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UK_Force
2011-01-11, 07:02
Welcome to the first edition of the PR: ArmA2 Highlights Reel for 2011!

http://media.realitymod.com/headers/prarma2_highlights_reel.png

The last few months within PR:ArmA2 have been a little slow going in terms of having something physical to show the community. For one, we have stumbled upon a few problems, and have also started shifting the team's efforts towards the intricate coding and gameplay work. The updates may have slowed down, but you can be assured the work has not!


- British Mastiff 2

The PR Mastiff has had some work done over the last month and is now very close to importing into Project Reality. It's still to be decided what the initial load out will be, but either way it will be a great sight on the battlefield, and a realistic addition for the British Faction.

http://media.realitymod.com/news/arma/prarma_08/thumbs/mastiff_angled_view_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/mastiff_angled_view.jpg) http://media.realitymod.com/news/arma/prarma_08/thumbs/mastiff_front_view_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/mastiff_front_view.jpg) http://media.realitymod.com/news/arma/prarma_08/thumbs/mastiff_rear_view_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/mastiff_rear_view.jpg)


- British Jackal MWMIK

The SupaCat Jackal 2 is now finished, and like the Panther, is at the import stage. The Jackal will be a regular on the PR battlefield and will no doubt prove its worth for the British. We even have a woodland version should we require it in the future.

http://media.realitymod.com/news/arma/prarma_08/thumbs/woodland_jackal_side_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/woodland_jackal_side.jpg) http://media.realitymod.com/news/arma/prarma_08/thumbs/woodland_jackal_front_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/woodland_jackal_front.jpg) http://media.realitymod.com/news/arma/prarma_08/thumbs/woodland_jackal_rear_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/woodland_jackal_rear.jpg)
http://media.realitymod.com/news/arma/prarma_08/thumbs/desert_jackal_front_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/desert_jackal_front.jpg) http://media.realitymod.com/news/arma/prarma_08/thumbs/jackal_cockpit_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/jackal_cockpit.jpg) http://media.realitymod.com/news/arma/prarma_08/thumbs/desert_jackal_rear_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/desert_jackal_rear.jpg)


- British Army Base Soldier

One of our main problems recently, but we are now starting to get there. The initial model we had was causing the test server to lag badly, and had some serious LOD and Topology issues. We therefore took the decision to work on the Sample ArmA MLOD, and start from scratch.

A new helmet, daysacks, body armour and webbing have been modeled, and we are also working on different uniform variants to add realistic differences to the soldiers. This decision has set us back a bit, but it is something we have to get right. We still have variants of this model to create, however the end result will be worthwhile. We'll be providing some media in due course.


- Main Menu

The main goal of Project Reality is to deliver the best gaming experience possible. We realise your experience is not just about the gameplay itself; it starts before that. That's why you can look forward to a brand new main menu, designed to fit the Project Reality theme and to look modern, and of course to be as easy and pleasant to use. With that in mind, here's what we have so far.

http://media.realitymod.com/news/arma/prarma_08/thumbs/main_menu_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/main_menu.jpg) http://media.realitymod.com/news/arma/prarma_08/thumbs/advanced_video_menu_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/advanced_video_menu.jpg) http://media.realitymod.com/news/arma/prarma_08/thumbs/controls_menu_thumb.jpg (http://media.realitymod.com/news/arma/prarma_08/controls_menu.jpg)


- PR Sounds

The next vehicle to get the PR Team's sound overhaul is the mighty Challenger 2. The video speaks 'volumes', and shows how this beast sounds ingame:

9imdRw8T6lo


- Other Ongoing work

Of course there are a lot of other things going on, including:

Wardak Map - Work continues on our Wardak map as always, and we now have an environmental designer on the team who has produced some great work already. In total, we now have 3 developers working on the map. This will also assist in the PR Objects Pack we are putting together.

UK C130 Hercules - We're currently working on a retexture, ready to resupply the British Forces.

Bandages - Will be applied to soldiers when they are healed, giving a visual representation that they are injured and have been attended to.

