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motherdear
2011-02-26, 10:14
A fair few months ago I showed the community the updated geometry of new weapons for the chinese forces, and I am delighted to say that the textures are finally done and not much work is left to finish the weapons up

The new weapons feature a large set of improvements:
1) Added a completely remade QBB95 light machinegun
2) Added a completely remade QBZ95B sub machinegun
3) Added [R-CON] Adriaan's QSZ-92 handgun
3) updated the original QBZ95 assault rifle with various details such as:
New realistic iron sights
Updated scopes
Updated details, such as a proper flash hider, real holes for barrel cooling etc. which are now geometric instead of textured
added weapon sling holding points and gas adjustment levers for the appropriate weapons

This is only the updated geometries though, which however do increase the fidelity of the rifles.
On top of the updated geometries, [R-CON]Spush (soon to be [R-DEV] at this rate) and Myself have been working hard on updating and optimizing the textures.
We realised early down the line of work that completely new textures had to be made, and that we could optimize the number of textures to be loaded extensively.
The textures therefore reflect the real material of the rifle, which in its current ingame for is metal, but in real life is actually a composite/plastic material for the main body.

And the number of textures has been decreased from some 20-25 textures in total, to 12'ish. This along with updated LODs and a better method of using these, should make the chinese a beautiful and optimized force to recon with.

BUT ENOUGH WITH THE TALK, HERE ARE THE PICTURES:
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/all3.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/assaultleftbacl.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/assaultleft.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/assaultright.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/assaultsights.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/lmgleftback.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/lmgleft.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/lmgright.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/smgleft.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/chinese%20weapons/smgright.jpg
http://img337.imageshack.us/img337/2329/95960558.jpg
http://img215.imageshack.us/img215/7540/31801563.jpg


Greetings from
[R-DEV]Motherdear (improvements and new models + textures) + crappy presentation
[R-CON]Spush (textures)
[R-CON]Adriaan (QSZ-92 model and uvw + import steps)
[R-DEV]Sashask8 (QSZ-92 textures)


EDIT:
Comparison pictures
http://i257.photobucket.com/albums/hh212/motherdear_album/lmgold.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/lmgnew.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/rifleold.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/riflenew.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/smgold.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/smg.jpg
sorry for the old smg textures

dtacs
2011-02-26, 10:21
I personally see no difference when compared to the current QBZ series ingame but regardless those look awesome, very crisp and well detailed, especially the pistol.

Nice work.

cyberzomby
2011-02-26, 10:21
w000h00000w! Adriaaaan!

I remember seeing his WIP thread. Awesome to see his work is getting in the game :)

Nice work by all. Looks like a big step up!

EDIT:
Dtacs: Seems more detailed

arjan
2011-02-26, 10:25
liking that pistol :)

motherdear
2011-02-26, 10:28
I personally see no difference when compared to the current QBZ series ingame but regardless those look awesome, very crisp and well detailed, especially the pistol.

Nice work.

http://i257.photobucket.com/albums/hh212/motherdear_album/comaprison.jpg

The old model was very low detailed and was made of metal even though the weapon is plastic ;)

This picture is not with the final texture like it is now, but a WIP texture at the time of the photo. But you get the general idea :) Take a look at the sights, both iron and scope and you can notice the difference.
The current ingame .95 version does have the updated flash hider, but only a temporary one.

lucky.BOY
2011-02-26, 10:33
Where is Anthrax when we need him? :D

=Romagnolo=
2011-02-26, 10:36
motherdear;1554515']and not much work is left to finish the weapons up



They look already finished for me !


Nice work.

Hauteclocque
2011-02-26, 10:37
Heh, some people work in the darkness to get those weapons implemented you know :P (making LODs, animations, coding...)

I'll miss the vbf2 QSZ92...(ironical)
http://img710.imageshack.us/img710/5576/chinesepistol.jpg

dtacs
2011-02-26, 10:53
motherdear;1554523']http://i257.photobucket.com/albums/hh212/motherdear_album/comaprison.jpg

The old model was very low detailed and was made of metal even though the weapon is plastic ;)

This picture is not with the final texture like it is now, but a WIP texture at the time of the photo. But you get the general idea :) Take a look at the sights, both iron and scope and you can notice the difference.
The current ingame .95 version does have the updated flash hider, but only a temporary one.
I'll agree it looks good, but honestly to the untrained eye if you switched those around and said that the top one is the new one, everyone would still smile and nod.

