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Orca19904
2010-03-03, 14:46
I just wanted to point out an observation about the M1126 'Stryker' ICV's in the game. If this has been discussed already, please forgive me. My concern is regarding the coloration of the in-game M1126; they are depicted with the overall desert tan of other US vehicles in the game, even though there are no variants of the Stryker in US service with this color. The ones currently in service are painted an overall NATO medium green. I have noticed that the Strykers do not have the anti-RPG 'slat' armor that is standard-issue for all Strykers in operation in Iraq and Afghanistan. I just wanted to point this out and do not mean to cause any problems.

Zrix
2010-03-03, 14:56
http://i37.tinypic.com/33dh0qr.jpg

Oh snap! (http://www.realitymod.com/forum/f22-military-technology/59945-stryker-camouflage.html) :p


I dunno about the cage though, but IIRC it has been known to be buggy on other vehicles.

Titan
2010-03-03, 15:15
regarding the 'slat' armor:
Scimitar with cage protection - Project Reality Forums (http://www.realitymod.com/forum/blogs/4326/b162-scimitar-cage-protection.html)

Rudd
2010-03-03, 15:31
Hi buddy,strykers IRL are now receiving tan instead of CARC green in several theatres afaik, I think the texture change in PR is pre-emptive since the tan texture was made, then a Stryker crewman corrected the oversight, then CARC green was used ingame until now since the DoD is changing it.

Army to phase in tan-colored Stryker vehicles | Stars and Stripes (http://www.stripes.com/article.asp?section=104&article=65642)



ZABUL PROVINCE, Afghanistan — More than six years after sending the first Stryker armored vehicles into desert combat, the Army has decided that it’s probably a good idea to start painting them tan so they will blend in with the environments in Afghanistan and Iraq.

the RPG cages have been buggy, which is why they haven't been implemented yet.

Feedback is always appreciated mate

Farks
2010-03-03, 15:49
I heard the US Army didn't have budget enough to paint them until now.

Eddie Baker
2010-03-07, 15:25
The slat armor on the Stryker model caused collision mesh bugs that we have been unable to work out.

Ls4SpeedPilot
2010-03-09, 17:21
lol the slat armor :D

Rhino
2010-03-09, 17:52
Eddie Baker;1288208']The slat armor on the Stryker model caused collision mesh bugs that we have been unable to work out.

not so much we have been unable to work them out its more we know what the problem is and the time taken to fix it is better put into other things :p

Ls4SpeedPilot
2010-03-09, 20:59
Rhino;1290075']not so much we have been unable to work them out its more we know what the problem is and the time taken to fix it is better put into other things :p

oh great i think that would be better for the next release :lol:

BadGuy
2010-03-17, 03:30
I Personally do not fear strikers as to a LAV. Just an Armored vehicle that gets toasted by an RPG.

Dougalachi
2010-03-24, 20:29
Rhino;1290075']not so much we have been unable to work them out its more we know what the problem is and the time taken to fix it is better put into other things :p

I remember the small-arms fire problems with the old slat armor. How does changing the damage properties of that material add all sorts of collision mesh problems? Or was that always there (if so, I absolutely don't remember it being any worse than other vehicles really)? Care to enlighten me on some of the problems, or is it too complicated technically to explain the need to change so much stuff with the armor?

Hunt3r
2010-03-24, 23:57
I Personally do not fear strikers as to a LAV. Just an Armored vehicle that gets toasted by an RPG.

Well, that might change once a Mk19 with 40mm HEDP replaces that 50 cal.