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UK_Force
2010-07-16, 11:43
Over the last 2 months or so, I have been organising the prospect of some of the Project Reality Sound Engineers to come down to the Armour Centre in Bovington where I work, to accuratley record British Vehicles.

The working document we are using was created by [R-DEV] Twisted Helix, and using my BIA contacts I passed this up for them to see if they would be interested too.

BIA replied positivley and are sending a Lead Developer over to assist, and work together on the project, with a deal to be sorted at a later date between Project Reality and BIA.

Therefore in conjunction with BIA/VBS2 (http://www.bisimulations.com/), Project Reality will be going ahead with this from the 19th - 23rd July.

This has never been taken on before by any Modification team, or even a lot of Gaming companys - to this High a level.

[R-DEV] UK_Force - Management
[R-DEV] Jaymz - Producer
[R-DEV] Twisted Helix - Lead Sound Engineer and Technical Director
[R-DEV] Sofad - Stationary Recordist and Postproduction
Tom - Mobile Recordist
[R-DEV] Drav - Assistant Engineer
Mark Lacey - Developer - BIA



These are to be used for all our 3 engines within Project Reality as required (and VBS2).
The plan will incorporate the following vehicles all recorded professionally

WARRIOR
SCIMITAR
PANTHER
BULLDOG (Upgraded 432 Variant)
TROJAN
TITAN
CHALLENGER 2 BATTLE TANK
LANDROVER
AS90
MLRS
WARTHOG
MASTIFF
MAN TRUCK
JACKAL
QUAD
SPRINGER
VIXEN
HUSKY
VECTRA


http://3.bp.blogspot.com/_9e-o_YpblrU/TDpD2P_SS4I/AAAAAAAAABk/iUjgZemtf6I/S350/fieldrecordingS.jpg



Further to that I have also managed to get 2 days of live fire record sessions at Lulworth ranges, covering the CR2 - 120mm, Chain Gun, Warrior/Scimitar 30mm and GPMG. I am sure there will be some blown Mic's during that !!

On top of that a visit to the Armoury to look at the small arms range of weapons we hold, a night firing viewing of the Warrior / CR2, and a VBS2 overview.


The team will arrive on Sunday evening and leave on Saturday morning, so a very busy week no doubt.


http://www.army.mod.uk/images/image-scroller/1-DSC_4820.jpg

A Blog has been created so you - the Community can follow us, as it happens, I can ensure you there will be pictures, diaries, videos and lots of up to date information, as the team intend to Blog daily throughout the week.


So follow us through the week, I am sure it will be interesting.

Project Reality Sound Recording Trip 2010 (http://prsoundtrip.blogspot.com/)


Once again, I would like to thank all the people who have assisted in this trip, as without it, we would not have the whole team able to get to Bovington, with the right equipment.


If any organised body wish to talk about this further in detail feel free to contact me:

email [R-DEV]UK_Force (ukforce@realitymod.com).




-The Project Reality Team





note: If you wish to pass this link on to your own forums, other sites etc, could you please pass the details on to me, so I can keep an eye on the coverage this gets. ;-)

hx.bjoffe
2010-07-16, 11:48
*tumbs up*

You'll be doing US, arabia, China etc field trip next? :p

Amok@ndy
2010-07-16, 11:52
GERMANS next :))))

Adriaan
2010-07-16, 11:56
Wow, that's great, such a big recording session! Sound is such an important part of a game, especially for realistic military games. I'm looking forward to hearing more ;)

Zimmer
2010-07-16, 12:08
Will this help both PR:BF2 and PR:AA2?

None the less your doing a great work.

Drav
2010-07-16, 12:14
Will this help both PR:BF2 and PR:AA2?




Both of them....

DankE_SPB
2010-07-16, 12:15
Will this help both PR:BF2 and PR:AA2?

None the less your doing a great work.

from the post;-)
These are to be used for all our 3 engines within Project Reality as required (and VBS2).


Good luck with weather guys:D

Drav
2010-07-16, 12:17
Ye if it rains were going to spend the week getting some new 'ultra realistic' wounded sounds out of Twisted Helix......bloody Scots dragging their crappy weather with them :D

sofad
2010-07-16, 12:18
to calm down the hype in the beginning, i have to say that there are several factors that are not in our hands and can ruin whole recordings. especially weather and birds. so, a useable and decent outcome is not guaranteed. and due to the fact we all do this kind of recording for the first time, its also possible that human and technical failure will happen..^^

Zimmer
2010-07-16, 12:21
Posted it on Norways biggest forum in the ARMA2 thread there:
ArmA II: Generell diskusjon - Forum - Side 55 - Spillverket.no (http://www.diskusjon.no/index.php?showtopic=1040581&st=1080&gopid=15944676&#entry15944676)

Everything is in Norwegian though.


EDIT:
I looked at the weather in Bovington does not look to bad even if one of the days it will pour down.
http://www.yr.no/place/United_Kingdom/England/Bovington_Camp/long.html

AfterDune
2010-07-16, 12:52
Excellent job guys. Love the fact that a BIA Lead Developer is coming along as well! Good luck and may the weather be good to you guys :).


@Craig, also keep an eye out on the "linkbacks" at the bottom of this page, may come in handy.

Oskar
2010-07-16, 12:58
This sounds amazing, great job! I'm really looking forward to reading about and first and foremost hearing the actual recordings in-game, I'm sure they'll bring another level of immersion!

Arnoldio
2010-07-16, 13:10
Fire the gun once to spook the birds, then fire for the recording. :D

Twisted Helix
2010-07-16, 13:20
Drav;1391273']Ye if it rains were going to spend the week getting some new 'ultra realistic' wounded sounds out of Twisted Helix .... bloody Scots dragging their crappy weather with them

Come on Drav .... everyone knows the English are better at squealing. Scots are just good at moaning ;)

Jonny
2010-07-16, 13:25
Fire the gun once to spook the birds, then fire for the recording. :D
There is always one guy who yells "OW!" every time you try and record a gunshot...

But on the plus side, it will lead to some hilarious fire-fights!

motherdear
2010-07-16, 14:01
Fire the gun once to spook the birds, then fire for the recording. :D

firing a gun at a mil base, sounds like a bloody bad idea :P at the ranges they will be scared away all right :D

Drav
2010-07-16, 14:12
We have a german and a megaphone. I cant forsee any problems with birds.....:D

supahpingi
2010-07-16, 14:12
UK_Force;1391228']
Further to that I have also managed to get 2 days of live fire record sessions at Lulworth ranges, covering the CR2 - 120mm, Chain Gun, Warrior/Scimitar 30mm and GPMG. I am sure there will be some blown Mic's during that !!

Guess that was worth some lulz :P

Hitperson
2010-07-16, 14:14
well if it rains you can get some good sounds for it falling onto tents and vehicles and stuff (for realisms sake of course)

Spec
2010-07-16, 15:51
Some environment sounds would actually be good for PR. So go and record a couple of birds while you're at it :P

Anyway, really nice to hear, especially that cooperation with Bohemia.

theUg
2010-07-16, 16:07
What is your recording setup (mics specifically)? Would use of directional mics help against picking up unwanted environmental sounds?

By the way, when we talk about vehicle sounds, Canadian G-klasse, and Russian/Chinese GAZ sound terrible. These could be easy to capture as they are quite common as civilian vehicles.

boilerrat
2010-07-16, 16:29
Posted on FPSBANANA

FPSBANANA > Forums > Battlefield 2 > Customization > Project Reality Professional Sounds (http://www.fpsbanana.com/threads/172904)

dtacs
2010-07-16, 18:24
Awesome stuff, I'm sure the DEVs are going to have alotta fun :)

Make sure you get the CR2 turret-transverse sound right too, its aids to my ears currently :x

Rudd
2010-07-16, 18:37
WARTHOG

I thought that was a Royal Marine vehicle? do the RM keep their vehicles in British Army depots?