If the texture still isn't done whip Spush harder, it usually works.

sweedensniiperr
2011-02-26, 10:56
GO ADRIAAN

Dougalachi
2011-02-26, 10:57
The pistol is a noticeable improvement. The rifles will likely need to be seen first-hand ingame to really see the differences in the models. Good work!

motherdear
2011-02-26, 11:06
http://i257.photobucket.com/albums/hh212/motherdear_album/lmgold.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/lmgnew.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/rifleold.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/riflenew.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/smgold.jpg
http://i257.photobucket.com/albums/hh212/motherdear_album/smg.jpg

In terms of realism it is a noticeable improvement...

Dougalachi
2011-02-26, 11:09
motherdear;1554541']

In terms of realism it is a noticeable improvement...

Yes, it is much more noticeable now that each weapon is shown individually and in a tighter close-up.

Dunehunter
2011-02-26, 11:19
http://i44.photobucket.com/albums/f39/PRC_Heavy_Z/101943_12540357890Plx.jpg

And a real-life reference picture as well

dtacs
2011-02-26, 11:21
Yes, it is much more noticeable now that each weapon is shown individually and in a tighter close-up.
And how often is that done in game? How often do you go up to someone and study their weapon?

karambaitos
2011-02-26, 11:35
And how often is that done in game? How often do you go up to someone and study their weapon?

i think your right the devs should just give everyone blackish sticks for 3p models.

that pistol it looks awesome

General Dragosh
2011-02-26, 11:45
DAT PISTOL !

Rhino
2011-02-26, 11:45
I'll agree it looks good, but honestly to the untrained eye if you switched those around and said that the top one is the new one, everyone would still smile and nod.

What you need to understand is this update isn't just about adding more details to the weapons and brining them up to the specs they are in real life, its also about optimization.

Currently we are using lots of different QBZs, that being a mixture of the vBF2 ones and the PR ones, with the QBZ-95 rifles being the PR ones, using high rez textures etc and the QBB + QBZ-95B both being vBF2 weapons, with there own textures. As such we had basically 3 sets of the same weapon, all using there own unique texture sheets which isn't very good for performance when you can have them all using the same textures and as a result, having to load less textures into the memory and having less draw calls to be fed though your CPU and that your GPU needs to process. Not to mention the new QBB and QBZ-95B textures being much higher rez than the vBF2 textures (but the same rez as the normal QBZ-95 textures where before). There has also been lots of other optimizations done to these weapons which in a few months time I hope to go into more detail about once they have been fully tested and somewhat implemented.

And how often is that done in game? How often do you go up to someone and study their weapon?

The fact is you don't, which is part of the other optimizations I just mentioned but this increase in detail is about the 1st person weapons, which your holding in your hands and is front of your face the whole entire time so you will easily be able to see the difference in detail very easily.

As such, this update is not only adding more details to the rifles (which you will notice when you are holding the rifles) its also very much about increasing FPS and as such, its about killing two birds with one stone.

pfhatoa
2011-02-26, 12:44
Looks lovely. :) Great and important job!

Wakain
2011-02-26, 13:00
an important update which'll probably make the chinese much more interesting to play (atm they just don't seem to be up to par when comparing them to the other factions)

also good to hear our brave comrades in the dev department are winning great victories at the front of optimization;)

myles
2011-02-26, 13:34
Good Job keep it up!

samogon100500
2011-02-26, 13:52
New infantry equipment going to be modeled?
Don't like to see new weapon with old vBF uniform.
Any news about marksman rifle?

motherdear
2011-02-26, 13:55
New infantry equipment going to be modeled?
Don't like to see new weapon with old vBF uniform.
Any news about marksman rifle?

All in due time my russian comrade. ;)
The marskman rifle is in the works, but it doesn't share any parts with the other rifles, so was left out this time around. We have people working on it currently though, and in terms of infantry equipment, be patient. We are not giving the chinese their biggest update of all time without doing it properly ;)

ebevan91
2011-02-26, 13:57
OMG the LMG finally has a scope! (It's never had one before...has it?)

Nice work!

