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AncientMan
2011-07-09, 13:01
Project Reality v0.96 Features


Maps

Added Shijia Valley (4km) (GB vs PLA) (AAS, Skirmish)
Updated Burning Sands (GB vs MEC) (AAS, Skirmish)
Updated Dragonfly (GB vs MIL) (AAS, Insurgency, Skirmish)
Updated Jabal Al Burj (US vs MEC) (AAS, Skirmish)
Updated Iron Eagle (IDF vs MEC) (AAS, Skirmish)
Updated Kokan (US vs TAL) (Insurgency, Skirmish) and added the Canadian faction to the "Alt" layer
Updated several other maps with AAS Routes (AASv4), layout changes and other minor tweaks
Updated ticket counts on all maps
Updated mortar base protection shields to be included on all maps
Removed Wanda Shan



Game Modes

Advance And Secure Routes (AASv4)

Added new game mode: AAS Routes (AASv4), to compliment, not replace, previous versions of the main game mode
Control points are ordered in a logical battle route. Multiple routes are then predefined and chosen randomly upon map start. This results in battles that are more focussed, unlike in AAS Random (AASv3) where flags could be selected resulting in illogical flag orders.


Advance And Secure (AAS)

Flags that cause ticket bleed now have different color attack and defend markers to identify them as bleed flags.


Co-Operative (COOP)

Merged Fallujah West from the SP Map Pack into the main build
Removed Jabal Al Burj due to map changes breaking COOP



HUD

Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.
Added mortar minimap icon
Added new 9K114 Shturm AT launcher sight
Added new IFV minimap icons
Added ability to remove the HUD through the console command "renderer.drawHud 0" when hosting a local server. Still disabled on online servers to prevent exploits.
Added throttle indicator to Tornado HUD
Added new selection icon for shovel
Added ammo ability icons to basic insurgent kits
Updated AH-1Z co-pilot crosshair
Updated demolish command to work in a 200m radius instead of 100m
Updated Kiowa pilot HUD
Increased transparency of the combat area overlay to help visibility of the map grid overlay
Removed red "missile flying" information cycle from AT's with guided system



Menu / Interface / Installer

Updated the server browser to only show servers running the version the player is running
Updated the server browser to show if the server is running any hotfixes
Updated the installer heavily with several new features



Python

Added option to define server time limit in the config files, which will overwrite the common time limit
Added back German and Russian AT kit request
Added back UAV availability
Updated commander rally point to require 6 team members close, and only one of them needing to be a squad leader
Decreased range between insurgency caches to be 200m instead of 400m
Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.



Effects

Added new destructable gate effects
Added new multicolored bird effect for jungle maps
Updated vehicle deployed smoke to last about 1 minute
Updated some vehicle explosion effects



Kits

Added new PLA kit geometries
Added russian alternative AT and Rifleman AT kit geometries



Soldiers

Updated German soldier textures
Increased soldier movement speed
Increased minimum energy required to sprint
Decreased sprint recharge time
Decreased soldier movement acceleration time to let momentum impact more



Statics

Added new wooden fences
Added new chinese steps and lanterns
Added new HESCO components



Vehicles

Added prbot2 spectator camera vehicle with a "steadicam" style control mechanism (All)
Added Panther CLV (with desert and woodland specific models) (GB)
Added Kiowa with AGM114 Hellfire rack (US Army)
Added MLVW truck (CF)
Added Stryker interior (US Army)
Added new canvas to MEC, MIL and RU logistic trucks
Added rearview camera to Gary/Big Red trucks
Added missing horn to VN3
Added minor explosion damage to helicopter .50 cal weapons
Updated all GB ground vehicles woodland camouflage
Updated LOD switching distances on various vehicles
Updated various civilian vehicle cameras
Updated all tank cameras
Updated all amphibious vehicle water speeds
Updated BMP-3 engine and interior texture
Updated Puma IFV coaxial ammo layout to 2x1000 rds and increased reload time
Increased number of flares in transport choppers to 60
Increased mass of all logistic trucks
Increased BRDM-2, BTR-60/80 and Stryker number of magazines by 1
Increased Puma IFV armor
Decreased total armor on nearly all helicopters (except scout helicopters)
Decreased HMMWV series, M35, and Ural truck scales
Removed Zeev jeep



Weapons

Added new shovel for all factions
Added ammo counter to grenade trap
Updated PF-89 magnification to 2.5x
Updated PF-98 magnification to 4x
Updated ERYX magnification to 3x
Updated M14/M21 undeployed magnification to 3.5x and deployed magnification to 10x
Updated SV-98 magnification to 3.5x/10x
Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel
Updated SRAW deploy animation
Updated F1 grenade deploy animation
Updated MG 3 animation
Updated grappling hook staying now 180s
Increased grappling hook reload time to 15s
Increased deviation for handheld AA
Decreased M2HB scale
Removed ammo counter from Panzerfaust 3
Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
Removed arming delay from mortar rounds. This means they will detonate if fired underneath anything



Sounds

Added G-Wagon engine sounds
Added rotational sounds to SA-13 Gopher and 9K114 Shturm turrets
Tweaked 25-30mm cannon distant firing sound





Bug Fixes

General

Fixed an exploit in pr.exe, and fixed a bug with prspy launching
Fixed UAV crash
Fixed insurgent ammo drop crash


Co-Operative (COOP)

Fixed some crashes with AI
Fixed bot piloted jets in an attempt to make them easier to shoot down and less dangerous


HUD

Fixed hud removal code with the prbot spectator camera and prbot2 to be "selected weapon" based rather than always on
Fixed issue with 2d markers not working for some people
Fixed mortar HUD
Fixed ammo counter on Canadian grenadier kit
Fixed BMP-3 ammo counter positions
Fixed Type 98 HUD


Deployables

Updated MILAN with a fixed zoom
Fixed M2HB and ammo box position on deployable HMG nests
Fixed deployable HMG nests' camo net texture
Fixed CSB collisions to allow easier driving over
Fixed glitch with mortars firing through buildings and caves


Effects

Fixed CSB destruction effect
Fixed shotgun muzzle effect
Fixed VN3 muzzle effect
Removed impact effect from M134 minigun rounds to fix sound issues


Kits

Fixed Taliban alternative AA kit geometry
Fixed PLA Rifleman AP having grenades instead of another detonator


Sounds

Fixed AAVP7A1 smoke launcher sound
Fixed MiG-29 having distant impact sounds on it's cannons
Fixed 9mm pistol distant sounds travelling the entire map and loud volume


Vehicles

Fixed ammo boxes and supply crates showing as hot on thermal cameras
Fixed colored smoke blocking thermal cameras
Fixed LAV III to prevent it from flipping
Fixed Tiger UHT landing behavior
Fixed German Huey dropbag floating issue
Fixed Kiowa spring sounds
Fixed Merlin landing gear
Fixed Puma IFV speed to give better sloped terrain movement
Fixed Puma IFV and M2A2 HEAT not cooling down properly
Fixed WZ551 passenger viewports
Fixed BTR-80A driver camera
Fixed BTR-80 and Scimitar maincannons overheating rate
Fixed 9K114 Shturm AT firing direction
Fixed Tornado alternative pilot views
Fixed Lynx "sleeping" passengers
Fixed Lynx pilot camera
Fixed 120mm HEAT round damage against MBT front armor
Fixed 120mm AP and HEAT round damage against APC and IFV armor
Fixed exit points of various vehicles
Fixed Namer texture to prevent ATI users from crashing when loading certain maps
Fixed various land vehicle textures
Fixed ammo drops to prevent them from blocking exits
Fixed critical bleed rate on all choppers to be 1% of critical armor level
Fixed technical front seat gunner camera
Fixed MAN truck rearview camera and engine settings
Reverted Challenger 2 acceleration (same as 0.9)


Weapons

Fixed RPG-7, RPG-7V2 and Panzerfaust 3 related crashes
Fixed PLA AP mines
Fixed various weapons and missiles velocities

Curry
2011-07-09, 13:01
first :D

Sgt.BountyOrig
2011-07-09, 13:01
So much win, canada on kokan!



2nd! TOOOOT

TheComedian
2011-07-09, 13:02
Awesomesauce

Wicca
2011-07-09, 13:08
Mumble?