Psyrus
2010-07-16, 18:38
This is really awesome, looking forward to reading more about it!

strima
2010-07-16, 18:54
Rudd;1391572']I thought that was a Royal Marine vehicle? do the RM keep their vehicles in British Army depots?

All military vehicles are issued from a base depot at Ashchurch near Gloucester regardless of arm. This allows for good control of military assets when being brought into service from new and saves on extra expense as one unit does the job of three.

UK_Force
2010-07-16, 18:58
Rudd;1391572']I thought that was a Royal Marine vehicle? do the RM keep their vehicles in British Army depots?


Viking is used by the RM, however the British Army use them all the time just as much nowadays.

Also we have a RM company here in Bovington.

Warthog is a different vehicle altogether, as its a lot bigger, better protected .... and not even in theatre yet as it has just failed a test here in Bovington (Suspension bushes due to the extra armour it carrys now).

strima
2010-07-16, 19:13
I got a bit distracted on my last post, daughter trying to pull books off the shelf and eat them.

As UKF pointed out they have an RM Troop at Bovington, makes sense as there is already a massive training facility with full workshop support, saves the RM paying for it.

Also we have training fleets spread across the UK as most military units hold a small vehicle fleet, the rest are held in reserve. Again this boils down to cost and also soldiers have access to train on vehicles they wouldn't normally have.

Rudd
2010-07-16, 19:36
ah awesome :) sounds like a good system :)

strima
2010-07-16, 19:55
Just don't mention 'Whole Fleet Management', you'll get shouted at!!! :D

BloodBane611
2010-07-16, 20:32
Can't wait to see what comes out of this, even if it's only you guys gushing about the great time you had at bovington all week :p

Good luck with the weather!

Twonkle
2010-07-16, 20:59
Good luck guys! Lets hope this "mission" will succeed. :)

ZephyrDark
2010-07-16, 21:54
Good luck guys, can't wait to see how this will turn out in-game. If it does rain, we do need some rainy maps ;) haha.
Oh, and when you get some audio ready(not necessarily ready for implementation) give us some sneak peaks :D

Acemantura
2010-07-17, 03:24
*tumbs up*

You'll be doing US, arabia, China etc field trip next? :p

Well I suggested it before, but if this is considered i might have some friends at the Yuma Proving Grounds. They test both Army and Marine equipment. If you ever need any help I am your man.

Plus I was the sound engineer in my high school, so I am not completely clueless when it comes to sound.

PM me if interested.

Peace

Ace

MadTommy
2010-07-17, 05:04
Nice project... sounds very cool ;)

But what/who is BIA? Is this BIS???

Twisted Helix
2010-07-17, 05:32
But what/who is BIA?

Bohemia Interactive Australia.

When BIS started selling their engine technology to the military under the VBS title, the first military they sold it to was the Australian (then the US and now the UK). BIA was formed as a separate company, dedicated to supporting and facilitating the integration of their tech to each military's specification, and providing training for the operators.

Bohemia Interactive Australia - Bohemia Interactive Community (http://community.bistudio.com/wiki/BIA)

cyberzomby
2010-07-17, 07:19
Wauw! Another big step for the PR team! Congrats guys. Hope you will have fun besides all the hard work!

JONES
2010-07-17, 08:37
Nice, realy nice! Now i didnt expect this, yeah sound is realy important for me aswell, just for the fealing and the immersion of the battlefield :)

I cant wait for the outcome, as someone already said, new enviroment sounds might be interesting aswell!
Thanks for the hard work guys, cant wait!

Hitman.2.5
2010-07-17, 09:26
is the warthog the same as the viking?

strima
2010-07-17, 09:28
Warthog is supposed to replace Viking and is very similar looking.

UK_Force
2010-07-17, 09:48
is the warthog the same as the viking?

Viking
http://media.defenseindustrydaily.com/images/LAND_BvS-10_Viking_Afghanistan_Aerial_lg.jpg


Warthog
http://www.independent.co.uk/multimedia/archive/00245/warthog_245858t.jpg

KP
2010-07-17, 11:53
An artist's impression of what this trip might look like:

http://i132.photobucket.com/albums/q19/kpeders_photo/winter-training-chinese-03cokeparty.jpg

You don't think they needed all that money just to record sounds, do you? :rolleyes:

:razz:

myles
2010-07-17, 16:43
Good to see Devs putting as much Effort as any other reatil game on the market

Booyak
2010-07-17, 17:46
Good idea. But help from BIS? I got arma 2 and played also vbs 2 jcove lite and I had the feeling the sound is fail compared to project reality. Anyways he might be a good technical help for the recording.

Daishi2442
2010-07-17, 19:30
Awesome, I can't wait to hear some of the stuff you guys get. :)

akatabrask
2010-07-17, 20:20
Good idea. But help from BIS? I got arma 2 and played also vbs 2 jcove lite and I had the feeling the sound is fail compared to project reality. Anyways he might be a good technical help for the recording.

Why do you think the BIS-folks are hanging out with the R-Devs? ;)

Truism
2010-07-18, 01:18
Great work.

Q2M100
2010-07-18, 02:42
They get to have fun traveling the world. Sweet. And btw, thanks for putting effort into PR. It goes a long way.

AfterDune
2010-07-18, 02:49
Good to see Devs putting as much Effort as any other reatil game on the market
Big difference is, many retail game developers record in Hollywood, so you don't get a very realistic result ;).

anglomanii
2010-07-18, 04:48
does this mean i have to get my bum into gear and start work on a ADF recording plan?.
that's a lot of rum i will have to provide!

Jaymz
2010-07-18, 08:05
People will be interested to know that the travelling has begun. I just touched down at Heathrow airport and am awaiting the arrival of [R-DEV]sofad, who's flying in from Germany. Still a 2 hour train journey ahead of us before we meet up with the rest of the crew.

Recording will commence tomorrow! :mrgreen:

JONES
2010-07-18, 08:18
hah nice, must be fun to meet the team from all around the world, i wish you guys many luck with the recording and alot of fun! :)

Arquin
2010-07-18, 14:35
So...We're getting wartapes audio?

YES...

YESSSSSSS

HELL YESSS

Also, must be expensive trip? You paying it out of your own pocket or from the donations?

HunterMed
2010-07-18, 18:02
very cool!!

UK_Force
2010-07-18, 22:42
They are all here, and now settled in their rooms for the night.

Work starts at 06.30 ;-)

H.sta
2010-07-18, 22:45
Have fun guys :D

can't wait to hear the result of your hard work

Rudd
2010-07-18, 23:27
UK_Force;1393009']They are all here, and now settled in their rooms for the night.

Work starts at 06.30 ;-)

little do they know they are really on a reality TV show to see what happens when unsuspecting members of the public are put through Escape and Evasion training, with real bullets!


*Big Brother Voice*

"it is 6 30 A-M, Twisted hasn't realised he's tied up with piano wire"

Zimmer
2010-07-18, 23:40
Rudd;1393033']little do they know they are really on a reality TV show to see what happens when unsuspecting members of the public are put through Escape and Evasion training, with real bullets!


*Big Brother Voice*

"it is 6 30 A-M, Twisted hasn't realised he's tied up with piano wire"

-1mvN6lU0oU


This seems very good.