Ghost Wolfe
2011-02-26, 15:03
Very, very nice...can't wait to use it in game!

dtacs
2011-02-26, 15:06
Rhino;1554563']What you need to understand is this update isn't just about adding more details to the weapons and brining them up to the specs they are in real life, its also about optimization.

Currently we are using lots of different QBZs, that being a mixture of the vBF2 ones and the PR ones, with the QBZ-95 rifles being the PR ones, using high rez textures etc and the QBB + QBZ-95B both being vBF2 weapons, with there own textures. As such we had basically 3 sets of the same weapon, all using there own unique texture sheets which isn't very good for performance when you can have them all using the same textures and as a result, having to load less textures into the memory and having less draw calls to be fed though your CPU and that your GPU needs to process. Not to mention the new QBB and QBZ-95B textures being much higher rez than the vBF2 textures (but the same rez as the normal QBZ-95 textures where before). There has also been lots of other optimizations done to these weapons which in a few months time I hope to go into more detail about once they have been fully tested and somewhat implemented.



The fact is you don't, which is part of the other optimizations I just mentioned but this increase in detail is about the 1st person weapons, which your holding in your hands and is front of your face the whole entire time so you will easily be able to see the difference in detail very easily.

As such, this update is not only adding more details to the rifles (which you will notice when you are holding the rifles) its also very much about increasing FPS and as such, its about killing two birds with one stone.
I wasn't aware that there were multiple models, that makes perfect sense then. What type of performance boost can we expect, only a couple of FPS?

Also will new animations have to be done or can the current ones be 'ported over' per se.

DankE_SPB
2011-02-26, 15:14
I wasn't aware that there were multiple models, that makes perfect sense then. What type of performance boost can we expect, only a couple of FPS?
This alone might have no visible impact at all, but a lot of small fixes like this should make a difference.

Hauteclocque
2011-02-26, 15:21
Also will new animations have to be done or can the current ones be 'ported over' per se.

Well I guess some animations may need to be tweaked since the iron sights will be different for some weapons. Shouldn't be a huge work fortunately.

Nebsif
2011-02-26, 15:26
New infantry equipment going to be modeled?
Don't like to see new weapon with old vBF uniform.
Any news about marksman rifle?

Yar most chinese stuff are vBF2, except the rifles and the VN3 which is why theyre so boring to play imo.

Rhino
2011-02-26, 15:30
I wasn't aware that there were multiple models, that makes perfect sense then. What type of performance boost can we expect, only a couple of FPS?

well this change alone will have around about an increase of 1fps (which sounds less than it really is since that's quite a significant increase for just one set of weapons), possibly more for some users but as Danke said, this change alone will not fix all our performance problems, as it all comes down to lots of little optimizations to really make a huge difference.

The most significant differences this change alone will make is clients will not have to use up so much of there ram when loading a PLA map, which this change will probably make the difference between some players crashing on map load or not.

54th_Ztex
2011-02-26, 15:57
Nice Job guys they look gorgeous compared to the old ones. Cant wait to get my hands on them

Pronck
2011-02-26, 16:18
4pXfHLUlZf4

Conman51
2011-02-26, 17:16
Looks good but what about the grenade launcher? GP25 i think it is? will we still need to use the old gun model for that too? Or can the grenade launcher just be attached to the new models?

GeorgRavioli
2011-02-26, 18:00
It's the LG-1 or something like that, and I'm pretty sure they will use the new model for it. The new QBZ-95 model doesn't look all that different as far as shape goes, so they should be able to just slap it on there like they did with the old QBZ-95 model.

ShockUnitBlack
2011-02-26, 19:33
Very nice, was hoping to see this.

I can't comment on the texture/detail job until I see the rifles in-game.

Redamare
2011-02-26, 19:52
wow thats looking REALY nice :) lolol thanks for all the hard work . . yeah the SMG is INFINATLY better now ahaha . . .but still we should make a Kit to incorporate the SMG instead of just the Crewman kit . . . there should be a selectable kit where you can have the SMG

Rudd
2011-02-26, 19:55
Red, post a source telling us what regular part of the PLA use the SMG apart from vehicle crews and perhaps it will happen...

As always, the lads put their heart in to a project, and the quality shows. Well done :)

AfterDune
2011-02-26, 19:56
Lovely job, guys. Now we only need to see some desert maps with PLA... ;)

Excavus
2011-02-26, 20:14
Nice work. What about the new Marksman rifle?

