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2Slick4U
2010-08-05, 12:23
Hello and welcome to yet another feature packed Project Reality Highlights Reel! Despite the burning hot sun, work-flow has not dried up and there is a lot of fresh content to show. Our testing team is back in action and operating at full speed, which of course means our next release, Project Reality v0.92, is coming right around the corner. Be sure to keep a watchful eye on the PR website (https://www.realitymod.com) for more information on the upcoming release!

http://media.realitymod.com/headers/prbf2_highlights_reel.png


- AAVP7A1 Amphibious Assault Vehicle (https://www.realitymod.com/forum/blogs/3504/b211-some-wips.html)
The AAV-7A1 is the current amphibious troop transport of the United States Marine Corps. It will be of great use for storming the beaches and will be able to provide efficient fire support with the equipped MK19 40mm grenade launcher and M2HB heavy machine gun.
Read more... (https://www.realitymod.com/forum/blogs/3504/b211-some-wips.html)

http://media.realitymod.com/highlights/07/thumbs/aav7a1_aav_01_thumb.jpg (http://media.realitymod.com/highlights/07/aav7a1_aav_01.jpg) http://media.realitymod.com/highlights/07/thumbs/aav7a1_aav_02_thumb.jpg (http://media.realitymod.com/highlights/07/aav7a1_aav_02.jpg) http://media.realitymod.com/highlights/07/thumbs/aav7a1_aav_03_thumb.jpg (http://media.realitymod.com/highlights/07/aav7a1_aav_03.jpg)


- EOTech Holographic Sight (https://www.realitymod.com/forum/blogs/15262/b210-long-awaited-sight.html)
The EOTech sight uses laser and holographic technology. It has been adopted by various military and law enforcement agencies as close quarters battle firearm sights.
Read more... (https://www.realitymod.com/forum/blogs/15262/b210-long-awaited-sight.html)

http://media.realitymod.com/highlights/07/thumbs/eotech_sight_01_thumb.jpg (http://media.realitymod.com/highlights/07/eotech_sight_01.jpg) http://media.realitymod.com/highlights/07/thumbs/eotech_sight_02_thumb.jpg (http://media.realitymod.com/highlights/07/eotech_sight_02.jpg) http://media.realitymod.com/highlights/07/thumbs/eotech_sight_03_thumb.jpg (http://media.realitymod.com/highlights/07/eotech_sight_03.jpg)


- MT-LB based vehicles (https://www.realitymod.com/forum/f196-pr-highlights/84231-mt-lb-based-vehicles.html)
The MT-LB is a Russian multi-purpose fully-amphibious armored vehicle. It comes in different versions, such as the Shturm-S anti-tank vehicle or the Strela-10M3 anti-air vehicle.
Read more... (https://www.realitymod.com/forum/f196-pr-highlights/84231-mt-lb-based-vehicles.html)

http://media.realitymod.com/highlights/07/thumbs/mtlb_apc_01_thumb.jpg (http://media.realitymod.com/highlights/07/mtlb_apc_01.jpg) http://media.realitymod.com/highlights/07/thumbs/mtlb_apc_02_thumb.jpg (http://media.realitymod.com/highlights/07/mtlb_apc_02.jpg) http://media.realitymod.com/highlights/07/thumbs/mtlb_apc_03_thumb.jpg (http://media.realitymod.com/highlights/07/mtlb_apc_03.jpg)


- New Commander UAV System (https://www.realitymod.com/forum/f196-pr-highlights/84401-new-commander-uav-system.html)
The new UAV for conventional factions can provide crucial intelligence with its TV camera feed and mark targets with an IR Feed with Laser Designator. Both of these will have powerful zooming capabilities. For the Militia factions, the UAV only has one black and white camera feed with limited zooming capabilities.
Read more... (https://www.realitymod.com/forum/f196-pr-highlights/84401-new-commander-uav-system.html)

