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August 7th 2009 AAR
Posted in: Uncategorized
Posted 2009-08-08 at 09:59 by fuzzhead

After Action Report


Event Date & Time:
Saturday August 7th 2009

Game & Server Info:
Project Reality v0.86 @ Reality Teamwork |EU| server

Mission:
Muttrah City (AAS64)

Team:
USMC

Personnel:

Squad 6:
JouninSpriggan - Officer
WelshBoy - Medic

Squad 7:
fuzzhead - Officer
job187 - Auto Rifle
Su34-1991 - Medic
rofldieGiraffe - Rifleman AT

Squad 8:
TannhauserX
ZaZZo - Medic


What Happened:

Joined RT with the intent to play with Spriggan, he had an idea to make 3 infantry squads consisting of 4 squad members each, and having the whole group act as one squad with alpha, bravo, charlie fireteams.

Spriggan was leading and we loaded in a bit late, created our squads and had Spriggan as Alpha, fuzzhead as Bravo and TannhauserX as Charlie. We were a bit late with organizing all the squads, and each fireteam then got airlifted one by one by AnimalMother, who dropped us at the docks CP. After many minutes of waiting, all 3 fireteams were landed at the docks but then dispersed somewhat. On the way in Bravo (my squad) took AA missle fire and lost our Rifleman AT. Most of the rest of the team was still on the carrier and bickering about assets.

Spriggan made the call to advance to north city, although the rest of the team was nowhere to be found and our 3 squads (12 player) were the only ones holding a presence at docks at the time.

All 3 fireteams were widely spread out, and started advancing towards the North City. As bravo and charlie arrived near the perimeter fencing of the docks Charlie squad made contact with a large enemy force along with a BTR60. Charlie became pinned and Alpha and Bravo started heading back towards them to help.

Alpha and Bravo could not effectively help Charlie in a timely manner, and themselves got pinned as a BTR60 drove by, neither fire team had any AT and became pinned inside a house. The enemy quickly and effectively began firing on the house with MG fire and then a sniper at the hotel began engaging the house as well. Alpha took several casualties as they attempted to move closer to the docks, and the whole squad got cut down in the open by an MG. Bravo attempted to recover the wounded but were then assaulted by an infantry squad and wiped out.

No firebase was constructed at the docks, and the rest of the team was wiped out. The APC on our team was disabled and made a desperate last stand at the docks CP, fighting off infantry in very closer quarters, but ultimately the crew was killed and the APC abandoned and eventually killed.

Alpha, Bravo and Charlie attempted 3 times to re-establish a presence at the docks but each time were completely wiped out, the enemy was fast to react and used good cover and suppression fire to deny us any ground.

Heres a video AAR of a classic example of bad communication on an assault. I'll give a brief talk through and then you can watch the video and see the mistakes made.

[xfire]109e02[/xfire]

Squad 7 (Bravo squad) was to advance to clear contacts close to the objective area. Squad 8 (Charlie squad) was to provide overwatch and suppresive fire.

Squad 7 advances to contact, begins engaging but was unsuccesful in routing the enemy. The key moment here was when Squad 7 failed to clear the enemy from the crates. At this moment Squad 7 should have either pulled back or asked Squad 8 to advance. Squad 8 did not communicate that they were under fire, neither did they communicate that they were unable to continue to provide suppressive fire, so Squad 7 was left exposed and vulnerable to flanking.

On an assault its very important to coordinate with your other fireteams, and its CRITICAL that the supporting element provide effective suppressive fire until the assaulting element has made it to cover or has killed the enemy. This did not happen and as you can see, the attack failed because of it.

Also note that Squad 8 did not report the enemy APC that rolled on top of Squad 7, this means Squad 8 was not in a good overwatch position as they did not see the APC until it was too late, and they had a Heavy AT to deal with the threat but he was not deployed properly. IF Squad 8 was under fire and could not cover, this should have been relayed to Squad 7 so they could pull back from the assault. This is a very common mistake that is made when dealing with 2 squads, its critical to pass important information between the 2 squads, even if you think its unnecessary the supporting element MUST relay info like when they are under fire, when they are moving etc so the assaulting element knows that they are not under friendly overwatch.

It was not purely Squad 8's fault, Squad 7 was to blame as well for lack of communication, but hopefully lesson learned and hope others can learn from this very common mistake.

