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Rhino
2009-12-31, 07:43
Hey all. A few weeks ago I started working on these though stopped 1/2 way to make Operation Snow Storm. After my nice little xmas brake started work on these a few days ago and now have them finished to show you guys ;)

I know many of you have been waiting for these for some time and some of you may fear that these might be a little too powerful but we will do everything we can to balance them out in a realistic way, what way I dunno quite yet because the BF2 engine is a little b*tch :p

Anyways less talk, more pics :D


Deployable TOW
The TOW missile will be used by the US Army, USMC and the British ingame as there deployable Anti-Tank weapon.
http://realitymodfiles.com/rhino/media/deployable_at/TOW_1.jpg
http://realitymodfiles.com/rhino/media/deployable_at/TOW_2.jpg
http://realitymodfiles.com/rhino/media/deployable_at/TOW_3.jpg
http://realitymodfiles.com/rhino/media/deployable_at/TOW_4.jpg

Ref:
http://realitymodfiles.com/rhino/media/deployable_at/TOW_ref_tn.jpg (http://realitymodfiles.com/rhino/media/deployable_at/TOW_ref.jpg)



Deployable HJ-8
The HJ-8 will be the PLA's deployable Anti-Tank weapon.
http://realitymodfiles.com/rhino/media/deployable_at/HJ-8_1.jpg
http://realitymodfiles.com/rhino/media/deployable_at/HJ-8_2.jpg
http://realitymodfiles.com/rhino/media/deployable_at/HJ-8_3.jpg
http://realitymodfiles.com/rhino/media/deployable_at/HJ-8_4.jpg



Deployable Milan
The new Milian missile, curtsy of USI and updated by myself will become the new Deployable and Stationary Anti-Tank weapon for the MEC.
http://realitymodfiles.com/rhino/media/deployable_at/Milan_1.jpg
http://realitymodfiles.com/rhino/media/deployable_at/Milan_2.jpg
http://realitymodfiles.com/rhino/media/deployable_at/Milan_3.jpg
http://realitymodfiles.com/rhino/media/deployable_at/Milan_4.jpg
http://realitymodfiles.com/rhino/media/deployable_at/Milan_5.jpg
http://realitymodfiles.com/rhino/media/deployable_at/Milan_6.jpg




Hope you enjoy the new toys! :D

Engineer
2009-12-31, 07:48
... And a happy new year!

Deployable anti-tank is something I've been looking forward to see. :)

Gore
2009-12-31, 07:52
Let's see how this plays out...

Happy new year.

Hauteclocque
2009-12-31, 07:53
Nice addition !
The MILAN sight is perfect :
http://uppix.net/a/4/c/238e4a1afb885e6cafaa7df69f3dc.jpg
And the missile itself as well :
http://www.aquadesign.be/im/news/images/img-10512.jpg

But I'm a bit puzzled with the tripod, I know you have worked with USI model, but here is what it should looks (in French Army, I guess it's the same in other armies which use this terrible weapon :mrgreen:)
http://img.over-blog.com/300x296/2/33/65/79/milan.jpg
British soldier using one :
http://www.interet-general.info/IMG/Milan-Lance-missile-1.jpg

http://www.defense.gouv.fr/var/dicodrefonte/storage/images/media/images/terre/credits_sirpa_terre__75/228965-1-fre-FR/credits_sirpa_terre.jpg

We have another tripod in stock if you want at French Forces Industries :
http://apu.mabul.org/up/apu/2008/10/04/img-073921my1p4.jpg
But still the same dilemna, UVmapping, Texturing, export...

Just my two cents.

Rhino
2009-12-31, 07:55
Cheers :)

Hauteclocque;1221212']Nice addition !
The MILAN sight is perfect :
http://uppix.net/a/4/c/238e4a1afb885e6cafaa7df69f3dc.jpg

didn't have that ref hehe, this is the one I used :)

http://img9.imageshack.us/img9/6311/targetsightmilan.jpg

PLODDITHANLEY
2009-12-31, 08:06
Nice, I've been hoping for that for a while.

No more armoured vehicle rapage of FOBs so the inf must assault them first.

I wonder will it have a 360° field of fire?

My only concern is that FOB's become too hard to take down, but ofc who bothers defending, how many times have you seen the TOW at East Beach, Jabal manned for longer than 5 minutes?

Good work looks nice

Tartantyco
2009-12-31, 08:10
I'M TOUCHING MYSELF RIGHT NOW!!!!!!

EDIT: You'd better have scoped on the deployable .50 cals... *Shakes fist furiously*

:D

Outlawz7
2009-12-31, 08:11
Is the MILAN supposed to be that big? The poor spec ops next to it looks like a midget. :p

Wait, what are the Russians getting?