MasacruTheSniper
2011-07-09, 13:08
Going to be amaaazing! Good job!

karambaitos
2011-07-09, 13:10
now waiting till its done, lucky it will be out "soon"
iz going to be awesome

PatrickLA_CA
2011-07-09, 13:21
Awesome, you kept your promise too :P



On a side note, no BMP-2? Reduced all helis (attack helis concern me) armor? Did they even have one?
And why only transport choppers get 60 flares?

Sorry to be so rude :P

Napoleon_TR
2011-07-09, 13:22
nice job.pr FTW !

Web_cole
2011-07-09, 13:37
Awesomes, cannot wait :D

Robert-The-Bruce
2011-07-09, 13:46
finally, the return of the UAV, and it's not in the too distant future. I can sleep tightly from now on.:razz:

PoisonBill
2011-07-09, 14:00
Hmm, unsure about the grappling hook time being limited too 180 seconds. Otherwise it's all awesome!

Elmo147*AUS*
2011-07-09, 14:11
Hmm, unsure about the grappling hook time being limited too 180 seconds. Otherwise it's all awesome!

thats better than the 45 seconds it used to be in .9 original...


and as for the flare system, needs to be set to drop 2 instead of 6 like IRL..

ubermensche
2011-07-09, 14:12
Looking good! Just one question: usmcscoutsniper and I converted a hunk of old pr maps, vbf2 and other bf2 mod maps for coop. Will they be removed when I install 0.96? The same question for the official coop map pack.

P.S. Non le french yet?

killonsight95
2011-07-09, 14:13
if you think thye mgiht be removed then copy out the old files and paste them back in once the patch has finnished.

AncientMan
2011-07-09, 14:15
The xmas map pack and the SP map pack from 0.95 "should" work just fine in 0.96.

Rudd
2011-07-09, 14:28
nice to have this in the public view at last :)

remember lads, this is still only a patch, you can have it now with what it has, or you can wait a few months and get the other stuff thats not ready for public release...

You'll enjoy the new, old and improved content this release I'm sure ;)

PoisonBill
2011-07-09, 14:31
thats better than the 45 seconds it used to be in .9 original..


I'm confused :sad:

foxtwofive
2011-07-09, 14:38
Very nice, can't wait!:grin:

Nebsif
2011-07-09, 14:40
Rudd;1622149']nice to have this in the public view at last :)

remember lads, this is still only a patch, you can have it now with what it has, or you can wait a few months and get the other stuff thats not ready for public release...

You'll enjoy the new, old and improved content this release I'm sure ;)

Is that a hint about 0.97+? :roll:

Predator.v2
2011-07-09, 14:44
No fixes to the suicide bomber Su-30?
The gunner still cant drop any bombs without destroying the own plane..

Edit:
Some other questions:

-Decreased total armor on nearly all helicopters
Have you decreased the hueys armor even more than the others armor to bring him in "line"?

Can you tell us, what have been the "original" magnification on all the changed weapons?

-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor
Can you explain these changes?

-Fixed critical bleed rate on all choppers to be 1% of critical armor level
What have been the original bleeding rate and how many % is critical armor level?

Thanks in advance!

DankE_SPB
2011-07-09, 14:44
Is that a hint about 0.97+?
Obviously not.

Nitneuc
2011-07-09, 14:45
This is amazing !! Any hint on how the Hellfire Kiowa work ? Flying straight to the pilot's aimed location ? locked on SOFLAM/UAV/co-pilot designators ? Other ?

dtacs
2011-07-09, 14:50
AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.
Good stuff. Best change from the version IMO.

Shame to see that the 2 seconds OOB time hasn't been fixed on Fallujah. And does the Zeev jeep refer to the little GAZ jeep on Muttrah, Qwai and other maps?

mockingbird0901
2011-07-09, 14:51
Much win here.
Just one single question, did you fix the landing gear of the kiowa?
Couldn't find it sort of, though you did give me this..
AncientMan;1622112']
Fixed Kiowa spring sounds
So I'm a bit confused here.

Ford_Jam
2011-07-09, 14:58
AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

Blackhawk guns are fixed! No more dpdpdpdpdppdpdpdopdodpdopddpdpd

Hauteclocque
2011-07-09, 15:02
This is amazing !! Any hint on how the Hellfire Kiowa work ? Flying straight to the pilot's aimed location ? locked on SOFLAM/UAV/co-pilot designators ? Other ?

It's working like the Hellfire on the Cobra. ;) (Copilot firing them)
And does the Zeev jeep refer to the little GAZ jeep on Muttrah, Qwai and other maps?

The Zeev is an IDF vehicle (never added to any map) which was buggy as hell. And not in line with PR new models as well. Wasn't worth keeping it anymore.

Rudd
2011-07-09, 15:04
The Zeev is an IDF vehicle (never added to any map) which was buggy as hell. And not in line with PR new models as well. Wasn't worth keeping it anymore.

yes unfortunately it looked really awesome and unique, however it simply hadn't had any of the require setup done to it before being added to the modfiles, its colmesh was so complex that it lagged the server out when someone got in, requiring alot of work.

ChallengerCC
2011-07-09, 15:04
Awesome, cool, epic. But can we call it long awaiting hotfix or update ?

Yrkidding
2011-07-09, 15:09
Only thing i'm concerned about is the fact that coloured smoke no longer blocks thermals, leaving the infantry a bit screwed IMO

sell
2011-07-09, 15:18
to bad wanda shan isn't in pr any more with the next patch...

K4on
2011-07-09, 15:30
it this really the full changelog? i thought there are some more bugfixes...

dtacs
2011-07-09, 15:31
Only thing i'm concerned about is the fact that coloured smoke no longer blocks thermals, leaving the infantry a bit screwed IMO
Agreed, it was the only way to combat vehicles as infantry when they are afar and the AT is outsourced.

Kain888
2011-07-09, 15:33
to bad wanda shan isn't in pr any more with the next patch...

I consider it a major step backward in PR quality level. :( The only thing I hope is Shijia Valley won't be deleted like Wanda too fas due to whinners seeing it's 4 km as well. :(

Other than that changes seems to be nice, I like the small ones the best, especially bug fixes (huey fix?). I just hope that movement speed won't feel arcadish now.

Brainlaag
2011-07-09, 15:55
Agreed, it was the only way to combat vehicles as infantry when they are afar and the AT is outsourced.

Finally friendly armor HAS TO SUPPORT friendlies instead of having their own battles in the infinte amplitude of the desert.

...... especially bug fixes (huey fix?). I just hope that movement speed won't feel arcadish now.
Same concern right here

mockingbird0901
2011-07-09, 15:57
Hauteclocque;1622171']It's working like the Hellfire on the Cobra. ;) (Copilot firing them)
So then it's free view on 1, 2 is FLIR, and 3 and 4 is the Hellfire, LG and LT?

Shovel
2011-07-09, 16:23
Looks awesome! Canadian forces on Kokan will be interesting. 60 flares on transport choppers!! Woot!

*Copies wanda shan to desktop*

Zoddom
2011-07-09, 16:28
Wanda Shan removed????? NOOO it was my favourite map :(

edit:
i hope the Tiger landing gear is fixed now, and not changed unrealistically... to something else

dtacs
2011-07-09, 16:39
I consider it a major step backward in PR quality level. :( The only thing I hope is Shijia Valley won't be deleted like Wanda too fas due to whinners seeing it's 4 km as well. :(

Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round. I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork. There were problems with flag layout, terrain issues and bugs such as incendiaries destroying vehicles whilst in the forests. It was an integrity move by Outlawz, and until its up to the developer standard I welcome its removal.

And for the record if you do your research, you'll notice that it was the actual maps problems which had it removed, not the fact that it was 4km..Shijia is easily the most well developed map with an incredible attention to detail on par with Fallujah and Muttrah. Honestly, I don't ever see it being removed from the mod.

Stealthgato
2011-07-09, 16:46
Added Kiowa with AGM114 Hellfire rack (US Army)

P3ALwKeSEYs

xambone
2011-07-09, 16:52
Mumble update??????????????????

nicoX
2011-07-09, 16:55
Oh so there is a .96 I thought .95 was the finished product :).

Brainlaag
2011-07-09, 17:11
Mumble update??????????????????

