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PatrickLA_CA
2010-04-11, 12:32
OK this might not be the place for this so if it isn't , move it.
So my question is how to escape from APCs and MGs while flying with helicopters, especially transports because I always fly low with them?

Qaiex
2010-04-11, 12:35
Fly lower, fly behind cover, if you're flying high, dive like shit while dropping flares (it doesn't help a lot but it helps a little to confuse the APC gunner) and THEN fly lower.
If none of these work, give up, you're dead.

Narco
2010-04-11, 12:38
Dont bother, you have no chance.

But, if you insist.

On Muttrah try to fly low behind the buildings and through the streets. If you get caught in the open then jink and try to speed up.

Other maps your best bet is just to not fly in a straight line and try not to panic.

dtacs
2010-04-11, 12:42
From a gunners perspective what always gets me is swerving. When the chopper is flying low at about 200m away, going left and right at really steep angles caused me to overheat quite a bit.

In Hueys its much easier due to their ridiculous speed but in Blackhawks it can be pretty easy, especially if you dive for cover.

Zrix
2010-04-11, 12:49
One, if not the biggest, key to staying alive is intel.
Try to keep up with where the team has spotted enemy vehicles and AA so that you can avoid them, and stay behind friendly lines as often as possible. Don't go on the offensive inside enemy territory unless it's really necessary and preferable not without someone checking the area first.

But if you do get spotted by an APC, the above tips are good. Stay behind/between cover, try to gain speed and keep changing course.

Rudd
2010-04-11, 13:18
most of heli survival comes from planning safe route in and out of the LZ, but if you are caught the best thing to do is to just keep moving as fast as possible and don't present yourself as heading directly away from the enemy, as then they don't have to compensate for your movement when aiming.

PatrickLA_CA
2010-04-11, 13:33
Ok thanks a lot. But APCs are a bit overpowered against helis dont you think?

Narco
2010-04-11, 13:35
Mainly cos the turrets turn using the mouse and we dont have realistic helo damage properties.

gazzthompson
2010-04-11, 13:37
Ok thanks a lot. But APCs are a bit overpowered against helis dont you think?

No, as others have said the best way is to just plain avoid them. if some one has spotted and APC in an area dont fly there. And the APC is firing 50.cal + , these rounds are not good for choppers.

mistryx
2010-04-11, 13:47
imo, apc's are indeed not overpowered to helicopters, I dont think any machine likes a bullet in its engine so does a helicopter.

Alex6714
2010-04-11, 16:36
Why everyone resorts to damage assessment I don´t know but thats not the only factor, also factor in the rather bad health system which doesn´t differentiate between nothing and vital parts, and the (compared to real life) dismal view distance and ballistics.

=]H[=TangFiend
2010-04-11, 17:16
Mainly cos the turrets turn using the mouse and we dont have realistic helo damage properties.

At the risk of derailing the thread, why are some of the choppers so delicate?

The chinook is the only chopper that really seems to feel meaty and rugged.

The littlebirds feel like balsa wood up there.
A couple of hits from a pkm (which you often don't even hear, you just see red screen) and you are on fire and crashing.

Rudd
2010-04-11, 17:47
which doesn´t differentiate between nothing and vital parts,

this is a point that I do agree with,

now I apologise for any mistakes since this isn't my area -

materials determine how each kind of projectile interacts with each section of a vehicle - which is why the BTR60 was fucked up since some of the materials reacted to small arms.

here is the lynx
http://img413.imageshack.us/img413/7518/lynx.jpg

now, this is decal mode, which shows materials correct?

this means that your giving the same amount of damage to the chopper no matter where your hitting it since only the seats, skids and glass are different materials correct?

surely the main body damage should be decreased and sections identified aroudn the rotorheads or engines etc that can be selected as high damage zones? I'm not sure how this is accomplished, and understand if its too difficult or has a low effort - reward ratio.

This same concept for more complicated damage zones could also be applied to ground units, however it would take a case by case basis with alot of military advice.

killonsight95
2010-04-11, 17:49
make the heli and rotor blades different objects and make them shld onto each toher or something i dunno

Qaiex
2010-04-11, 18:15
Why everyone resorts to damage assessment I don´t know but thats not the only factor, also factor in the rather bad health system which doesn´t differentiate between nothing and vital parts, and the (compared to real life) dismal view distance and ballistics.

This, and the fact that since we can't have realistic distances ingame, helicopters are going to be 50 times closer to the action than they would normally be.
In reality an APC could probably do as much damage to a helicopter as it does in PR, if not more, but it never would because helicopters would never be 100 meters away from enemy APC's.

So it's not that the APC is overpowered, it's that the helicopter doesn't have access to a realistic playstyle.


Also rudd, wouldn't it be possible to just make different parts of the helicopter different materials? Making the engine some light material and making the non-vital parts of the helicopter something more durable to reflect that shooting there really doesn't damage it.

Concrete or iron plates or something?

steve_06-07
2010-04-11, 18:34
If I start taking APC fire I like to fly away in a zigzag type matter and fly low to get behind any kind of cover.

Rudd
2010-04-11, 20:11
Also rudd, wouldn't it be possible to just make different parts of the helicopter different materials? Making the engine some light material and making the non-vital parts of the helicopter something more durable to reflect that shooting there really doesn't damage it.

thats kind of what I'm asking as well, its outside my area of expertise, so I dunno