Remote Video Camera's / CCTV - Something we are looking into a little further now will be the ability to place remote cameras and have live video feeds. These will come in 3 versions and at present this is a proof of concept. We are also looking at a version being available for the Taliban, to counter the sheer power of the British Faction. More to follow on this in future updates as we develop this further.

Bridgelayer - This is probably around 50% complete, and will become a fully player controlled deployable and working bridgelayer. Again very WIP at present, and still a proof of concept at this stage.

Caves and Tunnel Systems - These will be used by the Taliban on some of our maps in the future, especially for the Counter Insurgencey mode. Tunnels and caves will not make the first release, but they are being worked on and will prove invaluable in the future.

British Panther - We have now imported our Panther into the ArmA2 engine, and need to code a few more areas so its ready to go. So far so good and we expect it to be released for testing soon.


- Project Reality - Social Networking

Project Reality takes great pride in keeping in touch with our large community, so whether you are on the move, have limited PC access or just want to find out that little bit more then feel free to join us on our Facebook page (http://facebook.com/realitymod) or follow us on Twitter (http://twitter.com/realitymod).


- Become a PR Developer or Contributor

The Project Reality Team are still recruiting talent, even more so than ever ! If you would like to be a part of an established development team, with some experienced developers and many more contributors, or you have a skillset within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force (ukforce@realitymod.com). Whatever your skill, let us know. We are always recruiting. Our main area at present is for Importers to assist in the backlog of PR Models we need to bring into the game.


So thats it for now. We still have a lot of work to do, and a lot of this is coding. In our next update we hope to be able to provide a detailed changelog of what you can expect in PR:ArmA2 V0.1, as a lot of things in the updates will clearly not make the initial release. Thanks once again for showing interest in our Highlights Reel and supporting Project Reality as a community. Until the next time.....


- The Project Reality Team

Amok@ndy
2011-01-11, 07:47
n1 :) im waiting for the release :D

Levesly
2011-01-11, 07:51
Lol part of me wanted the Challenger to drift to a stop.

Really good update. I can't wait to play, so for now I'll have to settle with playing ACE

Wicca
2011-01-11, 08:07
Well done DEV Team! Keep up the massive awesome work!

dunadan
2011-01-11, 08:14
looks sweet. Can't wait. :)

Bluedrake42
2011-01-11, 08:49
so players will still be able to set their visibility for the mod? won't that effect gameplay?

epoch
2011-01-11, 09:15
so players will still be able to set their visibility for the mod? won't that effect gameplay?

I don't see mention of that in the news post :confused:

dtacs
2011-01-11, 09:18
Looking schmick.

Does the challenger really stop that suddenly? I'd be afraid that if it stopped like that on a hill, it'd flip over. Going to be a bitch to take out for the Taliban.

epoch;1528623']I don't see mention of that in the news post :confused:
http://media.realitymod.com/news/arma/prarma_08/advanced_video_menu.jpg

Visibility is an editable option in the graphics menu.

AfterDune
2011-01-11, 09:21
epoch;1528623']I don't see mention of that in the news post :confused:
It's in one of the screenshots of the new menu.

Personally, I don't really mind. People will always have different graphics settings.

Tim270
2011-01-11, 09:33
Its the same in BF2. And to be honest, unless you set it under 1k Its not really going to make much of a difference.

Nitneuc
2011-01-11, 09:39
so players will still be able to set their visibility for the mod? won't that effect gameplay?
In Arma2 vanilla/ace2 that doesn't matter that much as long as you set at least 2500 meters and don't fly attack jets/choopers.

Great stuff, really looking forward this one.

DenniZ-NL
2011-01-11, 09:58
Nice to read, I really cant wait to get into this mod. Its got soooo much potential!

epoch
2011-01-11, 10:03
AfterDune;1528625']It's in one of the screenshots of the new menu.

Lol I don't know how many times I've looked at that picture and never noticed that! :roll:

UK_Force
2011-01-11, 10:10
The community pick up on all the detail in here ....lol.



.

Amok@ndy
2011-01-11, 10:22
AfterDune;1528625']Personally, I don't really mind. People will always have different graphics settings.

it can be forced to a special setting by the Mission you are playing on the server

KingLorre
2011-01-11, 10:35
Im happy this time cause i finaly have a computer able to play Operation Arrowhead on All high with no lag :D

So when PR ARMA2 comes out i will finaly be able to play it the way its ment to be played, and not with a framerate of 2.

ryan d ale
2011-01-11, 11:28
Looks promising.

