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Type 912 Director Radar - Type 21 System #1
Posted in: Modeling
Posted 2016-01-20 at 11:02 by [R-DEV]Rhino

Hey all!

I know its been some time since you've heard anything about the development of PR:Falklands but rest assured we have been working hard behind the scenes on lots of new awesome content and features for v1.4 and most of them are just getting into the state where we can start to show them off!


Now since the Type 21 Frigate is such a big item with so many sub-systems and gameplay features to talk about its not really possible to feature everything in one massive update post without making your eyes bleed. As such we are going to be drip feeding you lots of small little updates about each individual system


This first update in the "Type 21 Systems" series of updates is on a small, but very important bit of kit on the ship, the Type 912 Director Radar (aka Fire Control Radar, aka Tracker Radar).






(Click to Enlarge)


In-Reality:
This was a commercial lightweight radar, that broke new ground for the Royal Navy, and proved very successful throughout its life. It has a slatted parabolic reflector and employs digital logic for range tracking and timing, allowing easy interface with the computer. Full 360 degrees training is possible; elevation limits are -25 degrees depression and +90 degrees elevation.

The Type 912 can augment primary surveillance radars and is used for target tracking, both airborne and surface. It is particularly useful during autonomous search, the X-band pencil-beam radiation allowing detection of potential targets at low altitude. The tracker has the ability to operate in a hostile electronic environment, and can acquire and track targets automatically, when 'indicated' from the Computer Assisted Action Information System (CAAIS). Conventional air targets can be detected at more than 20 n.m. during search and the radar automatically locks on to designated targets.

A Marconi 323 CCTV Camera broad-sighted to the after aerial, drives a display on the Controller's Console, allowing acquiring, firing and guidance of a weapon from the Operations Room. The camera can also be used for manual visual aiming or monitoring the radar during automatic tracking.

The Type 21, Amazon Class Frigate has two of these Director Radars fitted to them, one just forward of the Fore-Mast on a little platform, behind the Bridge, and one abaft the funnel. The forward Type 912 Director Radar is mainly used in conjunction with the 4.5" Vickers Mk. 8 Naval Gun and the aft one being primarily responsible GWS-24 Sea Cat SAM's Fire Control.

In-Game:
In-Game these director radars will function in pretty much the same way as they did in real-life, with the forward Type 912 Director Radar controlling the 4.5" Vickers Mk. 8 Naval Gun and the aft controlling GWS-24 Sea Cat SAM.


What this basically means is that your view, when in the seat for controlling these weapons, will be from the CCTV Camera mounted on these Director Radars, with these radars also providing you with target "lock boxes" & target range. For the GWS-24 Sea Cat SAM, this Director Radar will also allow you to also fire in Automatic Command to Line-Of-Sight (ACLOS) mode as well as Semi-Automatic Command to Line-Of-Sight (SACLOS) mode. There will be more about this in the subsequent updates for each of these weapon systems.

This is also the new "HUD Frame" you will have for your CCTV Camera View

(Click to Enlarge)

Cheers all and stay tuned for more updates!
Updated 2021-04-25 at 13:02 by Rhino
Views: 27290 | Comments: 24

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Comments
Total Comments: 24
  1. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by Roque_THE_GAMER View Comment
    so we will have a naval fight?
    All I can confirm right now is you will have a Frigate to play with, yes
    Posted 2016-01-21 at 12:13 by Rhino Rhino is offline
  2. Old Comment
    LiamNL's Avatar
    Ah okay, questions then, will the torpedo tubes be functional against enemy waterborn vessels (and will there be a Argentinian waterborne vessel to use the torpedoes and exocet missiles on). And what kind of systems are assigned to which role, I would expect that because as few people need to be on the ship as possible that the captain would also have a weapon system next to sailing the ship.

