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UK_Force
2011-05-17, 05:42
Welcome to the fifth edition of the PR: ArmA2 Highlights Reel!

http://media.realitymod.com/headers/prarma2_highlights_reel.png

Although this newsreel has been a while in coming, there has been a significant reason for this, the main one being there really was not too much to update on and also a large rethink of our priorities for v0.1. The team have continued however to work away in the background on a new Map, and as always constant improvements to the gameplay. Point to note, everything mentioned in this and any future news posts will now only relate to PR: ArmA2 v0.1 only.


- What Will be in the first release - v0.1

A lot of speculation has been thrown around recently as to what we will actually be releasing in our first version of PR: ArmA2. With a lot of updates over the last 12 months, talking about different concepts and models - like any new Mod, we have now prioritized what we will be releasing in v0.1. to that end the following will be released in PR: ArmA2 v0.1:

Unique PR Models
PR Jackal
PR Panther
PR MAN Truck
PR Warrior
PR Static Objects - Various


PR Terrain
PR Afghan Village


PR textures (Placeholders)
PR British Soldiers
PR Merlin
PR Chinook
PR Apache

These will all be packaged together with over 20+ initial Missions all using the unique PR PvP Gameplay. We also wanted to take full advantage of the Arrowhead engine in this update and show you how Stunning PR: ArmA2 is currently looking in this engine

http://media.realitymod.com/news/arma/prarma_09/thumbs/armour_in_cover_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/armour_in_cover.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/all_round_defence_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/all_round_defence.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/fv510_warrior_ifv_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/fv510_warrior_ifv.jpg)
http://media.realitymod.com/news/arma/prarma_09/thumbs/convoy_escort_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/convoy_escort.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/troop_holding_ground_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/troop_holding_ground.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/armour_in_overwatch_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/armour_in_overwatch.jpg)


- PR Terrain

Project Reality currently have 4 Terrains in production, Wardak, Afghanistan, A woodland Map (yet to be named), and PR Afghan Village, a remake of an old Favorite. Wardak is still in production and will not make the first release. Afghanistan is a huge map, which is an ongoing project and at a lower priority therefore it is at least 6 months away. Our Woodland Map project has only just started and work will take some time on this. To that end we are releasing Afghan Village within v0.1, and so far testing has proved it is indeed a great terrain for some intense firefights ....... and it looks stunning too.

http://media.realitymod.com/news/arma/prarma_09/thumbs/pr_afghan_village_rooftop_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/pr_afghan_village_rooftop.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/pr_afghan_village_industry_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/pr_afghan_village_industry.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/pr_afghan_village_overview_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/pr_afghan_village_overview.jpg)
http://media.realitymod.com/news/arma/prarma_09/thumbs/pr_afghan_village_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/pr_afghan_village.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/pr_afghan_village_coast_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/pr_afghan_village_coast.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/pr_afghan_village_night_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/pr_afghan_village_night.jpg)


- British Army Soldier

Official Statement

Project Reality over the last few months have been in discussions with BI, and a joint agreement has been made, that gives Project Reality Exclusive rights for the use of the Original BAF Files within its Modification. I have personally signed this agreement with Maruk, and ensured all my Developers who need access to these files have signed a Project Reality Agreement. Therefore we now have the original BAF Files, to allow us to rework the Models, updating as required, and adding further detail to what is already a great DLC.

Project Reality are very proud and grateful for the working relationship they have with BI, and hope that we can ensure to do the game justice in the MP environment in the near future.

This now allows the texture artists greater freedom, and professionalism to enhance the Models even further, and the whole team to concentrate on the gameplay.

What does it mean to the Community?

1. No change at all, PR: ArmA2 will be a free to download Modification, which will still NOT require BAF to run.
2. The community get a highly detailed British Faction available to use, and will be our base standard for a whole PR British Faction, to include future UOR vehicles.
3. It allows optimized models for our MP - to ensure we keep poor server performance down to a minimum, and ensure smooth online play.
3. The PR Models however will NOT be available to rework in other Community add-ons in any way at all, as they will be electronically watermarked (Traceable) and have hidden PR Layers - as per the agreement with BI. (PR EULA, will clearly state this).

As you can see, we are working hard to ensure we have a firm and detailed base for our first release, and by having this agreement in place it ensures we have the perfect start point, for the team and the whole of the MP Online players.

http://media.realitymod.com/news/arma/prarma_09/thumbs/first_response_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/first_response.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/air_assault_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/air_assault.jpg) http://media.realitymod.com/news/arma/prarma_09/thumbs/triage_of_injured_thumb.jpg (http://media.realitymod.com/news/arma/prarma_09/triage_of_injured.jpg)


- PR Helicopters

As per the British Soldiers, we also have the same agreement and files required from Bohemia to be able to carry out a full and professional re-texture. This will be for the BAF Merlin, Chinook and Apache. To that end all 3 Helicopters will be available in our first release. We hope to provide some screen shots in a near future Mini Update as and when they are in a decent state to be able to show you.