Rhino
2009-12-31, 08:18
I didn't want to know that Tartantyco :p

On the tripod, ye I noticed most of the refs had that low, small tripod too but very few refs did have this other higher tripod, which I think is mainly used more in the ME and the low one is more a western tripod from what I can tell.

Here's a ref of the long tripod on what looks to be a training version of the Milan: http://upload.wikimedia.org/wikipedia/commons/f/fb/MILAN_AGDUS_1.JPG

and yes, it can rotate a full 360degs just like its non-deployable, stationary versions :)

and with them being too hard to take down, they do take much longer to reload than a tank, if multiple targets hit it at once, it wont have a help in hell of taking them all out ;)

Outlawz;1221224']Wait, what are the Russians getting?

I asked AM that myself and he said:
[08:50] [R-DEV]AncientMan: just give them tows

hehe, but they will probably get the HJ-8 as a place holder until they can get something more realistic.

Hauteclocque
2009-12-31, 08:22
Rhino;1221228']Here's a ref of the long tripod on what looks to be a training version of the Milan: http://upload.wikimedia.org/wikipedia/commons/f/fb/MILAN_AGDUS_1.JPG
Nevermind so, I didn't know that version.:smile:

bloodthirsty_viking
2009-12-31, 08:29
i think the epic firebase battles i have had might be a little easier now XD

I LOVE YOU GUYS... well, i would if you were chicks!

VisOne
2009-12-31, 08:37
The Russians will need either Kornets or perhaps Khrizantema although I'm not if the second has a man portal-able version besides if your use the Korent you can give it a funky ruski paint job (http://www.army-technology.com/projects/kornet/images/kornet1.jpg).

As for the Milan stand although the smaller lower stand may well be more widely used the larger/taller stand is a far better choice. Simply because when you deploy the asset it will hopefully have a much better field of view and be less likely to friendly fire into its own sandbag entrenchment.

alexaus
2009-12-31, 08:40
what kinda degree of looking up do they get

Sluismaster1
2009-12-31, 08:52
Great job again Rhino!

Aquiller
2009-12-31, 09:08
Awesome! !!

Glimmerman
2009-12-31, 09:13
Wow, nice one, will come in handy on Muttrah against those pesky apc's :)

jbgeezer
2009-12-31, 09:25
I have been waiting a long time for this, and it looks awesome! :D Thank you, and a happy new year guys :)

VisOne
2009-12-31, 09:28
what kinda degree of looking up do they get

Right he raises a important point I was about to mention myself. These emplacements need to be balanced a little in regard to maximum depression and maximum elevation. As some of you already know the current emplacements whether they be high calibre machine guns or ground to air missile emplacements. All suffer to some extent on the maximum depresson they can obtain. This means that if you deploy assets on a hill they cannot use the added height generated by the terrain to there advantage.

So instead of having a well placed weapon with a great open area below on which you can rain suppressive or accurate fire. You instead have a weapon emplacement which suffers because it cannot depress the elevation of the weapons barrel far enough to bring it to bear. Now obviously in real life you would simply move the weapon if such a problem occurred or ideally you would have set up the weapon so it would never create this problem in the first place. Granted you might decrease your maximum elevation in favour of ensuring that your maximum depression will leave no area uncovered by the weapon. Further more you might have any area uncovered by one weapon covered by another, mined, obstructed or observed by accompanying infantry. We however do not have those luxury's since bases are often constructed quickly without allot of forethought nor tact in game and are under manned compared to real life.

Right if your at a lose as to what I mean I will show you. You will have to excuse my image as I'm in a rush and I'm being hounded to go off to a NYE party.

http://i197.photobucket.com/albums/aa188/VisOne_Photo/Tutorials/FOF1.jpg

In this image I have created a visual representation of what the current system is like. We have created a entrenched position on a hill overlooking a valley and directly onto another hill. Ideally in doing so we would create a strong position that would allow use to control all of the valley below, the side of the hill directly opposite all of the way up until the crest where we lose visibility.

However as you can see the effective field of fire the weapon currently has does not allow use to cover the valley. It instead creates a large area of defilade which the enemy will use to get close to the base and easily remove all threat it posed.

http://i197.photobucket.com/albums/aa188/VisOne_Photo/Tutorials/FOF2.jpg

Now the second image shows something more like it should be. Granted it may not always be 100% correct to the values that all of the emplaced weapons we current have in PR are attributed in real life. It will however have a dramatic effect on the games balancing. Giving fire bases a much better opportunity of being defended especially from vehicles once the ATGM's are added. Also note the defilade still exists but it is exaggerated because of the height of the hills. Many of such height and slope can be found in the current PR maps.

One thing to note however the AA is the complete opposite of the picture it needs to have greater maximum elevation and less maximum depression to prevent it being used as an annoyance by silly gamers who are bored.

Hope that gets a few gears turning in some of your heads guys. Even if something like this is not implemented you need to think about where and how your place your weapon emplacements based on what they can actually take aim at. Due to there depression and elevation constraints.

