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Eat Some New Lead!
Posted in: Modeling
Posted 2010-10-02 at 18:40 by [R-DEV]Rhino

First of all I must start off by saying that these new bullets will not be in v0.95 but will be in the release after 0.95 as part of our optimization process.


Anyways quick story behind this. I noticed while fixing up the L85 series that some of our weapons where loading the textures in there magazine from large texture sheets which where not loaded and as such, wasting memory. As such after a quick talk with [R-DEV]Chuc about it, we decided it would be best to make new, common bullets that could be used for all 5.56mm and 7.62mm (+ maybe more in the future) weapons and also replace the crappy vBF2 shell ejection model/effect as it didn't match the bullets in the mags and it looked pretty shitty.

After a little bit of work we now have some very nice new bullets to go into all our weapon's magazines and to shoot out the side of our weapon after we fire a shot

Credits:
Model: [R-DEV]Rhino
UVs: [R-DEV]Rhino
Textures: [R-DEV]Drav
Render: [R-DEV]Drav
Export: [R-DEV]Rhino




Views: 51572 | Comments: 37

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Comments
Total Comments: 37
  1. Old Comment
    =Romagnolo='s Avatar
    interesting, really interesting.

    Can you upload a video to give us a better view of the difference ?
    Posted 2010-10-02 at 19:18 by =Romagnolo= =Romagnolo= is offline
  2. Old Comment
    Smiddey723's Avatar
    Never would have even though about updating them, 0.95 going to be awsome
    Posted 2010-10-02 at 19:53 by Smiddey723 Smiddey723 is offline
  3. Old Comment
    Adriaan's Avatar
    Looks smooth!
    Just a little thing about the spent casing texture, shouldn't it's cap have a dent in it, since it's been fired? Unless the casing of the spent one is shared with the whole thing somehow.
    Posted 2010-10-02 at 19:57 by Adriaan Adriaan is offline
  4. Old Comment
    Redamare's Avatar
    oooOOOooo purty lol So i find it very interesting that the next thing on the list is optimization im excited all around GOOD WORK i like your thinking
    Posted 2010-10-02 at 20:11 by Redamare Redamare is offline
    Updated 2010-10-02 at 20:16 by Redamare
  5. Old Comment
    DenvH's Avatar
    Looks good, but I thought the texture was a bit to yellow/bright.
    If you look at this picture:
    Posted 2010-10-02 at 20:16 by DenvH DenvH is offline
  6. Old Comment
    zephyr89s's Avatar
    You are going to be saving all that brass for me to reload right?
    Posted 2010-10-02 at 20:24 by zephyr89s zephyr89s is offline
  7. Old Comment
    D33PS1X's Avatar
    Looks good so far, but they look fairly yellowish to me.
    Posted 2010-10-02 at 20:41 by D33PS1X D33PS1X is offline
  8. Old Comment
    DeltaFart's Avatar
    to take a page out of antrhax's book

    Though yeh I think the brass is too yellowish but thats easy to fix
    Posted 2010-10-02 at 20:43 by DeltaFart DeltaFart is offline
    Updated 2010-10-02 at 20:52 by DeltaFart
  9. Old Comment
    Sgt.BountyOrig's Avatar
    Will ejected shells hurt people if they hit them?
    Posted 2010-10-02 at 21:08 by Sgt.BountyOrig Sgt.BountyOrig is offline
  10. Old Comment
    Brainlaag's Avatar
    Thats so mean to announce them, and then say "They will NOT be included in v0.95". Anyway they look very goldish, which is good
    Posted 2010-10-02 at 21:10 by Brainlaag Brainlaag is offline
 

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