- Main Menu and HUDS

Our Interaction Menu and Squad HUD's continue to be a success within testing, and allow ease of management in all areas required for PR Gameplay, along with that we will be releasing a PR Quick Start Keyboard Layout, covering specific PR controls, and some of the relevant ArmA2 controls that will help people in the MP environment.


http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_bcd_drills_thumb.jpg (http://media.realitymod.com/news/arma/prarma_06/hud_bcd_drills.jpg) http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_medical_thumb.jpg (http://media.realitymod.com/news/arma/prarma_06/hud_medical.jpg) http://media.realitymod.com/news/arma/prarma_06/thumbs/hud_cargo_thumb.jpg (http://media.realitymod.com/news/arma/prarma_06/hud_cargo.jpg)


- Other Work for v0.1


CCTV CCTV (Closed Circuit Television) is a new feature for PR which allows the possibility for remotely observing specific points, very similar to the British Army Cortez Teams currently in Afghanistan. This allows the placement of Cameras into tactical positions that can then be remotely controlled using a Data Terminal. This allows the team to retain situational awareness, and also provide good FOB Defense. It also encourages teamwork, and a command structure requirement to get the best from its capability.

PR: FX We will be releasing our own FX Pack within PR, which will cover some basic effects initially, with impacts, back-blasts explosions and a few others. This is something we will continue to build on in future releases.

Medic System PR has it's own medic and wounds system. The system is now fully working, from light wounds which you can now heal your self using your First Field Dressings, or by your Squad Medic for the more serious wounds.

Cargo Loading, Defenses, FOB's Using several unique PR systems and combining these together has now created a realistic feel of where to establish a Tactical Forward Outpost. You will need to transport the FO Stores first to the desired destination by using the PR Cargo system provided on land vehicles and air. Once the FO is built you then have the possibility with our PR Construction system to turn a simple FO bunker in to a highly defended fortress, its your call how much defence stores you need for the mission.

Ambient Sounds Over the last few months, we have created a unique PR Sound Pack to enhance the ambiance you will find on the PR Missions. No longer will you hear a crow squawking in Afghanistan, what you will find though is a new subtle set of sounds, ranging from Prayer calls, new desert ambiance, night ambiance and lots of other unique sounds to create the perfect atmosphere. Do not expect to hear any generic firefight sounds within PR though. This is something we do not intend to add into PR, as it will confuse the PvP environment by using fake gunshot/explosion sounds. Therefore if you hear a gunshot or explosion in PR: ArmA2, it will only be a "Player initiated" sound, and as such will help you with your situational awareness and your tactical decisions.


- PR Testing

We have a roster of over 80 dedicated PR:Arma2 testers. Testing continues on a weekly basis, along with occasional sessions involving the entire Project Reality team. As issues are found, they're logged in our reporting tool and assigned to the team member responsible. Once an issue is resolved it's passed back for testing. This process ensures timely resolution of issues so that development can progress.

The primary focus at the moment is on gameplay, with all those involved confirming that this mod 'feels' like PR.
More recently we ran our first initial Large Scale Pre-Release Testing session with around 80 players - "Operation Bind" which involved ArmA2 Testers, BF2 Testers, BF2 & ArmA2 Developers etc, etc. The session was a huge success and was enjoyed by most who assisted us, a lot of great feedback fell out of this, most of it being good.


- Become a PR Developer or Contributor

The Project Reality Team are still recruiting talent, and we are always on the look out for anyone with a passion for development on a complete British Faction. If you would like to be a part of an established development team, with some experienced developers and many more contributors, or you have a skillset within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force (ukforce@realitymod.com). Whatever your skill, let us know. We are always recruiting. Our main area at present is for Importers & Configgers to assist with our PR Models we need to bring into the game, and decent Texture Artists to help out our PR: ArmA2 - Lead Texture Artist.

I would also like to take this opportunity to once again thank Bohemia, for their fantastic cooperation to date, as a team we all appreciate this, and I am sure the community will too.

BAF Available from Bohemia Interactive (http://www.arma2.com/game-features/arma-2-operation-arrowhead-british-armed-forces-features_en.html)

So finally, we are now in a good position and remain on track to release in July.
All of our other work, is still ongoing but at a lower priority, and will be available in future updates/releases, ie, Mastiff, CR2, Scimitar 2 and lots more.
Please remember once we have the initial release out it will take time for players to get used to the new style of gameplay and establish a player base, leaving us to then listen to the community during the feedback phase and make any changes we approve for the betterment of the Mod. We usually allow 2-3 weeks before we even open up for feedback, that way people have the chance to "learn" the gameplay and adjust to it. Thanks once again for showing interest in our Highlights Reel and supporting Project Reality as a community. Until the next time.....


The Project Reality Team

Psyrus
2011-05-17, 05:59
Fantastic stuff, can't wait! Props to Bis for sharing the love around, although I'm sure the pr dev's work was fantastic in its own right

BloodyDeed
2011-05-17, 06:42
Really nice to see how BIS works with their community.
Something we never have seen from EA/Dice.