After USMC tried a few more attacks, they eventually ran out of tickets due to bleed, and the MEC won with over 150 tickets, a decisive victory due to their speedy manuvering and their good tactics, along with the USMC being sluggish on start and little cohesion, along with no support from CAS for the infantry.

Player Recommendations:

JouninSpriggan: even though we failed as a squad and team, it was a good effort and unique idea, hopefully can be fleshed out a bit more in the future and applied when the enemy is not as keen, to give some time to practice before applying it in a highly competitive and tough scenario like we had experienced (fighting against veterans in an amphibious assault with 1 SL we were unfamiliar of working with).

AnimalMother: provided excellent transport for most of the round, did not get shot down, was placed in good LZ's, the first landing and AA missle was very good evasive manuvering, the AA missle hit a flare and was just bad luck that our Rifleman AT caught the shrapnel from the explosion.

Tannhauser: good effort on trying out the 3 fireteams, shows promise for more squad leading, just need more time working together to get a feel for each others leading style and comms procedures.

job187: excellent SAW gunner provided good support fire even in bad circumstances, would love to have in squad again.



Mission:
Operation Barracuda (AAS16)

Team:
USMC

Personnel:

Commander:
AnimalMother

Squad 1:
fuzzhead - Officer
LeChuckle - Medic
Danke_SPB - Rifleman
NightFalcon - Rifleman

Squad 2:
JouninSpriggan - Officer

Squad 4:
BDR$h00ttok1ll - Officer

Squad 6:
Fighter - Officer


What Happened:

Another round on Reality Teamwork, right after our disappointing performance on Muttrah City. I was expecting a simular outcome on Operation Barracuda and although it worked better than I thought, we still had some major issues.

This was Barracuda 16 which if you havnt played, is ONLY rhibs for USMC. Once they take an objective they get a logistics truck and a vehicle depot spawning near the docks. With that knowledge we set out to capture that area first so we can establish a beach head and fight from there.

The objectives were North Rock Fort and the Swamp. AnimalMother was the CO and I was acting as platoon sergeant on the ground (or trying to anyways lol). Our plan initially was to do a "dry run" amphibuous assault on an eastern beach near the docks, which was expected to have light or no enemy presence. After that beach was taken, we would setup a support element on the cliffs over watching the swamps and would proceed to do an amphibuous beach landing at the swamp and take it with force as the support element surpressed any enemy troops there.

Things were going well, except we had a squad (led by Fighter) break off from the main battle group and head to a different objective. This was against CO orders and that squad acted as a rogue element for the rest of the game, completely detached from the rest of the team. This player is known to do this frequently, and I dont recommend being in a squad with him, although to each their own, I just dont enjoy players with that kind of attitude.

Squad 1, 2, 4 hit the beach near the docks with no contact, we moved up the cliffs to make sure it was all clear, and then left squad 4 there as the supporting element.

[xfire]10a49a[/xfire]

Squad 1 and 2 made it back to the boats and loaded up. Another couple squads were driving around aimlessly in the boats and joined us on our assault line out in the ocean.

Unfortunately Squad 4 was spotted and started a firefight with the troops on the beach. They started taking casualties and it was a now or never scenario so we drove to the beach.

A 50cal was overwatching the ocean and started opening fire on the 4 boats. Miraculously none of the boats got destroyed, all SAWs and passengers were firing like mad at the enemys position, they were all over the beach and inside the concrete defense area. It was a really cool thing to watch and Im an idiot for not capturing it on video, there was tracers everywhere from the defenders, the boats and squad 4 on the hill, tracers galore.

We got on the beach and killed some enemy but there was just not enough cover and we took too long to storm the enemy positions. The enemy started respawning on the firebase even though we were only 75 meters from it (GODAMNIT DBZAO....) so we had a disadvantage and slowly the enemy outnumbered us.

We did a second wave of boats from the carrier to help the survivors on the beach, and managed to overcome the enemy, destroy the firebase and drive the counterattackers back. Squad 4 moved down off the cliffs to support this effort.

