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More LODs and COLs
Posted in: Modeling
Posted 2009-11-17 at 06:26 by [R-DEV]Rhino

Over the past few days (or weeks/months if you include the rest of the help ) I've been helping Drav with getting the BTR-80 fixed up for export with cleaning the model up, fixing any bugs etc and for today and yesterday I've been busy making the Levels of Detail (LODs) and Collision Meshes (COLs) for the BTR-80 as the final thing before it gets shipped off to exporters

Ended up making 4 LODs for this model, with LOD0 starting at over 10k tris and with the last LOD(3) ending up at 879tris. I also made the 3 common collision meshes that control how the object interacts with the game. Col0, the Decal Collision Mesh is used for detecting what parts of the model projectiles like bullets or tank shells can hit the object and where they hit. Col1, the Physics Col is used to detect if anything rams the vehicle or if it can fit though that narrow street and how it generally interacts with the environment around it when moving. Col2, the Player col is used for detecting if the player is touching the vehicle, if he is standing on it, what parts the player can stand on and even if he is getting run over by the vehicle

Anyways enough talk here they are


(Click to Enlarge, WARNING, huge picture!)
Views: 7773 | Comments: 19

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Comments
Total Comments: 19
  1. Old Comment
    cool looking
    Posted 2009-11-17 at 08:20 by [wow]titan [wow]titan is offline
  2. Old Comment
    Gore's Avatar
    very cool looking. 0.9 nau mayn! since the current btr has the most awesome idle sound in the game, will this have the same?
    Posted 2009-11-17 at 08:35 by Gore Gore is offline
    Updated 2009-11-17 at 08:44 by Gore
  3. Old Comment
    Sprats's Avatar
    How much more powerful are these ones going to be than btr60, are these ones gonna have better armor or cannon? what about speed and stuff.
    Posted 2009-11-17 at 09:04 by Sprats Sprats is offline
  4. Old Comment
    Aquiller's Avatar
    I'm impressed!
    Posted 2009-11-17 at 10:32 by Aquiller Aquiller is offline
  5. Old Comment
    master of the templars's Avatar
    Ah the joys of getting ready to export... i remember them well **shudders**
    Posted 2009-11-17 at 10:35 by master of the templars master of the templars is offline
  6. Old Comment
    Damn, I didn't know that it's so difficult to get a model ingame.
    Posted 2009-11-17 at 13:16 by Claymore Claymore is offline
  7. Old Comment
    Snazz's Avatar
    Shipped off to exporters in Korea?
    Posted 2009-11-17 at 13:35 by Snazz Snazz is offline
  8. Old Comment
    Mad-Mike's Avatar
    lookin good m8
    Posted 2009-11-17 at 15:06 by Mad-Mike Mad-Mike is offline
  9. Old Comment
    Gosu-Rizzle's Avatar
    Looks great! And like a lot of work :P
    Posted 2009-11-17 at 15:11 by Gosu-Rizzle Gosu-Rizzle is offline
  10. Old Comment
    BloodBane611's Avatar
    That picture rally is huge. Looks cool, great work! And thanks for explaining it to all us noobs.
    Posted 2009-11-17 at 15:53 by BloodBane611 BloodBane611 is offline
 

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