Rhino
2010-07-19, 07:07
UK_Force;1393009']They are all here, and now settled in their rooms for the night.

Work starts at 06.30 ;-)

I hope you didn't miss Top Gear :p

GL guys :)

AfterDune
2010-07-19, 07:13
Good luck to you! I hope you guys can get some awesome recordings done. Keep us posted ;).

Chuc
2010-07-19, 07:29
You guys gotta do one of those video journals :p

=HR=Drayu
2010-07-19, 11:14
Simply outstanding. Although BF2 is an aging engine, you guys give us reason to return and play on it over and over even with newer games on the market. Project Reality simply goes above and beyond any other mod or game to provide us with an awesome gaming experience.

Thank you guys! (although I don't think my wife thanks you as much :) )

sylent/shooter
2010-07-19, 15:23
OMG can we please have it a reality show too? Or someone tape the whole thing xD just some cool moments etc, when you guys are goofing off. That would be interesting to watch. :P Daily Episode on Youtube :D

UK_Force
2010-07-19, 18:06
Day 1 done, managed 4 vehicles - warrior, warthog, scimitar, panther.

Follow us on our blog and feel free to post on there, it will be updated daily .

Jaymz
2010-07-20, 21:05
blog updated ;)

Just at the end of our second day now, ten minutes ago we were all watching/recording 3 Warrior's and a Scimitar night firing 30mm, GPMG and coax (can still hear them outside the window). Very mind blowing.

motherdear
2010-07-20, 21:09
http://2.bp.blogspot.com/_I0KlWPiJ0R8/SgVM_OHqVDI/AAAAAAAAADc/7JiF6_nQfc0/s320/noyphh.jpg

Pantera
2010-07-20, 21:36
eeeeeeek if i had seen these before!

I worked in the Dominian Theatre and Royal Albert Hall as a sound engineer, then finished college with Triple Distinction in Sound Design and done a extra year for Acoustic Sound Engineering, starting this sep for uni to study Sound Design for Movies and Games....

arrrrggghhh missed opportunity!

good work tho...

UK_Force
2010-07-21, 10:50
Blog updated with video and pictures

Project Reality Sound Recording Trip 2010 (http://prsoundtrip.blogspot.com/)


Have got an Hour of to relax .....phew :D



.

Hitperson
2010-07-21, 11:09
just been reading through the blog.

have you been recording a vauxhall vectra??

UK_Force
2010-07-21, 16:43
have you been recording a vauxhall vectra??


Not Quite :wink:

http://img.photobucket.com/albums/v604/Craig2859/Project%20Reality/IMG_0608.jpg

http://img.photobucket.com/albums/v604/Craig2859/Project%20Reality/IMG_0610.jpg




.

AfterDune
2010-07-21, 17:48
Last pic, "same T-shirt day"? :D

Weather looks very good, hope today's work has resulted in awesome results again!

Claymore
2010-07-21, 18:22
Omg, just saw the blog updates. Great job folks!!!

Hitperson
2010-07-21, 20:13
yeah, can you stay down there for longer, obviously you recording has given wiltshire (and the rest of the south west of course.)

cyberzomby
2010-07-21, 20:53
As I said on UK_Force's blog, I still cant believe you guys are doing this and getting all those recordings. Big step for PR and the respect your team will get I'd say.

Daishi2442
2010-07-21, 21:09
As I said on UK_Force's blog, I still cant believe you guys are doing this and getting all those recordings. Big step for PR and the respect your team will get I'd say.

The respect level for the team has only grown as the mod got larger. Never had any reason to doubt them, probably will stay that way.

UK_Force
2010-07-21, 21:51
Just got back in from spending a good few hours on the CR2, looking and recording everything from the switches, start up sequence to throwing rocks at it to get the sound right for the insurgents.....lol

AS90 & MLRS tomorrow, followed by a few other bits and bobs.

Silly_Savage
2010-07-21, 21:53
You lot should do some British voice recording while you're there.

:wink:

Drav
2010-07-21, 22:01
Just posted some pics and info on who did what and what we got up to.

Project Reality Sound Recording Trip 2010 (http://prsoundtrip.blogspot.com/)

Rhino
2010-07-21, 22:02
UK_Force;1395150']Just got back in from spending a good few hours on the CR2, looking and recording everything from the switches, start up sequence to throwing rocks at it to get the sound right for the insurgents.....lol

AS90 & MLRS tomorrow, followed by a few other bits and bobs.

They let you throw rocks at there poor tank? I would have thought they would have got out and smacked you in the face :p

BTW awesome pics Drav, epically that CR2 pic! :D

I also hope you didn't forget to get a really good team photo at some point! :D

Scot
2010-07-21, 22:53
Thank you so much for the sig! Looks like you guys are doing some awesome work!

akatabrask
2010-07-21, 23:32
This sure is some awsome cake! :D
Is there any chance of getting to know what audio recording equipment etc. you're using? Could be fun to know.
Anyway, keep up the good work!

masterceo
2010-07-21, 23:43
http://www.falaweb.com.br/wp-content/uploads/2010/05/chuck_norris_approved.jpg

Chuck Norris approves this blog.

Hitperson
2010-07-22, 00:05
that CR2 picture; WOW!! i foresee a new pr ingame BG

i see you are having fun using your dog on a stick.

TheAssProtectors.Nr1
2010-07-22, 17:55
Looks like you guys did a fine job! Can't wait till we get some crisp, new battlesounds on PR. :)
Keep up the good work, lads!

Jaymz
2010-07-22, 21:18
blog updated, again.

bosco_
2010-07-22, 21:22
Next we move onto our mobile recordist, the mysterious developer [NO-TAG]Tom. Born 'Reg Johnson' in 1978 he escaped a federal penitentiary after being wrongfully mistaken for convicted killer Ian Huntley. Today, still wanted by the government, he survives as a sonic bounty hunter, capturing anything that revs, roars, explodes or self destructs. If you have a problem, and no one else can help, he wont either, but he might record it.

:lol: ......

Scot
2010-07-22, 21:35
For tonight, we're going to take it easy and head back over to Lulworth for some simulation fun ;)

Is that like, "i'll be the teacher, you be the naughty pupil?"

:p

motherdear
2010-07-22, 21:36
doubt it scot ;) :P

Tofurkeymeister
2010-07-22, 22:11
Challenger 2 drive-by the PR team recorded:

Track 01 Challenger 2 MBT Drive by right to left at slow speed.wav - File Shared from Box.net - Free Online File Storage (http://www.box.net/shared/76ve0u8954)

:O

Hitperson
2010-07-23, 00:39
can someone provide translations for sofad's blogs as i can't understand german (unfortunatly)

Claymore
2010-07-23, 07:02
Omg, Challenges sounds great and the quality of the recording is superb!!

AfterDune
2010-07-23, 07:11
can someone provide translations for sofad's blogs as i can't understand german (unfortunatly)
Google Translate is your friend. Although it doesn't translate everything that nice, most of it is fine to read :).