A success story but after that everything went to shit. All squads besides Spriggan and myself went off on their own to capture the North Rock fort, and the enemy saw this and began aggressively attacking the swamp. After 15-20 min, Spriggan and my squad were out of ammo and getting constant enemy attacks, the swamp got overrun and the enemy took it back, and Squad 1 and 2 were forced back to the firebase near the docks that Squad 7 had built.

There was some firefights from the cliffs overwatching the swamps, and some lucky PLA player had got some good ambushes on both our squads from sneaking behind. We eventually also lost the docks firebase and whole region, as the enemy used some clever tactics and hit from a good position.

So Squad 1 and 2 decided to help at the North Rock fort, and that is what you see in the video below, the squads moving in from the carrier to the east side of the island and deploying near Squad 4s RP to assist those squads in an assault on North Rock Fort.

[xfire]109e00[/xfire]

We made some cool leapfrog tactics where one squad would hold and surpress while another squad would bound in front. It was a bit clumsy and sloppy, but it was working and slowly we gained ground on the North Rock Fort even with them using HMG's and rifles/lmgs to sweep our advancement. We used some trench lines to good effort to creep forward. We ended up assaulting right up to the North Rock Fort where a bunch of enemy were held up, but it cost us many lives to get there and even more to clear it out, and tickets ran out shortly after it was captured.

A good round but would have been better with a bit more cooperation with all squads and especially if squads would listen to CO orders better.


Player Recommendations:

Animal Mother: Commander. Excellent work on commanding, did good job on marker placement and good job communicating, shame some squads didnt want to cooperate more.

LeChuckle: great job on the medic, did your best even with the heavy casualties.

BDR$h00ttok1ll: good job on surpressing, was good to have a supporting element even if you got seen a bit too early.
Updated 2009-08-15 at 10:10 by fuzzhead
Views: 4671 | Comments: 10

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Comments
Total Comments: 10
  1. Old Comment
    Posted 2009-08-08 at 12:52 by LeChuckle LeChuckle is offline
  2. Old Comment
    Welshboy's Avatar
    That was such a epic round
    Posted 2009-08-08 at 12:54 by Welshboy Welshboy is offline
  3. Old Comment
    Jigsaw's Avatar
    That round of Muttrah was unfortunately pretty poor quality, didn't last long. I was on MEC in frosty's squad and we basically capped docks within 5 minutes and held till the US bled out.

    Not the best way to win a round.

    Liking the AARs fuzzhead btw.
    Posted 2009-08-08 at 12:58 by Jigsaw Jigsaw is offline
  4. Old Comment
    Peeta's Avatar
    BDR $h00t to k1ll was SL4. I don't have comment on my tactic. I was pretty upset over the map change.
    Posted 2009-08-08 at 13:13 by Peeta Peeta is offline
  5. Old Comment
    Outlawz7's Avatar
    How could you be USMC twice in a row? (unless you skipped a map between Muttrah and Barracuda)

    Also while from your perspective it would be really nice if that fb just collapsed as soon as you saw it, it really sucks in a different situation where random lone wolves disable the fbs, just go closer or pin it with a SAW or hit w/ AT/grenades?
    Posted 2009-08-08 at 14:21 by Outlawz7 Outlawz7 is offline
  6. Old Comment
    burghUK's Avatar
    I was SL 4 btw. We destroyed 2 chinese firebases that game and helped pretty uch supressing the whole way. Not to mention our 10-15 min holding inside north rock fortification.
    Posted 2009-08-08 at 14:30 by burghUK burghUK is offline
  7. Old Comment
    G.Drew's Avatar
    Yep, last night was a briiliant few rounds.
    Posted 2009-08-08 at 15:01 by G.Drew G.Drew is offline
  8. Old Comment
    Wilkinson's Avatar
    Brilliant fun gaming on RT. Lots of props
    Posted 2009-08-08 at 18:09 by Wilkinson Wilkinson is offline
  9. Old Comment
    Dammit, i never catch Cuda 16 -.- Anyways, really good AAR
    Posted 2009-08-09 at 08:10 by Arnoldio Arnoldio is offline
  10. Old Comment
    Both round i played as OpFor and both were very good only Mutrah a bit too short.

    But the boats landing on north beach was absolutely Epic!!!
    I want more Barracuda 16


    Thanks for AAR Fuzzhead, its good to see battle from another perspective.
    Posted 2009-08-09 at 09:58 by BloodAce BloodAce is offline
 

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