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22 Jul 2019, 00:00:00 (PRT)
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Sangin - another sneak peak...
Posted in: Mapping
Posted 2014-05-17 at 11:36 by [R-DEV]Dr Rank

A screenshot taken by [R-DEV]Rabbit in recent playtesting:



An updated (but slightly out of date) minimap:



And a quick video (pretty basic as I shot it on my own using two pcs ):

Updated 2019-04-01 at 16:50 by Dr Rank
Views: 14265 | Comments: 22

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Comments
Total Comments: 22
  1. Old Comment
    Microwaife's Avatar
    Wow man great progress!
    Looks exactly like in these old Ross Kemp documentaries!
    Posted 2014-05-17 at 11:45 by Microwaife Microwaife is offline
  2. Old Comment
    Raphavenger's Avatar
    Nice
    Posted 2014-05-17 at 13:05 by Raphavenger Raphavenger is offline
  3. Old Comment
    Could you tell about performance of your map? FPS? Because im little worried about it when looking at minimap.
    I watched this video for 8 tmes for now, still watching
    Posted 2014-05-17 at 13:11 by Antol Antol is offline
  4. Old Comment
    camo's Avatar
    Awesome stuff, whats the view distance going to be like on this map?
    Posted 2014-05-17 at 13:54 by camo camo is offline
  5. Old Comment
    Dr Rank's Avatar
    The map will be fairly demanding on systems, as you can probably imagine, but Rhino is working hard to ensure the compound statics will help with performance and if necessary there are other steps I can take which will improve things performance wise. I've got Nightwolf's pc at my place until he gets a new place which is as old as the hills so I'm using that to help check performance on lesser systems. The view distance is 1km.
    Posted 2014-05-17 at 14:03 by Dr Rank Dr Rank is offline
  6. Old Comment
    1km view.... biggest in PR!
    Posted 2014-05-17 at 14:31 by Antol Antol is offline
  7. Old Comment
    camo's Avatar
    Oh that's good to hear, after playing wicca's karez offensive map I really like maps with higher view distances.
    Posted 2014-05-17 at 14:33 by camo camo is offline
  8. Old Comment
    SANGUE-RUIM's Avatar
    looks good, also new effects for missiles (smoke, explosions)?
    Posted 2014-05-17 at 15:47 by SANGUE-RUIM SANGUE-RUIM is offline
  9. Old Comment
    Dr Rank's Avatar
    Cheers, no, this was shot in the current release version (1.1)
    Posted 2014-05-17 at 15:49 by Dr Rank Dr Rank is offline
  10. Old Comment
    SANGUE-RUIM's Avatar
    hum, it seemed to me that the smoke effects from the missiles stay in the air for much longer time

    IDK, haven't played a lot to be honest,
    anyways
    Posted 2014-05-17 at 20:24 by SANGUE-RUIM SANGUE-RUIM is offline
 

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