AfterDune
2011-02-26, 20:35
Nice work. What about the new Marksman rifle?
The answer is on the previous page :-|.

motherdear;1554608']All in due time my russian comrade. ;)
The marskman rifle is in the works, but it doesn't share any parts with the other rifles, so was left out this time around. We have people working on it currently though, and in terms of infantry equipment, be patient. We are not giving the chinese their biggest update of all time without doing it properly ;)

Chuc
2011-02-26, 21:16
sweet :) looks like things are coming together without much intervention from moi :P

Zrix
2011-02-26, 22:07
Looking good.

Sizum85
2011-02-26, 22:13
Looking good, now hoping the kit geometries of the Chinese can finally get the update they deserve.

Zulnex
2011-02-26, 23:05
Looking awesome. Keep up the outstanding work.

Conman51
2011-02-27, 00:17
submachingun version



its right there in front of you....

Mellanbror
2011-02-27, 00:43
Looking good, can't wait to use em ingame. =) Keep it up!

Btw, since it was mentioned, every time a new weapon or vehicle is presented in game, I take a close look at it...am I alone in this hehe?

Psyko
2011-02-27, 02:21
Jesus...your a pro man.

ShockUnitBlack
2011-02-27, 02:35
Rudd;1554796']Red, post a source telling us what regular part of the PLA use the SMG apart from vehicle crews and perhaps it will happen...

As always, the lads put their heart in to a project, and the quality shows. Well done :)Naval infantry... Who will never be in PR.

162eRI
2011-02-27, 02:39
its right there in front of you....

Not this one, I meant the QCW-05
The QCW-05 is intended to be PLA's frontline personal defence weapon for personnel in non-combat roles such as vehicle crews and aircrews who would normally be confined to quarters where a full assault rifle would be unwieldy and by specialised operation units such as the People's Liberation Army Special Operations Forces and People's Armed Police.

llRvXll
2011-02-27, 07:11
I can't see some of the images, imageshack isn't working...
anyways...

The models and textures are looking good, but, actually... i don't know which one is the new.... they're both good

it is the cleaner one, or that one who looks old and worn?

good job pr team, keep it up guys :mrgreen:

Rhino
2011-02-27, 09:59
Not this one, I meant the QCW-05

there is little point making the QCW-05 when the QBZ-95B plays the same role and uses more common parts of the QBZ series.

hiberNative
2011-02-27, 10:11
i like em.
and yeah i often study 3p rifle models up close, so this is appreciated.

Stealth Clobber
2011-02-27, 10:16
AfterDune;1554797']Lovely job, guys. Now we only need to see some desert maps with PLA... ;)

That can be arranged. Just make a map with the Russians invading the Gobi Desert! :lol:

lucky.BOY
2011-02-27, 12:46
I will just post this here:

Black Gold (https://www.realitymod.com/forum/f354-community-maps/91883-map-black-gold-4km-wip.html)

CaptainGasper
2011-02-27, 13:34
Wonderful stuff!

162eRI
2011-02-27, 17:53
Rhino;1555019']there is little point making the QCW-05 when the QBZ-95B plays the same role and uses more common parts of the QBZ series.

Roger that ;) It makes sense.

Can't stop looking at the pictures, nice job ^^ Can't wait to test them on the new Chinese map :razz:

CCCode
2011-02-28, 15:24
Those guns are great! Very nice, clean textures.

Tim270
2011-02-28, 15:35
Is this uv stretching? or 'brushed' plastic? kind of hard to see with the render.

http://i.imgur.com/jVD2j.jpg

Either way, they look a lot more like plastic than the old ones.

Rhino
2011-02-28, 15:51
can tell its not a stretched UV, would look very different but dose look a tiny bit odd but that's probably the render more than the texture but would need to confirm.

motherdear
2011-02-28, 16:13
the bottom part is looking slightly stretched because of some of the texturing. If you look at the other parts of the texture you can see that you have these "stribes" across just in different directions, because it is a brush used to differentiate the texture from just one color. Looks better when the specular is more pronounced differentiating everything more.

ma21212
2011-03-01, 19:30
Anything about the QBU-88? the vBf2 model looks lulzy

simeon5541
2011-03-02, 00:21
Good job,
but I think that Chinese AT infantry should be updated,
because they still carries a Eryx on their back.