    Also is there a way to compensate for the ships movements on the weapon systems, as in real life they would usually have a targeting computer to counter the sway of the ship. (for some reason I got it in my head that you could put down a laser marker and the ships turret would lock on to it like a targeting computer)
    Posted 2016-01-22 at 08:49 by LiamNL LiamNL is offline
  3. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by LiamNL View Comment
    Ah okay, questions then, will the torpedo tubes be functional against enemy waterborn vessels (and will there be a Argentinian waterborne vessel to use the torpedoes and exocet missiles on). And what kind of systems are assigned to which role, I would expect that because as few people need to be on the ship as possible that the captain would also have a weapon system next to sailing the ship.
    All will be revealed in time, mainly since while we do have a pretty good idea of how we are going to have the Frigate setup, everything is still very subject to change at this point.

    Quote:
    Originally Posted by LiamNL View Comment
    Also is there a way to compensate for the ships movements on the weapon systems, as in real life they would usually have a targeting computer to counter the sway of the ship. (for some reason I got it in my head that you could put down a laser marker and the ships turret would lock on to it like a targeting computer)
    No sorry, for the same reason why we don't have Fire Control systems in our modern tanks that do in r/l, BF2 simply can't handle that kinda stuff
    But from testing so far it isn't to hard to manually correct for the ships movement, assuming you have an attack marker on the area you want to bombard and a spotter to walk in your shots.

    And no the Main Gun etc won't be able to lock onto laser targets, since if they did, the shells would fly to the target like a missile with BF2's physics
    Posted 2016-01-22 at 09:11 by Rhino Rhino is offline
  4. Old Comment
    Rabbit's Avatar


    Hoth confirmed
    Posted 2016-01-22 at 12:45 by Rabbit Rabbit is offline
  5. Old Comment
    That they not lock on lasers I can understand, but could they see lasers, so for awesome target designation. Like that spotters, or maybe the captain, can shoot lasers to targets and then the guncrew can fire towards it?
    Posted 2016-01-22 at 13:50 by mries mries is offline
  6. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by mries View Comment
    That they not lock on lasers I can understand, but could they see lasers, so for awesome target designation. Like that spotters, or maybe the captain, can shoot lasers to targets and then the guncrew can fire towards it?
    They will be able to "somewhat" see laser targets yes, but from a shooting land targets POV, probably not all that useful, other than for possibly getting distance to target information.
    Posted 2016-01-22 at 15:17 by Rhino Rhino is offline
  7. Old Comment
    LiamNL's Avatar
    Shame, now hoping that targeting computers and stabilizers will be implemented in squad to some extend. Still hyped to be captain on a ship through, I almost imagine that it would be even more coveted than CAS due to it being so unique.
    Posted 2016-01-22 at 19:44 by LiamNL LiamNL is offline
  8. Old Comment
    xambone's Avatar

    1.4

    Releasing with 1.4? that's so exciting

    Boner alert!

    Posted 2016-01-22 at 23:25 by xambone xambone is offline
  9. Old Comment
    Rhino's Avatar
    lmao, that picture cracked me up

    Quote:
    Originally Posted by LiamNL View Comment
    Still hyped to be captain on a ship through, I almost imagine that it would be even more coveted than CAS due to it being so unique.
    I'm sure it will be (providing by "CAS" you mean Jets/Fixed Wing Aircraft, since many of the Jets are strictly Fighters with no ground attack weapons other than Cannons, Brits wont get many ground attack jets), mainly because there are far more jet slots than spots on the ship, as well as no other map having this type of role which is totally new and unique I'm sure everyone will want to give it a try

    The big question is, what will the squad names for the Frigate be?
    Posted 2016-01-22 at 23:39 by Rhino Rhino is offline
    Updated 2016-01-22 at 23:46 by [R-DEV]Rhino
  10. Old Comment
    LiamNL's Avatar
    I would assume some of them would be decent like ship or Type 21, but who knows might have some clever puns sometimes or random words the next but still have the ship claimed.

    Still wondering about the cooperation between the lynx when landing if the pilot should be in the ship squad or the trans squad....

    Edit: just to nictpick, it has been 8 days as of today since the last update and it was claimed to be a weekly release of subsystems on the frigate
    Posted 2016-01-22 at 23:59 by LiamNL LiamNL is offline
    Updated 2016-01-28 at 15:31 by LiamNL
 


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