Spec
2010-07-23, 09:03
Title: No time, no time...
We're really constantly going from one event to the next here
Yesterday we finished the recordings for the Challenger 2 MBT and in the morning we had the opportunity to be present at shooting exercises of a Challenger 2 crew. I stayed at one end of the range with my setup to record the ambient sounds from there. The tank was ca. 1 km away from that point and yet the noise of the shots was still incredibly intense at my location.
Today we recorded the AS90 artillery tank and the MLRS missile launcher. Later we visited the local media department to get to know their work, but also to present our recordings so far.
Today there's no pictures sadly, because I'm currently sitting at a prepaid-internet computer here in the camp, which does not allow any USB connections.
From sunday on, when I'm back home again, there will be alot of videos, photos and sound samples of our recordings. If that is even wanted here...
Please tell me in a commend to my post, in german if you want, whether or not the gentle reader is actually interested in further pictures and videos.. ;)

see you next update

cheers

[R-DEV]sofad

creepin already translated the other ones :)

AquaticPenguin
2010-07-23, 10:12
Omg, Challenges sounds great and the quality of the recording is superb!!

idd, volume high with the bass turned up. It sounds like there's a challenger 2 in the room :D

Megagoth1702
2010-07-23, 13:59
Next we move onto our mobile recordist, the mysterious developer [NO-TAG]Tom. Born 'Reg Johnson' in 1978 he escaped a federal penitentiary after being wrongfully mistaken for convicted killer Ian Huntley. Today, still wanted by the government, he survives as a sonic bounty hunter, capturing anything that revs, roars, explodes or self destructs. If you have a problem, and no one else can help, he wont either, but he might record it.


Hahahahaha, I love that type of humor. :D

...he might record it...

:D

Claymore
2010-07-23, 16:25
The blog entries are great, I just hope the amount of pictures and videos posted won't be related to the number of comments, as posting such a thing requires registration that not all people seem to be willing to do.

sofad
2010-07-23, 20:29
...requires registration ...


oh, didnt know that...
in that case, i will do it either way... ;)


hey, you guy could already hear one file on decent speakers. thats the main thing we lack here.. :roll: (only (decent) headphones and (not that decent ;) ) laptopspeakers here..)

but im home in less then 24 hours anyway.. :)

Jaymz
2010-07-23, 20:35
The blog entries are great, I just hope the amount of pictures and videos posted won't be related to the number of comments, as posting such a thing requires registration that not all people seem to be willing to do.

expect a news post about the entire trip next week.

Claymore
2010-07-23, 20:55
Thank you :D

UK_Force
2010-07-23, 21:05
I have Just blogged, with a few more pictures for you all :wink:

motherdear
2010-07-23, 21:06
i wuv our team man

AfterDune
2010-07-23, 21:10
^ this :)

Claymore
2010-07-24, 03:47
Great pics, Mastiff is a real monster :)

BloodBane611
2010-07-24, 03:54
You guys are awesome! Glad to see it didn't rain on the important days, looks like you had some very nice weather indeed

UK_Force
2010-07-24, 07:21
A very small selection of some pics


Jaymz has a new fetish .... its called manual traversitis .... he can not help it ....


Mastiff

http://img.photobucket.com/albums/v604/Craig2859/PR%20Sound%20Trip%202010/IMG_0659.jpg


Cute:

http://img.photobucket.com/albums/v604/Craig2859/PR%20Sound%20Trip%202010/IMG_0649.jpg


Jaymz Gutted this one had no manual traverse:

http://img.photobucket.com/albums/v604/Craig2859/PR%20Sound%20Trip%202010/IMG_0642.jpg


.....However the Coyote has !!

http://img.photobucket.com/albums/v604/Craig2859/PR%20Sound%20Trip%202010/IMG_0639.jpg


Lined Up ready

http://img.photobucket.com/albums/v604/Craig2859/PR%20Sound%20Trip%202010/IMG_0632.jpg


HET

http://img.photobucket.com/albums/v604/Craig2859/PR%20Sound%20Trip%202010/IMG_0630.jpg


AS90

http://img.photobucket.com/albums/v604/Craig2859/PR%20Sound%20Trip%202010/IMG_0622.jpg


My studio has Artillery Protection Now !! (sofad)

http://img.photobucket.com/albums/v604/Craig2859/PR%20Sound%20Trip%202010/IMG_0613.jpg


Twisted rigging the zoom inside the MLRS for the internal ambience

http://img.photobucket.com/albums/v604/Craig2859/PR%20Sound%20Trip%202010/IMG_0624.jpg

Claymore
2010-07-24, 12:12
Nice pics! Hope you didn't break some stuff during the recording sessions. I think I can see some cables under the AS90 tracks :roll:

UK_Force
2010-07-24, 12:28
Whoever linked this:

British vehicle sounds - Battlefront Forum (http://www.battlefront.com/community/showthread.php?p=1200684#post1200684)

Just a heads up,

If any of you who compile/make sound effects for CMSF want some good quality and most importantly, varied and authentic sounds then have a look here at the Project Reality team:

Project Reality forum topic

Project Reality blog of the week's recording

They're recording British vehicles firing/driving/being hit at Bovington Armour Centre in England.

Of course, don't just 'use' sounds without their permission as it's their time, money and effort going in to making these but maybe if you ask nicely.

As I said just a heads up



Please bear in mind these are going to be a professional Library of UK MOD Sound Files, and will be copyrighted under realitystudios.com (A Project Reality Company), to use for commercial purposes, and future business deals we have in the pipeline.

They are not simply for Mods / community add ons to simply use .... lol ;-)

They will of course feature in our brand - PR for you guys.



.

Rudd
2010-07-24, 12:30
I hope you lot had alot of fun as well as producing some great sounds :)

UK_Force
2010-07-24, 15:50
A quick run down of the week:


13601676



Enjoy :D

eddie
2010-07-24, 15:58
UK_Force;1397094']Whoever linked this:

British vehicle sounds - Battlefront Forum (http://www.battlefront.com/community/showthread.php?p=1200684#post1200684)





Please bear in mind these are going to be a professional Library of UK MOD Sound Files, and will be copyrighted under realitystudios.com (A Project Reality Company), to use for commercial purposes, and future business deals we have in the pipeline.

They are not simply for Mods / community add ons to simply use .... lol ;-)

They will of course feature in our brand - PR for you guys.



.

My bad, didn't realise:p
Asked for deletion.

Booyak
2010-07-24, 16:09
lol stone vs. tank nice one

Churp
2010-07-24, 16:16
UK_Force;1397195']
13601676


At 5:45 in that video. Are you recording sounds for the civi rocks against the vehicles? Genius!

Farks
2010-07-24, 17:45
Nice work! Just all the non-british vehicles left. :p

wolfstriked
2010-07-25, 00:17
Why was BI involved?I see them mentioned in OP but not in any posts afterwards.

Megagoth1702
2010-07-25, 00:44
UK_Force;1397195']A quick run down of the week:


13601676



Enjoy :D

Wow, it's the music I started playing PR with... Lovely nights, lovely nights...

Thank you very much for that little memory retrieved from the grey... :)


Waiting for samples. :)

Twisted Helix
2010-07-25, 05:46
You lot should do some British voice recording while you're there.

:wink:

Yeah meant to .... (wanted one particularly good scottish voice roasting a squad), but just wasn't time ... was all so hectic. Plus we didn't really have the space to do it in (background noises being drowned out by an 1800 hp Trojan engine is one thing ... voice is another)

Rhino"]They let you throw rocks at there poor tank? I would have thought they would have got out and smacked you in the face

You should see what the trainees do to the vehicles .... throwing rocks at them is the least of their worries. (besides anyone who throws rocks at a CR2 has simply got the laws of physics wrong .... unless that rock is 40 meters across)

Is there any chance of getting to know what audio recording equipment etc. you're using?

I will look into posting up the session plan and a session debrief (after I have filled in 50 forms for the necessary clearance). I have to get it done while things are fresh in our minds really as the memories fade fast .... my poor tattered memory was already fading by the mid week, so I will have to rely on Jaymz's incisive intellect.