Did the army actually deploy tanks?

I can't find any confirmation.

I could only find speculation and sensationalisticly titled news articles. The speculation was 16 of them but the MOD hadn't decided yet?

bigsam656
2011-01-11, 11:42
In ArmA 2 missions the visibility (view distance) and terrain detail (grass) settings only applies to single player mode and are defined by the mission in multi player.

UK_Force
2011-01-11, 12:02
Looks promising.

Did the army actually deploy tanks?

I can't find any confirmation.

I could only find speculation and sensationalisticly titled news articles. The speculation was 16 of them but the MOD hadn't decided yet?

No they have not, however we have not stated either it will be used in "Afghanistan" ingame, its just a sound update.


As for the View distance etc, all these settings will be handled by server configs & PR Mission settings, on the Official PR: ArmA2 Servers.

ryan d ale
2011-01-11, 12:31
UK_Force;1528686']No they have not, however we have not stated either it will be used in "Afghanistan" ingame, its just a sound update.


As for the View distance etc, all these settings will be handled by server configs & PR Mission settings, on the Official PR: ArmA2 Servers.

Ahh ok.

Thank you for keeping us informed :)

MCI
2011-01-11, 12:34
Seeying that you guys took the effort to make the menu and controls system less complicated then ArmA 2 is a relief! Looks good, great highlight!

P.S.: Will we still have Land Rover jeeps for the BAF?

DonDOOM
2011-01-11, 12:36
UK_Force;1528686']As for the View distance etc, all these settings will be handled by server configs & PR Mission settings, on the Official PR: ArmA2 Servers.
Better make the view distance huge then :D

Main menu looks good, although the control configuration looks a bit weird, E for forward etc.
One of the main things I like that PR is going to bring to ArmA 2, is the simplicity.
For some reason vanilla ArmA 2 has always felt a bit weird and complicated, and I hope PR is going to set that right.

Great work once again gents, can't wait for the release!

Edit: My point kinda got ninja'd by MCI :p

Ssential
2011-01-11, 13:32
Main menu looks good, although the control configuration looks a bit weird, E for forward etc.


Actually, I like this more than W for forward. With the ESDF key-bind for movement you have way more keys in your surroundings than with a WASD key-bind. Which is important for games like Arma2 :-D

Deadfast
2011-01-11, 13:53
Main menu looks good, although the control configuration looks a bit weird, E for forward etc.

That's just me being special with the ESDF layout (I recommend you give it a try). What keys you want to use is obviously still up to you ;).

cyberzomby
2011-01-11, 14:15
Looking good! Now I really got to start saving up for some more gaming power so I can follow the community to this mod :P

epoch
2011-01-11, 14:22
Deadfast;1528750']That's just me being special

So true. :rolleyes:

Wakain
2011-01-11, 14:25
very detailed models, what struck me is the lack of a windshield on the jackal, though doubtlessly based on reality those drivers are in for a dusty ride:p

will those models, if possible, be used for pr:bf2 as well?

AnimalMother.
2011-01-11, 14:37
will those models, if possible, be used for pr:bf2 as well?

I'd hope so, the jackal is needed in PR:BF2 imo


But as always top quality work, really looking forward to this. After playing a few games of OA i just can't imagine PR on the arma scale, going to be so awesome.

UK_Force
2011-01-11, 14:40
very detailed models, what struck me is the lack of a windshield on the jackal, though doubtlessly based on reality those drivers are in for a dusty ride:p


No windscreen on a Jackal no, Goggles are the call of the day, and yes they are very dusty indeed, having bounced around in them a fair bit ...lol.

will those models, if possible, be used for pr:bf2 as well?



This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.

Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.

FelipeFR
2011-01-11, 15:28
http://media.skateboard.com.au/forum/images/awesome13.jpg

FelipeFR
2011-01-11, 15:32
UK_Force;1528787'
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.

Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.

So, this means that it is confirmed that all the awesome assets that PR BF2 already have will be used in PR ArmA 2 as well? Well. That image above explains my thoughts on this.