Thats faaaaaarrrr away same as 128, sadly.

Kothra
2011-07-09, 17:14
Fixed the main problems I had with the current version (the PzF3 and LAV III), so I'm happy.

I also can't wait to see the new wounded effect.

And the new fence statics are the ones that were showcased like half a year ago, right? Where you could crawl under them and stuff?

Kain888
2011-07-09, 17:17
Oh so there is a .96 I thought .95 was the finished product :).

;)

Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round. I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork. There were problems with flag layout, terrain issues and bugs such as incendiaries destroying vehicles whilst in the forests. It was an integrity move by Outlawz, and until its up to the developer standard I welcome its removal.

Hi. Yup. I'm serious, are you? :D (yes i do love that kind of discussions...

Even on semi tw round I actually enjoyed like almost all rounds except few with very illogical flag layout due to AASv3. The only gameplay wise error was putting no heli layout as std layout, because most alts are not played due to some reasons (I hope that mentality will actually change after 0.96). I got one of the best firefights and flanking maneuvers on this map and I enjoyed terrain greatly as it was feeling very realistic, added challenge and immersion - 3 qualities of PR that I can't find in any other game to such extend.
I played a lot of roles on this map and each game was unique, be it spotter on TG, sl or mortar battery. On Muttrah it's for me the other way around, same repetitive games after few rounds, especially because it's overplayed. Good map, but gameplay wise it's not up to standard of PR for me. I prefer sandbox maps that leave a lot of tactical potential up to players, like Yamalia, Burning Sands. So, yeh, I will repeat myself - I'm serious. At least for me (but as you can see on forums not only for me) it was one of the favorite maps.

AnimalMother.
2011-07-09, 17:21
And the new fence statics are the ones that were showcased like half a year ago, right? Where you could crawl under them and stuff?

yes :)

good changes, been a long time since i've managed to play PR. Looking forward to getting back into it

BobTheSilensious
2011-07-09, 17:40
Lots of nice changes and fixes :-D

Edit: nvm missed Rudd post

Tarranauha200
2011-07-09, 17:46
http://img.myconfinedspace.com/wp-content/uploads/2009/05/south-park-i-just-came-500x375.jpg

Trololol

Stealthgato
2011-07-09, 17:48
Lots of nice changes and fixes :-D

Can I still pray for a patch this time or I'm gonna have to download 4gig AGAIN? Not to be negative or something, but I'm pretty tired of redownloading the all thing over and over again...

Dude it's been 8 or 9 months since the last version... If you can't be arsed to redownload it with such long spans in between I don't know how you manage to play PR.

BobTheSilensious
2011-07-09, 17:57
Dude it's been 8 or 9 months since the last version... If you can't be arsed to redownload it with such long spans in between I don't know how you manage to play PR.

Not everyone got limitless uber connection, you do aware of that?



Sorry for offtopic :???:

Sgt.Ayllon
2011-07-09, 18:08
9 months...and only 1 map????why? I WANT THE FRENCH FORCES NOW!!! AND VIETNAM!!! AND...ARMA2...AND a FERRARI!!!

however, nice work with the Panther

But.. what is a Zeev Jeep??

=]H[= Apollo
2011-07-09, 18:33
awesomesauce DEVs

AFsoccer
2011-07-09, 18:33
9 months...and only 1 map????why?

We're working very hard on new maps and have several in their final stages. Unfortunately, the mod lost a lot of the long-term mappers like IronTaxi, CodeRedFox, Paramedic, and Duckhunt. As with anything that's a hobby, they moved on to other things or had to concentrate on real life issues. However, we have a group a great mappers that have stepped up to fill their shoes... but good maps take a very long time to make and there is a year or more span of time between when a map is begun and when it's ready for release. But have no fear, we have some terrific maps in the works and you might see as many as 6 or more new maps for the next release. :)

Also, if you would like to contribute to PR by mapping, take a look at our modding forum at: PR:BF2 Community Modding - Project Reality Forums (http://www.realitymod.com/forum/f388-pr-bf2-community-modding)

Sgt.Ayllon
2011-07-09, 18:47
thank you for reply AFsoccer, i didn't know that. Maybe I will start this summer to mapping

Elektro
2011-07-09, 19:02
Added back UAV availability

Yes!

Added back German and Russian AT kit request

Yes!

Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.


Yes!

Increased number of flares in transport choppers to 60

http://i289.photobucket.com/albums/ll215/jorennejf/Memes/HappyRageGuy.png?t=1290412538

Orca19904
2011-07-09, 19:06
So when's v0.96 going live?

kiwi
2011-07-09, 19:08
So when's v0.96 going live?

tomorrow hopefully...sunday is a good day for a release :)

Tarranauha200
2011-07-09, 19:08
Kiowa hellfire cant be used on qwai coz it would be unbalanced
Cant be used on kashan coz it would be unlabalanced
Cant be used in any of the INS maps coz it would be unbalanced

So, devs just said: "Screw gameplay" and added it to every kiowa map, right?

YES YES YES YES THX YOU DEVS!!!!!!!!!! I WANT HELLFIRE KIOWA!!!

Limeni[BiH]
2011-07-09, 19:10
So I will have to download 0.96 version right? I mean I cant just patch it to new version?

Btw, good job as usual.
Im just wondering how much did you increase soldier movment speed and why did you do it? Was it because players wanted it that way or...?

Shovel
2011-07-09, 19:13
I opened up the editor to see what the Zeev jeep looked like. Shame it's being deleted, its a nice vehicle.
Since it is the cols that are causing problems, maybe someone in the community can fix it.
http://i.imgur.com/yqjL1.jpg

EDIT: Also, will there be a patcher?

sparks50
2011-07-09, 19:18
Nice one! Glad to see the helly armor dropped, hopefully this will affect the "flying fortress" Huey.

illidur
2011-07-09, 19:35
very nice update! can't wait to use the uav.
theres a few things i was hoping to see in that list though ... rope spam server crashes, IDF buttstock not restraining civis and 128 setting. 2 of those could still be fixed!!!!

BoZo_135
2011-07-09, 19:42
WOOOT MULTI-COLOURED BIRDS! YESSSSS! :D

Protector
2011-07-09, 20:19
I cant see the new PKM in that list :(

Dev1200
2011-07-09, 20:28
I cant see the new PKM in that list :(

Likewise ;_;

Veterans-Gaming
2011-07-09, 20:30
Could you please explain more about how Jabal was breaking coop? Thanks.

Blud

Ado
2011-07-09, 21:17
Awesome !

Orca19904
2011-07-09, 21:51
I hope v0.96 finally fixes the bug of US supply crates causing the game to CTD when they take a hit on Muttrah on coop mode.

Wakain
2011-07-09, 22:20
nice list, curious though as to what happened to the new chinese rifle series;)
and yes. tropic birds! Nice! (and finally those epic shovels ofcourse!)

doop-de-doo
2011-07-09, 22:24
Sweet!
I was wondering what had happened to the UAV.

Hellfires on the Kiowa? Awwwwsum!

:3

Coorsfrostbrew
2011-07-09, 22:36
When is this awesomesauce going to be released?

ingo
2011-07-09, 23:29
how did you guys "break" jabal coop ....

Spy23
2011-07-09, 23:38
Did they fix the Gaza skirmish spawn issue? That map is currently unplayable and it used to be one of my favorites.

Adriaan
2011-07-10, 00:09
nice list, curious though as to what happened to the new chinese rifle series;)
and yes. tropic birds! Nice! (and finally those epic shovels ofcourse!)

The new Chinese weapons should be in the next version. :smile:

Predator.v2
2011-07-10, 00:35
I wrote some questions on page 3, maybe someone can take some time to answer them?

Some other questions:

-Decreased total armor on nearly all helicopters
Have you decreased the hueys armor even more than the others armor to bring him in "line"?

Can you tell us, what have been the "original" magnification on all the changed weapons?

-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor
Can you explain these changes?

-Fixed critical bleed rate on all choppers to be 1% of critical armor level
What have been the original bleeding rate and how many % is critical armor level?

Thanks in advance!

