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18 Jul 2019, 00:00:00 (PRT)
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  1. Old Comment

    Amazon Class Remembrance

    Whilst serving I'd been to Falklands on a number occasions, visiting a lot of the memorials.
    Posted 2015-11-08 at 15:07 by sapper1893 sapper1893 is offline
  2. Old Comment

    Amazon Class Remembrance

    Thanks for making this, a fitting tribute. RIP
    Posted 2015-11-08 at 12:47 by Chappers Chappers is offline
  3. Old Comment
    K4on's Avatar

    500th VIDEO and SEASON 2 of "60 seconds" project

    1st!

    #41 best PR60sec video so far!
    Posted 2015-11-07 at 11:46 by K4on K4on is offline
  4. Old Comment
    fatalsushi83's Avatar

    Fixer-upper

    What's that last building you're working on? Some kind of garage?
    Posted 2015-10-29 at 09:13 by fatalsushi83 fatalsushi83 is offline
  5. Old Comment
    cribbaaa's Avatar

    Fixer-upper

    I really like that you guys are putting an effort in to updating older assets to improve stability and performance, there are some maps that really need it.

    Much appreciated
    Posted 2015-10-29 at 08:03 by cribbaaa cribbaaa is offline
  6. Old Comment

    Fixer-upper

    [QUOTE='[GER]Birnd;bt10527']Look at W Darwins Pictures, a Guy inside the Tarp cant be seen when ur at long Range, but he can see u through the openings.
    A Guy peeking through the gaps at the side of the brickwall....[/QUOTE]

    Birnd, I believe the LOD and LOD related are scripts designed by Battlefield2 programmers to soften the game engine.

    The low polygon tarp you see in this thread is the model that will display on your screen at far distance with a raw vision. Meaning with any tool (ex:binocular) or physical approach of the tarp, the regular geometry will display on your screen.

    If anyone more experienced than me see this post, correct me :D

    I made the mistake myself but rhino kinda implied the answer in his replie on the first page.






    Here is a visual example to help, the first image is the LOD2 wich is the Low poly Static you see on the post.

    On the right would be the regular tarp you see at close range.

    Get it? :D

    [IMG]http://s9.postimg.org/uwit2h1e7/Visual.jpg[/IMG]
    Posted 2015-10-28 at 18:43 by W.Darwin W.Darwin is offline
    Updated 2015-10-28 at 18:49 by W.Darwin
  7. Old Comment

    Fixer-upper

    Look at W Darwins Pictures, a Guy inside the Tarp cant be seen when ur at long Range, but he can see u through the openings.
    A Guy peeking through the gaps at the side of the brickwall....
    Posted 2015-10-28 at 15:40 by [GER]Birnd [GER]Birnd is offline
  8. Old Comment
    Outlawz7's Avatar

    Fixer-upper

    It's not bullet proof.
    Posted 2015-10-28 at 13:58 by Outlawz7 Outlawz7 is offline
  9. Old Comment
    Conman51's Avatar

    Fixer-upper

    Can i suggest making the tarp not bullet proof. I think its like that ingame now right?
    Posted 2015-10-28 at 06:11 by Conman51 Conman51 is offline
  10. Old Comment

    Fixer-upper

    Thanks for the enlightning answer, i didnt knew what a LOD was.

    Although, my second request was about modifying de ''Low texture'' setup in the PR Startup Configuration for a even Lower render of the texture. I am aware I might have asked too much :D



    There i made an example:

    [IMG]http://s11.postimg.org/648u9jopf/e_JY9v.jpg[/IMG]

    [IMG]http://s7.postimg.org/txqi0haij/simple_texture.jpg[/IMG]
    Posted 2015-10-27 at 19:24 by W.Darwin W.Darwin is offline
    Updated 2015-10-27 at 20:34 by W.Darwin

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