AnimalMother.
2011-01-11, 15:41
UK_Force;1528787']This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.

Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.

you just made my year

Burton
2011-01-11, 17:07
You wont see every single asset from PR in the first release though Felipe.

UK_F did say in the final sentence "if required" also - so things will only be brought over to ArmA2 as and when we need them.


so players will still be able to set their visibility for the mod? won't that effect gameplay?

The visibility slider shown in the image is already in ArmA2 if you look under your video options, it's nothing new that we've added

MadTommy
2011-01-11, 17:30
UK_Force;1528644']The community pick up on all the detail in here ....lol.

I see cross-hairs are in too .. cool! :razz:

*Runs for cover*

Wakain
2011-01-11, 17:32
UK_Force;1528787']No windscreen on a Jackal no, Goggles are the call of the day, and yes they are very dusty indeed, having bounced around in them a fair bit ...lol.
good point, come to think of it, what's a windshield anyway? those things you take to the beach?:p

This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.
Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.

truly good news, knocking them down probably means reducing tri's and polygon's, right?

oh and felipe: lol at calvin and hobbes seal of approval:p

crot
2011-01-11, 17:34
This is like the only reason to get Arma 2. Question: Will there be only British army against insurgents?

gazzthompson
2011-01-11, 18:07
This is like the only reason to get Arma 2. Question: Will there be only British army against insurgents?

As with PR:BF2 the first release will focus on Brits vs INS. expect more factions in future.

Scot
2011-01-11, 18:29
Looks good Craig and team, awesome work :)

Huey
2011-01-11, 18:52
MOAR PR!

Deadfast
2011-01-11, 18:58
good point, come to think of it, what's a windshield anyway? those things you take to the beach?:p

Windshield is American for windscreen.

Karatepelle
2011-01-11, 18:59
Argh thats idd some awesome looking things!

Btw is there any realism mods for ArmA2 OA thats worth playing until PR:ArmA comes out? (:

Cant wait!

-Karate

coopr
2011-01-11, 19:00
Remote Video Camera's / CCTV - Something we are looking into a little further now will be the ability to place remote cameras and have live video feeds. These will come in 3 versions and at present this is a proof of concept. We are also looking at a version being available for the Taliban, to counter the sheer power of the British Faction. More to follow on this in future updates as we develop this further.

Are going to use a work around in the way the make MDF's in airplanes currently work? Because their is no render to texture in ARMA2 yet. Although it is already implemented in VSB2 so shouldn't be to much work. Or are you going to wait until they implement render to texture? The request of render to texture is requested a while ago but it seems very silent around this subject..

ArmA2 Community Issue Tracker - Feature #3626: Render to texture features (mirror, 3D scope or working MFD screen camera) - DH: (ArmA) Development Unraveled (http://dev-heaven.net/issues/3626)

Grizzly
2011-01-11, 19:19
Deadfast;1528750']That's just me being special with the ESDF layout (I recommend you give it a try). What keys you want to use is obviously still up to you ;).

Holy Crap! I have rather large hands and WASD always made me feel cramped, I never thought of this. You sir are a life saver!

On topic, *drool* can't wait for this mod to be released. ARMA 2 and OA are decent but I have great hopes that the team has what it takes to push this game over the edge, keep up the amazing work!

Murphy
2011-01-11, 20:16
The Mastiff model is simply incredible! It's a piece of art, too bad we've got to blow it up. :D

Zulnex
2011-01-11, 20:23
Looking awesome.8) Keep up the outstanding work.

samthegreat4
2011-01-11, 20:28
Come on gods who watchover the developpers, speed up za processss...
Looking good!

lucky.BOY
2011-01-11, 20:30
Looking great!

That cage around Mastiff is to protect it against RPGs, right? If yes, will it be functioning ingame?

-lucky

XxZIOIMIBIExX
2011-01-11, 21:03
Argh thats idd some awesome looking things!

Btw is there any realism mods for ArmA2 OA thats worth playing until PR:ArmA comes out? (:

Cant wait!