Finally I would not add to much elevation to the ATGM's although they are often slated to be capable of use against slow moving air assets it would not be great for game balancing if they are too effective. ;)

alexaus
2009-12-31, 09:31
it cant point up high enuf to be another deployable aa asset

Rhino
2009-12-31, 09:37
http://img690.imageshack.us/img690/5806/12312009103617.jpg

That is the max elevation of the TOW there, which if you look up close you can see this is slightly more than its realistic amount because its already hitting its stand.
http://img690.imageshack.us/img690/8092/12312009103744.jpg



http://img690.imageshack.us/img690/4041/12312009103825.jpg

That its its min elevation which if you look up close again, its slightly more than its realistic amount because again, its hitting its stand slightly.
http://img690.imageshack.us/img690/1448/12312009103921.jpg


Making it able to aim up or down any more would be highly unrealistic, right now its hardly any different than it can in r/l and not really worth changing...

Sprats
2009-12-31, 09:44
So what about other factions? Chinese gonna get total owned in qwai by 1 tow humvee, 4 FOB tows, hats and lats... Same with kashan/quinling... BMPs gonna get owned... I think that might just ruin the game.

Chuc
2009-12-31, 09:48
You do know that the map asset layouts also can be changed at the same time right?

jozi02
2009-12-31, 09:55
And where is The Secret?

dtacs
2009-12-31, 09:59
Will the HJ-8's on Muttrah etc. near fortress be changed for the MILAN model?

Good work btw, bout time this thing got in game.

HunterMed
2009-12-31, 10:09
sweet! I love PR :)

AnimalMother.
2009-12-31, 10:18
And where is The Secret?

lol i looked for one too :P



looks really good, will chechens get deployable AT cannons???? (replacing the static ones on fools [except those around fortress])

dbzao
2009-12-31, 10:19
Rhino is not creative enough to have a secret in his post :p

PLODDITHANLEY
2009-12-31, 10:19
I like as it will force the armour to use infantry to check and destroy any AT on a FOB. Sounds like the perfect time to ... put infantry in an APC ....

I assume only one per FOB and any clues or ideas as to how many rounds it will have available?
Too many and it will be used as 1337 anti inf sniper weapon, but I guess you just destroy and rebuild when its empty?
How many rounds do the fixed TOW's ingame have atm?

Still very easy to get shot out of the thing by any scoped infantry. Again that forces TW.

This runs well with the new importance of defending FOBs if the rallies get changed or eliminated for 0.9.

Probably need a player 'defend' patch though....

To close I guess armour whores don't like it cause they NEED infantry with it around, but me as a 100% infantry chap like it as I get alot of aggro from armour on maps.

Brummy
2009-12-31, 10:19
So what about other factions? Chinese gonna get total owned in qwai by 1 tow humvee, 4 FOB tows, hats and lats... Same with kashan/quinling... BMPs gonna get owned... I think that might just ruin the game.

Have you actually looked at the first post? PLA, MEC, RU will all get deployable TOWs.

Tartantyco
2009-12-31, 10:24
The secret is that prbot actually did all the work.

spawncaptain
2009-12-31, 10:55
The Germans are also going to get the MILAN when they're ready, right?

WilsonPL
2009-12-31, 10:56
Spg9 for Chechens pl0x.

Chechens need some love ..
SPG9 mounted on technical, ZSU on URAL,..

psychickactivity
2009-12-31, 10:59
Ho!! Monsieur Rhino that's fantastik...Thank you ...Happy new year sir ..

Sgt.BountyOrig
2009-12-31, 11:08
Will MEC get a portable Milan to replace the Eryx in the H-AT kit?

Itzz-a-nyyyse.

Spieler
2009-12-31, 11:15
Spg9 for Chechens pl0x.

Chechens need some love ..
SPG9 mounted on technical, ZSU on URAL,..

Chechens has already a lot of love looking on monster TOW BRDM. That's enough.

DankE_SPB
2009-12-31, 11:15
Rhino;1221228']
hehe, but they will probably get the HJ-8 as a place holder until they can get something more realistic.

better give us Milan, would be far more realistic, seeing all the collaboration between our countries in research and production(possible buy of Mistral class ship, thermal imagers for tank sights and licenced production of them, guided artillery munitions(Krasnopol, Kitolov) etc.)
while with china its more like we sell them wepons/technologies

http://img690.imageshack.us/img690/5806/12312009103617.jpg
this is gonna be a good anti-choppa AA i guess:-o

Elektro
2009-12-31, 11:23
Good job i guess my one year old resuggestion was usefull after all :p

Milan ftw

http://www.cbc.ca/sports/indepth/gfx/392-kaka.jpg

dkleader
2009-12-31, 11:34
Good Work Its Looks Nice.
Will It be in 0.9?