FDeZMre3NmA


- Other Featured Highlights

Weapon: L85 Upgrade (https://www.realitymod.com/forum/blogs/15262/b215-l85-upgrade.html)
Audio: Project Reality Professional Field work trip (https://www.realitymod.com/forum/f196-pr-highlights/84093-project-reality-professional-field-work-trip.html)
Vehicle: Panther CLV - desert version (https://www.realitymod.com/forum/f196-pr-highlights/84288-panther-clv-desert-version.html)
Weapon: New SVD and AK47 GP25 (https://www.realitymod.com/forum/f196-pr-highlights/83476-new-svd-ak47-gp25.html)
Weapon: Chinese weapons, update times (https://www.realitymod.com/forum/f196-pr-highlights/83621-chinese-weapons-update-time.html)
Graphics: New Shader for 3D Optics (https://www.realitymod.com/forum/blogs/16426/b212-new-shader-3d-optics.html)
Weapon: L22A2 (https://www.realitymod.com/forum/blogs/15262/b209-long-awaited-weapon.html)
Weapon: M4 SOPMOD, PR Style.. (https://www.realitymod.com/forum/f196-pr-highlights/83360-m4-sopmod-pr-style.html)
Weapon: Norwegian AG3 Rifles (https://www.realitymod.com/forum/f196-pr-highlights/83705-norwegian-ag3-rifles.html)


That's all for now, but make sure to check both the Project Reality Highlights Forum (https://www.realitymod.com/forum/f196-pr-highlights) and the Developer Blogs (https://www.realitymod.com/forum/f389-pr-dev-blogs) for regular updates on new additions and features!

See you on the battlefield!


- The Project Reality Team

Dougalachi
2010-08-05, 12:30
AWESOME

Ragni<RangersPL>
2010-08-05, 12:31
This is an amazing work guys :) Can't wait to see those AAV7 in action ;)

Dougalachi
2010-08-05, 12:32
I can't wait to get the AAV against some APCs to see what happens. Plus, the canadian medic will finally be more like the other classes.

HughJass
2010-08-05, 12:46
the amount of awesome is....... far too great.

Tte.oteo
2010-08-05, 13:13
at least my holographic in PR ¡¡¡ i use it all fridays at work :P.... AWESOME WORK DEVS

usmcguy
2010-08-05, 13:30
AWESOME!!!!!!!!!!!!!!!!!!!!!!

thats all.

Amir
2010-08-05, 13:54
The red-dot sights are removed completely and replaced by these EOTECH's ?

Rudd
2010-08-05, 13:57
one of the best highlights so far :)

ebevan91
2010-08-05, 14:01
Can't wait keep up the good work.

dtacs
2010-08-05, 14:04
The red-dot sights are removed completely and replaced by these EOTECH's ?
I'm curious as to this as well. I remember a DEV saying awhile back that since EOTechs aren't standard issue and its the soldiers' choice to use them that they wouldn't be in game. Is this still the case or are the Candians and US now issuing these to troops? Regardless of that, good post, looking forward to the AAV.

0.92 in 5...4....

Chuc
2010-08-05, 14:07
The Canadians will use the Eotech as their standard close combat optic, while the US Army and Marines will use it sparingly in some limited infantry kits.

=FCF=HkArmy(US)
2010-08-05, 14:53
Digging the work! keep it up guys!

dtacs
2010-08-05, 15:00
Chuc;1406992']The Canadians will use the Eotech as their standard close combat optic, while the US Army and Marines will use it sparingly in some limited infantry kits.
Are you implying that we will NOT see it as the default irons rifleman?

Chuc
2010-08-05, 15:05
Yep, that particular US/USMC kit will continue to use the M68.

yolu.cl
2010-08-05, 15:27
WOW!!!!!
nice :)

=(DK)=stoffen_tacticalsup
2010-08-05, 15:58
It is spelled A-W-E-S-O-M-E

TrueTypeSansSerif
2010-08-05, 17:37
Just curious, but is the EOTech sight going to use a bright 2d sprite like the current red dot, or will it be part of the model like the old Red dot sights from 0.8?

boom50cal
2010-08-05, 18:26
It is spelled A-W-E-S-O-M-E

Synonym is spelled K-I-C-K-A-S-S!!!!! Awesome work!