MCI
2011-07-10, 00:45
Fixed RPG-7, RPG-7V2 and Panzerfaust 3 related crashes


Finally a normal round of Silent Eagle :D

mat552
2011-07-10, 01:05
AncientMan;1622112'] Added Kiowa with AGM114 Hellfire rack (US Army)

Whoo! Wait.. Hellfire.. Rack?
* Missiles to be included with .96.
* Maybe
* If we feel like it (We'd hate to "Unbalance" insurgency!)

Himalde
2011-07-10, 01:08
AAV4, I'm looking so forward to this.

Zrix
2011-07-10, 01:18
Whoo! Wait.. Hellfire.. Rack?
http://img84.imageshack.us/img84/7458/95979093.jpg
http://img217.imageshack.us/img217/3528/84547238.jpg

Kiowa M299 AGM-114 Hellfire Missile Racks - Project Reality Forums (http://www.realitymod.com/forum/blogs/2363/b258-kiowa-m299-agm-114-hellfire-missile-racks.html)

Stealthgato
2011-07-10, 01:29
Kiowa hellfire cant be used on qwai coz it would be unbalanced
Cant be used on kashan coz it would be unlabalanced

1. Add SA342 Gazelle to MEC
2. ????
3. PROFIT!!!!

Alpha.Citizen
2011-07-10, 04:36
So many awesome fixes! can't wait!

tatne
2011-07-10, 06:13
0.96 looks so great! Can't wait.

bnaveb
2011-07-10, 06:15
NICCCCCCCEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
cant wait for it!

Orca19904
2011-07-10, 09:49
The chopper-launched ATGM's like the Hellfire require laser painting from a spotter on the ground as of v0.95, right? Does that go for the Kiowa Warrior's Hellfires too? I seem to recall that the real-life Kiowa Warrior has a laser designator integrated into the mast-mounted sight assembly, does the in-game Kiowa Warrior have this ability?

paul161616
2011-07-10, 10:12
can you guys please explain increasing the player movement speed, were people complaining about it? and how much will it change? btw i like that your momentum will take longer for you to stop. great job pr, you guys did it again, cant wait!

ghostfool84
2011-07-10, 10:12
Iam not sure but i think the Kiowa already got a Laser Designator....

What is about the 2D Marker? Hopefully you will see it always now.

crokojot
2011-07-10, 10:16
Im getting old with this game... So, when we can try new masterpiece , time goes by...

lagopus
2011-07-10, 12:53
Couldnt find that the C4 exploit, where blufor can destroy cache thru walls have been fixed. Will it be fixed?

Other than that, looks like good changes. :)

Bluedrake42
2011-07-10, 13:18
Hey how do the mortar protection shields work? do I have to worry about running into those with a jet/helicopter or anything?

Rudd
2011-07-10, 14:13
mortar shields only affect projectiles, in a similar way to carrier defence shields

Souls Of Mischief
2011-07-10, 14:13
AFsoccer;1622292']We're working very hard on new maps and have several in their final stages. Unfortunately, the mod lost a lot of the long-term mappers like IronTaxi, CodeRedFox, Paramedic, and Duckhunt. As with anything that's a hobby, they moved on to other things or had to concentrate on real life issues.

If I recall correctly, Paramedic was working on a Canada versus Taliban map called Devil's something, looked really promising. Is work still being done on it?

Wakain
2011-07-10, 15:00
Adriaan;1622414']The new Chinese weapons should be in the next version. :smile:

cheers, but you mean this version (being the next version;)) or something like... for example v0.97,->

sharpie
2011-07-10, 15:07
*Busts out popcorn and soda*
Gonna be a looooooooooong next few days.

Adriaan
2011-07-10, 15:25
cheers, but you mean this version (being the next version;)) or something like... for example v0.97,->

I mean the next big update after 0.96.

sharpie
2011-07-10, 15:34
... 0.96 1/2?


:-o

eddie
2011-07-10, 16:09
Panther:D

http://files.sharenator.com/excellent_RE_Memebase_52-s438x438-192948.jpg

A.Finest
2011-07-10, 16:19
Looks good :), Cant wait ^^

Jorgee!
2011-07-10, 16:44
Great!

However, I can't believe (Hope you forgot to add) that Fallujah West minimap still outdated

And only 1 map added :(

Shovel
2011-07-10, 17:03
However, I can't believe (Hope you forgot to add) that Fallujah West minimap still outdated


If you look at the map overviews, the fallujah minimap has changed a lot.

Iguanadjy
2011-07-10, 17:19
Changelog allready posted! Ok guys Update incomming!!!

So much looking foward to it!

TheComedian
2011-07-10, 17:30
The chopper-launched ATGM's like the Hellfire require laser painting from a spotter on the ground as of v0.95, right? Does that go for the Kiowa Warrior's Hellfires too? I seem to recall that the real-life Kiowa Warrior has a laser designator integrated into the mast-mounted sight assembly, does the in-game Kiowa Warrior have this ability?

As of .95 the hellfires are point and click weapons.


60 flares for transport helicopters? They aren't even needed that much.

IMHO attack helis should be the ones with 60 flares. Or 2 flare instead of 6.

goguapsy
2011-07-10, 20:05
AncientMan;1622112'] Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.

YES! YES! YES!



AncientMan;1622112']
Soldiers

Updated German soldier textures
Increased soldier movement speed
Increased minimum energy required to sprint
Decreased sprint recharge time
Decreased soldier movement acceleration time to let momentum impact more



http://3.bp.blogspot.com/_wAxDMfEGhoY/TOx8QXZnYeI/AAAAAAAAAXI/YoRTFUzlA68/s1600/Not%2BSure%2Bif%2Bserious.jpg

AFsoccer
2011-07-10, 20:38
If I recall correctly, Paramedic was working on a Canada versus Taliban map called Devil's something, looked really promising. Is work still being done on it?

The map was called Devil's Tower, and unfortunately he has stopped working on it.

Coorsfrostbrew
2011-07-10, 20:43
The suspense is killing me. RELEASE IT! :)

doggreen
2011-07-10, 21:29
and maps of insurgents the respawn cache unknown will be change?

would be great if you were able to change to avoid born in caches unrevealed.

generally found the changes which will ensure excellent great games

Neighbor Kid
2011-07-10, 22:18
i see nothign about the M1 Abrams sounds... the engine is still way to quiet.. and the tracks are way to loud fyi..

Damian_
2011-07-10, 22:22
Like always, waiting for new PR release makes excited, like when I had 3 years and was waiting for Xmas.

getting hit and bleeding produces a sharp eyes-shut 'wincing', Im wondering how it will look like.

DDS
2011-07-11, 00:13
Finally friendly armor HAS TO SUPPORT friendlies instead of having their own battles in the infinte amplitude of the desert.

I doubt that it will motivate armor squads one twittle to support infantry. There is no incentive for them to do otherwise.

DDS
2011-07-11, 00:23
AFsoccer;1622292']....But have no fear, we have some terrific maps in the works and you might see as many as 6 or more new maps for the next release. :)

Also, if you would like to contribute to PR by mapping, take a look at our modding forum at: PR:BF2 Community Modding - Project Reality Forums (http://www.realitymod.com/forum/f388-pr-bf2-community-modding)

This is good to hear. I too was hoping for new maps as some of these are starting to be like in-laws to me.
I took a stab at making a map but didn't get past the original concept (maybe later when I have more free time). They take LOTS of work and feedback along the way.

Predator.v2
2011-07-11, 00:40
No fixes to the suicide bomber Su-30?
The gunner still cant drop any bombs without destroying the own plane..


-Decreased total armor on nearly all helicopters
Have you decreased the hueys armor even more than the others armor to bring him in "line"?

Can you tell us, what have been the "original" magnification on all the changed weapons?

-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor
Can you explain these changes?

-Fixed critical bleed rate on all choppers to be 1% of critical armor level
What have been the original bleeding rate and how many % is critical armor level?

Zoddom
2011-07-11, 01:20
60 flares for transport helicopters? They aren't even needed that much.

IMHO attack helis should be the ones with 60 flares. Or 2 flare instead of 6.
if you dont use flares that much with trans helos then youre not that type of pilot i want to fly with :/

but 2 flares instead of 6 is something i waited for for several updates now .... its just not realistic and a complete waste of ressources -.-

Stealthgato
2011-07-11, 01:22
I hope the armor on heavy CAS helicopters (Cobra, Apache, Havoc, Z-10) wasn't decreased, they're weak enough as it is. I like decreased sprint regeneration time but not sure on the increased movement speed...

