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Cavazos
2010-11-11, 21:55
INTRODUCTION:
My own personal checklist and smartbook, this details everything a squad leader or squad member should know when fighting in battle. The focus is on infantry but can be applied to any combat arm. This list is being developed and may encompass more subjects in the future.

As you read this, you may not understand everything as this smartbook assumes a knowledge of a very wide array of military information. If you are confused about something or don't see the value, ask and I will explain.

MISSION PREPARATION FOR THE SQUAD LEADER:
Radio Check:
Ensure everyone at a minimum can acknowledge you by in-game communications. Check microphones for loudness and clarity and attempt to fix if not loud and clear.

Recon:
Look at your map. Determine key objectives and terrain, placement of friendly forces and assets and what direction they are moving towards, and be aware of where enemy forces and assets may be such as infantry squads and tanks. Divide the map into zones of enemy contact likelihood and refer to movement regulations below in this smartbook for further instructions.

Equipment:
Consider the recon you have gained and take kits that you need to accomplish your mission. Consider specialist for maneuver in urban terrain and breaking down doors and the anti-armor kit for enemy armor assets on map.

Rally:
Before moving out, rally in a common location to ensure accountability and to be able to see everyone's faces, ragdoll to ragdoll.

Orders:
Give out clear and concise verbal orders. Include the situation; "I think the enemy is going to the north flag...", mission; "We will head to the mountains in the west in order to delay the enemy from using the road north...", execution; "No one opens fire until we are in position and I give the command and everyone will not give up or respawn unless I say so. We also need to make sure we have 360 security and use cover while we move.", and task; "Leetman, you take point. You will watch our front. Jonesy follow leetman and cover our left flank. While I follow Jonesy and cover our right flank, the medic will be behind me and cover our rear.".


MOVEMENT
Regulations:
Divide map into zones based on likelihood of enemy contact (likely, possible, and not likely)
Use traveling (contact not likely; 20m spacing between elements), traveling overwatch (contact possible; 50m), and bounding overwatch (contact likely; 75m [open maps] / 20m [MOUT]) for corresponding zones.
When engaged, use crawling (crouch and prone) techniques to move under enemy fire and observation.
Rather you are engaged or not, rush across open danger areas and always keep 5m spacing between you and another individual.
Pointman will always scan and guard his front (not taking his eyes off of it), the 2nd and 3rd person will scan flanks and both upper and lower ground, while the rearman will scan the rear.
To guard your rear while moving, have the last two members of the group perform a reverse bounding overwatch.
Formations:
Wedge, column, and line formation are default formations.
A squad should be two fire teams to use traveling, overwatch, and bounding.
A fireteam can be two half wedges with each wedge facing both flanks.
A buddy team can only form a column or line formation to operate as two separate elements.
A fireteam can form a platoon like column with three elements. A lead element (GL), weapons element 25 behind (AR), and the main body another 25m behind (TL, MD) which lets main body be 50m behind point man.

TACTICAL CASUALTY CARE
Introduction:
You are all medics in your own right in-game. If you have a field dressing, you can help a fellow player get back in action when he is wounded. If a team mate calls for medic and you are nearby, it is your responsibility to heal him rather you are a regular class or a speciality medic class.

Have the player come to you rather he is under fire or not. There is always the possibility enemies are watching him and are sighted in with their rifle, waiting for the right moment to strike. Stay in cover and tell him to move to you. View the in-depth manual here (https://www.realitymod.com/forum/f138-infantry-tactics/68715-project-reality-tactical-casualty-care.html#post1160891).

Non-medic Steps:
Neutralize enemy
Use cover and concealment
Provide healing

Medic Steps:

Ensure player does not give-up
Reassure the player you will revive them
Before you revive, tell them to move to cover immediately upon revival
Revive and heal

guru951
2010-11-16, 01:28
I think this is very well put to together. However, and I'm sure you understand this, some of the stuff would be very difficult to pull off with complete pubbers, such as proper observational skills while in a formation. But if you have a set of dudes that you commonly play with, like clan members, than I'd say that it would be crucial you all use this when playing. Because you know your stuff. Thanks for the read. Makes me wish I was still in a clan.

Cavazos
2010-11-17, 03:32
I think this is very well put to together. However, and I'm sure you understand this, some of the stuff would be very difficult to pull off with complete pubbers, such as proper observational skills while in a formation. But if you have a set of dudes that you commonly play with, like clan members, than I'd say that it would be crucial you all use this when playing. Because you know your stuff. Thanks for the read. Makes me wish I was still in a clan.

Yes, you absolutely right. A lack of team training with the same people does not make up for superior weapon technology and/or number superiority. This applies both in game and in our real life military where we have problems in both. Thanks for the kind words guru. You should go into a clan if it seems it would I've you more out our your gaming experience.

Wo0Do0
2011-01-25, 19:52
Not to discourage you or anything, the chances of formation working and keeping it functional is almost non existent even on the clan level. Things happen too quickly and randomly in PR, and after all, this is just a game. People didn't take months of drilling so they can keep all those little things you listed in check, I have yet to see a formation that doesn't get stomped by a squad who just gets to cover better and suppress better.