Posted in: Graphics
Posted 2009-07-29 at 07:33 by Chuc
Took us 6 releases.. but I think we're nearly there..
[IMG]http://img.photobucket.com/albums/0903/SirChuc/screen096.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/0903/SirChuc/screen097.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/0903/SirChuc/screen096.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/0903/SirChuc/screen097.jpg[/IMG]
Updated 2009-08-12 at 01:03 by [R-DEV]2Slick4U
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Nice, seems to be the proper size now.
Posted 2009-07-29 at 08:22 by nick20404 -
Posted 2009-07-29 at 08:38 by MAINERROR -
I like this very much.
Posted 2009-07-29 at 09:10 by Calhoun -
Posted 2009-07-29 at 10:18 by Spaz -
Ah nice, i thought the one ingame is RL size
However, will you make it a little red dot glowy like?Posted 2009-07-29 at 11:47 by Priby -
Quote:Ah nice, i thought the one ingame is RL size
However, will you make it a little red dot glowy like?Posted 2009-07-29 at 12:29 by UncleSmek -
Awesome
Posted 2009-07-29 at 15:32 by ReaperMAC -
Posted 2009-07-29 at 16:02 by Zrix -
That's pretty close to real life, but it is still off. The only thing off is the reticles on the side which aren't there on a real ACOG. There is no actual need for those because the horizontal lines are used to gauge range and actually shoot with, with the exception of the tip of the Chevron and the tip of the Vertical black line.
For example, if you knew your target was at 300M, you would aim in with the tip of the vertical line. (If your target was at 25-100M, I believe it is the tip of the red chevron. I forgot the exact range, but that's pretty close, brain fart lol)
If your target was at an unknown distance, you would match up one of the 5 horizontal lines (say the 4 one for example) and if the line matched up perfectly with the figure of your human target, he would be at 400M. You would then use that cross to fire with. The one below that without a number is 500M, then 600M, 700M, 800 etc. But you guys did a good job of making them smaller and smaller to actually model range.
So there is actually no need for those side reticles (unless they are being used for something else)
I know there probably isn't anyway to do it cus of game limitations, but I wish the reticles could actually be ranged ingame so you would use it how you actually would IRL and not always have to use the tip of the chevron.
This is the one you guys are currently using ingame.
http://www.laruetactical.com/pics/Tr...um/reticle.jpg
This is the actual one IRL (the one I fired with at least and know of that the USMC uses.)
http://www.mountsplus.com/miva/graph...1/TJ-TA31F.jpg
Samething basically, just without the side reticles.
BTW, the red glowy things sucks when you actually firing the weapon. It's too bright IMO, but it works good at night.Posted 2009-07-29 at 17:42 by 00SoldierofFortune00 -
Soldier --
Both the US Army and USMC have adopted the TA31RCO (various sub models) in the last couple years. There are three minor differences between the TA31RCO-A4CP and the TA31F.
1) 'Target Reference System' reticle adapted for 20" barrel systems.
2) killFLASH ARDs are standard.
3) Redesigned mount.
The TA31F reticle was specific only to a weapon's caliber, not its barrel length. The TA31RCOs now have BDCs that are calibrated for either an M16A4 (20" bbl) or M4 (14.5" bbl). The redesigned mount results in a small weight reduction.
The US Army's TA31RCO-M150 is considerably heavier than the A4CP (16.2oz v. 9.9) as it comes standard with apparently very heavy lens caps.
-REadPosted 2009-07-29 at 18:52 by ReadMenace