Rudd
2011-07-11, 06:27
but not sure on the increased movement speed...

its quite a subjective variable, decide when you've had a go with it, imo it feels a bit more natural.

Bob of Mage
2011-07-11, 07:37
Could I get an answer to something that a number of Co-op players are wondering: How was Jabal Co-op broken and will it return post-0.96?

Also will Co-op finally have AT mines and arty IEDs for any irregular faction? It makes it really hard to play any irregular faction properly if 2 of the must powerful AT options are not on a single map (the one exception is OP Black Hawk Down from the map pack which CTDs for many players and even then it only gives you AT mines).

Fall
2011-07-11, 07:46
Increased number of flares in transport choppers to 60 ................ what about the CAS helis champs...

why do you continue to neglect/nerf them

Rudd
2011-07-11, 07:51
Could I get an answer to something that a number of Co-op players are wondering: How was Jabal Co-op broken and will it return post-0.96?

I am really sorry about this, however Jabal got a little updated this release. We moved the carrier in order to increase the view distance, this broke PRSP, and as a result it'll need navmeshing again I assume.

the change was done by me, so if the PRSP team isn't up for getting jabal done up, I'll go back to the original Jabal and put it in a new folder and upload at a later date for you, so that you can have that for PRSP.

Ford_Jam
2011-07-11, 08:35
Updated mortar base protection shields to be included on all maps

Can someone clarify this?
Is it just like the dome on the Jabal Carrier that can be shot out of but not shot in to? Or is it different

Silly_Savage
2011-07-11, 09:12
Updated mortar base protection shields to be included on all maps

Can someone clarify this?
Is it just like the dome on the Jabal Carrier that can be shot out of but not shot in to? Or is it different

Rudd;1622618']mortar shields only affect projectiles, in a similar way to carrier defence shields

7chars.

Psyrus
2011-07-11, 09:35
Increased number of flares in transport choppers to 60 ................ what about the CAS helis champs...

why do you continue to neglect/nerf them

Well consider that at the very maximum there are 2 CAS helis per team (kashan desert) at a given time, which means 8/64 players could be using them. This means that at most (and honestly it's a rarity to have that many in them, except Kashan, Qinling and Iron Eagle AFAIK) 1/8th of the players are actively using the assets (discounting calling for cas for the time being). This leaves 7/8 or ~88% of the rest of the game that needs attention over CAS.

That logic is a little bit broken but the "I can't make sense of him right now" version is that attack heli's are a very minor part of the game, and as such you would expect that very minor attention is paid to them :)

Plus, let's be honest, with videos like this (http://www.youtube.com/watch?v=TgG0w52Cx_Q) being rather common, do you amazing pilot/gunner combos really need any more help at being awesome?

Rudd
2011-07-11, 10:44
just think of flare limitations on CAS as fuel limitations and it makes alot of sense tbh

Dacky
2011-07-11, 10:53
Can't wait for release!! Thanks PR team.

karambaitos
2011-07-11, 11:00
Rudd;1623408']just think of flare limitations on CAS as fuel limitations and it makes alot of sense tbh

sorry it really doesn't

removing weapons for fuel makes sense, not removing flares for fuel, anyway good pilots do well with the current amount of flares, not that some leeway wouldnt be welcome

TheComedian
2011-07-11, 11:02
Rudd;1623408']just think of flare limitations on CAS as fuel limitations and it makes alot of sense tbh

Oh yes I think vertical diving from 2 kilometers makes great sense. Thats what most smart pilots do actually, after the enemy CAS has been neutralized

Damian_
2011-07-11, 11:32
CAS chopers are already the most powerfull vechicle on ProjectReality battlefield, and they dont need more flares, even AA cant feal save when enemy have atack choper up with good crews inside.

Updated grappling hook staying now 180s
I would prefere, 2 ropes per kit, but wont disapear.

Vista
2011-07-11, 11:40
Cant wait.

foxtwofive
2011-07-11, 15:52
within the next 2 weeks or less, we might get this new update, right?

Col.Sanders34
2011-07-11, 16:23
AncientMan;1622112']


HUD

Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.






any chance of seeing a preview of this? I read it as the screen will just go black periodically accompanied with a wincing sound, Is that right?

Jafar Ironclad
2011-07-11, 16:37
Loving the look of this. Shame I only have a few more weeks to enjoy before grad school strikes.

Also to echo a few posts back: did the bug with the Su-30's bombs get fixed?

TheComedian
2011-07-11, 16:51
any chance of seeing a preview of this? I read it as the screen will just go black periodically accompanied with a wincing sound, Is that right?

I think I have seen this kind of effect in another FPS. Eyes partly closing leaving alot of black screen and a little blood.

Linx_esp
2011-07-11, 18:37
I like all these changes and implements but... when are you going to fix the RPK moving bug? :mrgreen:

Tarranauha200
2011-07-11, 18:54
Good changes, but I missed the kiowa landing gear bug fix (It was wrong material or something?).

Brainlaag
2011-07-11, 18:58
I think I have seen this kind of effect in another FPS. Eyes partly closing leaving alot of black screen and a little blood.

Yeh on ArmA with the ACE mod.

BigLouieG
2011-07-11, 19:23
"Updated mortar base protection shields to be included on all maps "

Sry, don't understand what it means, can i get a clarification.

Outlawz7
2011-07-11, 19:37
"Updated mortar base protection shields to be included on all maps "

Sry, don't understand what it means, can i get a clarification.

It means you cannot mortar main bases because an invisible shield will stop the rounds ;)
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.

Could you please explain more about how Jabal was breaking coop? Thanks.

Blud

Is, not was. The map has been changed for 0.96 and is no longer compatible with Co-op.

ledo1222
2011-07-11, 21:19
Outlawz;1623659']It means you cannot mortar main bases because an invisible shield will stop the rounds ;)
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.





So your saying we never have to worrier about base rape from mortars and AA locks?

I <3 U


No Homo

Q2M100
2011-07-11, 21:42
No 128 player maps?!?!?

:-o :? :cry:

Brainlaag
2011-07-11, 21:58
No 128 player maps?!?!?

:-o :? :cry:

Facepalm, they wont ever come. The engine can barely exceede the limit of 4x4km maps.

Absolute Killer
2011-07-11, 22:28
ooo multicolored birds, is it just me or whenever the birds pop up next to ur squad some1 always says "i hate those f#$%in birds" lol

im also interested to see the new wincing effect

"Why didn't u hit him?"
"uh i blinked..."

Alpha.s9
2011-07-11, 23:09
Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round.

In my opinion, Wanda Shan was removed because people don't know how to play it.

I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork.

That's because you're doing it wrong... or your definition of incredible teamwork is different than mine. Mobility is key, and keeping your enemy off balance will grant you victory on that map every time. Unfortunately the SOP appears to be rush and cap, then hurry away from the flag to get caught out of position... leading to being left in the field WAY behind the enemy front and waiting on transportation that probably can't get to you because of where you are.



ANYWAY: RIP, Wanda Shan... I hope to see you again soon!

DDS
2011-07-12, 01:03
In my opinion, Wanda Shan was removed because people don't know how to play it.



That's because you're doing it wrong... or your definition of incredible teamwork is different than mine. Mobility is key, and keeping your enemy off balance will grant you victory on that map every time. Unfortunately the SOP appears to be rush and cap, then hurry away from the flag to get caught out of position... leading to being left in the field WAY behind the enemy front and waiting on transportation that probably can't get to you because of where you are.



ANYWAY: RIP, Wanda Shan... I hope to see you again soon!

Well said, I thought Wanda Shan was an excellent map that could have been FIXED rather than removed. It was a serious challenge on that map which made it that much more enjoyable. But if you can't rip n' rage with your automatic rifle or pound tank rounds then it's 'poorly designed', 'boring' or some other excuse for not working as a team. Iron Eagle will be another that goes the way of Wanda Shan for the same reasons.

DeltaCommando
2011-07-12, 01:29
Have the UV maps of M16/M4 family rifles been fixed?

Arc_Shielder
2011-07-12, 02:31
Been away from PR lately, this is what I need to get me back in.

Nice stuff Devs.