Awesome progress, Im really looking forward to july.
It looks like you really managed to make the shitty default Arma2 interface easy to use.

BrownBadger
2011-05-17, 06:44
This is fantastic, the interface looks better than anything done in ArmA2 so far, and I'm happy to hear about the BIS co-operation. Are we getting custom firing and explosion sounds eventually?

Agemman
2011-05-17, 07:07
This looks absolutely great! Really looking forward to it. And props to BI's co-operation!

pfhatoa
2011-05-17, 07:35
Wohoo! This seems to be the mod of mods!

gazzthompson
2011-05-17, 07:56
Really great to see BIS working with their community !

sparks50
2011-05-17, 08:09
Not sure if I understand this right, is Afghan Village a remake of the Arma 1 terrain with the same name by Opteryx?

The Cargo/static weapon system looks very intuitive. Glad Bohemia gave you access to the BAF stuff,they must be eager to see PR in Arma as well.

Cpl.Small
2011-05-17, 08:09
Wow, this is gonna be awesome :)
And thanks BI for the support and help

Thedichov
2011-05-17, 08:40
Im very curious about the modification of the explosion and smoke effects in native Arma 2, which, in my eyes, look even crappier than the effects featured in PR:BF2

Pantera
2011-05-17, 08:41
Not sure if I understand this right, is Afghan Village a remake of the Arma 1 terrain with the same name by Opteryx?

The Cargo/static weapon system looks very intuitive. Glad Bohemia gave you access to the BAF stuff,they must be eager to see PR in Arma as well.

I would say no, I believe its a PR map made from scratch.

martinhjerpe
2011-05-17, 08:46
Sounds awesome! Can't wait for the release :D

dunadan
2011-05-17, 09:19
Nice, can't wait to play this !! :)

declan54321
2011-05-17, 09:43
I am so excited!!!

The new screens look unbelievably good, some even look like photographs!
So, only two months (hopefully) 'till the initial release...

If it does 'feel' like PR, I will be very impressed, as the vanilla ArmA 2 UI was very clunky and slow.

Thank you for putting all the effort in DEVs; I really appreciate it (PR is the only game I ever play on my computer)!

Keep up the good work,
declan54321

Psyko
2011-05-17, 09:55
Very exciting stuff. UKF your talents with organisation and team effectiveness are very impressive. I think the mod is lucky they have you to form relationships with other developers. Well done.


On a technical note. I have to ask because a number of people do have this issue. I have a CD version of ARMA2, and a steam version of OA. and i use an arma launcher to locate the two exes to launch them.
Long story short: will PRA2 need all the nessesary files to be in one single consolidated folder or will it have a built in launcher to find the exes?

thanks

XXLpeanuts
2011-05-17, 10:10
Looks great, and release in july, may the gods lets it be so!!!!! haha

Im interested to see how big the afghanistan map is gonna be and how different to takistan it is gonna be..........?

EW_SK
2011-05-17, 10:27
Thanks a lot guys , good work thank you to BI

Amok@ndy
2011-05-17, 10:29
awesome :) im really looking forward to PR:Arma2

Arc_Shielder
2011-05-17, 10:53
Amok@ndy;1595052']awesome :) im really looking forward to PR:Arma2

We all are. I've actually gave the trouble to read over 1000 posts in BIS forum about PR. There are a few things that I missed about the development and they look epic. I don't have the specs to run the game with decent graphics but at this point I don't care. I'll just upgrade some RAM and buy CO when the first chance arises - it might take a while though.

Technoelite
2011-05-17, 11:00
Looks awesome guys good work. Do the brits get a nice big airbase on the afgan village map, or will they be working out from FOB'S or both :) i just excited as july is when i come out of hospital yay:mrgreen:

Konfusion2113
2011-05-17, 11:14
I'm really digging the interface layout.

Rezza
2011-05-17, 11:47
Great job can't wait!!

psychickactivity
2011-05-17, 11:57
Very good work , like all the time ..

Zrix
2011-05-17, 12:10
Looking great. Really looking forward to trying out the new menu system.

Silo
2011-05-17, 12:34
Looking great as always! I hope you guys have a lot of time and energy to finish 0.1 this summer :)

T4nKbUS73r
2011-05-17, 12:34
LOL, Blur, everywhere Blur :shock:
Normally developers use blur to cover ugly textures, models or because they failed to integrate Anti-Aliasing. So why do you cover those awesome models with blur?
Sorry, but when I look at those pictures, my eyes start to water. Those epic models get fucked up by that crappy engine.

Pls tell me, that this is just a bad joke and not pics of the actual game.
BF2:PR looks better than that :roll:

Examples:
https://www.realitymod.com/gallery/screen_106.jpg
vs
http://media.realitymod.com/news/arma/prarma_09/pr_afghan_village_coast.jpg

https://www.realitymod.com/gallery/screen_084.jpg
vs
http://media.realitymod.com/news/arma/prarma_09/armour_in_overwatch.jpg

And when people say, those pics look like photographs ... they just have no clue how a real picture should look like.

