project reality header
Go Back   Project Reality Forums > Developer Blogs > AncientMan
21 Sep 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Rate this Entry
What's happening with PR:BF2?
Posted in: Other
Posted 2013-12-04 at 05:26 by [R-DEV]AncientMan

Let me start this off by saying that PR:BF2 is not dead. So if it's not dead you ask, then why haven't we been releasing updates? The answer to that one is a long one.

At the present time, only I have the ability to make updates. After v1.0.36.0, I was forced to stop doing PR work as I had to focus on my final semester of University. When you're pulling 18 hour days for almost 2 months, working on a mod in your spare time (spare time?) isn't going to happen. Sure though, other devs were in the same boat, having to focus on real life stuff, but the main problem was pretty much me and the inability for anyone to make builds.

But that's now done, I passed (yay!), and while I'm hunting for game development jobs, it's about that time to get PR happening again .

The first thing that is going to happen is I'm going to train up a few devs on how to make builds and updates, and give them the access that they need to achieve that. I already had this done essentially with BloodyDeed, but with him retiring around the same time that I needed to focus on Uni, that left the team with no one able to make builds. So, the problem of development stopping since I bailed is going to be fixed, because that wasn't good at all.

We have a bunch of stuff ready to go for a new update (which will be a big one), but we also have a few more things that still need to be done and/or finished off. We're still looking into the issues with stability and performance, but to be completely honest, we have no fucking idea what's going on there. Yep, exactly. So maybe we might get lucky, maybe we won't, but we haven't given up yet. The next update has a whole bunch of things in there to address some of the issues, and we'll see if it helps at all. Heh, that sounds promising doesn't it...

Additionally, there's various bugs that have been fixed, and there's some really cool new features as well that should make things a bit more interesting. Not sure if all of them will be in the next update, but we'll see.

If everything goes well in testing, we should have the next update out before Christmas. Hopefully anyway...

As for the plan after that. There are a few maps that are WIP and are very near completion (Sangin!!!), and there's some other features that are being worked on as well. There's also Falklands and Normandy that can hopefully get finished to PR quality by the community and released properly as well. So yeah, there's still stuff we can do

But in the grand scheme of things, you're not going to see massive updates anymore, not after v1.0. It's going to be small updates every now and then instead. Pretty much as long as there's players, there should be developers making stuff.

Alright, so that should be enough to let you know what's going on in PR:BF2 Dev Land. As for some other news, looks like ModDB's Mod of the Year (and IndieDB's Indie of the Year) competition is up and running again, so be sure to vote for PR:BF2 and PR2, links are below. Remember to log in before voting!

And that should be about it. Be on the look out for a new update soon. Enjoy

PS: If you're interested in my Uni major project, it's called Downfall, and you can check it out here. But be warned, it's horribly unoptimized, likely won't run on your machines above 30 FPS, it's missing a lot of features like sound, has some bugs, so it's pretty much what you'd call an alpha. But it's still pretty cool IMO, not bad for a 3 man team in 8 weeks from complete scratch . Maybe it might get finished sometime down the road.
Updated 2013-12-04 at 05:51 by [R-DEV]AncientMan
Views: 22701 | Comments: 41

« Previous Entry  |  Main  |  Next Entry »

Total Comments: 41
  1. Old Comment
    SGT.MARCO's Avatar
    Congrats on passing your courses, I have 18 hours coming up next semester so wish me luck guys. You are truly an inspiration being able to hold down full time classes while juggling PR. I hope that I have similar results on my exams next week
    Posted 2013-12-04 at 18:48 by SGT.MARCO SGT.MARCO is offline
  2. Old Comment
    boilerrat's Avatar
    Posted 2013-12-04 at 18:55 by boilerrat boilerrat is offline
  3. Old Comment
    =MeRk=abullet2010's Avatar
    Thanks for the blog AncientMan, looking forward to the updates and from all at =MeRk=, congrats on your degree.
    Posted 2013-12-04 at 19:11 by =MeRk=abullet2010 =MeRk=abullet2010 is offline
    Updated 2013-12-04 at 19:11 by =MeRk=abullet2010 (puntu)
  4. Old Comment
    Hotrod525's Avatar
    Its good news for PR, i must be honest i havent play on pub since a while.. =\ no mic make it hard.
    Posted 2013-12-04 at 20:16 by Hotrod525 Hotrod525 is offline
  5. Old Comment
    CTRifle's Avatar
    awesome game!
    Posted 2013-12-05 at 01:15 by CTRifle CTRifle is offline
  6. Old Comment
    Roger_Liquids's Avatar
    Voted! Wonderful news!
    Posted 2013-12-05 at 06:56 by Roger_Liquids Roger_Liquids is offline
  7. Old Comment
    Raklodder's Avatar
    Congratulations, sir! I can't personally wait for future PR content and bug fixes!
    Posted 2013-12-05 at 07:43 by Raklodder Raklodder is offline
  8. Old Comment
    SyntheticCoyote's Avatar
    GJ AM! I will tell piepie to lay off ya :P
    Posted 2013-12-05 at 22:30 by SyntheticCoyote SyntheticCoyote is offline
  9. Old Comment
    PredatorZ's Avatar
    congrats on graduation
    Posted 2013-12-06 at 21:18 by PredatorZ PredatorZ is offline
  10. Old Comment
    voted, thx for update!
    Posted 2013-12-06 at 21:23 by Pesticide Pesticide is offline

All times are GMT. The time now is 15:20.