Posted in: Mapping
Posted 2017-01-07 at 19:18 by [R-DEV]Max_
Hey,
Time for my first DEV Blog.
So, I saw a few of you asked about Musa Qala when v1.4 got released, so here a little preview of what happened to it since the [URL="https://www.realitymod.com/forum/f376-pr-event-news/141377-map-test-musa-qala-h-hardcore-gaming-april-30th-1600prt.html"]play test[/URL] we had 8 months ago.
[B]Compounds[/B]
A while back [COLOR="#007FFF"][B][R-DEV]Rhino[/B][/COLOR] with [COLOR="#007FFF"][B][R-DEV]Dr Rank[/B][/COLOR] teased the Afghan v3 statics in [URL="https://www.realitymod.com/forum/blogs/2363/b388-mud-bricks-sweat.html"]Mud, Bricks and Sweat[/URL] Blog.
I basically had and still have to redo all compounds with those new statics and it was worth the wait!
[CENTER][IMG]http://i.imgur.com/QXMOkJi.jpg[/IMG]
[IMG]http://i.imgur.com/y2Bd2WV.jpg[/IMG]
[IMG]http://i.imgur.com/M3q84nP.jpg[/IMG]
[IMG]http://i.imgur.com/vP1gJmu.jpg[/IMG]
[IMG]http://i.imgur.com/cYRqD8g.jpg[/IMG]
[IMG]http://i.imgur.com/eIl1M5u.jpg[/IMG][/CENTER]
I can't wait to see the same shots after generating the Lightmaps (Shadows).
Obviously those areas are still work in progress.
I want more details if performance allows it!
Also [COLOR="#007FFF"][B][R-DEV]Outlawz7[/B][/COLOR] Made a bridge for the map based from the same location.
[CENTER][IMG]http://www.longwarjournal.org/photos/images/MQbridge550.jpg[/IMG][IMG]http://i.imgur.com/gaKj0E6.png[/IMG][/CENTER]
Hope you enjoy and I got more to show later.
Stay tuned.
Time for my first DEV Blog.
So, I saw a few of you asked about Musa Qala when v1.4 got released, so here a little preview of what happened to it since the [URL="https://www.realitymod.com/forum/f376-pr-event-news/141377-map-test-musa-qala-h-hardcore-gaming-april-30th-1600prt.html"]play test[/URL] we had 8 months ago.
[B]Compounds[/B]
A while back [COLOR="#007FFF"][B][R-DEV]Rhino[/B][/COLOR] with [COLOR="#007FFF"][B][R-DEV]Dr Rank[/B][/COLOR] teased the Afghan v3 statics in [URL="https://www.realitymod.com/forum/blogs/2363/b388-mud-bricks-sweat.html"]Mud, Bricks and Sweat[/URL] Blog.
I basically had and still have to redo all compounds with those new statics and it was worth the wait!
[CENTER][IMG]http://i.imgur.com/QXMOkJi.jpg[/IMG]
[IMG]http://i.imgur.com/y2Bd2WV.jpg[/IMG]
[IMG]http://i.imgur.com/M3q84nP.jpg[/IMG]
[IMG]http://i.imgur.com/vP1gJmu.jpg[/IMG]
[IMG]http://i.imgur.com/cYRqD8g.jpg[/IMG]
[IMG]http://i.imgur.com/eIl1M5u.jpg[/IMG][/CENTER]
I can't wait to see the same shots after generating the Lightmaps (Shadows).
Obviously those areas are still work in progress.
I want more details if performance allows it!
Also [COLOR="#007FFF"][B][R-DEV]Outlawz7[/B][/COLOR] Made a bridge for the map based from the same location.
[CENTER][IMG]http://www.longwarjournal.org/photos/images/MQbridge550.jpg[/IMG][IMG]http://i.imgur.com/gaKj0E6.png[/IMG][/CENTER]
Hope you enjoy and I got more to show later.
Stay tuned.
