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View Full Version : Vehicle Namer part 2: the export


motherdear
2010-06-21, 16:27
Hi all, this is Motherdear and Hauteclocque !

Few days ago, [R-DEV]motherdear showed his and [R-DEV]The.Fist's work on the Namer APC model, an IDF asset which should appear in our next release.

[R-DEV]Rhino posted in one of his blogs (http://www.realitymod.com/forum/blogs/2363/b121-more-lods-cols.html) his work on the BTR80 showing what is the work which follows the creation of a model, since doing models is nice, but putting them in the vbf2 engine is even better :mrgreen:
The step where a model is integrated in the vbf2 engine is what we usually call the export.
I have nearly finished the export of the Namer right now, I still have the wreck (the model appearing when you destroy a vehicle) and its LODs (Level Of Details) to add to the export scene.

So, in what consists the export ? (quick answer would be 253 different elements consisting of bones, modifiers, geometry and similar, but that is pretty technical lol)
First, I had to check if the Namer was of the same size as the Merkava (they share the same chassis, and their lengths are almost the same)
Then, I thought about what will move on this vehicle : here we have the wheels (which are of different types either they touch the ground or not.), the gun mount (on which the coder will attach a .50cal), the two cameras of the namer (the driver one and the one linked to the gun).
You should say : but why he hasn't added the tracks too ?

We use another technique for them, we apply on them a texture which will slightly move on itself miming the track motion, I will not go into details with this, you would sleep in less than one minute. :)
After having separated all those elements and linked them in a precise order, we come to this, an alpha hierarchy :

http://img121.imageshack.us/img121/5408/namerhierarchy.jpg
When this is done, the coder (here, it will be [R-DEV]J.F.Leusch69) can code every part of the vehicle.

This hierarchy must be done for every LOD of the model (I suppose you have read Rhino's blog before reading this). motherdear had to do four LODs for the Namer, as you can see here :
http://img163.imageshack.us/img163/9133/highlightrendertri.jpg
From back to front, left to right :
COL 0 (bullet mesh), COL 1 (vehicle mesh), COL 2 (playermesh)
LOD 0 (what you see up close), LOD1, LOD2, LOD3 and LOD4.
1st player model (what the vehicle driver and gunner sees)

Each of these models are then plugged into the proper areas of the export and is setup in the hierachy. When the Export is done and is put into the engine, the exporter also has to define distances that the LOD's will switch at, and the coder [R-DEV]LEUSCH has to code the vehicle, defining turning radius, rotation limits of cameras, player positions and so on.

So while this vehicle has been in produktion it has been worked on by:
[R-DEV]Motherdear
[R-DEV]Fist
[R-DEV]Chuc
[R-COM]Hauteclocque
[R-DEV]Leusch
On top of this there is always people checking in on the model, progress, checking the uvw. Doing the textures and huds and so on.
Many many hours go into creating these things and we hope it is appreciated, but last and not least. A few ingame pictures.

Enjoy

http://img163.imageshack.us/img163/2407/screen249e.jpg
http://img139.imageshack.us/img139/8981/screen250.jpg
http://img130.imageshack.us/img130/4926/screen251.jpg
http://img269.imageshack.us/img269/6994/screen252.jpg
http://img203.imageshack.us/img203/3412/screen253c.jpg
http://img37.imageshack.us/img37/4048/screen254.jpg
http://img704.imageshack.us/img704/9740/screen255.jpg
http://img695.imageshack.us/img695/7466/screen256.jpg
http://img29.imageshack.us/img29/7335/screen257.jpg
http://img693.imageshack.us/img693/2817/screen258.jpg
http://img708.imageshack.us/img708/3875/screen259.jpg

/[R-DEV]Motherdear, [R-COM] Hauteclocque

Farks
2010-06-21, 16:32
Now we can roll!

Zrix
2010-06-21, 16:34
Looks good, and cheers for the dev process insights.

I'm guessing gameplay wise this will be something like the stryker, but slightly slower and with a ton of HP. Do want!

MCI
2010-06-21, 16:39
This ain't going to replace that M113 is "Bardelas" ? :( It's such an awesome vehicle on Beirut

Arnoldio
2010-06-21, 17:10
Damn, thats a beast. :D

masterceo
2010-06-21, 17:21
Now we can roll!