Depth of field is kind of realistic, a diffuser / blur filter all over the picture is not... :evil:

Zrix
2011-05-17, 12:55
They probably just cranked the game up to max for the images, which enables the blur I think.
But I agree, blur/bloom is the first thing I disable in a game.

Silo
2011-05-17, 12:57
I guess you can blame Arma's post processing if you don't like blur. Blooming of highlights is realistic on a bright day, but agree, Arma's pp blur is bad. Just lower pp settings or turn them off.

Pantera
2011-05-17, 13:31
You have to remember, different engines handle certain things differently. Look past the blur and see how sexy the warrior is :D BF2 can never handle that much detail!

DeanosBeano
2011-05-17, 13:37
Note to self , tankbuster does not like blur :)

I don't either but hey they can't please all peoples all the time,

myles
2011-05-17, 13:40
At first i was considring getting Arma 2 for PR. But now with so much cool things being added it looks like ill be getting it for sure.

MisTyK
2011-05-17, 13:43
@T4nKbUS73r

its just PP activated, if you dont like you can turn off effect... not bad for pics, i think it look like a pictur take very fast on the battlefield without time to change the objective of the camera! its more realistic.


a little patch to play with PP high w/o blur is in armaholic !

look at my picture with PP at " very low " i like play that in ArmA

http://img24.imageshack.us/img24/5088/armao.png
http://img62.imageshack.us/img62/6673/arma2oa2011032314042623.jpg
http://img30.imageshack.us/img30/2391/arma2oa2010110418154756.png

and now with PP very high ( its look like more realistic )

http://img227.imageshack.us/img227/4228/arma2oa2010111523384930.png

Zyfort
2011-05-17, 14:02
Wow, these pictures look awesome :)
Loving PR and loving ArmA2, so I can't wait to play PR:ArmA2 ;)

EmBra
2011-05-17, 14:02
LOL, Blur, everywhere Blur :shock:

Depth of field is kind of realistic, a diffuser / blur filter all over the picture is not... :evil:

Agreed, it looks as if I didn't wear my spectacles :confused:

The update is awesome though, can't wait to play this mod :D

Grierson
2011-05-17, 14:36
Amazing.. My Unit is standing at the gates waiting to be one of the first fully embedded units into PR:ARMA2. Just waiting for the word.

inlifex
2011-05-17, 14:46
how different will the graphic requirements be for Arma2: PR? If some upgrades are in order I would like to know ahead of time :P

Zemciugas
2011-05-17, 14:54
Fokin amazing guys, really can't wait for the release and maybe I'l get some decent online game with Pr on arma2, because doing so on vanila is considered to be a heroic act...

One question:

Will you include community made maps that fit the mod? Like the koregnal valley map that is being made right now, I reckon it will be at a very playable state when us army arrive to pr:a2.

Microwaife
2011-05-17, 14:58
Sounds Awsome !!! The first time i?ll play the game will be like christmas in July!
Can not wait !

Curry
2011-05-17, 15:10
one word: wow!

Lugnut
2011-05-17, 15:12
Stop fretting, I think that blur is added in Photoshop, I've never seen anything that bad in game unless you have it on and are spinning in circles.

Awesome news about the July release, I can't wait!

Incognito84
2011-05-17, 15:13
It comes out in July. There goes the second half of my summer... :)

=Romagnolo=
2011-05-17, 15:22
releasing in july ?

My reaction:

1vHRMeRszw4

temexter
2011-05-17, 15:33
I just <3 this :shock:

I wonder if there's any plans for PR:ArmaII community factions.

P.S. Anyone having a time machine 4 sale

Zulnex
2011-05-17, 16:18
Fantastic highlights as always.8) Looking forward to the release very much.

williejones
2011-05-17, 16:54
in the words of charlie sheen, EPIC WINNING!

HardcoreCook
2011-05-17, 17:02
Neat! :p

Mellanbror
2011-05-17, 17:04
Fantastic! Can't wait. It all looks so damn good =)

T4nKbUS73r
2011-05-17, 17:06
Pantera;1595128']You have to remember, different engines handle certain things differently. Look past the blur and see how sexy the warrior is :D BF2 can never handle that much detail!

I know and I already wrote that the new PR stuff is nice :)

DeanosBeano;1595129']Note to self , tankbuster does not like blur :)

Thanks ;) Perhaps we can see a few pics without blur in near future ??? :mrgreen:



look at my picture with PP at " very low " i like play that in ArmA

http://img24.imageshack.us/img24/5088/armao.png

Ok, that looks better :P
Now I'm really looking forward to play that mod.