I think I can see some cables under the AS90 tracks

Mark Lacey stuck some track bolts under there to see what would happen. You would need a jackhammer to get them out of the tarmac after. (apparently getting a guy to try and get them out with a screwdriver is a favourite "bad boy task" that gets handed out ... while the engineers all stand round sniggering.)

And on a final note .... all I can say is , THANK GOD to be getting back to large coffee mugs. I have no idea how the British Army expect their soldiers to function on the tiny amounts of caffeine they give them in the mornings !! (on my second half pint of coffee for the morning already)

LEEROY_UK
2010-07-25, 07:48
WOW all this going on right on my doorstep ! , i live in Blandford lol :)

UK_Force
2010-07-25, 09:05
WOW all this going on right on my doorstep ! , i live in Blandford lol :)

Small world, we drove through Blandford on route to Warminster LTF.

I'm posted in Bovington.

LEEROY_UK
2010-07-25, 09:20
Yes it is , i pop over to the museum a couple of times a year , the kids and i love our tanks :) , my old fella used to own a T34 , a Stolly and a Ferret about 20 years ago , awesome fun driving those around the fields as a teenager with your mates as the crew lol !

dragunover
2010-07-25, 12:34
"This has never been taken on before by any Modification team, or even Gaming company - to this High level."
Incorrectomundo!

strima
2010-07-25, 13:02
"This has never been taken on before by any Modification team, or even Gaming company - to this High level."
Incorrectomundo!

Please provide the evidence then.

nedlands1
2010-07-25, 13:23
"This has never been taken on before by any Modification team, or even Gaming company - to this High level."
Incorrectomundo!

strima;1397846']Please provide the evidence then.

I can't attest to the quality but I can to it being done before (with USMC though). See: Behind The Scenes - Vehicle recording at 29 Palms with the USMC - Codemasters Forums (http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-game-pc-113/356599-behind-scenes-vehicle-recording-29-palms-usmc.html)

Booyak
2010-07-25, 13:39
Nice find- im sure the devs from americas army went to army range etc. to record their sounds, too. This statement from the topic poster might be wrong but who cares we are getting some new bad ass sounds. :D

Spec
2010-07-25, 14:09
It probably is the first free mod to do that kind of stuff, tho :)

But I'm also eager to hear what that Bohemia guy was doing there and if there will be further cooperation.

Amir
2010-07-25, 14:14
@ 3:14 = APC's shooting ? :O

UK_Force
2010-07-25, 14:29
"This has never been taken on before by any Modification team, or even Gaming company - to this High level."
Incorrectomundo!

There is always one ....lol.

Edited just for you, but I must point out, there are not many gaming companies out there that invest so much time, money and effort on Location Recording (Or even have free access to be able to do it) ;)


BI where there because I have been in communication with them for a long time, about things just like this, this is in the interest of both parties and I will be starting discussions next week with them.

BI did not send any sound guys, just one Developer to see how things went.


.

Rudd
2010-07-25, 14:35
BI did not send any sound guys, just one Developer to see how things went.

did he enjoy the experience as well? looks like he did from the pics :)

Twisted Helix
2010-07-25, 16:11
nedlands1;1397856']I can't attest to the quality but I can to it being done before (with USMC though). See: Behind The Scenes - Vehicle recording at 29 Palms with the USMC - Codemasters Forums (http://community.codemasters.com/forum/operation-flashpoint-dragon-rising-game-pc-113/356599-behind-scenes-vehicle-recording-29-palms-usmc.html)

Nowhere near as comprehensive and focused as what we have done (in the sense that we tried to get every single vehicle we could and get them for every single use we could think of, games and film included), but yes they did a damn good job.

In fact On Your Mark Music Productions are one of the few people I can think of who have done something similar ... the only others are a few films , and in those cases they just wanted specific sounds and not a large collection like we have done.

I wouldn't know the details but I don't think On Your Mark Music Productions recorded 20 different vehicles of the USMC, could be wrong tho. Plus they had a budget and we didn't (we relied on the good will of folks in the forces who just put a little bit of space and time aside for us and what equipment we could cobble together).

One thing is for sure ... its never been done with the UK forces before.

Rudd"]did he enjoy the experience as well? looks like he did from the pics

Mark Lacey was an all round nice guy, we had a great time with him. Think he had fun as well ... the whole trip was a blast.

Cossack
2010-07-25, 18:49
So guys, do you make more some kind trips like this one? For US Army and USMC, Russian armed forces etc.? Because, this what you are doing - its making history.


Sorry for my bad English :(

Megagoth1702
2010-07-25, 19:03
@ 3:14 = APC's shooting ? :O

Click to see the video on the bottom of the post. (http://prsoundtrip.blogspot.com/2010/07/day-2-in-project-reality-house-well-its.html)

Sounds great.

charcoaldabs
2010-07-25, 20:13
So you guys recorded inside the vehicles as well for use as passenger sfx?

sofad
2010-07-25, 20:32
sure we did, but BF2 doesnt support seperate 1p engine sounds for being inside the vehicle. unfortunately.

AfterDune
2010-07-25, 20:45
I'm sure ArmA does? :)

UK_Force
2010-07-25, 21:32
AfterDune;1398173']I'm sure ArmA does? :)

Yep :wink:

wolfstriked
2010-07-25, 22:57
Discussions with BI?Are they getting into the PR aspect...maybe making it DLC?Sorry if I am way off base here.

Twisted Helix
2010-07-26, 01:43
BIA are not BIS. BIS make ARMA, BIA make VBS. BIA are not making downloadable content, BIS are. BIA sell to the military not the public.

wolfstriked
2010-07-26, 02:51
Thanks for response.I don't mean to be too nosy but why are BIA involved with PR? :D

AfterDune
2010-07-26, 05:09
wolfstriked, check UK Force's blogs and you know why ;).

Basically, Craig gets paid to play games all day :lol:
(j/k ;))

Booyak
2010-07-26, 09:33
Twisted Helix;1398350']BIA sell to the military not the public.

They do sell to public but it costs you like 450 euro for vbs2PE. :-?
450 euro and the sound is like in arma vanilla, not very good. You cant even do things like deploy a bipod or adjust your sniper scope. But for training scenarios its ok.

sofad
2010-07-26, 13:04
ive posted a massive summary, full of lots of pics and vids just now.

Project Reality Sound Recording Trip 2010 (http://prsoundtrip.blogspot.com/)

Drav
2010-07-26, 13:27
Great post dude, loads of good vids there, esp Craig's axe story on the range ambience :D

UK_Force
2010-07-26, 13:40
Drav;1398676']Great post dude, loads of good vids there, esp Craig's axe story on the range ambience :D

Oops !!

Megagoth1702
2010-07-26, 13:46
Sofad, I looked at it right now.

Unglaublich, wie viel hast du hochgeladen...? ^^

Unbelievable - how much did you upload?
And - wtf - you are from Berlin? Same here! Haha, what are you doing tonight? There is a grill party in friedrichshain park, wanna come?

Hitperson
2010-07-26, 13:50
i noticed you jumped on the second of the warrior and scimitar range video's

E: do you have a 1280x800 version of the challenger firing picture??

Twisted Helix
2010-07-26, 14:52
i noticed you jumped on the second of the warrior and scimitar

Yeah when I took my headphones off and had my back to them firing (ie couldn't see the shot), every one made me jump.

That was nothing in comparison to the CR2 though.

Burton
2010-07-26, 15:03
Really nice job guys, I'm looking forward to hearing the end result in due course. I know the laborious task you now face having done it myself for the beeb for a few years. Good luck :D

Hitperson
2010-07-26, 16:08
Twisted Helix;1398759']Yeah when I took my headphones off and had my back to them firing (ie couldn't see the shot), every one made me jump.