But Happy New Year.

dtacs
2009-12-31, 11:36
this is gonna be a good anti-choppa AA i guess:-o
That raises a good point, considering how fast the TOW fires and the xbox huge levels of zoom it could be a good anti chopper weapon.

Imagine one of these at the construction site on Muttrah, the MEC could simply fire one into a building and waste a whole squad.

Yep this is going to be used for MUCH more than AT lol :twisted:

Rick Bazooka
2009-12-31, 11:38
oh a new shelter great ^^

Rhino
2009-12-31, 11:51
this is gonna be a good anti-choppa AA i guess:-o

A H-AT will still be more effective, all a chopper needs to do to avoid these is not give the TOW a shot.

Myru
2009-12-31, 11:57
looks great.
I'm pretty curious to see how gameplay will change due to the implementation. Looks like you can block a whole area for tanks and other slowmoving vehicles with those things, which would mean that these vehicles definitely need recon and inf support to get forward.

The Germans are also going to get the MILAN when they're ready, right?

since this picture was used as reference:
http://upload.wikimedia.org/wikipedi...AN_AGDUS_1.JPG
I don't see any problems with giving it to the german forces, since the version on the picture certainly is the AGDUS trainings-model.

Amok@ndy
2009-12-31, 12:25
whoa new assets for FOBs :)

HeXeY
2009-12-31, 12:43
Will this be like with barbed wire and foxholes, you get either a TOW (or it's counterparts) or an AA? Or will you be able to have both?

ZeeRo
2009-12-31, 12:43
It would be desirable to see ÑÏÃ-9 at Russian force:grin:

K4on
2009-12-31, 12:58
pro deployable tows !

i was waitin for this since the "deployable tow" discussion has been started in the pr suggestions forums :D

TayloR016
2009-12-31, 13:14
Been waiting for these for ages, i thought they were going to replace h-at though

samogon100500
2009-12-31, 13:21
WoW O_O!!!
Nice job!I want see this in PR 0.9!!

Rangu
2009-12-31, 13:21
Good stuff!

rampo
2009-12-31, 13:25
WoW, what sorta ammo capacity this thing gonna have?

alexaus
2009-12-31, 13:31
patient bear is running out of patience with these images of awsomness they cant hold me back any longer

cyberzomby
2009-12-31, 13:33
Really cool! Will be a totaly different game rape'ing firebases with an armoured vehicle :P Or attacking it with infantry as well for that matter! TOW Snipe'ing!

powermate
2009-12-31, 13:35
how about Israel and Canada?
What will they get?

killonsight95
2009-12-31, 13:35
TOW vs cobra on muttrahV2.5(or wateva it will be in 0.9) who will win , that is the question

dtacs
2009-12-31, 13:57
how about Israel and Canada?
What will they get?
SPIKE for the IDF, and Canada uses the TOW.

rampo
2009-12-31, 14:01
http://i880.photobucket.com/albums/ac1/rampo93/inpatientbear.jpg?t=1262271850

Phantom2
2009-12-31, 14:02
That's just awesome! Now all we need are deployable Machine Grenade Launchers.

KeksTerror
2009-12-31, 14:16
Great job guys. I was waiting for it a long time - and now it's there =)

RELEASE_THE_KRAKEN
2009-12-31, 14:47
Haha, with a quick glance at the title I thought it read "Deployable Tank". I was picturing a pokeball that spat out an Abrams or something.

Good missiles though!

BloodBane611
2009-12-31, 14:49
That's awesome! It's been a long wait, but truly worth it. Thanks Rhino!

Antonyo
2009-12-31, 14:53
Looks great and will be a realy nice addition to the FOs assets. And will be interesting to see how its gonna effect gameplay

Proceed
2009-12-31, 14:59
Nice, i have been waiting for these assets making FOBS a little more powerful - will they be map limited, FOB limited, or has this not been decided yet ?

Scandicci
2009-12-31, 15:03
WOW! OMG! Just think of the 1,001 potential uses for this thing! I wonder how many rockets it will get.

BrownBadger
2009-12-31, 15:40
How about very high shoveling time, especially if only one person is digging it?
Limited to only one or a few missiles, with very high reload time.

PuffNStuff
2009-12-31, 15:44
I think that this new asset will balance the blitzkrieg in Kashan. FOB's will actually mean something in terms on defensive power on that map. In fact, the battles will become more inf+fob oriented than everyone rushing w/ tanks and apc's.

Jeepo
2009-12-31, 15:47
So will this MILAN missile be eventually stuck up on the Brit landy as in reallife?!

Tomato-Rifle
2009-12-31, 15:48
Sweet! Will it get zoom?

Scot
2009-12-31, 16:09
So will this MILAN missile be eventually stuck up on the Brit landy as in reallife?!


IIRC, the MILAN is being/was phased out of the British Army.