Smiddey723
2010-08-05, 19:14
Great job, loving the EOtech sights especially

theflidgeface
2010-08-05, 19:26
im quite excited, with 0.92 right around the corner :D

Zulnex
2010-08-05, 20:16
Absolutely awesome.8-) Looking forward to the release so much.

Snazz
2010-08-05, 22:41
2Slick4U;1406897']
- Other Featured Highlights

Coding: New shader for 3D Optics (https://www.realitymod.com/forum/blogs/16426/b212-new-shader-3d-optics.html)
Graphics: New Shader for 3D Optics (https://www.realitymod.com/forum/blogs/16426/b212-new-shader-3d-optics.html)


Same highlight is listed twice.

WhatMan
2010-08-05, 23:41
I'm curious as to this as well. I remember a DEV saying awhile back that since EOTechs aren't standard issue and its the soldiers' choice to use them that they wouldn't be in game. Is this still the case or are the Candians and US now issuing these to troops? Regardless of that, good post, looking forward to the AAV.

0.92 in 5...4....

0.92 next week?

Awesome work guys, can't wait for 3D Optics, Eco, and UAV :razz:

Snazz
2010-08-06, 02:20
Also, no mention of the Germans in this reel?

Nakata
2010-08-06, 02:33
Dev's suprise me... all patch have new good stuffs

SchildVogel
2010-08-06, 05:03
Also, no mention of the Germans in this reel? I think there are a couple of comm factions that are quite close to being ready. They'll probably stay secret as long as possible.

Everything's looking awesome btw. Hopefully I'll get my new non-awful computer before the next patch and can start playing again :shock:

Snazz
2010-08-06, 05:24
I think there are a couple of comm factions that are quite close to being ready. They'll probably stay secret as long as possible.
Secret?

Detailed German infantry preview: https://www.realitymod.com/forum/f196-pr-highlights/84844-bundeswehr-infantry-mini-preview.html

German Puma APC/IFV: https://www.realitymod.com/forum/f196-pr-highlights/84819-puma-spz-woodland-version.html

I'm just wondering why those highlights were left out of the reel.

alec89
2010-08-06, 06:45
This is great, and the models look awesome! :D

DankE_SPB
2010-08-06, 07:05
Also, no mention of the Germans in this reel?

you can't put everything in one reel, they were too late and maybe will be featured in next reel

Brainlaag
2010-08-06, 07:14
Pure win, everything looks great, especially the Eotech ;). But I have to agree with some others here...why have been the Germans left out. Aren't they almost finished??
Anyway looking really forward to 0.92 me wantz dah 3d scops to mek pew! pew!

Brainlaag
2010-08-06, 07:21
Ah never mind DankE already pointed out

Snazz
2010-08-06, 07:36
DankE_SPB;1407522']you can't put everything in one reel
An extra link would fit.

DankE_SPB;1407522']they were too late
That implies there's some sort of deadline, which doesn't make sense when you can edit a post anytime you like.

DankE_SPB
2010-08-06, 07:51
An extra link would fit.
No, it won't.
That implies there's some sort of deadline, which doesn't make sense when you can edit a post anytime you like.
You're wrong, drop this pointless argument.

Snazz
2010-08-06, 08:11
DankE_SPB;1407544']No, it won't. You're wrong, drop this pointless argument.
Since you just say "No, you're wrong" without reasoning, any form of objective discussion with you seems pointless.

Hopefully someone else will explain why it can't be edited.

Spartan0189
2010-08-06, 08:16
Mmm, I've been waiting for the AAV for a while, now it's almost time to drive it :D

DankE_SPB
2010-08-06, 08:31
Since you just say "No, you're wrong" without reasoning, any form of objective discussion with you seems pointless.

Hopefully someone else will explain why it can't be edited.

There is a deadline for it. As for reasoning, see above
An extra link would fit.
No, it won't.
there are too many of them.

Snazz
2010-08-06, 08:41
DankE_SPB;1407572']There is a deadline for it. As for reasoning, see above
There's been no explanation as to why news posts can't be edited. I'm curious as every other type of post on the forum can be edited.