Rudd
2011-07-12, 02:36
Have the UV maps of M16/M4 family rifles been fixed?

iirc yes

Spush
2011-07-12, 02:51
No 128 player maps?!?!?

:-o :? :cry:

128 is overrated, Just my opinion.

Maverick
2011-07-12, 03:00
I think that that's the greatest feature in PR, Who wouldn't want 128 players? It's like a god, but only people that wouldn't are probably console kiddies, COD fanboys, or people that don't really like change all that much, but 128 is I believe the biggest hurtle that the PR devs have accomplished.

Rudd
2011-07-12, 03:10
Well said, I thought Wanda Shan was an excellent map that could have been FIXED rather than removed. It was a serious challenge on that map which made it that much more enjoyable. But if you can't rip n' rage with your automatic rifle or pound tank rounds then it's 'poorly designed', 'boring' or some other excuse for not working as a team. Iron Eagle will be another that goes the way of Wanda Shan for the same reasons.

Begging your pardon however R-CON Titan deserves a bit more faith than this, he did alot of work fixing bugs and improving Iron Eagle for this release, for example he improved the approaches for the runways to make Jets more viable for the map.

Outlawz is the guy who would fix Wanda Shan, if he felt its issues were detrimental to the mod at this time then its his perogative to bring it out of circulation until its in a fit state to return. I also feel the issues keeping Wanda shan out of circulation were not gameplay orientated but technical issue orientated due to the large number of draw calls. I think I can speak for the team when I say we'll be happy to welcome Wanda Shan back when Outlawz feels its ready.



re 128 players, there are a couple of 128 GPOs in the build that are for testing with specific server code only since they use a new layer method, so only soppa's server will be able to run them. These were added at the last minute and generally feature more transport choppers,

Bringerof_D
2011-07-12, 05:15
OOOOOH yeah... CAN NOT, wait to tear through Kokan with my C7

goguapsy
2011-07-12, 05:26
OMG I will not play this game after the release. DEVs managed to break the game. Dang.

LieutenantNessie
2011-07-12, 06:00
No fixes to the suicide bomber Su-30?
The gunner still cant drop any bombs without destroying the own plane..

Yeah, I've been thinking the same, what a shame that it's not fixed

Rudd
2011-07-12, 06:04
could you be so kind and link me to the bug report regarding the su-30?

PLODDITHANLEY
2011-07-12, 07:15
http://www.realitymod.com/forum/f26-pr-bf2-bugs/92987-0-957-su-30-their-bombs.html

Jafar Ironclad
2011-07-12, 08:15
http://www.realitymod.com/forum/f26-pr-bf2-bugs/99826-956-su-30-bombs-detonate-upon-launch.html#post1623902

Just made this one. I can verify that it exists and has happened to me personally on at least two occasions.

Brainlaag
2011-07-12, 08:39
Rudd;1623847'].....re 128 players, there are a couple of 128 GPOs in the build that are for testing with specific server code only since they use a new layer method, so only soppa's server will be able to run them. These were added at the last minute and generally feature more transport choppers,

Oh you did add something, great more stuff to test on a bigger scale :grin: HAPPYFACE

Edit: SNAP, they gotcha Rudd!

Predator.v2
2011-07-12, 10:24
Well at least someone is looking in one of my questions, but i still had some others. :)

-Decreased total armor on nearly all helicopters
Have you decreased the hueys armor even more than the others armor to bring him in "line"?

Can you tell us, what have been the "original" magnification on all the changed weapons?

-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor
Can you explain these changes?

-Fixed critical bleed rate on all choppers to be 1% of critical armor level
What have been the original bleeding rate and how many % is critical armor level?

Arnoldio
2011-07-12, 10:31
"Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel"

Can this be done with rifles too? Would be extra nice...

Otherwise, fcky eah, FH2.4 and PR 0.96, winwinwinwin!

killonsight95
2011-07-12, 11:38
pred i think that atm in-game the HEAT round does the same damage as the AP round to the frontal armor of tanks. rather than one being mroe powerful than the other.

kstep
2011-07-12, 11:45
Did they fix the Gaza skirmish spawn issue? That map is currently unplayable and it used to be one of my favorites.

up, any comments?

karambaitos
2011-07-12, 14:30
is the weird kashan apache CTD stuff been fixed as well, almost every round where the apaches stay up in the air for a longer time the crew CTDs

Spook
2011-07-12, 15:20
I still did not get it. Is the french faction included in 0.96? There is nothing about it in the changelog but why is the PR 0.96 Download button on the main Page saying: pr 0.96 released: new faction, fixes and tweaks, 5 new maps, new vehicles and assets. Reading over the last pages did not clarify this question.

Rudd
2011-07-12, 15:23
I still did not get it. Is the french faction included in 0.96? There is nothing about it in the changelog but why is the PR 0.96 Download button on the main Page saying: pr 0.96 released: new faction, fixes and tweaks, 5 new maps, new vehicles and assets. Reading over the last pages did not clarify this question.

what page are you refering to, because thats not the page :P 0.96

no, no frenchies this time around

killonsight95
2011-07-12, 15:24
because that's the 0.95 banner and not the 0.96 banner ;)

oh and rudd go on the download page, on the right you'll see what i'm talking about.

Spook
2011-07-12, 15:32
Rudd;1624133']what page are you refering to, because thats not the page :P 0.96

no, no frenchies this time around

how is realitymod.com not the main page? :O

Im referring to this image used as the download-button:

ImageShack? - Online Photo and Video Hosting (http://imageshack.us/photo/my-images/714/35955682.jpg/)

But killonsight95 already mentioned that you guys used the 0.95 banner and just edited the version number :P

Rudd
2011-07-12, 15:35
apologies, that picture is left over from previous releases, please read the actual news post on the left

Bluedrake42
2011-07-12, 15:37
wait so the HEAT and AP rounds do the same damage to tanks?

Bluedrake42
2011-07-12, 15:41
OMG I will not play this game after the release. DEVs managed to break the game. Dang.

the hell you talking about? this is like... entirely a bug fix... did you like mess up your wording or something?

Rudd
2011-07-12, 15:45
he just be trolling since we are at DEFCON WTF

Walmarx
2011-07-12, 16:05
Rudd;1624158']he just be trolling since we are at DEFCON WTF

XD

Really looking forward to these fan-fucking-tastic changes, but srsly guize? no new PKM? :-(

Rudd
2011-07-12, 16:08
do remember lads, that although lots of WiP things didn't make it into this release, they are being worked on very hard by the relevant team members, and very thoroughly, to ensure they are as optimised and bug free as possible.

Souls Of Mischief
2011-07-12, 18:10
"Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel"

Can this be done with rifles too? Would be extra nice...

Otherwise, fcky eah, FH2.4 and PR 0.96, winwinwinwin!

Wondering the same. If you add ''real'' sway rather then cosmetic (like in FH2) could we have more realistic weapon functionality? This would only be realistic if the sway gets smaller overtime, though. Which , I believe, could be hardcoded.

goguapsy
2011-07-12, 19:16
the hell you talking about? this is like... entirely a bug fix... did you like mess up your wording or something?

Rudd;1624158']he just be trolling since we are at DEFCON WTF

I can't believe someone actually fell for that :shock:

-CAL ACO-
2011-07-12, 21:24
finally the LAV-III flipping issue has fixed and Canadians finally get a third map, now all we need are some Griffons and a Canada vs. China map!

Tte.oteo
2011-07-12, 21:28
the best change... and most importatn AAS4. Good work...new firefights style coming!! ;)

hiberNative
2011-07-12, 22:48
"Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood."

i hope they removed the coughing and only kept the heavy breathing.

ShockUnitBlack
2011-07-13, 00:36
Wondering the same. If you add ''real'' sway rather then cosmetic (like in FH2) could we have more realistic weapon functionality? This would only be realistic if the sway gets smaller overtime, though. Which , I believe, could be hardcoded.It is. Deviation was implemented because sway, which is included in Battlefield 2142, is hardcoded in Battlefield 2.

ubermensche
2011-07-13, 02:51
Fixed LAV III to prevent it from flipping

This one is my favorite :D

MoshPanda
2011-07-13, 06:02
really wanna try shijia vally!!! cant wait!!!

crot
2011-07-13, 06:53
"Removed Zeev jeep"

Was this even ever in game?