Outlawz7
2009-12-31, 16:16
I was picturing a pokeball that spat out an Abrams or something.


Gotta catch 'em all!

503
2009-12-31, 16:47
Those flares on the choppers in barracuda won't help them now. Muhahahahahahaha.

Hotrod525
2009-12-31, 16:50
TOW are just so HUGE IRL.....

steve_06-07
2009-12-31, 16:52
Something I more or less suggested made it in game! I'm so happy!!!!! https://www.realitymod.com/forum/f18-pr-suggestions/43828-milan-2-usi.html

Lagsalot 56k
2009-12-31, 18:53
Looks beautiful, I have been looking forward to seeing someone make this for awhile, I can't wait to see how it plays out. :D

Rudd
2009-12-31, 19:03
will the emplacement fire a projectile akin to the bradley/other tow armed vehicles, or will be it armed with teh uberpwnzor main base tow projectiles?

Bazul14
2009-12-31, 19:15
Well, good job guys!
Gone are going to be the days when my BMP's raped any infidel FB without the tense fear of a hidden TOW. LOL, I'll have to change my tactics, damn u!:twisted:

MarineSeaknight
2009-12-31, 20:19
Rudd;1221707']will the emplacement fire a projectile akin to the bradley/other tow armed vehicles, or will be it armed with teh uberpwnzor main base tow projectiles?

I'm going to guess the first one.



Wait for it...

chuckMFd
2009-12-31, 20:47
I have been wanting this for years!!! Excellent work! Definately going to cause a wave of increased teamwork. Good bye to the days of the Lone Wolf APC Whore's!

and btw

How about very high shoveling time, especially if only one person is digging it?
Limited to only one or a few missiles, with very high reload time.

No!:mrgreen:

clueless_noob
2009-12-31, 21:56
Now that we have TOW defending a FOB, you need more than ever my recent suggestion about area attacks ;)

https://www.realitymod.com/forum/f18-pr-suggestions/72094-interchange-jdam-artillery-vice-versa.html

Bazul14
2010-01-01, 00:42
Weeeell, it depends. I mean if u concentrate the assets around the FB, a JDAM will take all of them out. Artilery sometimes is anoying, sometimes it misses something that was in its center. KEEP THE JDAM!

triggger30-06
2010-01-01, 04:05
Thouse looks great man you go!!!


Trigger

ma21212
2010-01-01, 04:12
thats not funny......these TOWs are gonna make kashan a pain for armor

themartini
2010-01-01, 04:26
Much love for rhino!

Element-X_IV
2010-01-01, 07:03
Woah... finally something real useful.

I can smell MEC camping AA and Milans on docks.
And USMC camping TOWs on Fortress in Muttrah.

Still,
Good work!

Mantak08
2010-01-01, 08:43
hmmm, im slightly worryed about the dynamic fo suddenly trippeling the number of H-AT on the map. even with the longer reload times and the (hopefully) limated ammo, i forsee alot of H-AT sniping across the map. it will be anooying enough for armor, but i think infintry are going to take alot of abuse from that thing. i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive. i just have this horrable immage of a squad sneeking through the woods and suddenly a H-AT rould comes off a kill 500+ meaters away and half your squad is dead before you even know your being engaged.
if possable, i would like to see a limit of 2 on a map. another possability would be deployable L-AT. it would still give armor pause before attacking a Firebace, but because of the reduced accuracy at range it wouldent be used for snipeing across the map.
i beleave this assests needs extencive testing befor being implamented.
(sorry about the spelling)

SWIZZ=kettcar=
2010-01-01, 08:47
Great Pics so long

Rhino
2010-01-01, 10:02
i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive.

At weapons including the Javelin (which is awfully expensive) are often used against Sniper simply because they out range them and the Javelin is also used a lot in Afghanistan (where they are not up against any tanks or other armoured vehicles) aginst compounds the Taliban is in, ie, against infantry.

PLODDITHANLEY
2010-01-01, 10:12
AT has been used as bunker busters since WW2, see Vietnam, Falklands and more.
In Rhinos images there are two or three spare missiles so I guess total load of four which should elimate too much silliness with them.
I imagine its not possible to try a beta with these as it requires a new commo rose button? Could/Would a beta be useful if we could temporarily use the sniper magnet (.50) to deploy them?

jbgeezer
2010-01-01, 10:30
Are the TOW going to get a realistic sight picture? You know the one that looks a bit like a sniper's crosshair?

Calhoun
2010-01-01, 11:09
This new asset is not going to be overpowered in anyway, to any of you who are worried.

Obviously, this will add an all new danger to the battlefield for all heavy/medium armored vehicles and even light armored vehicles, in a certain proximity of a well established enemy firebase. It's a danger, however, that through coordination with the infantry, the commander, and/or air support, will be able to deal with effectively.