Updated 2017-01-08 at 04:11 by [R-DEV]Max_
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Quote:Most likely going to be USMC vs. Taliban, there's a high chance that it could be GB vs. Taliban too. ANA was an idea, but I think there's much more potential for USMC and GB on this map than ANA.
As for the ANA, I started the project a long time ago, I recently updated the faction to v1.4 kit standard Here's the design plan.
Design Plan: Afghan National Army faction for BF2:PR (WIP)
From most documentaries of 2015+ it seems like the that standard issued riffle for their ground troops is the M16A2.
So, feel free to PM your sources about other weapons than M16s to me.Posted 2017-01-08 at 23:20 by fluffypancakes -
Quote:Do you mean destroyable? If so then no, as BF2 has a max limit of how many "networkables" you can have ingame, and if you go over that limit, the server crashes, and with the amount of walls required you would quickly go over that limit before you even got 1/10 of the map done
EDIT: If you mean will bullets be able to penetrate them, then not even 30mm shells from an Apache can penetrate these walls in r/l.Posted 2017-01-08 at 23:24 by fluffypancakes -
Quote:
I've found that page below however and it shows how some HE and MP rounds from 25mm-30mm projectiles can be stopped by adobe walls which impressed me a lot.
However, KE projectiles seem to be able to penetrate at least 80cm of adobe wall constructions. There seem to be little to no fragmentation effects tho.
some combat effectiveness comparison of multiple caliber/projectiles against adobe walls
Can't say how reliable the source I presented is. I didn't spent much time researching this.Posted 2017-01-14 at 16:49 by tobi-the-fraggel -
Quote:May I ask for a source for this claim? I actually couldn't believe that when reading this.
I've found that page below however and it shows how some HE and MP rounds from 25mm-30mm projectiles can be stopped by adobe walls which impressed me a lot.
However, KE projectiles seem to be able to penetrate at least 80cm of adobe wall constructions. There seem to be little to no fragmentation effects tho.
some combat effectiveness comparison of multiple caliber/projectiles against adobe walls
Can't say how reliable the source I presented is. I didn't spent much time researching this.
I believe it's simply down to the soft wall absorbing the power of the round and gradually slowing it down, where armour it either has to deflect the round, or it penetrates though, since steel can't absorb much of the energy like the soft wall can.Posted 2017-01-14 at 16:56 by Rhino -
Quote:Got other sources but this is the best one, at the end of this video you can clearly see where the 30mm rounds have hit the wall, but not penetrated it, @9:30 in: https://youtu.be/BPcAYG7-udg?t=567
I realized a little mistake we are doing. It's pretty common to do it I must say. We can't compare apache's 30x113mm with IFV's 30x173mm. These are actually two completely different rounds. That should be taken into consideration. Bradley's KE in 25x137mm should be able to penetrate those walls as well as IFV's using 30mm cannons like bushmaster2 or MK 30-2/ABM or similar cannons in 30x173mm. The GAU-8 used by the A-10 also is chambered in 30x173mm.
Not sure how it is now ingame. Do you make a difference between apache 30mm and IFV 30mm?Posted 2017-01-14 at 17:31 by tobi-the-fraggel
Updated 2017-01-14 at 17:37 by tobi-the-fraggel -
Quote:Yes, that is an impressive video.
I realized a little mistake we are doing. It's pretty common to do it I must say. We can't compare apache's 30x113mm with IFV's 30x173mm. These are actually two completely different rounds. That should be taken into consideration. Bradley's KE in 25x137mm should be able to penetrate those walls as well as IFV's using 30mm cannons like bushmaster2 or MK 30-2/ABM or similar cannons in 30x173mm. The GAU-8 used by the A-10 also is chambered in 30x173mm.
Not sure how it is now ingame. Do you make a difference between apache 30mm and IFV 30mm?
Can't find any sources however to confirm or deny if the Scimitar's rounds can or can't penetrate the walls in Afghanistan.
But yes, pretty much each type of round is unique ingame, with the apache using the "ahe_30x113_r" projectile.Posted 2017-01-16 at 09:28 by Rhino -
Posted 2019-02-26 at 01:00 by Max_