DeanosBeano
2011-05-17, 17:14
Perhaps we can see a few pics without blur in near future ???

well i cant seeing there being many between now and the Release but there are maybe 100 or more in the past that you can see ;)

feel free to browse here

https://www.realitymod.com/forum/f440-pr-arma2-general-discussion/88667-pr-arma2-online-album.html

Im2limp4urMom
2011-05-17, 17:22
this is more than I expected!

Fuzzy McDoodle
2011-05-17, 18:39
Nice screenies...

Jaydee9175
2011-05-17, 18:43
Looking good...very good.

Atkinson
2011-05-17, 18:44
Darn, i was hoping to spend July at beach playing volleyball... damn u! :D \0/

sharpie
2011-05-17, 22:21
Crap, i still need OA...next on my wish list.

Can't wait to rock this game on all low, it will still be sexy.


I <3 DEVs

ShockUnitBlack
2011-05-17, 23:43
The interface and models both look good, but something's nagging at me.

I'm honestly surprised you guys didn't decide to go for a killing blow against the BAF DLC by releasing either the Challenger, Scimitar, or Mastiff in .1. Currently, you're offering a fairly similar dose of content, at least in terms of new units, as the BAF expansion and yet you could easily offer more by throwing in any one of the aforementioned vehicles. If you guys want to get people to download the mod, particularly BAF DLC owners, you're going to need to offer more content than Bohemia's quasi-expansion.

Obviously, you're offering multiplayer gameplay improvements and the PR-made Panther, Apache, and MAN vehicles. The problem here is gameplay improvements aren't necessarily as tangible as vehicles and weapons and thus are less likely to draw in players outside of PR's existing playerbase to the mod. In addition, the Panther and MAN, aren't, despite being incredibly well-made, huge draws for the mod - truth is people who are thinking about downloading PR aren't going to be all that excited about a truck - stuff like attack helos and tanks are bigger carrots for potential downloaders. The Apache, while better made than BI's, is still a replacement for an asset already in the game rather than a completely new asset and is thus less of a draw than, for example, a new CR2.

I'd like to point out I'm not trying to be pessimistic or critical here, rather I'm trying to offer feedback from the perspective of the businessman in what I think is a genuine tactical blunder by you guys. Again, having a big, tangible centerpiece not offered by Bohemia's DLC - like a CR2, Scimitar, or Mastiff - would be a great poster-boy for the mod while also more than swaying those caught between downloading the BAF DLC or downloading PR towards your work rather than BI's.

RomeoDelta
2011-05-17, 23:54
I would argue that people who are just enticed by vehicles that are already available in the BAF DLC, and decide not to download the mod just because those vehicles aren't in the mod yet, are not the kind of people I would want to play PR with. Honestly I rather play with people who can appreciate good gameplay instead of cool toys that they can already play with in a different sandbox.

Psyrus
2011-05-18, 01:40
Totally agree romeodelta, the draw of the mod should be the fantastic pvp experience being offered imo.... People looking for new shiny toys (generally speaking) wouldn't necessarily be particularly interested in the teamwork manta of pr.

doop-de-doo
2011-05-18, 04:07
Congrats, DEVS. Keep on pushing the envelope!!!

Snazz
2011-05-18, 05:21
The Apache is listed as a retexture, not a new model. AFAIK the Challenger 2 is not used in Afghanistan so it wouldn't be authentic for the current scenario.

Whilst gameplay isn't as tangible as content is when promoting the mod, hopefully people realize it's merely an initial barebone release and more will follow. Ongoing updates are a fundamental difference between DLC and mods.

Also consider that PR started out as a modest gameplay minimod for BF2. Amongst a crowd of content-heavy mods (eg. POE2, USI, FH2, EOD2, DCon, AIX), as well as 2 booster packs and an expansion.

UK_Force
2011-05-18, 08:40
Also consider that PR started out as a modest gameplay minimod for BF2. Amongst a crowd of content-heavy mods (eg. POE2, USI, FH2, EOD2, DCon, AIX), as well as 2 booster packs and an expansion.

Indeed and look who is still in the mix in the BF2 scene ?

I understand the points made by adding a "poster-boy" asset or two - and indeed I did toy with the idea initially, however as has been said this is v0.1, and is being released to draw in players who want to experience the Gameplay and start to form a PR: ArmA2 Community.

As time progress's more content will be added as you all know - however we need to establish the gameplay and build a decent player base for PvP, otherwise we willl be drawn into the ArmA2 scene of simply creating "cool addons" for people to use for SP ......... something PR is NOT about at all.

Assets are created in Project Reality to assist in its gameplay and enhance it, not created and then "squeezed" into the gameplay to make it work - thats how we have always developed over the years, and its also how Mod teams fail sometimes, by throwing loads of cool stuff in with no forethought or planning.



This approach ensures people download PR for its gameplay, and not for its assets only.



.

Scot
2011-05-18, 10:09
If PR makes decent PvP in ARMA, then I for one have no problems with waiting for 0.4 or even later for cool assests!

hubadonical
2011-05-18, 12:06
Looks amazing, Keep up the good work lads :)

Zemciugas
2011-05-18, 12:55
Will you include any released community maps in the future releases?

