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15 Oct 2024, 00:00:00 (PRT)

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A music piece for Adak

Posted 2020-12-28 at 12:19 by Rusty_42

By my request Multi did this —



It will be added as a loading screen music in the next update.
Once again proving that you don't have to be a DEV to contribute.

Hateruma music — https://www.realitymod.com/forum/sho...d.php?t=150685...
Rusty_42's Avatar
PR:BF2 Developer
Posted in Audio
Views 80605 Comments 4 Rusty_42 is offline
Old

Breaking the seat limit

Posted 2020-09-26 at 19:08 by Mats391

The seat limit of 8 players per vehicle was assumed to be hardcoded for a long time. However, it turns out that it just never got really tested properly. After looking at the code and giving it a test, we found out that the real hardcoded limit is 10...
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PR:BF2 Lead Developer
Posted in Coding
Views 111544 Comments 14 Mats391 is offline
Old

Login server rework

Posted 2020-04-30 at 09:04 by Mats391

Proxy everything!
The old 1.5 login and server-list server were still heavily based on the ancient GameSpy protocol. We did modify it in the past, but were always limited at how much we could do by having game servers talking directly to the server....
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PR:BF2 Lead Developer
Posted in Coding
Views 123896 Comments 11 Mats391 is offline
Old

Brecourt Assault historical layer explanation

Posted 2020-04-23 at 09:31 by Rusty_42



Brecourt Manor standard AAS layer is made to represent the historical event. It is unique and so requires an explanation.


For US side the battle is divided in three stages:...
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PR:BF2 Developer
Posted in Mapping
Views 59153 Comments 14 Rusty_42 is offline
Old

Sangin - nearly ready for testing...

Posted 2020-03-30 at 22:27 by Dr Rank
Updated 2020-06-08 at 13:30 by Dr Rank (Gameplay testing on 6th June)

Ok, so just a very quick update, for anyone not following the last blog post, which I've been periodically updating, the map is ALMOST ready for testing. So what's left?

The core work on the map is all done.


I've created...
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PR:BF2 Developer
Posted in Uncategorized
Views 62190 Comments 9 Dr Rank is offline

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