FOI[/I] 8-))
We have tweaked the FOI from 1000 to 4000 meters with variable results. To the most part the engine can handle an efficiently made map to about 3000 meters. Unfortunately, most of the BF2 objects, game play processes are not prepared to engage at these distances and some considerations and preparatory work will need to be done before we start seeing maps of this size in PR.

[B][U]Combat Environments[/U]:[/B]
[CENTER][IMG]http://www.themonkeysfist.ca/maps/west2.jpg[/IMG]
[/CENTER]

[B][U]New Ideas, Tweaks, and Concepts[/U]:[/B]

[LIST][*][U]Bending the engine to stop bending:[/U] the PR team has found a way to inhibit morphing of the terrain by the BF2 engine. With few small tweaks the terrain will be near static with high resolution. So far the fixes have been proven to be effective and now we are looking at the efficacy and efficiency on game play and video card demand - stay tuned![/LIST] [IMG]http://www.themonkeysfist.ca/maps/forgot2.jpg[/IMG]

[/LEFT]
[/CENTER]
Updated 2009-02-26 at 14:01 by PARAMEDIC.CA
Views: 17876 | Comments: 30

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Comments
Total Comments: 30
  1. Old Comment
    Rangu's Avatar
    Fap fap fap!

    Very good blogging, I love your work!
    Posted 2009-02-21 at 16:31 by Rangu Rangu is offline
    Updated 2009-02-21 at 16:37 by Rangu
  2. Old Comment
    Hotrod525's Avatar
    WE NEED to have the Canadian faction on those map :O I mean, i can imagine my self rolling inside my Leopard 2A6M-C, rolling over mine and ied whitout any problems, blownin up taliban whit my 120mm smoothbore, supported by LAV3, strong as Stryker but whit overwelming firepower... fighting them to the last one, backed up by chinook-lifted reinforcement w00t... its already epic in my head *dont touch my bubble !*
    Posted 2009-02-22 at 15:52 by Hotrod525 Hotrod525 is offline
  3. Old Comment
    McBumLuv's Avatar
    Quote:
    Originally Posted by [R-CON]Outlawz View Comment
    lol I love how only the people that noticed the blog can know about this
    Yes, but Jigsaw's told everyone looking at CRF's Feyzabad's Dev journal
    Posted 2009-02-22 at 23:38 by McBumLuv McBumLuv is offline
  4. Old Comment
    DEV journal perhaps?
    Posted 2009-02-23 at 16:17 by Kirra Kirra is offline
  5. Old Comment
    PARAMEDIC.CA's Avatar
    Quote:
    Originally Posted by Kirra View Comment
    DEV journal perhaps?
    ]Perhaps when the map gets more mature and close to the final product
    Posted 2009-02-23 at 16:19 by PARAMEDIC.CA PARAMEDIC.CA is offline
  6. Old Comment
    Hopefully you will be able to keep the view distance above 1200 meters. That's what makes Archer so brilliant right now; you can see further than you can shoot. We really need this kind of map for conventional forces.
    Posted 2009-02-25 at 20:17 by Kirra Kirra is offline
  7. Old Comment
    Cpl.Small's Avatar
    nice
    Posted 2009-03-14 at 10:19 by Cpl.Small Cpl.Small is offline
  8. Old Comment
    vilhelm123's Avatar
    Looks mega can't wait to play it
    Posted 2009-03-19 at 23:12 by vilhelm123 vilhelm123 is offline
  9. Old Comment
    sakils2's Avatar
    This is AWESOME! No, it's not. IT'S SUPERB! I luv you PR team :P
    Posted 2009-03-30 at 18:15 by sakils2 sakils2 is offline
  10. Old Comment
    503's Avatar
    It would be even more awesome if it was night.
    Posted 2009-04-28 at 01:15 by 503 503 is offline
 

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