And I wonder, will you have only the essential vehicles, like tanks, apc's, trucks, jeeps. Or add more vehicles types? Something like VBs2, but not as much, so we could have more realistic convoys, instead of just always fighting.

ryan d ale
2011-05-18, 12:59
Thank you for the update.

I have some very simple and specific questions and if someone would be able to answer them I'm sure other members would appreciate it also.

Which Jackal are we getting 1 or 2? (2 = 4 crew and 360 arc of fire for .50/40mm, please mention if Jackal 1 also has the 360 arc)

Will the Jackal and the LMV/Panther be air transportable (via heli) in the initial release?

Will there be a 40mm and 50.cal Jackal and LMV/Panther(RCWS)?

After visiting Bovington on the 14th I was surprised to find out that the Jackal also carries a sensor (or I was told it did), will there be some kind of sensor mechanism on the vehicle in game?


The MAN trucks, will any of these be armed with a 7.62 and will they have have cage/bar armour?

ryan d ale
2011-05-18, 13:01
Edit*


Will there be a 40mm and 50.cal Jackal and LMV/Panther(RCWS)?

(2 seperate variants of each vehicle) not the simulatenous mounting of each weapon on the vehicle)

HunterMed
2011-05-18, 13:55
UK_Force;1595553']Indeed and look who is still in the mix in the BF2 scene ?

I understand the points made by adding a "poster-boy" asset or two - and indeed I did toy with the idea initially, however as has been said this is v0.1, and is being released to draw in players who want to experience the Gameplay and start to form a PR: ArmA2 Community.

As time progress's more content will be added as you all know - however we need to establish the gameplay and build a decent player base for PvP, otherwise we willl be drawn into the ArmA2 scene of simply creating "cool addons" for people to use for SP ......... something PR is NOT about at all.

Assets are created in Project Reality to assist in its gameplay and enhance it, not created and then "squeezed" into the gameplay to make it work - thats how we have always developed over the years, and its also how Mod teams fail sometimes, by throwing loads of cool stuff in with no forethought or planning.



This approach ensures people download PR for its gameplay, and not for its assets only.



.

much wisdom! I wished all devs of games would work that way...

Snazz
2011-05-18, 14:06
The MAN trucks, ...will they have have cage/bar armour?
Evidently:

http://media.realitymod.com/news/arma/prarma_09/convoy_escort.jpg

ryan d ale
2011-05-18, 14:15
Evidently:

http://media.realitymod.com/news/arma/prarma_09/convoy_escort.jpg
:cry:

Sometimes my brain works like a sieve.

ncomm
2011-05-18, 14:27
great work, tnx again devs for all your effort and time that you put/spent into making this mod for us :thumbsup:

Punkbuster
2011-05-18, 14:36
I can't wait!!!!
You know, ArmA II is a game that the more you play it, the more you fall in love with it!
I have got it about a month ago, and for the first 2 days I hated it but I kept playing it and now I LOVE it!! And the more I play it, the faster my patience runs out!! I want PR ArmA!!! :p

General_J0k3r
2011-05-18, 17:54
there go my good grades for this term... :D

srsly, this looks awesome. i can't wait!!

also: props to BI i guess. that's what community support should look like :)

Howitzer
2011-05-18, 20:00
HX0fIi3H-es

Replace "Money" by "Drug"
Thats how i feel about PR:Arma

Howitzer
2011-05-18, 20:02
what a shame i cant edit for some reason

Foul Ole Ron
2011-05-18, 20:23
Looks great - this and RO2 are the only 2 games that I'm waiting for. Good to see that you're concentrating mostly on the PvP aspects and not overly concerned yet about the flash toys for now. Once it plays and feels like PR this thing will take off and the bits and bobs can come after.

AndroidRudy
2011-05-18, 20:39
Looks pretty amazing. Just picked up Arma II and Arma II: OA a couple weeks ago, still getting familiar with it. Takes me back to the OFP: Cold War Crisis days haha.

Can't wait to see what you guys do with the engine! July... *fingers crossed*

-Rudy

UK_Force
2011-05-18, 21:25
what a shame i cant edit for some reason


done


.

LightLiberator
2011-05-19, 05:19
That is some amazing work. I swear I was looking at real pictures.

Nitneuc
2011-05-19, 09:11
Wow, you guys did an outstanding job. I've got to start looking for a new GPU. This sure will be pretty awesome. :thumbsup:

What size is this Afghan village "island" BTW ? Just to get a comparative with BF2's 16Km? maps.

xxDerek
2011-05-19, 10:43
Definitely can't wait!

Deadfast
2011-05-19, 10:53
Will you include any released community maps in the future releases?

If they are up to the PR standards I can't see why they couldn't be eventually included (with permission from the author of course) :)

Lugnut
2011-05-19, 15:31
I think if PR succeeds in providing a fun PvP experience, on easy to find and enter, populated servers, no one will care what assets are available. The reason a decent PvP community doesn't exist in ARMA2 has nothing to do with what servers have what assets on them. It's because too small of a community is fragmented by too many disparate mods and too many options.