That was nothing in comparison to the CR2 though.

any videos of that at all??

at least you were not using an old video camera, i remember the first time i went to fairford seeing my dads camera get changed from a colour one to a black and white one by the B1B lancer (and then we had concorde setting off all the car alarms as well)

Twisted Helix
2010-07-26, 17:29
any videos of that at all??

Yeah , I got a couple ... one on the tank firing, and one on the target fired at (quite funny as you see the camera jog up just like in the Warrior shoot :p ).

I'll post them once I have them cleared (and edited out the 5 minutes waiting for them to shoot).

rough77
2010-07-26, 17:55
sofad;1391274']to calm down the hype in the beginning, i have to say that there are several factors that are not in our hands and can ruin whole recordings. especially weather and birds. so, a useable and decent outcome is not guaranteed. and due to the fact we all do this kind of recording for the first time, its also possible that human and technical failure will happen..^^

how ever!
it makes me HAPPY to see people act so very enthusiastic for a project :!::!::!:

:grin:

Claymore
2010-07-26, 18:57
Holy crap, that's a lot more than I expected. Thanks for posting all those vid, it's always nice to see a corelation between the sound and reality.

The MLRS reminds me of a T-72M we had in Olomouc. There's no need for the enemy to do anything, you just fire up one of these elders and half of your troops get stoned :)

DM_
2010-07-26, 21:14
Twisted Helix;1398003']Mark Lacey was an all round nice guy, we had a great time with him.
Cheers for the shining "review"! It was great to meet you guys too. I hope my ramblings and various tid-bits of info came in handy over the week as well.

Twisted Helix;1398003']Think he had fun as well ... the whole trip was a blast.
Oh definitely. The whole week was rather amazing, apart from the sunburn! :oops:


To answer some questions as to why I was there. Well there are many reasons, a couple of which include:

1. BIA (technically now BISim) are looking to improve our sound in VBS, especially for the GB content. So after some discussions with UK_Force we decided to check out how you guys operate (and I have to say, very impressive!) with the idea that we may all work together in the future for everybodys benefit.

2. I had to visit Bovington/Lulworth for some related work, so it made sense to combine the trips into one.


As UK_Force says, discussions will begin soon!

Jaymz
2010-07-26, 21:39
Welcome to the forums, Mark. Was an absolute pleasure hanging out with you for the week. I also fully approve of that avatar :lol:

sofad
2010-07-26, 21:40
hey mark, welcome to the forum!

was a pleasure to meet you with your vehicle knowledge and your ability to coil up some leads the right way... :D

DM? depeche mode? dude mark? ;)

UK_Force
2010-07-26, 21:45
Jaymz;1399096']I also fully approve of that avatar :lol:


lol, I could not think of anything better ....

ChiefRyza
2010-07-26, 21:45
Bohemia Interactive Australia....very nice! One of the only games companies I aspire to working in Australia :-P
Can't wait to see the sounds all completed, fantastic job!

wolfstriked
2010-07-26, 22:41
You guys are amazing...nuff said!!!

Hitperson
2010-07-26, 22:45
UK_Force;1399102']lol, I could not think of anything better ....

i noticed we caught the end of you telling a rude joke in one of the videos as well :D

UK_Force
2010-07-26, 22:56
i noticed we caught the end of you telling a rude joke in one of the videos as well :D

Nah not rude, bit of adult language though.

Hitperson
2010-07-27, 00:04
even watching the video i was straining my hearing to hear the rest of it, but sadly i missed out :(

but it looks like you guys had some fantastic fun on your excursion.

JONES
2010-07-27, 00:10
Was just reading throught the blog, guys im speechless, realy... you did a awsome job here, i cant even imagine doing or organise something like this!

Hats off also from me, cant wait to here the sound of reality in the mod itself :)

Spec
2010-07-27, 02:06
So many pictures and videos, thanks for that last entry, sofad :)

And welcome to the forums, Mark^^ Glad to see this cooperation :)

Twisted Helix
2010-07-27, 02:50
Cheers for the shining "review"! It was great to meet you guys too. I hope my ramblings and various tid-bits of info came in handy over the week as well.

Was great to meet you Mark, thoroughly enjoyed your company ... and hosing civilians in VBS (sure we weren't meant to be ... but it was a laugh). Look forward to the next time :)


2. I had to visit Bovington/Lulworth for some related work, so it made sense to combine the trips into one.

He means he had to have a shot driving a challenger tank ! ;)

nicoX
2010-07-27, 08:33
Can we get a mp3 sound preview of something?

sofad
2010-07-27, 10:35
demo soundfiles are in the pipeline, but still need a bit of (free) time to do. :)

Dwarden
2010-07-27, 14:44
very nice blog and thanks for sharing videos ...

Twisted Helix
2010-07-27, 15:01
My last blog is up :)

Project Reality Sound Recording Trip 2010 (http://prsoundtrip.blogspot.com/)

boilerrat
2010-07-27, 15:14
Twisted Helix;1399315']Was great to meet you Mark, thoroughly enjoyed your company ... and hosing civilians in VBS (sure we weren't meant to be ... but it was a laugh). Look forward to the next time :)



He means he had to have a shot driving a challenger tank ! ;)

I want to hose civilians....

Redamare
2010-07-27, 16:26
... WOW :D ... this sort of iniciative is exactly why PR is so great.. the devs go through all this work and effort to make the mod the best it can possibly be.. 10000 + Thumbs up and high fives with a possible smack on the rear lolol... good work guys

Twisted Helix
2010-07-27, 17:48
I would just like to say, that the live firing sounds on the video ... in no way convey the experience of it. It is something your whole body feels, not just the ears.

We are wondering how we can convey this in game ....

JONES
2010-07-27, 18:28
Twisted Helix;1399886']I would just like to say, that the live firing sounds on the video ... in no way convey the experience of it. It is something your whole body feels, not just the ears.

We are wondering how we can convey this in game ....


Yeah i know what you mean, i can remember this feeling when beeing at the shootingrange while my basic training for the austrian military some years back.

The feeling of holding a rifle and shoot it, or just to be near by feeling the experiance is just too incredible to reproduce it ingame 100%
But we saw from bfbc2 how immersive sound can be when done right :-)

AquaticPenguin
2010-07-27, 18:29
Twisted Helix;1399886']I would just like to say, that the live firing sounds on the video ... in no way convey the experience of it. It is something your whole body feels, not just the ears.

We are wondering how we can convey this in game ....

Lower all the other volumes in game so everyone has to turn their volume right up, put the C2 volume 300% louder and then BOOM! watch their eardrums explode!

DankE_SPB
2010-07-27, 18:36
Twisted Helix;1399886']
We are wondering how we can convey this in game ....

ButtKickerĀ® (http://www.thebuttkicker.com/gaming/index.htm)

? :lol:

Hitperson
2010-07-27, 18:50
they do buttkickers for gaming??

i thought they were for themeparks and the like.

for any who don't know a buttkicker is essentially a speaker minus the cone, which you then mount onto a surface (so chair, wall whatever) and it produces vibration and sound, they have been used for simulating racing cars and whatnot)

such a cool thing.

Claymore
2010-07-27, 22:30
:lol: buttkicker?