DankE_SPB;1407572']there are too many of them.
If there is a limit to the amount of links in a post, there's actually one link being wasted on the 'New shader for 3D Optics' as it's listed twice under 'Coding:' and 'Graphics:'.

DankE_SPB
2010-08-06, 08:52
There's been no explanation as to why news posts can't be edited
I never said it cant be edited, i said we're not going to edit it, because its pointless and i gave you reasoning why some highlights are not in.

Matrox
2010-08-06, 09:36
There's been no explanation as to why news posts can't be edited. I'm curious as every other type of post on the forum can be edited.


If there is a limit to the amount of links in a post, there's actually one link being wasted on the 'New shader for 3D Optics' as it's listed twice under 'Coding:' and 'Graphics:'.

1# bosco collects the updated dev blogs and highlights that he thinks would be suitable for a Highlight (this happened a week before the big German faction release was announced IIRC)

2# he writes up the highlights reel, asking devs to post up better or more finalised renders for his highlight. He also downloads the latest test build to get in-game shots of highlights (germans were not fully in the latest test build at this point)

3# Website Gurus (Who are extremely busy at the moment with test builds, wiki, website updates and real life) adjust pictures in photoshop, add the templates and write up the dev blog so it is formatted in a way that the main page can handle.

4# Red tags check the update and it's posted.


We aim for only 3 items in an update. We had 4 items this time due to there being 4 big projects we wanted to show off. if we had included the German Faction, they would have knocked off one of the other projects. And we don't want to include them in a small footnote at the bottom.

Snazz
2010-08-06, 09:39
*Edited after reading Matrox's post*

DankE_SPB;1407582']I never said it cant be edited, i said we're not going to edit it, because its pointless
I disagree that editing news posts is pointless but we'll leave it at that.

DankE_SPB;1407582']i gave you reasoning why some highlights are not in.
You said/implied that there is a deadline, but didn't explain how or why.

Matrox;1407604']We aim for only 3 items in an update. We had 4 items this time due to there being 4 big projects we wanted to show off. if we had included the German Faction, they would have knocked off one of the other projects. And we don't want to include them in a small footnote at the bottom.
Thank you for explaining.

cyberzomby
2010-08-06, 09:42
I cant wait to use the new marine AAVP's :D They looks so cool <3

bosco_
2010-08-06, 09:52
Correcting and updating news posts is pointless? How so?


You said/implied that there is a deadline, but didn't explain how or why.

You also simply told me an extra link won't fit, which if correct I assume is due to some sort of limit on the amount of links allowed/possible in a post. In which case there's an opportunity to put in a new link because there's currently 2 links for the same 3D scopes highlight/blog at the moment.

->

bosco;1406876']Can I add two more things to the 'Other' List that have surfaced in the mean time?

2Slick4U;1406890']No, list is long enough as it is.



-Slick



The end. ;)

rocketman501
2010-08-06, 09:58
I can't wait for that. Awesome!!

Booyak
2010-08-06, 11:31
my zipper is broken now

usmcguy
2010-08-06, 12:35
but what about the new usmc geomitries are they going to be in the next release? lookin sharp either way!

usmcguy
2010-08-06, 12:37
oh sorry forgot to read the other posts..

xambone
2010-08-06, 14:57
Muttrah City with tanks? i followed the youtube link and now im watching gameplay from .92
I play pr in Viginia HOG server and we play Muttrah city AAS map 24/7 and we are always full 64 players. We have been talking about how nice it would be if we could have a vehicle variation same map, same everything just with different vehicles. Add the little bird and Abrams Tanks, remove Cobra if tanks. Add Hummer transport. I wouldnt want a hummer with the rocket but the HMG would be great. two lav's @ docks 2 tanks to respawn with @ the repair station @ 30 mins into the game with the same respawn time as cobra. 17-20mins. with ability to rearm like LAV can @ repair.

So we have currently:

Cas Huey, TWO lav's, 2 boats, 4 trans hueys, 1 repair truck, 1 cobra

would like

Cas Huey, Two Lav's, 2 boats, 4 Trans Hueys, 1 repair truck, Little Bird(mg only), and 2 Abrams.