I think PR will change the face of ARMA2 MP and I can't wait. 8)

usmcguy
2011-05-19, 16:08
looks awesome!

Grierson
2011-05-19, 16:18
how different will the graphic requirements be for Arma2: PR? If some upgrades are in order I would like to know ahead of time :P

Can you run arma2? if your not sure take a look at this;

Minimum specs:
? Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster)
? 1 GB RAM
? GPU (Nvidia Geforce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM
? Windows XP
? DVD (Dual Layer compatible)
? 10 GB free HDD space
Recommended specs:
? Quad Core CPU or Dual Core CPU (Intel Core 2.8 GHz, AMD Athlon 64 X2 4400+ or faster)
? 2 GB RAM
? GPU (Nvidia Geforce 8800GT / ATI Radeon 4850 or faster) with Shader Model 3 and 512 MB VRAM
? Windows XP or Windows Vista
? DVD (Dual Layer compatible)
? 10 GB free HDD space

Specs. (http://northatlanticregiment.com/forum/index.php?/topic/903-minimum-and-recommended-system-specs-for-arma-2/#entry2226)

By the time we get into PRARMA2 we will have Arma 3 on the go is it worth fully embedding into a game that is about within a year to be superseded by two massive new games BF3 and ArmA3

ryan d ale
2011-05-19, 20:31
By the time we get into PRARMA2 we will have Arma 3 on the go is it worth fully embedding into a game that is about within a year to be superseded by two massive new games BF3 and ArmA3

Well in that case I guess they should port the stuff over to an engine that we haven't even seen a video from so it is ready for a pathetic, unplayable, bugged release with no community ;)

The only thing massive about BF3 will be the price tag and the advertising.

BF2PR for EVER :D

Qadis
2011-05-20, 15:45
UK_Force;1595553']As time progress's more content will be added as you all know - however we need to establish the gameplay and build a decent player base for PvP, otherwise we willl be drawn into the ArmA2 scene of simply creating "cool addons" for people to use for SP ......... something PR is NOT about at all.


I couldn't agree more about your approach where implementing new stuff is done only when it enhances gameplay, however, I wouldn't be so quick to dismiss the possibilities of using some content to create hype around the mod. Indeed, most of the people that would be attracted by this aren't what you might consider a decent player base for PvP, but some of them might 'convert' or see the virtues of PvP and PR, which would result in a bigger player base (you want that, right?).
Not only that, the aforementioned hype could attract other players that may have otherwise not heard of PR: ARMA 2

Im2limp4urMom
2011-05-22, 06:33
II think PR will change the face of ARMA2 MP and I can't wait. 8)

I hope so too!

KorD_
2011-05-22, 18:55
Nice to hear about improved sound effects. Vanilla's FX are terrible.

Rhoto
2011-05-23, 00:38
Makes me love BIS that much more. Never seen such cooperation from a major developer like that. But if I was BIS I'd be honored to let the PR team take this on. The PR guys are taking Arma so much farther than BIS was willing too. Kudos to both teams! Can't wait 'til release.

JonathanBateman
2011-05-23, 10:21
So pleased about this update to the game. The game was awesome already but this takes it to a new level!!

Also i was just wondering if you were going to create a brownout effect for helicopters when they come into land in sandy conditions. Someone has probably already recommended it but even so it would be a really nice addition to an already amazing mod.

Cheers Jonathan

<<SpanishSurfer>>
2011-05-28, 20:56
Let me first start of by saying that I've been with PR since the beginning, love the work you guys do, thank you for all that you've done. I'm very excited about you guys taking on Arma 2 and attempting to fix the PVP component of the game, something no one has really done a great job on so far. Because I've played both BF2PR & Arma OA I already know the difficulties that most PR players will experience when switching to Arma 2. I thought I'd share, what I believe, are three of the worst problems that plague Arma 2 multiplayer.

The biggest problem with Arma 2's multiplayer is the pace, it's ridiculously slow. Sure, some hard core enthusiasts don't mind it but I believe that if a mod wishes to be successful, this piece of the game must be altered so that getting into the action does NOT take more then a few minutes, the typical pace in a BF2PR match is perfect. I'm just curious, how does the PR development team (And community) feel about the pace of Arma 2 and are there any efforts being made to adjust it?

The second issue I've seen is the lag issue. I'm on a cable connection and never play on with less then a 100ms ping. The following is my specs for my system:

AMD Phenom II Black Edition 3.3 GHZ (6 Cores, OC 2 3.7ghz)
12 GB Corsair Dominator Ram
eVGA GTX 580
X-Fi Titanium Sound Card
128GB Samsung SSD

With this rig I could probably run Arma 2 twice and still get playable framerates but the multiplayer still lags. My point is this, I know it's the game. The hops & skips that you see when a helo or fixed wing a/c fly by, or even worse, when you see people running around skipping all over your screen can be quite terrible for a FPS. This is one of the primary reasons why there are so many CO-OP matches in Arma 2, because the lag IS very bad (When compared to BF2/BFBC2/ETC). If you guys can fix, hell even improve lag issues, it would greatly enhance the playability of the game online.