Rudd
2011-07-13, 07:06
"Removed Zeev jeep"

Was this even ever in game?

nope, during testing it was identified as a lag generator due to col meshes

crot
2011-07-13, 07:14
Rudd;1624637']nope, during testing it was identified as a lag generator due to col meshes

So its a typo :P

Damn, would've loved to cruise around in the thing and hamas be hatin.

Rudd
2011-07-13, 07:16
So its a typo :P

no, it was removed from the build :) its not something the public really needed to know but it happened :)

Atkinson
2011-07-13, 11:29
So there was no deviation indicator coming with this patch or did i miss that part from the changelog?

Brainlaag
2011-07-13, 12:36
So there was no deviation indicator coming with this patch or did i miss that part from the changelog?

Luckily, no.

RealCombatPL
2011-07-13, 15:00
cant wait till I get my hands on instalations password :-D

ytman
2011-07-13, 17:20
Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
Removed arming delay from mortar rounds. This means they will detonate if fired underneath anything

Huge win on both parts.

Maverick
2011-07-13, 17:59
Huge win on both parts.

No more mortars being build below freaking trees or in a city :D Mortars must be placed where the should be now!(outside the action, firing IN the action >:)) Huzzah!

Roma
2011-07-13, 23:01
i cant wait to have the password , but can some one tell me who is GB vs PLA i mean what Teams are they:m1helmet:

Sorry for my bad english

Adriaan
2011-07-13, 23:03
i cant wait to have the password , but can some one tell me who is GB vs PLA i mean what Teams are they:m1helmet:

Sorry for my bad english

GB - Great Britain
PLA - Peoples Liberation Army (China)

spawncaptain
2011-07-13, 23:04
GB: British Army, United Kingdom
PLA: People's Liberation Army, PRC (China)

Bob of Mage
2011-07-14, 08:21
You should really use the proper and call them either UK or BAF. Great Britain refers to the island where England, Scotland and Wales are. Now unless only the Great Britain part of the UK is at war it's really not the right name to use.

Roma
2011-07-14, 09:58
GB: British Army, United Kingdom
PLA: People's Liberation Army, PRC (China)


Adriaan;1625182']GB - Great Britain
PLA - Peoples Liberation Army (China)

Thanks you All:gloomy:

Loller
2011-07-14, 11:44
Did they fix the Gaza skirmish spawn issue? That map is currently unplayable and it used to be one of my favorites.

Any reponses to this? , love this map on skirmish ^^

Otherwise great job DEVs as always looking forward to the new release on friday :P

saXoni
2011-07-14, 12:41
Fixed critical bleed rate on all choppers to be 1% of critical armor level

Does this mean the health of your chopper will not decrease unless it's under 1%?

ytman
2011-07-14, 15:47
Does this mean the health of your chopper will not decrease unless it's under 1%?

I read it to be that once in the Critical Damage stage it loses HP in terms of the Total amount of HP available in the Critical Damage stage.

So normal hp is 10,000HP
Critical is 2,500HP
The bleed rate would be 25HP/Second

Only Theoretical numbers.

drs79
2011-07-14, 22:20
Awesome. Thank you devs for helping me previoulsy with my ATI problem with the namer_apc. Though I was unable to get it completely fixed I am looking forward to see how my ATI X1600 reacts.

Thanks again for the updates, looking forward to .96!!

drs79
2011-07-14, 22:24
Gotta love the criticizer's (sp?) before the update is officially released.

To those who are already criticizing hush up. Give props to the devs, modders, coders, testers, etc.

Zoddom
2011-07-14, 23:56
Can anyone confirm new color correction shaders? the Jabal Al burj screenshot in the news (WOW nice new weather settings!!) looks pretty color corrected, or is it just edited?
devs?

Adriaan
2011-07-15, 00:06
Can anyone confirm new color correction shaders? the Jabal Al burj screenshot in the news (WOW nice new weather settings!!) looks pretty color corrected, or is it just edited?
devs?

Just a bit of shooping ;)

Zoddom
2011-07-15, 00:20
Adriaan;1625971']Just a bit of shooping ;)

:( i didnt hope so :(

drs79
2011-07-15, 00:24
Quick question and I don't mean to sound inept.

If you use the mortars underneath trees, and fire, the mortar will explode above you/not go through the leaves?

Nice fix though nevertheless. Mortars should be in the open or with foliage/caves/sheds to their rear.

Adriaan
2011-07-15, 01:20
:( i didnt hope so :(

It's not alot though, the map is quite bright ingame now by itself. :)

Nihilius
2011-07-15, 01:27
If this patch does not fix the FPS performance issues I get on some of the maps, I am done with this mod.

Decafeiner
2011-07-15, 02:04
If this patch does not fix the FPS performance issues I get on some of the maps, I am done with this mod.


Buy new Graphic Card.


Outlawz;1623659']It means you cannot mortar main bases because an invisible shield will stop the rounds ;)
Same thing as the protection dome on carriers/ships to stop AA missiles flying into helicopters on deck.


I think he means that now you can put your Mortars in main and don't suffer any counter mortar :P


if you dont use flares that much with trans helos then youre not that type of pilot i want to fly with :/

but 2 flares instead of 6 is something i waited for for several updates now .... its just not realistic and a complete waste of ressources -.-


Yeah sure, not realistic enough, AA Missiles are already hitting through 6 flares (which barelly never happens IRL), why not 1 flare only in each helicopters?


-Decreased total armor on nearly all helicopters.
Have you decreased the hueys armor even more than the others armor to bring him in "line"?

Wondering the same, but could we have the previous numbers? and the story about the 1% Bleeding? what was previous Ratio?


Did the Atk Huey bugs have been fixed? few .50 Shots (like 10-15) makes it smoke white (normal) but it drives uncontrolable (not normal imo, I'd call it a bug) (Happened on Op. Barracuda.)

On Jabal, saw an Atk Huey being hit ONCE by a IGLA on the bottom part (the AA was right below the helo) and it just Disappeared, no wrecks, no burning.......

Rissien
2011-07-15, 02:21
I think he means that now you can put your Mortars in main and don't suffer any counter mortar

This at least on our server wont be allowed. Not really fair if you can mortar indiscriminately without fear of retaliation.

AFsoccer
2011-07-15, 02:25
The mortar shield acts both ways... so mortars can't land on main and can't be shot out of main.

Rissien
2011-07-15, 02:35
Oh really? Was under the assumption was just the carrier sheild and one way. Sounds good.

Zulnex
2011-07-15, 04:57
Splendid.8) Thank you very much for your hard and excellent work: DEVs, CONs, COMs, MODs and Beta Testers.

Spartan Wolf
2011-07-15, 11:21
This is pretty cool, I really only know the visual stuff tbh, since I've only been on Project Reality for about two weeks... I have about 6 hours play time and have only played 3-4 maps all the way through.

I've not had much time to encounter bugs.

cyberzomby
2011-07-15, 15:32
Some nice changes! Feels almost like a big patch with new effects, models and some nice gameplay changes :D Getting more psyched and psyched by the minute :P Didnt expect that to happen lolol

thedude100
2011-07-15, 16:45
I can't wait I have the count down in its own tab. This is going to be so exciting and I hope the servers update quick because I want to see all of the features. Its gonna be like Chrismas!

Zoddom
2011-07-15, 19:03
QUICK QUESTION:
if i have the full installer do i need to uninstall PR first?

edit:
haha done, after cancelling the installation i noticed PR is uninstalled :D

maximi4444
2011-07-15, 19:20
WELL DONE GUYS!!!

The biggest + for you by me is for removing freakin HUD in local able on command renderer.drawhud 0 . THANK YOU FOR THIS!!!

m4X ;)

Damian_
2011-07-15, 20:36
Thx for that music from Ghost Train.

So much memories. :roll:

nAyo
2011-07-15, 21:46
Awesome job guys!

But I have some questions after having tested that new version :
- on which map is there the kiowa with hellfire? I didnt find it on any map.
- And we can't heal ourselves anymore with medic kit using first aid kit?

goguapsy
2011-07-15, 22:30
- And we can't heal ourselves anymore with medic kit using first aid kit?