Take away the cobra and the value of the 2 Abrams tanks is basically equal. the Little Bird with out the rockets helps to maintain the balance thats why I said MG only please respond to this. We play this map all the time and it would be nice to set it as an alternate. thanks alot guys great mod

Cossack
2010-08-06, 15:53
Big thanks to DEV's. Big respect from my side to you guys.

samthegreat4
2010-08-06, 21:59
Thanks, I hope the new version will come soon.

mat552
2010-08-06, 22:16
Dat UAV :D

Also, new M16 animations..or was that an M4. Hmmm. :D

ComradeChaos
2010-08-07, 00:35
You. Eh. Ve. is sweet.

Maybe when some COMFACs mop up we can see a focus on the break-up of the MEC./shamelesssuggestion

Snazz
2010-08-07, 00:45
Muttrah City with tanks? i followed the youtube link and now im watching gameplay from .92
Is this the video you watched?

z3KNWcBaObI

That's not 0.92 that's just 0.91 gameplay with effects added.

The bit at 2:26 with the tanks on Muttrah is probably just customized for the video. It's quite easy to swap out vehicles on maps for personal use.

thebeanie
2010-08-07, 05:09
Whats happening about the up-armored Humvees?

AncientMan
2010-08-07, 08:25
The bit at 2:26 with the tanks on Muttrah is probably just customized for the video. It's quite easy to swap out vehicles on maps for personal use.

Muttrah City Vehicle Warfare.

Booyak
2010-08-07, 08:33
Is this the video you watched?

z3KNWcBaObI

That's not 0.92 that's just 0.91 gameplay with effects added.

The bit at 2:26 with the tanks on Muttrah is probably just customized for the video. It's quite easy to swap out vehicles on maps for personal use.

Its even says in the description "PROJECT REALITY 0.917 video..." fail...probaly the same with the muttrah city video.

xambone
2010-08-07, 13:29
Hey thats the video, ok so its not new video.
Vehicles swaping for ...personal use? im talking about server change, we have alot of players a day it would be nice to have a different version of the map for fun. I know its probally going to mean a whole new map with just a few vehicles changes, but cant we all find some room for improvement on maps ? well let me know if its possible to change it some. thanks
:D

Snazz
2010-08-07, 14:25
AncientMan;1408448']Muttrah City Vehicle Warfare.
Ah true.

PR has more content diversity than I can remember. :smile:

xambone
2010-08-07, 15:20
wait what? is this a custom map ? or does everyone have it?

bosco_
2010-08-07, 15:26
It's a game mode that is available for every Server Admin to put into rotation.

wizbomb
2010-08-08, 03:19
sweet! I cant wait to play!

Hawkeye92
2010-08-08, 05:36
Caaaan't waaaaaiiit! Love the intense zoom on the new UAV and I can't wait to see those AAV's put to good use!

boilerrat
2010-08-08, 06:10
No mortars?

goguapsy
2010-08-08, 12:39
So all that story of the UAV being ub3r hardcoded is a lie, huh?

I won't buy PR .92 now. We can't tell when the DEVs are deceiving us.

*Rallies angry mob in front of Rhino's House"

thebeanie
2010-08-09, 00:10
So all that story of the UAV being ub3r hardcoded is a lie, huh?

I won't buy PR .92 now. We can't tell when the DEVs are deceiving us.

*Rallies angry mob in front of Rhino's House"

Since when were they SELLING PR?

Rhino
2010-08-09, 06:03
So all that story of the UAV being ub3r hardcoded is a lie, huh?

I won't buy PR .92 now. We can't tell when the DEVs are deceiving us.

*Rallies angry mob in front of Rhino's House"

I never recall saying anything with the UAV was hardcoded.... :roll:

TheAssProtectors.Nr1
2010-08-09, 09:54
I'm really looking forward to this update! Keep up the good work! :)

BTW, is there any chance v0.92 will include some sort of fix to the troubled Windows7 users? I've got a few clan members on hold, since v0.91 just won't do on their new laptops.

Winstonkalkaros
2010-08-09, 10:00
Truly awesome

DankE_SPB
2010-08-09, 10:04
BTW, is there any chance v0.92 will include some sort of fix to the troubled Windows7 users

What issues? it works fine on w7 for ages already.