The third (and last) major issue with Arma 2 multiplayer is the steep learning curve. I see many new players trying out Arma 2 on a daily basis. They play for a few hours, maybe even days, and then give up because they become frustrated and can't figure out what's happening. I'm sure PR will become very complex and I believe that developing different methods to train new players on how to play PR will be essential in retention #'s for the mod.
Things like PDF instruction manuals, wikis, and youtube videos demonstrating the concepts of the game will be VERY important in developing a large player base.

But on TOP of all that instructional material the experienced players MUST be willing to provide assistance to those who need it and not chastise people for being "noobs." PR can improve relations between the new and experienced players by reaching out to the community and reminding them to help the newer players.

Well, those are my thoughts, let me know what you all think.

sparks50
2011-05-29, 08:39
The pace depends on the mission size, there are several smaller scale mission out there with a faster pace game play. I don't think it plays to the strengths of the game very well, but it certainly is out there.

As for a steep learning curve, I don't see how it can be much steeper than the PR:BF2 mod. Especially with the unintuitive stuff like bullets not falling, and with bullets not landing where you aim unless you wait a certain number of seconds.

ryan d ale
2011-05-31, 12:08
But on TOP of all that instructional material the experienced players MUST be willing to provide assistance to those who need it and not chastise people for being "noobs." PR can improve relations between the new and experienced players by reaching out to the community and reminding them to help the newer players.

Well, those are my thoughts, let me know what you all think.

MANUAL PLEASE :D

Will there be a manual for PR:A2 on or prior to release?

Maybe some tutorial videos?

DDS
2011-06-01, 02:26
Wholeheartedly agree.
When I first started playing PR (v.056) I remember how helpful players were. Now more than ever I see new people treated harshly because they are new to the game.

Thanks PR teams for your hard work on this project.


But on TOP of all that instructional material the experienced players MUST be willing to provide assistance to those who need it and not chastise people for being "noobs." PR can improve relations between the new and experienced players by reaching out to the community and reminding them to help the newer players.

Well, those are my thoughts, let me know what you all think.

</spanishsurfer>

Atkinson
2011-06-02, 13:52
I found the players quite helpful when i started PR back in X-mas when BF2 was in sale at Steam. All I needed to do was to get the mumble working.

I agree with SpanishSurfer on the issue that the freaking multiplayer warping/skipping/rubberbanding/whatnotlag should be minimized. It effectively makes me not want to play A2.

Alpha.Citizen
2011-06-03, 16:57
Love the new context-menu but does that mean we can't move around while using those menus?

General_Me
2011-06-05, 15:59
i love everything about this idea except one critical thing, I cant play ArmA 2 for more than a couple of minutes without feeling sick.

the game gives me horrendous motion sickness, its the way ArmA2 does movement ive never had it on any other fps, i love PR so please dont keep the ArmA2 movement because i simply wont be able to play it.

Does anyone else have this problem with ArmA2?

Psyrus
2011-06-05, 16:06
i love everything about this idea except one critical thing, I cant play ArmA 2 for more than a couple of minutes without feeling sick.

the game gives me horrendous motion sickness, its the way ArmA2 does movement ive never had it on any other fps, i love PR so please dont keep the ArmA2 movement because i simply wont be able to play it.

Does anyone else have this problem with ArmA2?

Have you turned the post processing off?

General_Me
2011-06-05, 16:12
Have you turned the post processing off?


its funny you should say that, writing in this forum prompted me to have a look around the net for an answer, and im gonna try your suggestion and the head bob slider and see if its any better.

Thankyou Psyrus for your suggestion.

i felt so sick and had such a horrible headache it made me never re-visit the game again.

Psyrus
2011-06-05, 17:41
its funny you should say that, writing in this forum prompted me to have a look around the net for an answer, and im gonna try your suggestion and the head bob slider and see if its any better.

Thankyou Psyrus for your suggestion.

i felt so sick and had such a horrible headache it made me never re-visit the game again.

Yeah the combination of those two things was really unnatural to me.... ironically because it should technically make the experience more realistic. But someone pointed out that our brains automatically correct for those kinds of things IRL so having it forced upon our eyes in game is what creates that uncomfortable effect.

<<SpanishSurfer>>
2011-06-06, 21:19
Turn off post processing, v-sync, & reduce head bob for a better gaming experience.

StatusRed
2011-06-11, 08:31
I must say, this looks really good :D

I-Myeong
2011-06-11, 14:20
nice pics, looking forward to that!!!

pepe77
2011-06-13, 16:24
excellent

ChuckxD
2011-06-19, 15:57
Amazing!

StatusRed
2011-06-20, 15:41
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