And these aren't going to simply be placed everywhere. These are going to be placed only within proximity of an established firebase assuming this is treated similar to any .50 machine gun emplacement or stretch of barbed wire. And indeed, like any .50 machine gun emplacement or constructed shelter, or even the ability to have a spawn location away from home, this will be taken advantage of by only the infantry who are around to operate it.

It's unfortunately impossible to code the players to be organized, to work as a team, and to coordinate, so you may find yourself on a team without the ability to work together to disable such a threat, but the outcome of a round is presently decided, tickets aside, in favor of the team with the highest quality teamwork, and where each side is fairly well matched in this regard, the outcome can go either way and be very close often.

You see, fundamentally nothing large will be changed as a result of this addition. A prescription of caution, teamwork with your team when engaging an enemy firebase, and the luck we all experience every other round to be on a serious and organized team. Keep in mind that this deployable asset is designed to be used at a firebase to keep you, the big bad battle tank or little armored personnel carrier, away and that they should certainly be able to do their job when attended to.

So no worries, because even with all this aside, it's not the only change or addition and likely not the largest one either, and I quite look forward to it!

IAJTHOMAS
2010-01-01, 15:11
Less of this reasoning!

What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.

You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.

wookimonsta
2010-01-01, 15:30
It looks good, and I think it will make the game better too, but I will not judge yet, because how well it works I will see ingame.

Drav
2010-01-01, 15:56
Less of this reasoning!

What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.

You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.


Haha good post!

Sabre_tooth_tigger
2010-01-01, 17:34
The Russians and/or Militia could get a deployable ZIS-3 ?


http://img188.imageshack.us/img188/6666/dodgezis319450513521.jpg



Insurgents could deploy burning wrecked cars :p

MendozaMan
2010-01-01, 17:57
The Russians and/or Militia could get a deployable ZIS-3 ?


Insurgents could deploy burning wrecked cars :p

Seeming as burning cars are not really going to stop an armored vehicle as heavy as an APC, they would be quite an unrealistic pain in most insurgent maps.

Unless the cars are stacked a 4-car height insurgent piramid style.

Snazz
2010-01-01, 18:43
^Or fired from a medieval trebuchet, could come in handy on Sangin when sieging the FOB. xD

3YVSXRETml4

Peeta
2010-01-01, 19:00
I'm already planning tactics for Kashan for this thing.

Rudd
2010-01-01, 21:01
The Russians and/or Militia could get a deployable ZIS-3 ?


http://img188.imageshack.us/img188/6666/dodgezis319450513521.jpg



Insurgents could deploy burning wrecked cars :p

would be an awesome chech deployable :)

tommytgun
2010-01-01, 23:18
Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?

VisOne
2010-01-02, 04:46
Less of this reasoning!

What need is lots of whining about a new gameplay dynamic that we haven't experienced yet, preferably with the conclusion that doomsday is upon us. How dare you try to interfere with a forum tradition.

You got to remember the Devs are incapable of independent thought and won't have given any thought to other aspects of the game or made an attempt to changes other element of gameplay to account for this new asset.

Made me day mate nice post. :lol:

Mad-Mike
2010-01-02, 04:50
about time :-P

spawncaptain
2010-01-02, 05:51
Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?
Negative. HJ-8 is wire guided.

Rhino
2010-01-02, 07:28
Will the HJ-8 (PLA) be the same as their shoulder launched AT kit (non guidable) or will it be guidable like the TOW's?

The HJ-8 is a vBF2 asset and has been in PR from the start, you just dont see many of them since they are mostly a main base defence. Quick google pic for one seen in vBF2:
http://www.imfdb.org/images/7/7d/BF2HJ8.JPG

All I've done is turn it into a deployable version, while fixing up a few things on it :p

kram16
2010-01-02, 08:35
I think this is great! Infantry can actually defend a FOB if a HAT or LAT kit had been used.:)

Gammlgandalf13
2010-01-02, 11:36
Finally, FOBs aren't further raped by APCs and Tanks...no we can fight back :twisted:
Looks ace man :-)

BossOlen
2010-01-02, 11:44
Very nice =P
Have to try it ingame though, hope it's not too good so the apc-s/tanks still have a chance to fight, but not rape =)

doop-de-doo
2010-01-06, 00:16
Thanx devs!!!

TheWhaleHunter
2010-01-08, 11:54
Sweet! This should make Kashan a lot more fun when playing infantry! :D

nickshehan
2010-01-08, 13:10
hmmm, im slightly worryed about the dynamic fo suddenly trippeling the number of H-AT on the map. even with the longer reload times and the (hopefully) limated ammo, i forsee alot of H-AT sniping across the map. it will be anooying enough for armor, but i think infintry are going to take alot of abuse from that thing. i havent done reasearch into it but i dout that H-AT weapons are waisted on Infintry; it seems far to expencive. i just have this horrable immage of a squad sneeking through the woods and suddenly a H-AT rould comes off a kill 500+ meaters away and half your squad is dead before you even know your being engaged.
if possable, i would like to see a limit of 2 on a map. another possability would be deployable L-AT. it would still give armor pause before attacking a Firebace, but because of the reduced accuracy at range it wouldent be used for snipeing across the map.
i beleave this assests needs extencive testing befor being implamented.
(sorry about the spelling)


spellcheck FTW

D1g1t
2010-01-08, 22:30
At Last...
With this + 87D , Fob should be manned and defended...