Booyak
2010-08-09, 11:10
DankE_SPB;1410096']What issues? it works fine on w7 for ages already.

For me it works fine, too. With windows 7. No crashes, no errors.

Nakata
2010-08-09, 15:56
Rhino;1410014']I never recall saying anything with the UAV was hardcoded.... :roll:

I read it too... any DEV said amake the UAV mark targets with laser and place marks from the UAV CAM was hardcoded...

AfterDune
2010-08-09, 16:05
Perhaps at the time -if it was said- the knowledge just wasn't available yet. But who cares, it's working now, be happy with it :-\.

Rudd
2010-08-09, 16:10
I read it too... any DEV said amake the UAV mark targets with laser and place marks from the UAV CAM was hardcoded...


for the previous version of the UAV it was hardcoded

Rhino
2010-08-09, 16:15
I read it too... any DEV said amake the UAV mark targets with laser and place marks from the UAV CAM was hardcoded...

uhhu, and where did "I" say that as goguapsy was implying I said it?

Rudd;1410331']for the previous version of the UAV it was hardcoded

Indeed, with the old UAV being a "projectile", it wasn't possible for a projectile to fire a projectile like you would need to do to fire a "lase", its only because the way the UAV works has been totally changed is why now you can fire a lase with it since it is no longer a projectile, so to an extent who ever said" it is hardcoded" is right since getting a projectile can not fire a projectile, is hardcoded.

TheAssProtectors.Nr1
2010-08-09, 16:58
DankE_SPB;1410096']What issues? it works fine on w7 for ages already.

That's strange. Two of my friends have win7, and both PRs crash upon the initial start of the game.
We have tried your forum guides for the same sort of problems they have, but non of them seem to work. 'Guess we'll have to keep digging deeper in our pathfinder to sort it out.

Tim270
2010-08-09, 18:03
That's strange. Two of my friends have win7, and both PRs crash upon the initial start of the game.
We have tried your forum guides for the same sort of problems they have, but non of them seem to work. 'Guess we'll have to keep digging deeper in our pathfinder to sort it out.

Tell them to go to My Documents>Battlefield 2>Profiles>001 (all your profiles are stored in here, 001 or 000 will be the ones you made first).>Video.con

Then in this line make sure the refresh rate is the same as their desktop one. Also make sure the Resolution is not bigger than their monitor supports or is at some crazy value.

VideoSettings.setResolution 1680x1050@60Hz

Hope that works.

Turner
2010-08-09, 22:50
The AAV's will force me to do beach landings, and I will NEVER stop

Rezza
2010-08-10, 04:29
God Shined Upon Me

younghoon11
2010-08-10, 07:11
i totally like the idea

usmcguy
2010-08-10, 10:53
man this is going to be awesome new usmc kit geomitries, updated m16/m4 and now this awesome aav..

Indistinct0
2010-08-11, 02:59
I don't understand the AAVP7A1. As I recall, "No." was said to maps where you assault a beach. Op. Barracuda is a wormhole to this as far as I know because you are not attack a beach, you are attacking a North and South rock bunker and then from there its all on the ground, no water. If I read correctly, you said the vehicle was great for assaulting beaches. Are we getting a beach map where we will attack a beach, where we have to assault a beach thats occupied by an enemy?

Tim270
2010-08-11, 04:13
Most likely going to be on Barracuda I guess, maybe jabal if its still in. Hope this is put in Fallujah too!

Snazz
2010-08-11, 06:21
As I recall, "No." was said to maps where you assault a beach.
I doubt the devs are against beach assault maps.

Op. Barracuda is a wormhole to this as far as I know because you are not attack a beach, you are attacking a North and South rock bunker and then from there its all on the ground, no water.
I don't think it matters whether the beaches themselves are the set objectives, they can still be assaulted. On Barracuda the rock forts are flanked by them. Don't forget Jabal either.

Are we getting a beach map where we will attack a beach, where we have to assault a beach thats occupied by an enemy?
There's some maps in development with beaches you can assault, like Jabal2, Op.Tempest and Eyl. Whether they're occupied is mostly up to players.