If you got the medic kit off the ground, you will still heal yourself while proning and looking up or standing and looking down. The healing icon, however, will not appear.

Limeni[BiH]
2011-07-15, 22:33
If you got the medic kit off the ground, you will still heal yourself while proning and looking up or standing and looking down. The healing icon, however, will not appear.

So if I drop the kit and then pick it up again selaf heal will work???

nAyo
2011-07-15, 23:07
@goguapsy, I know it, the problem is this doesn't seem to work now! I keep it up for a long time (I mean widely more than what was needed on the 0.95 to fully heal) and nothing :(

tmzlifestyle
2011-07-16, 00:32
RPG-7 are faster than that ...

goguapsy
2011-07-16, 01:02
;1626726']So if I drop the kit and then pick it up again selaf heal will work???

@goguapsy, I know it, the problem is this doesn't seem to work now! I keep it up for a long time (I mean widely more than what was needed on the 0.95 to fully heal) and nothing :(

Apparently it's a legit bug.

Oh well.

Decafeiner
2011-07-16, 06:43
Off Topic : !on

I love how you're just answering some questions and obliterating the others....

Off Topic : !off

the Self heal thing is not in the changelog, still saying in the manual that you can heal yourself with medic bag.... May be prevent when such things are changed and may be explain why?

cyberzomby
2011-07-16, 08:53
I played 1.5 games yesterday before a friend came over and liked it a lot! Shija valley was awesome. Very realistic with a ton of options! Kinda like the not being able to heal. Wether its on purpose or not :P

Rissien
2011-07-16, 09:42
Anyone else have lag issues on Shija Valley? I only got to play for a few mins and ralfi claims it is lagging alot.

MrTomRobs
2011-07-16, 12:59
Currently downloading as we speak!

Saw the mention of the Merlin in the changelog, does this mean that its been fixed now? I'm not entirely sure of what was wrong with it in the firstplace aside from being a massive lag monster or something similar! I really hope its in now!

Rudd
2011-07-16, 13:03
yes the merlin is featured on the INS 32 layer of Al Basrah along with a trial VD for that layer only.

However its issue is not resolved, it has collision meshes that are far too complicated, which is why it has lag occasionally.

MrTomRobs
2011-07-16, 13:15
Rudd;1627185']yes the merlin is featured on the INS 32 layer of Al Basrah along with a trial VD for that layer only.

However its issue is not resolved, it has collision meshes that are far too complicated, which is why it has lag occasionally.

Excellent stuff! Looking forward to doing some good old fashioned low level stuff in that beast!

Stealthgato
2011-07-16, 13:50
0 problems with Shijia Valley for me, runs smooth.

A.Finest
2011-07-16, 14:07
The new version of PR is sweet! even though we did spot a few missing parts..

Missing text in the options menu & also missing text for the create local section..

Other than that, it was good fun :), never had such good games of PR!

nAyo
2011-07-16, 14:36
Missing text in the options menu & also missing text for the create local section..
Indeed, for the main volume button, and for local COOP settings to select number of bots, time to spawn, etc.

I still didn't have my answers, where can we find the kiowa with hellfire? is this released or is it replaced by the MEC Gazelle that we can use on Burning sands?
And, that inability to auto heal with the medic bag is a bug definitly then? can any DEV confirm? ;)

Rudd
2011-07-16, 14:54
I still didn't have my answers, where can we find the kiowa with hellfire? is this released or is it replaced by the MEC Gazelle that we can use on Burning sands?

Kiowa with hellfire is on Kashan 64, facing off against its MEC counterpart, the gazelle.

sgt.helltrouphy
2011-07-16, 15:08
Yeh REALLY great patch they're maybe just one or two things I may not like but none the less great patch guy's.

EnermaX
2011-07-16, 15:42
Awesome job guys thank you, especially because you fix PR first before you add too much new stuff!

AnimalMother.
2011-07-16, 18:59
Saw the mention of the Merlin in the changelog, does this mean that its been fixed now? I'm not entirely sure of what was wrong with it in the firstplace aside from being a massive lag monster or something similar! I really hope its in now!

the merlin fixed was a small tweak with the undercarriage. Remember landing on a perfectly flat surface with the merlin and rolling right? all because the right undercarriage lowered at half the speed of the front and left. That was been fixed so it'll land properly now without rolling right. afaik it'll need re-exporting to fix the col mesh/lag issues, but hopefully the undercarriage change will help a bit now :)

nAyo
2011-07-17, 00:29
Seriously, the removal of auto heal ability with medibag is the dumbest PR new feature ever IMO. I always play medic, and I can't even understand to what extent it is useful and benefical? maybe on the teamplay plan, but I can't see wherein honestly? And what about the civilian who has no patch to heal himself, it is pretty weird you can agree!

I heard someone saying "do you think IRL medics can heal themselves?" but I'd like to answer they have no patch called "field dressings" to heal themselves neither. From this view, we could remove the ability to reload on our own ammo bags and etc.. That's why I don't understand the aim of it.

I really hope you DEV guys will change it back, if only I'm not the only one of this opinion :)

I should wait the feedback forum opening for it, but I feel obliged to express my discontent about that, as an eternal medic kit user ;)

Spy23
2011-07-17, 03:09
I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:

Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.

AFsoccer
2011-07-17, 04:31
I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:

Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.

This slipped through. Our testing team reported it in April, but somehow it slipped through and we're sorry. We'll fix it and try to have it part of an upcoming patch.

dtacs
2011-07-17, 07:34
AFsoccer;1627824']This slipped through. Our testing team reported it in April, but somehow it slipped through and we're sorry. We'll fix it and try to have it part of an upcoming patch.
Any chance we could have a vague ETA? The sheer amount of bugs present in this release needs to be addressed ASAP.

Arctree
2011-07-17, 11:41
Just wanted to thank everyone for the only 'game' I 'play' everything else seems superficial.
Thanks for the thrill
Thanks for the teamwork
Thanks for being

Rudd
2011-07-17, 13:01
I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:

Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.

you didn't have it before, you don't have it now....so no loss mate, it'll get fixed today and you'll get the fix later in an update

Any chance we could have a vague ETA? The sheer amount of bugs present in this release needs to be addressed ASAP.

when its ready, hope thats vague enough mate :)

very few of the bugs reported actually 'break' the game, but the mapping team in particular are putting together some new procedure to improve our bug finding practices.

Stealthgato
2011-07-18, 01:44
The Warrior still bounces up and down when tracked. I assume the same goes for the Challenger.

Spy23
2011-07-18, 06:43
Rudd;1628048']you didn't have it before, you don't have it now....so no loss mate, it'll get fixed today and you'll get the fix later in an update



when its ready, hope thats vague enough mate :)

very few of the bugs reported actually 'break' the game, but the mapping team in particular are putting together some new procedure to improve our bug finding practices.

Alright, cool, as long as it's getting fixed next time.

nidja96
2011-07-21, 12:19
did they fixed crashing when textures are set on high??

sgt.helltrouphy
2011-07-23, 02:19
did they fixed crashing when textures are set on high??

That might just be your computer not being able to handle PR. Unless that's actually a bug...

Viglen
2011-07-23, 10:43
did they fixed crashing when textures are set on high??

My textures have been on high for about a year and i never crash in this version or the previous version so i think its to do with how much RAM you have and also the G-Card

qs-racer
2011-07-23, 15:46
I have got 3 Gb of ram and 512mb for graphics, and it still crashing on High.

Rudd
2011-07-23, 17:27
if you don't have 4GBs RAM, I wouldn't bother setting it to high, this update includes alot of memory optimisation (look at burning sands for example) but I don't think that there is any way we can really preserve the mod's quality while providing 4k maps etc without needing alot of RAM. Medium textures are fine, just use them if you have crashing issues. Its not something we can sort out on our end to the point where you don't need 4GB for high settings imo, especially with Vista and windows 7.

alternatively you can try lowering lighting and terrain instead if you have ur heart set on high textures

K4on
2011-07-23, 22:58
when i had 3gb it wasnt enough for playing moret than 2 large maps in a row. with 5gb everything on high - without problems...

Dukuu_npanop
2011-07-24, 15:48
It became much more harder to aim with AT and HAT. The warhead falls too early to my mind, should we get used to new velocities, or you're going to fix it in some updates?