Now that i really think about it trough,
Will make vehicue run waaaaayyy tricky if one of those is hided 250m away in a forest (in.ex) camping any road...

Looking foward to it
Gd Work Looks Super-Dooper-duka-doopa-nice

Pudding Overlord
2010-01-09, 07:44
Finally, a deployable AT. I was just playing on Muttrah defending a firebase in the hills above the dock when an APC just started plowing all over us, and I was hiding behind a HMG with only a scoped rifleman kit WISHING that there was something I could do. Luckily it ran over a C4.
:thumbsup::28_behead = careless APCs from now on

kumade
2010-01-13, 23:14
It's sad that devs are planning to use TOW as deplyable AT for Russian army. Because we have our beautiful Kornet (http://en.wikipedia.org/wiki/9M133_Kornet).
Devs, maybe You can use my Kornet model somehow?

http://www.kumade.ru/images/render1.png
http://www.kumade.ru/images/render2.png
http://www.kumade.ru/images/render3.png
http://www.kumade.ru/images/render4.png
http://www.kumade.ru/images/render5.png
http://www.kumade.ru/images/render6.png

It will be great, if so.

P.S.
And rocket also. Not detailed at all, but i think it's not important for thing with such speed )
Low poly:
http://www.kumade.ru/images/render7.png
High Poly:
http://www.kumade.ru/images/render8.png

Sabre_tooth_tigger
2010-01-13, 23:37
Looks amazing, how many polys is it?

Zach1923
2010-01-14, 03:11
@kumade, Those are some great looking models for the Kornet, very detailed! Would love to see that used in-game.

Psyrus
2010-01-14, 03:32
Looks amazing, how many polys is it?

It's over 9000!!!

Sorry... it had to be done :p I'm guessing that's not far from the truth though, looking at how smooth it is ;)

BIGsmalll
2010-01-14, 03:35
It's over 9000!!!

Sorry... it had to be done
YES! it had to be!
+1 to you sir xD
all Tow models (+ kornet) are amazing
hope the russians get that kornet :D

ChiefRyza
2010-01-14, 07:12
It would be far too late to expect that to make it into 0.9. Plus, it needs texturing etc, coding which all takes even longer.

kumade
2010-01-14, 08:32
Thanks for good feedback, guys!
to Sabre_tooth_tigger, Psyrus: yes, this smooth version has about 13500 polys.
Low poly version has about 3500 polys.

http://www.kumade.ru/images/render9.png

I think it still looks pretty well :)

motherdear
2010-01-14, 08:46
a small reminder to the guys proposing other weapons. all those models that you have posted are not textured, probably not uvw'ed and sure aint set up for exporting.
no way they would get even close to ingame before in a few months time at least.

kumade
2010-01-14, 09:17
motherdear;1233319']a small reminder to the guys proposing other weapons. all those models that you have posted are not textured, probably not uvw'ed and sure aint set up for exporting.
no way they would get even close to ingame before in a few months time at least.
Well, yes, i understand. I'll try to find some info about how to prepare model to export in game. I think i can do it myself. I just didnt know entire process, how models becomes game objects. I though maybe i just can make a model and give it to devs :). And devs will do the rest of things :)

Ps. I will be very apreciate, if You give me some howto-links or some requirements (max poly count for game models etc)

motherdear
2010-01-14, 09:30
Well, yes, i understand. I'll try to find some info about how to prepare model to export in game. I think i can do it myself. I just didnt know entire process, how models becomes game objects. I though maybe i just can make a model and give it to devs :). And devs will do the rest of things :)

Ps. I will be very apreciate, if You give me some howto-links or some requirements (max poly count for game models etc)

quite simple it's a massive job getting it ingame properly:
making the model
optimization
uvw
texture (diffuse, specular, normal maps etc)
export
optimize for game engine
coding
animation

and the majority of that list has to be redone most likely if the guy making it doesn't know what he is doing.
which is why a lot of stuff given to us by the community is simply not done yet. for instance we got a perfectly fine MK19 grenade launcher but it isn't uvw.
we have to prioritize our work time

Herbiie
2010-01-14, 10:22
Imho the British should get the Milan - we used to use it, but now we just use the Javelin (not the TOW) so it would be more realistic.