Besides the AAV isn't just exclusively used for amphibious operations, they were in the real battle of Fallujah for instance. IIRC they're more common in the USMC than the LAV.

agentscar
2010-08-12, 00:20
Awesome update! The camo pattern on the AAV isn't too pretty,but none the less,it's all still awesome! But yea hope to see the AAV on some good maps. (Fallujah,Jabal,Barracuda maybe,and maybe even Muttrah instead of the LAV's.)

communistman
2010-08-12, 18:58
I have doubts about the usefulness of the AAV7 in PR; the beasts aren't meant for combat and, thus, would seem to be almost out of the scale of PR. They aren't "Armored Fighting Vehicles" like the Bradley, nor are they technically "Armored Personnel Carriers" like the LAV. They are massive troop transports that are meant to bring up to 40 Marines to the battle, not necessarily engage in direct combat in it. Being the size of a barn, and rather thin-skinned for an "armored" vehicle (those aren't ERA tiles, its applique armor), their survivability in PR is questionable to me.

At best, the AAV will serve as a weapons platform that will support infantry from beyond the effective range of the enemies weapons (which works better on insurgency maps). If portrayed realistically, the AAV7 won't fair very well against RPGs.

And I know, I know, "But they were used in the battle for Fallujah". They were used mostly for route clearance and transport, and on occasion, they were used as troop and ammo ferries in the city during the battle out of necessity as far as I understand. Vets, feel free to stop my vicious spreading of a-historical statements, if that's what they are.

In any case, can't wait to try em' out!

Snazz
2010-08-13, 02:35
I have doubts about the usefulness of the AAV7 in PR
Simply replacing the LAV in amphibious assaults is enough reason to have them in PR.

the beasts aren't meant for combat
I doubt that. It wouldn't make sense that they are armed and armored. If they were just for simply ferrying troops and supplies behind the lines they'd be replaced by more appropriate logistical assets like trucks and boats.

They aren't "Armored Fighting Vehicles" like the Bradley, nor are they technically "Armored Personnel Carriers" like the LAV.
Both the Bradley and LAV are actually 'Infantry Fighting Vehicles'. The AAV is an 'Armored Personnel Carrier'.

At best, the AAV will serve as a weapons platform that will support infantry.
That's kind of the point of APCs, they're not MBTs (which are vulnerable against HATs and TOWs anyway). The majority of vehicles in PR are light armored or not armored all.

If portrayed realistically, the AAV7 won't fair very well against RPGs.
At the moment an unarmored Humvee can survive an RPG hit in PR.

communistman
2010-08-13, 08:03
Uh, okay. You missed my point, really, which is that the AAV's role irl is completely different than that of LAVs, and that will translate into PR. LAV is a recon vehicle meant to penetrate beyond the front lines, AAV is a hulking troop transport meant to land Marines on beaches and perform missions like, "manning check points, Military Operations in Urban Terrain (MOUT) missions, escorting food convoys or mechanized patrol." (Not exactly sure what role this source insists AAVs have in MOUT)

Assault Amphibian Vehicle Personnel Model 7A1 (AAVP7A1) (http://www.fas.org/man/dod-101/sys/land/aavp7a1.htm)

Granted, it's not true that the AAV doesn't belong in PR, it's just that players might have a hard time finding a role within the game that the AAV will comfortably fill (this is dependent on the map, of course). The two vehicles are far from interchangeable and I'm skeptical about how PR players are going to react to the fact, so friggin' sue me.

Snazz
2010-08-13, 09:14
I'm aware that AAVs and LAVs have different roles IRL.

The AAVs weakness against enemy armor should be obvious from the lack of a cannon, we'll have to wait and see how much punishment it can take.

Forcat_Speciale
2010-08-13, 09:57
Hi Guys. I wanted to ask something:

Will there be adjusable sniper scopes with accurate mil-dots in v0.92?
How many M4/M16 versions will there be?
And will all versions of the M4/M16 (not with m203) have the Knight's Armment Foregrip?

I think this is the best PR update ever. Can't wait until it's released!!