I would just like to say, that the live firing sounds on the video ... in no way convey the experience of it. It is something your whole body feels, not just the ears.
In Ace, they used blur in order to simulate the effect of being in front of or near heavy weapons when they fire. But the range of the effect has to be limited in games so that players can actually see something while in real life, you can feel the shots from a fairly long distance. It's kind of a shock for the body, whether you want to admit that or not and I remember it disrupting my aim, for example. Even when I tried to focus, the hands often moved a tiny bit so I subconsciously tried not to fire immediately after the shot / blast whatever. I don't think the effect can be simulated unless you really plan to support something like the buttkicker (this time I'm talking seriously), any visual representation would have to be subtle and with a quick decay so a question is if it would be worth implementing (weapon sight shaking / blur maybe?).

But we saw from bfbc2 how immersive sound can be when done right Yes but at the same time those sounds are not very realistic. It's great in every possible way except for realism. A realistic game deserves realistic sounds and realistic sound behavior, kind of what we can hear in Project Reality or some Arma mods like these:
YouTube - ArmA 2 FX-MOD "MLRS Particles and Lighting Effects" (http://www.youtube.com/watch?v=6-mc_zJ58DE)
YouTube - WarFX Modding -WIP- (http://www.youtube.com/watch?v=TFSAiAo37bQ)
YouTube - Armed Assault 2 CSMv3 preview (http://www.youtube.com/watch?v=9Si1hQaaPlg)

In other words, the psychoacoustic model in BFBC2 sounds better while the one in Project Reality is more accurate - as long as you'll have Audigy 2 or later card, your brain can extract more information from the sound (bearing and distance).

I'm sure this sound trip will contribute heavily to the goal of getting everything closer to the real world. Hopefully the memory requirements won't be raised too much ;)

sofad
2010-07-28, 10:14
pls watch this thread for a little survey about the worst sounding vehicle, engine wise, ingame.

https://www.realitymod.com/forum/f254-v0-91-vehicles/84587-worst-sounding-vehicle.html

thnx :)

Booyak
2010-07-28, 11:01
Claymore- the sonic crack in CSMv3 awesome I wish the pr devs could put this into bf2 pr. Im sure its already in arma 2 pr.

Claymore
2010-07-28, 12:05
Claymore- the sonic crack in CSMv3 awesome I wish the pr devs could put this into bf2 pr. Im sure its already in arma 2 pr.
Yes, it's amazing that new standards in sound realism are not set by game companies but by the modding community :-) I'm really looking forward to hear what the Arma 2 PR is going to sound like and how this recording session is going to influence both BF2 PR and Arma 2 PR.

SkullTerror
2010-07-28, 15:17
Yay, finally some realistic sounds instead of the original blender sounds (no offence)

Hitperson
2010-07-28, 15:50
Claymore- the sonic crack in CSMv3 awesome I wish the pr devs could put this into bf2 pr. Im sure its already in arma 2 pr.

i'm sure that BF2 pr had bullet crack sound in it...

Twisted Helix
2010-07-28, 16:47
i'm sure that BF2 pr had bullet crack sound in it...

it does. (but only close by the player)

Booyak
2010-07-28, 18:30
Twisted Helix;1400833']it does. (but only close by the player)

But it doesnt sound much like the csmv3 crack or the cracks you hear in war footage. In pr it sounds very different.

JONES
2010-07-28, 20:45
@ claymore

So you say bfbc2 audio is not realistic? in what way? I fired a weapon myself and the echo effect after that is realy loud, imo the sound of bfbc2 come closer than any other game i ever played tbh.

While the rest of the game is arcade, the sound is by far the most impressive and immersive ever done for a videogame, now maybe you ment they are beefed up or dont compare to the weapon or vehicle in reality, yeah maybe but this can be changed...

AfterDune
2010-07-28, 20:55
But it doesnt sound much like the csmv3 crack or the cracks you hear in war footage. In pr it sounds very different.
We were complimented last week, during the Bovington Sound Trip, that our bullet flyby and "crack" sounds were very realistic. Those were serving soldiers mind you ;).

Booyak
2010-07-28, 20:59
Ah ok those guys must know I guess youtube vids are bad sound quality then watch this:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/bDYjNao0YTw&amp;hl=de_DE&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bDYjNao0YTw&amp;hl=de_DE&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
At the first seconds thats the sound I meant. Never really heard this in PR but if the soldiers say its good it is good.

Twisted Helix
2010-07-29, 02:41
At the first seconds thats the sound I meant. Never really heard this in PR but if the soldiers say its good it is good.

Yes, thats right. Its because the way the BF2 engine works. Ideally bullets passing far away give a sonic crack ... those passing right close by actually give a wizzing/whistiling sound. The sonic boom has no time to develop.

They have it right in ARMA , but in BF2 all that could be done was create a zone around the player where another sound sounds and it cant be that big. So you just get the sonic cracks close and quite loud (and no wizzes). Its larger than life apparently, as has been commented by many people .... not that thats a bad thing ... all adds to the sense of tension when coming under fire in game. And after all ... that is the feeling that is trying to be conveyed. Its a common motif in film ... sounds are made larger than life to make up for all the other senses that are missing.

Jaymz
2010-07-29, 04:29
Ah ok those guys must know I guess youtube vids are bad sound quality then watch this:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/bDYjNao0YTw&amp;hl=de_DE&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bDYjNao0YTw&amp;hl=de_DE&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
At the first seconds thats the sound I meant. Never really heard this in PR but if the soldiers say its good it is good.

I have spent countless hours trying to get a system that allows us to do that in BF2.

Twisted Helix
2010-07-29, 05:14
If anyone wishes to know more about it, there is a superb research paper here ...

--> http://www.coe.montana.edu/ee/rmaher/publications/maher_ieeesafe_0407_109-113.pdf

It details very closely the characteristics of the sonic boom and the angle of incidence of the wavefront which is dependent on the speed of the bullet.

Thats a good vid actually. Though some of the firing at the start is pretty chaotic.

3===SPECTER===3
2010-07-29, 18:16
Ah ok those guys must know I guess youtube vids are bad sound quality then watch this:
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At the first seconds thats the sound I meant. Never really heard this in PR but if the soldiers say its good it is good.

At :23 in the video, i smell a new loadout for the Americans. 8) M4 w/ M203, and an AT-4 strapped to my back :p we'll call it Super Specialist lol

Claymore
2010-07-30, 23:31
@ Jones

I'm not saying it's bad, BC2 is I believe the best sounding military game ever, when it comes to audio quality. But they focused on effect rather than realism - just compare it to some war footage and you'll realize that the arma 2 mods are much closer and PR with X-fi installed is surprisingly good as well (occlusion, reverb, sonic cracks, high frequency attenuation with increasing distance and so on... the effects are quite subtle and don't try to be "better than real" so it's good to have headphones).

There are several reasons why BC2 gives such a good impression

1 - They use top quality sounds - their sound guy is unbelievably good but he preferred good sounding samples over realistic sounding samples.

2 - The Frostbite engine has something that DICE called "high dynamic range sound", which is basically a smart compressor or a given number of smart compressors that take care of the final mix and process the sound "on the fly". A regular compressor would either have a problem with huge explosions or create some latency on the output while Frostbite compressor gets "hints" from other parts of the engine and can lower the volume before the explosion actually goes off. It's a really cool system if you ask me. This approach is not realistic but you don't want to hear jets at 130 db either. With this, it is possible to keep realistic volume ratio between sounds without dramatic changes in overall volume during gameplay. Somebody is trying to replicate this for Arma 2 already YouTube - HARCP - Dynamic Sound System Demo 2 (http://www.youtube.com/watch?v=KGCXAJhP3I0)

3 - background war sounds - they work like a music in a bar in this game :-)

4 - convolution reverb - this is the highest quality method available today and also the most demanding. The approaches may differ but it requires either a lot of CPU power or memory. Core 1 should be dedicated to audio only with the rest of the game running on the other cores, if available, so I guess DICE went for the 1st option. The fact that DICE mentioned their audio engine does adapt it's requirements to the CPU speed also suggests that.