-Karate

OMG CAN PR GET ANY BETTER REALLY. LOL the devs just churn out sutff that is so damn fun and good quality, IT NEVER GETS OLD.
we love you devs for PR. BEST DEV TEAM EVER :)
cheers for the great update love it.

and yes there is a very decent one called ACE 2 if you havent heard of it already.

Addon Sync 2009 - Files - DH: (ArmA) Development Unraveled (http://dev-heaven.net/projects/list_files/yoma-addonsync2009)
gra the kellys heroes arma2+ACE

or

Six Updater Suite - Files - DH: (ArmA) Development Unraveled (http://dev-heaven.net/projects/list_files/six-arma-updater)

six updater if you prefer both do the job, six is updated more frequently, but i think more ppl use kellys heroes, as its easier, faster and doesnt cause as many errors (provided the server your playing on is using kellys heroes ace 2)

huskyfan98
2011-01-11, 23:33
You guys should create some kind of mod for a Revolutionary War (american) or the civil war (american) that would be so sick!!!

ShockUnitBlack
2011-01-11, 23:52
UK_Force;1528787']
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.

Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
Great to hear.

Jsm
2011-01-12, 00:57
Looking great!

That cage around Mastiff is to protect it against RPGs, right? If yes, will it be functioning ingame?

-lucky

I was wondering the same, there's a few vehicles available for ArmA2 that has it and it seems to work (but I haven't actually tested it). It would be great if it does actually work.

BloodBane611
2011-01-12, 03:45
Wow, the jackal and mastiff are really looking amazing! Keep it up gents, some inspiring work there :D

SeanRamey
2011-01-12, 05:21
Awesome! You guys are doing a great job! I hope that someday you guys can get a full paycheck and be able to use that as your full time job if you want.

Shovel
2011-01-12, 14:16
Looking Great! can't believe we might finally get cameras

DDS
2011-01-12, 23:55
OMG, time for patient bear warning. Very interesting to follow progress on this mod. Thanks for the updates.

DDS

Centron
2011-01-13, 00:46
Quick question regarding the tank video:

Surely there will be no third person view for vehicles or infantry once the mod is released, right?

UK_Force
2011-01-13, 07:14
Quick question regarding the tank video:

Surely there will be no third person view for vehicles or infantry once the mod is released, right?


No there won't be, this has been asked a Million times before.

Wilze
2011-01-13, 21:50
First I'd like to say that this looks absolutlay amazing! Can. not. wait. :razz:

Second, could anybody tell me how much the mastiff actually protects you?

eddie
2011-01-14, 00:32
First I'd like to say that this looks absolutlay amazing! Can. not. wait. :razz:

Second, could anybody tell me how much the mastiff actually protects you?

Not sure about in game but in Afghanistan not one British soldier has lost their life in one to date.

UK_Force
2011-01-14, 09:20
Mastiff is like an F1 Car, ie the whole crew compartment etc, is reinforced, and V Shaped underneath, this means if hit in an IED Strike, the main components will blow of and the V Shape will steer the blast away.

This leaves the main compartment safe, but looks a mess due to the wheels etc blown of.


I know of a few IED Strikes .... big ones in Afghan and the lads walked out the back, with just bruises etc.

Ingame we will try to reflect this ..... to an extent but not as to hinder gameplay.

Sir. Slug
2011-01-14, 12:34
Hmmm, perhaps not a great idea putting bowman gear in there, but awesome models nonetheless!

PS: I've just passed my part 1 signallers course ;)

UK_Force
2011-01-14, 12:55
Hmmm, perhaps not a great idea putting bowman gear in there, but awesome models nonetheless!

PS: I've just passed my part 1 signallers course ;)

Have you just been at my work ....... AFV CIS School ????

Sir. Slug
2011-01-14, 13:07
*Taps nose* :)

UK_Force
2011-01-14, 13:12
You finished it on the 12th right, ie Wednesday - so you must be in the TRAX, on the Internet, or your phone as its Lunchtime right now - Tpr Parker 219.

I was the WO2 who Debriefed your Course :twisted:


.

Sir. Slug
2011-01-14, 13:14
Ha! Wrong! Well, I'm not in trax... long weekend! :) Small world...sir! ;)

eddie
2011-01-14, 13:15
Is this the military version of grooming? Just tell another teacher Sir. Slug and it will all be over, your anus intact.

