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30 Nov 2023, 00:00:00 (PRT)
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New Kit, Vehicle, Weapons Minimap Icons by CAS_ual_TY

Posted 2023-09-09 at 05:42 by Arab
Updated 2023-09-25 at 09:33 by Arab

As part of the v1.7.5 update is the new 32x32 icons by CAS_ual_TY.

Created in 2017, these icons significantly improve on our existing minimap and menu icons which were created with vanilla BF2's 16x16 art style in mind.

...
Arab's Avatar
PR:BF2 Developer
Posted in Graphics
Views 9025 Comments 17 Arab is offline
Old

Extended Commander Icons by Bahiakof

Posted 2023-08-25 at 12:54 by Arab
Updated 2023-09-25 at 09:33 by Arab

Hello and welcome to a Project Reality devblog.

Today, part of a new feature for PR v1.7.5 will be about Extended Commander Icons.

Creator and Coder: Bahiakof
Implemented with edits by: [R-DEV]Arab

...
Arab's Avatar
PR:BF2 Developer
Posted in Features
Views 4806 Comments 9 Arab is offline
Old

Adopting Shader Model 3

Posted 2023-01-23 at 05:18 by papadanku
Updated 2023-01-24 at 02:52 by papadanku


Hello all,

There are comments about how Project Reality's graphics are dated. However, recent updates have shown us that Project Reality has potential for...
PR:BF2 Developer
Posted in Graphics
Views 36075 Comments 7 papadanku is offline
Old

Improving Animation Systems

Posted 2022-08-07 at 11:12 by Suchar

Hello everyone,

Today I will be talking about improvements in the Animation Systems of handheld weapons I have been working on in the last few weeks.

What are the Animation Systems?
Almost every single weapon has...
Suchar's Avatar
PR:BF2 Developer
Posted in Animation
Views 40638 Comments 9 Suchar is offline
Old

Deployable, Stationary Rotatable WASD Cameras

Posted 2021-10-22 at 12:53 by Arab
Updated 2023-08-27 at 05:17 by Arab

Hello everyone, hope everyone is doing well.

Today I'm excited to reveal a nifty update for our stationary and deployable weapons which is the ability to move the cameras left and right, up and down.

A long standing issue...
Arab's Avatar
PR:BF2 Developer
Posted in Coding
Views 61084 Comments 5 Arab is offline

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