You drive, I'll be in my gunner's seat pickin' up all dem beochez

RememberTheAlamo
2010-06-21, 17:29
Awesome!

Nugiman
2010-06-21, 17:30
omg, that thing is biiig!! :O
but nice :D

Adriaan
2010-06-21, 17:33
Thats one heck of a big APC, nice work! :)

Hauteclocque
2010-06-21, 17:40
Yes, same size as the Merkava. :)

Phantom2
2010-06-21, 17:43
That is majorly sexual. Great job keep it up. ;-)

X1 Spriggan
2010-06-21, 17:49
Does J.F.Leusch69 use python to code the vehicle?

The Iron Dreamer
2010-06-21, 17:50
man... that namer thing has one hell of a big a**!!!

Sweet model boys!

BloodyDeed
2010-06-21, 18:40
looks great. finally some good stuff for the idf. the m113 isnt very effective at the moment.

Hauteclocque
2010-06-21, 18:51
Does J.F.Leusch69 use python to code the vehicle?

No. Python is mainly used for game logic in bf2 :wink:

Imchicken1
2010-06-21, 18:53
omg omg omg omg, an IDF APC that cant get torn up by .50's and the driver cant be sniped. omg omg omg omg :D

=Romagnolo=
2010-06-21, 20:16
looks like alien.

killonsight95
2010-06-21, 20:27
i don't like it.. it looks like my mum....
jokes i loves it finaly no more zippo's

Sgt.BountyOrig
2010-06-21, 21:04
Hmmm....*looks closer*

...

Were getting a merkava for asad khal?

OH THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTH ANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHAN KYOU!!!!

But if were not, then I guess the namer is good too.

Jaberwo
2010-06-21, 22:32
Looks great! My favourite vehicles Stryker and Merkava are getting merged!

Wakain
2010-06-22, 00:16
a very apocalyptic vehicle and great job in creating it, thanks for such a detailed report, I never realised so many dev's were working on one specific asset!

=Toasted=
2010-06-22, 01:54
I know I'm not the first one to say this, but holy crap that is a big APC!

arisaka99
2010-06-22, 05:01
Looks great! My favourite vehicles Stryker and Merkava are getting merged!

Merkava+Stryker= Merker:razz:

Xavo|xXx
2010-06-22, 05:08
Merkava+Stryker= Merker:razz:

more like:

Merkava + Stryker = Mykerva

dtacs
2010-06-22, 10:14
Hmmm....*looks closer*

...

Were getting a merkava for asad khal?

OH THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTH ANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHAN KYOU!!!!

But if were not, then I guess the namer is good too.
Hopefully not, would be adding fuel to the fire.

Good job on the model none the less, will balance things out significantly.

Donatello
2010-06-22, 16:39
Is it a bit taller than Merkava?

The_MDexs
2010-06-22, 18:47
wow his big

Hauteclocque
2010-06-22, 19:23
Is it a bit taller than Merkava?

Merkava with turret, no, without, yes ;)

Bringerof_D
2010-06-23, 07:45
so i take it now the IDF stand a chance on Asad Khal?

do i notice strange Armour panels on the m113?

Hauteclocque
2010-06-23, 07:59
:mrgreen: Disclaimer : Merkava and Namer won't be on Asad Khal (as far as I know )

The M113 is exactly the same. :wink:

Infantry1242
2010-06-27, 05:20
So...It's the stryker of the IDF,great finally on Asad Khal the IDF get a upper hand....

Tim270
2010-06-27, 05:29
So...It's the stryker of the IDF,great finally on Asad Khal the IDF get a upper hand....

Who said it will be in Asad?

alec89
2010-07-03, 04:27
Can we get a vid of this, with the sound and all. I hope its sounds as in rl. Because the namer has a beast engine sound in real life, like a big harley. :D



do i notice strange Armour panels on the m113?

They have those since 0.9

Jaberwo
2010-07-05, 13:18
How many tickets will the namer be worth?
I'm always unsure what's an APC and what's an IFV...

Maxfragg
2010-07-05, 13:25
IFV is everything thats got a big canon, while an apc usualy only has a mg