Sir. Slug
2011-01-14, 14:10
What? This isn't uniformdating.com?? oops ;)

centralhigh76
2011-01-15, 09:05
I ♥ PR:Arma2 :) !!!!! I CANT WAIT!!!!!!

Doc.Pock
2011-01-15, 09:29
thisisbecoming more and more off topic
//oftopic

back on topic i cant wait for it either. i realyhope i get money to buy OA

Project Reality Man
2011-01-16, 17:34
Bravo! Well Done , Im as well waiting for the Release!

Stealthgato
2011-01-19, 01:37
I seriously thought all the pictures of the Mastiff were of a real one on a first look. Fantastic work.

mujahideen1979
2011-01-19, 17:13
will this mod have the same or more features than slx & ace ? like grab dead bodies and 3d iron sight and all the other features that ace and slx have... ?
and if yes, will there be more features than slx and ace ? or the same feature number/list ?

Psyko
2011-01-21, 15:11
will it be like ACE where you customise your loadout or will it be more like BF2PR where you are given fixed loadout?

SocketMan
2011-01-26, 02:00
will it be like ACE where you customise your loadout or will it be more like BF2PR where you are given fixed loadout?



I will take a liberty and try to explain things a little without revealing anything ;)
In BF2 the kits are *locked* (or static) in a manner of speaking.
When you get a kit - you get whatever is included in that kit,with Arma 2 you can *assemble* your kit - putting it together one item at a time (choose a pistol,choose a rifle,choose the ammo type,choose the rocket launcher, etc).

Now if this process has no limits as to what people can pick,then we would naturally have:
jet flying medical sniper-commanders with Javelins, and that of course would not be PR.
So with that said only a limited (one would say realistic)
customization during the kit selection process is allowed.
Generally speaking *little things* like: smoke grenades,ammo type,side weapons,back pack, binoculars,night vision, etc. can be selected by the player.

For example: instead of 2 grenades
and 1 smoke grenade we can choose 3 smoke grenades or 3 regular ones, or 2 smokes and
a frag,the total is still the same, because one kit (person) can only (hold) carry that much.


Very roughly this is how it works atm:

Step 1:
Spawn in and select the kit type first
(medic,rifleman,grenadier etc.,the number of limited kits available would depend on the total number of players in game ), then customize it (to a point).

Once the kit is selected the number of available (customizable) items would then be limited to the particular kit you have selected.

Lets say we want the medic kit.Once you click (select) the medic kit all non-medical items
are now filtered off (LAT,heavy AT,mines,explosives,sniper rifles, and so on) from the kit
selection menu.

Step 2:
Pick from the items available to the medic kit.
For example a medic kit can carry:
5 field dressings,5 morphine injections,and 5 adrenalin shots, and in BF2 this will be
*locked* ( or *fixed*) in other words you pick a kit and everything that goes with it.

In arma2 you can either have 15 field dressings, or 15 adrenalin shots, or 15
morphine injections,or any possible combination of these
3 items with the (same grand) total of 15.

Another example would be an rpg7 gunner who can pick the warhead type(s) for his weapon (there are at least 3-4 different ones in ArmA 2),but can not pick one of the sniper rifles,medical supplies,explosives,etc.

That is how it works atm,or at least how I see it ;-)

martinhjerpe
2011-01-26, 10:12
Sounds great, me and my friend have recently bought OA and started playing it. We are really looking forward to PR now. I just completely love every single fact you have released about the mod. I so love realism!

Lugnut
2011-01-26, 16:36
Thanks SocketMan for the explanation, that makes sense and will work well.

I've played a few COOP games where pretty much everyone was a "jet flying medical sniper-commanders with Javelins". :?

MikeBeehan
2011-01-27, 12:05
amazing!

Pariel
2011-01-27, 14:14
Bandages - Will be applied to soldiers when they are healed, giving a visual representation that they are injured and have been attended to.

That is pretty freaking cool.

