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Laser-guided, state-of-the-art!
Posted in: Modeling
Posted 2014-01-24 at 23:31 by [R-DEV]Rhino

Here's a little something I've been working on for you all; a new family of Paveway Laser Guided Bombs




We've needed the GBU-12 500lb LGB for some time now and as I was making one of the Paveways it made sense to make all the ones we needed for our NATO jets, that all used the same UVs and textures. While each of these bombs may have different colours, they all use the same normal and spec textures from the same texture sheet meaning that two thirds of each bomb's textures are shared between them all while still having them all look unique, drastically reducing memory usage from lots of indervidually unique bombs

Gameplay wise this is mostly a visual and optimization change, other than when it comes to the different sizes of bombs. Currently our only LGBs ingame are 1000lb bombs, where here we have 500lb and 2000lb bombs, which needless to say the 500lb bombs do half as much damage and the 2000lb do twice as much damage as our current 1000lb bombs.

Although to start with pretty much all of the jets will still be using the 1000lb bombs, The F-15E Strike Eagle has been loaded with eight GBU-12 500lb LGBs, replacing four 1000lb LGBs which is its more realistic loadout and means that while it still carriers the same amount of bang overall, it can strike at a lot more targets in one sortie.



The German Tornado IDS has also revived a bit of load out change since the Luftwaffe don't (at least not currently/commonly) use 1000lb or 500lb LGBs on their Tornado's, only the Paveway III GBU-24 2000lb LGB. They are so large that it can only carry two of them (with fuel tanks) into battle. But lets not forget, these are super powerful bombs with an explosion radius of 225 metres, so they can be quite effectively manually guided down by the weapons officer (gunner/co-pilot) into the general area of the enemy and will most likley take out your target, instead of having to rely on a precision strike, painted from the ground.



Hope you guys like these little goodies and put them to good use
Updated 2014-01-26 at 08:39 by [R-DEV]Rhino
Views: 17025 | Comments: 25

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Comments
Total Comments: 25
  1. Old Comment
    Redamare's Avatar
    destructive use that is
    Posted 2014-01-25 at 00:39 by Redamare Redamare is offline
  2. Old Comment
    CTRifle's Avatar
    Excellent
    Posted 2014-01-25 at 00:59 by CTRifle CTRifle is offline
  3. Old Comment
    ChallengerCC's Avatar
    Looking freakn sweet!
    Posted 2014-01-25 at 01:23 by ChallengerCC ChallengerCC is offline
  4. Old Comment
    camo's Avatar
    I like bombs, i like them more now.
    Posted 2014-01-25 at 01:52 by camo camo is offline
  5. Old Comment
    3===SPECTER===3's Avatar
    Rhino's always got the most economical use of memory

    Lookin' good tho
    Posted 2014-01-25 at 03:00 by 3===SPECTER===3 3===SPECTER===3 is offline
  6. Old Comment
    mockingbird0901's Avatar
    Quote:
    Gameplay wise this is mostly a visual and optimization change, other than when it comes to the different sizes of bombs. Currently our only LGBs ingame are 1000lb bombs, where here we have 500lb and 2000lb bombs, which needless to say the 500lb bombs do half as much damage and the 2000lb do twice as much damage as our current 1000lb bombs.
    Just feel like pointing out that, while I'm no expert, doubling the amount of explosives does not as far as I know double the destructive force... So hoping damage as in explosive radius and such wont be modeled flat so to speak.

    Other than that, nice work
    Posted 2014-01-25 at 03:15 by mockingbird0901 mockingbird0901 is offline
  7. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by mockingbird0901 View Comment
    Just feel like pointing out that, while I'm no expert, doubling the amount of explosives does not as far as I know double the destructive force... So hoping damage as in explosive radius and such wont be modeled flat so to speak.

    Other than that, nice work
    Ye, its not quite double what the 1000lb bomb is for the damage radius, its a bit under it (1000lb has an explosive radius of 175m) but we don't currently have accruate data to code our bomb damages off unfortunately
    Its also subject to change after gameplay testing if it proves to be far too powerful

    Also technically the 2000lb Mk84 Warhead has over twice the explosives of the 1000lb Mk83 Warhead, with the Mk83 having 202kg of explosives inside and the Mk84 having 429kg, the weight is more the weight of the actual bomb itself, minus the guidance kit
    Posted 2014-01-25 at 07:09 by Rhino Rhino is offline
  8. Old Comment
    Jafar Ironclad's Avatar
    Time for some Randy Marsh.



    Oh wait...
    Posted 2014-01-25 at 07:51 by Jafar Ironclad Jafar Ironclad is offline
    Updated 2014-01-25 at 08:00 by [R-DEV]Rhino
  9. Old Comment
    Rhino's Avatar
    And the all important weapons testing program

    Posted 2014-01-25 at 08:08 by Rhino Rhino is offline
  10. Old Comment
    Microwaife's Avatar
    Hahahaha

    Looks great, I guess I have to get into flying in PR now...
    Posted 2014-01-25 at 09:52 by Microwaife Microwaife is offline
 

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