All of that it nice but I fired a weapon myself quite a few times and reality doesn't sound as good as BC2 :-) I like it, it fits perfectly to it's gameplay but I think that more realistic games deserve something that's more accurate.

Twisted Helix
2010-07-31, 04:50
2 - The Frostbite engine has something that DICE called "high dynamic range sound", which is basically a smart compressor or a given number of smart compressors that take care of the final mix and process the sound "on the fly". A regular compressor would either have a problem with huge explosions or create some latency on the output while Frostbite compressor gets "hints" from other parts of the engine and can lower the volume before the explosion actually goes off. It's a really cool system if you ask me.

The HDR sound claim of DICE is not a correct claim. HDR sound has been around for a while in the ProAudio field and it involves bit shifting on fixed point systems. What DICE have done is emulate the replay gain algorithm in mp3s. It is automatic make up gain, nothing more, and is certainly NOT high dynamic range sound (which involves increasing the resolution in the range, NOT increasing volume of quiet sounds). Look ahead compressors are nothing new either ... again been around in the ProAudio field for donkeys years.

Replaygain is one of those things that sound engineers cringe at, but realize you have to have in today's world of compromised playback systems. (like on mp3 player headphones in a car)

We have been thinking of a similar kind of system , one where either the system detects the users hardware, or the user enters it ... and then the system will either play back a set of compressed sounds that have dynamic range reduced for playback on cheap systems ... or they can have full range sounds, and the system boosts playback level to compensate for the loss of RMS level.

4 - convolution reverb - this is the highest quality method available today and also the most demanding. The approaches may differ but it requires either a lot of CPU power or memory. Core 1 should be dedicated to audio only with the rest of the game running on the other cores, if available, so I guess DICE went for the 1st option. The fact that DICE mentioned their audio engine does adapt it's requirements to the CPU speed also suggests that.

Have to say ... running convolution reverb on a game is slightly overkill IMO. Yes ... they are the best way to get a realistic space .. but you just get one space that the convolution imprint is for. To get another space you need to take another print. I can see how this would give ultra realistic sound though ... as you could 'bake' a sound map into your game where different convolutions were stored for different spaces.

I believe there is a Dynamic Sound Mod for Arma2 that is being made that tries to do something similar.

Claymore
2010-07-31, 21:06
The HDR sound claim of DICE is not a correct claim. HDR sound has been around for a while in the ProAudio field and it involves bit shifting on fixed point systems. What DICE have done is emulate the replay gain algorithm in mp3s. It is automatic make up gain, nothing more, and is certainly NOT high dynamic range sound (which involves increasing the resolution in the range, NOT increasing volume of quiet sounds). Look ahead compressors are nothing new either ... again been around in the ProAudio field for donkeys years.
Thanks for the info, I am not be completely correct with the terminology as it's not directly related to my work. In one of their interviews, they mentioned that 16bit depth is enough for them as the volume will never get quiet enough for the bit depth to be a problem. So they shift voume on fixed volume systems instead of bits but HDR seems to be a good marketting motto... :)
I'd give DICE some credit for innovation though (not in audio processing in general but for implementation of new approaches in game audio design) as this is the first game I played that uses game events as triggers for the compressor (the look ahead function cannot be triggered by sound as in some cases the compressor kicks in while the sound is not being played yet).
Replaygain is one of those things that sound engineers cringe at, but realize you have to have in today's world of compromised playback systems. (like on mp3 player headphones in a car)
That thing kills music :-)
We have been thinking of a similar kind of system , one where either the system detects the users hardware, or the user enters it ... and then the system will either play back a set of compressed sounds that have dynamic range reduced for playback on cheap systems ... or they can have full range sounds, and the system boosts playback level to compensate for the loss of RMS level.
We can't have the full real life volume range anyway, so it has to be somehow compressed. As long as it's not too aggressive, it will produce great results. Good luck with that :-)
Have to say ... running convolution reverb on a game is slightly overkill IMO.
Overkill it is but today, with so many different audio cards on the market, every company having it's own version of effects and Creative Labs preserving their pressious EAX standards there is simply no way to achieve quality for everyone. I can't blame DICE for raising the minimum specs because of that, especially considering it was developed for PS3 as well. At lot of other gaming companies seem to go this direction.

M_Striker
2010-08-04, 00:21
UK_Force;1391228']
These are to be used for all our 3 engines within Project Reality as required (and VBS2).
The plan will incorporate the following vehicles all recorded professionally

WARRIOR
SCIMITAR
PANTHER
BULLDOG (Upgraded 432 Variant)
TROJAN
TITAN
CHALLENGER 2 BATTLE TANK
LANDROVER
AS90
MLRS
WARTHOG
MASTIFF
MAN TRUCK
JACKAL
QUAD
SPRINGER
VIXEN
HUSKY
VECTRA




No helicopters? :P

Hitperson
2010-08-04, 00:23
bovington is royal armoured corps.

there wouldn't be any helo's there.

M_Striker
2010-08-04, 00:49
bovington is royal armoured corps.

there wouldn't be any helo's there.

Do you guys have any plans to go to an air base then?

Hitperson
2010-08-04, 02:01
i wouldn't know.

besides helos are devided up between the army air corps, the raf and the fleet air arm.

they don't tend to share aircraft.

Twisted Helix
2010-08-04, 02:34
Oh there were helicopters .... circling round and round and landing on the playing fields outside front of officers mess.

The RAF have a training base nearby I think because they were practising picking things up. Even heard a chinook in the distance as well.

The possibilities of getting some aircraft recording were mentioned ..... I believe I heard the phrase ... "stretching it" :p

Megagoth1702
2010-08-04, 03:15
So how about some samples... :p

Twisted Helix
2010-08-04, 04:09
Soon .... very soon :)

Claymore
2010-08-04, 15:19
Soon .... very soon
Can't wait :m1helmet:

knoxious_t
2010-08-05, 15:54
i've always respected you devs for how much you put into the audio! love it, good work

samthegreat4
2010-08-06, 22:06
Yeah, the audio really works well in PR.

UKrealplayER666
2010-08-07, 12:03
1 word for this... epic

Megagoth1702
2010-08-11, 00:13
Twisted Helix;1405905']Soon .... very soon :)

That was a week ago. Just give me a bloody 10sec snippet of tracks and a challenger shot, goddammit.
I wanna hear how your mics did their job.

Daishi2442
2010-08-14, 14:05
That was a week ago. Just give me a bloody 10sec snippet of tracks and a challenger shot, goddammit.
I wanna hear how your mics did their job.

Chill out man, it'll come in time.

BlooDrUnK MuPet
2010-08-15, 23:06
aresome stuff, the sound is always a big factor in the game, glad your guys are out doing this :) thanks

Megagoth1702
2010-08-16, 05:21
Chill out man, it'll come in time.

I was joking, hehe. :)

nicoX
2010-08-18, 15:07
Do we get some sample sounds?

sofad
2010-08-18, 21:06
....yes

Megagoth1702
2010-08-20, 12:04
Yo, thanks.


IvPSuTDyBF0

4eiNmFOxd5Y

Sounds alright, the track sound should be a bit faster though, when the scimi is on full speed.
I guess thats gettin fixed soon.

I love how these sounds remind me of the Tango Romeo Tracked Vehicles Sounds. :) Sound exactly the same in terms of quality.

Archer[NX-01]
2010-08-22, 20:40
Things like this is what makes this a really great mod! Keep it up!