Michael Z Freeman
2011-01-30, 08:19
Interesting work. I always liked what PR did with the menu in BF2. Maybe this will bring more to ArmA 2. Many seem to get put off by a few cosmetics that stops them simply learning how to play a new game. I forced myself to learn how to play it and discovered Warfare mode (AI, capture points and quick travel across the map) ... :shock: ... like why do BF addicts not mention this gameplay ?! Will PR be able to use that mode ?

Fuzzy McDoodle
2011-01-30, 08:33
God dammit, I hope this mod releases soon...

HeroS FasT_NoV
2011-02-02, 18:17
has which evolution is it MoD PR:ARMA?
you have an estimate date of release?

the world d' ARMA II knows a total dispertion, because of the different ones addons. we have not a true community does not have, where one could speak all about the same thing. PR will make the regrouping of all, and this why it is awaited so much with great impatience...
as on PRBF the fans who made conversion armed await impatiently; event, and the TEAM HeroS will be on the breach for the PR release!

HeroS FasT_NoV
2011-02-02, 18:18
has which evolution is it MoD PR:ARMA?
you have an estimate date of release?

the world d' ARMA II knows a total dispertion, because of the different ones addons. we have not a true community does not have, where one could speak all about the same thing. PR will make the regrouping of all, and this why it is awaited so much with great impatience...
as on PRBF the fans who made conversion armed await impatiently; event, and the TEAM HeroS will be on the breach for the PR release!

sorry for my bad english... i translate... thanks google :lol:

landypt
2011-02-04, 11:34
Wat is the release date of PR arma 2??

foxtwofive
2011-02-04, 12:25
Wat is the release date of PR arma 2??
when its done

Dredge
2011-02-04, 23:14
Wat is the release date of PR arma 2??

Current release date is set for XX XXXXXXXX 20XX

:)

rampo
2011-02-04, 23:16
Dredge;1543170']Current release date is set for XX XXXXXXXX 20XX

:)

This century? cool :D

EricSheppard
2011-02-09, 02:51
Say, will that Apache pictured on ModDB be included? No offense to Bohemia Interactive, but their model lookls *way* off. Ya should make a modified version of your chopper for an Apache AH Mk1.

John-117
2011-02-17, 05:44
Dredge;1543170']Current release date is set for XX XXXXXXXX 20XX

:)

The endless possibilties

Medic Soldier
2011-02-19, 23:51
Dredge;1543170']Current release date is set for XX XXXXXXXX 20XX

:)


Well from seeing how many X's are placed, XXXXXXXX = Could mean February? But i doubt it. Another 8 letter month would be November & December. I have solved the case of the release date!

Kudos to me :]

HeroS FasT_NoV
2011-02-20, 12:35
en de years? february in 2020 LOL

Ductape
2011-02-25, 07:38
Looks fantastic! Very excited

On question though, will there be Training for things like medics. So that only that person can be the medic and do medic stuff, and other ppl carry supplies for them?

For example, the medic can only carry 5 epipens 5 dressings etc but just in case he wants to bring additional supplies. So since he is the only one with the "training" only he can use them, but others wil bring along extra supplies? Or can he be the only one to carry them?

Klonko
2011-02-25, 16:39
Looking good!

martinhjerpe
2011-02-26, 14:27
I'm starting to doubt that this will ever be released:cry:
Alternatively that I will have forgotten about it once it is released.
Oh well, I still have some hope left...:-|

Twonkle
2011-02-26, 14:44
I'm starting to doubt that this will ever be released:cry:
Alternatively that I will have forgotten about it once it is released.
Oh well, I still have some hope left...:-|


Update is up and coming, hopefully this week or next week. If you trust in UK_Force

Twonkle
2011-02-26, 14:44
A news update is coming, hopefully this week or next week. If you trust in UK_Force

Correction**

Lanthan
2011-02-27, 02:27
No doubt... the guys are working hard on it. We will play it soon.

thsky
2011-03-02, 03:15
A new helmet, daysacks, body armour and webbing have been modeled, and we are also working on different uniform variants to add realistic differences to the soldiers. This decision has set us back a bit, but it is something we have to get right. We still have variants of this model to create, however the end result will be worthwhile. We'll be providing some media in due course.

Covert_Death
2011-03-02, 21:59
PR ARMAII

what else need be said.... LOVE!