project reality header
Go Back   Project Reality Forums > Developer Blogs > w0lf3k
22 Sep 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Rate this Entry
X95 & M1919A6 Animation Teaser
Posted in: Animation
Posted 02-15-2018 at 09:48 AM by [R-DEV]w0lf3k

Hi there folks.

I'm w0lf3k and the current PR Animator. My first contact with PR was happened in 2011, but my modding career only started in 2016.


Back then, I asked rpoxo(rPoXoTauJIo), which is my clanmate, R-DEV and UAF faction lead, what was the issue with the Ukraine Armed Forces and why "they" had not releasing it yet, to which the reply was the classic "want it? Do it! ".

And so I did.
My first take was the T-64BV Main Battle Tank, a 38 tonnes tank <...yaya some facts about the tank...> used by the UAForces. That was a tough start for me and in hindsight, I realize that I should not had started 3D modeling with suck a complicated model. Additionally, due to my college education I was forced to drop this project.

My second attempt in modding, was more than a year later with the creation of the M2 Carl Gustaf model, which its close to be finished, but in my opinion I may have rushed it slightly, so I still want to improve it and fix some issues before I consider it PR ready. Thou, I haven't given up on T-64BV. I've already did and still do some improvements on that model now and then.

As you can testify, I planned to be a modeller but I was a fool...

I was invited to the team last August, in 2017, but to my surprise the job's description was Animator. This had been a well planed rpoxo's TRAP!


The truth is that there was none in the team to do animations, including the ones for my M2 Carl Gustav and so I've accept my fate.
In the following months my main attention was focused on learning animations from scratch and fixing third person animations for the Polish and PR:WW2 factions.
I made a special animation rig to make the ammo belts move natural.



Since the Polish faction has been released and almost all animations issues have been fixed for PR:WW2 I now have more free time to spend on new weapons for core PR itself.
Today in my first entry I want to tease some of my work - the X95 for the IDF faction and M1919A6 for the US WW2 faction.


Updated 02-15-2018 at 11:00 AM by [R-DEV]w0lf3k
Views: 15155 | Comments: 17

Main  |  Next Entry »

Comments
Total Comments: 17
  1. Old Comment
    Raklodder's Avatar
    Slowly but surely heading towards the checkered flag.
    Posted 02-15-2018 at 01:24 PM by Raklodder Raklodder is offline
  2. Old Comment
    w0lf3k's Avatar
    Quote:
    Originally Posted by Mysli0210 View Comment
    fyi, The M1919 uses a canvas belt and not steel links.
    This canvas belt ofcourse does not break up when the ammo is expended and just hangs from the mg.
    I know that this might not be possible, due to animation limitations?
    If briefly, yes. To animate things like that bf2 engine need to recognize mesh morphing in animations(via Skin modifier and additional bones), but sadly it cant
    Posted 02-15-2018 at 01:41 PM by w0lf3k w0lf3k is offline
  3. Old Comment
    Well done man! Can't wait to try it in the bocages!
    Posted 02-15-2018 at 05:23 PM by FlyingR FlyingR is offline
  4. Old Comment
    mectus11's Avatar
    shit looks pretty dank my dude.
    Posted 02-15-2018 at 05:46 PM by mectus11 mectus11 is offline
  5. Old Comment
    CG-Delta's Avatar
    You worked on a Carl Gustav!? I'd love to see that in game. And now you can animate your model too.
    Many thanks for your work.
    Posted 02-16-2018 at 12:53 PM by CG-Delta CG-Delta is offline
  6. Old Comment
    XSHADOWGX's Avatar
    Good work!!
    Posted 02-16-2018 at 06:10 PM by XSHADOWGX XSHADOWGX is offline
  7. Old Comment
    fucking amazing, i love that new recoil animation for the idf weapon
    Posted 02-17-2018 at 07:00 PM by sgt.maze2 sgt.maze2 is offline
 


All times are GMT -4. The time now is 03:19 AM.