Source on Javelin: Javelin anti-tank weapon - British Army Website (http://www.army.mod.uk/equipment/support-weapons/1471.aspx)

Javelin, the medium range anti-tank guided weapon replacement for Milan,

Once you have the Javelin all other AT because irrelevant :D

Nick_Gunar
2010-01-14, 11:50
Exite the supremacy of the armoured vehicles ^^.

is there the usual limited perimeter around the FOB like 50m to deploy or will it change?

MurderDogg
2010-01-14, 19:21
I especially like the hud. Looks like you give them the sour face before you blow them up. :x

tommytgun
2010-01-16, 02:11
sooooo lookin forward to this

tim8002
2010-01-16, 04:53
very nice, glad you guys listened to the community and added this :D

anglomanii
2010-01-16, 06:33
well now all we need are mortar pits, AGL position and wall of sandbags. and i think we will have a great selection.

great work to the team on this one. i can only just start to think how this is going to change some of my most loved maps.

jbgeezer
2010-01-16, 10:16
The most usefull emplacement came last :lol:

I'm so looking forward to seeing what effects this will have on armoured warfare! But one more thing, will the AT weapons get realistic sight pcitures? The one's currently ingame are vbf2 unrealistic stuff, take for example the TOW. It's sight looks like you're looking through a pair of binoculars, while the real life TOW has a missile sight which looks like a sniper rifle's crosshair.

Hunt3r
2010-01-17, 06:48
The most usefull emplacement came last :lol:

I'm so looking forward to seeing what effects this will have on armoured warfare! But one more thing, will the AT weapons get realistic sight pcitures? The one's currently ingame are vbf2 unrealistic stuff, take for example the TOW. It's sight looks like you're looking through a pair of binoculars, while the real life TOW has a missile sight which looks like a sniper rifle's crosshair.

See Combined Arms.

fishmuffins
2010-01-17, 15:11
looking good we've been needin this for a while

Dorkweed
2010-01-19, 01:50
Rhino;1221208']
The TOW missile will be used by the US Army, USMC and the British ingame as there deployable Anti-Tank weapon.

hate to do this, but you used the wrong 'their' sry, it's just my pet peeve :)

MAC$DRE
2010-01-19, 09:01
looks great rhino! Ive always wanted to see these in the game!!!

Snazz
2010-01-19, 09:21
Is there a limit to how many different deployable assets we can have apart from filling up the screen with a list of options?

Anglomanii mentioned mortars, which have already been modeled and could be a useful light fire support asset.

I think foxholes already fulfill the role of sandbags, but hesco sangars would be better. Also Hesco barriers with razor wire on top should replace the current tank traps. Then they'd look more like forward operating bases.

motherdear
2010-01-19, 09:38
I think foxholes already fulfill the role of sandbags, but hesco sangars would be better. Also Hesco barriers with razor wire on top should replace the current tank traps. Then they'd look more like forward operating bases.

hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.

it is not a build up compound like a FOB. hesco barriers would be unrealistic in regards to the FB setup that we use (these things are heavy as F&#¤)

Snazz
2010-01-19, 09:41
motherdear;1237170']hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.

it is not a build up compound like a FOB. hesco barriers would be unrealistic in regards to the FB setup that we use (these things are heavy as F&#¤)
Fair enough.

A Sandbox-mod-style, 'build a fort' CnC mode with hesco barriers and sangars would be pretty awesome though.

JM/Maukka
2010-01-19, 10:52
I hope they add that you can't make that beyond 50m from fob, otherwise this will be too powerful tool.

ViktorMk
2010-01-19, 10:53
So, i guess 2 hats, and 6 lats aren't enough to handle armour? This really is going to unbalance the game, armour already has so much to worry about. Take Kashan for example, Infantry can Laze them and a Jet will fly over and shoot a missile at it. They can request armour support, or shoot it with one of their own hats.

x-spades-x
2010-01-19, 12:41
So, i guess 2 hats, and 6 lats aren't enough to handle armour? This really is going to unbalance the game, armour already has so much to worry about. Take Kashan for example, Infantry can Laze them and a Jet will fly over and shoot a missile at it. They can request armour support, or shoot it with one of their own hats.

HATs and LATs need to be on the font lines with the Infantry. Not sitting at a FB just waiting around... thats why they are MOBILE at compared to stationary.

Igloo35
2010-01-19, 13:14
I hope they add that you can't make that beyond 50m from fob, otherwise this will be too powerful tool.

if you can see a tank from a fob at inside 50m you sir are already dead or the armor is umanned :mrgreen:



this is a good thing , it's about time

Bluedrake42
2010-01-20, 05:39
Finally!!! this will help so much

PLODDITHANLEY
2010-01-20, 07:34
Maybe armour crews would benefit with a sniper to shoot the TOW users!

alec89
2010-01-23, 05:12
That TOW looks so great. So you can deploy it now in the radius of a friendly FOB right?

Frosty56
2010-01-23, 15:01
i cant wait for this:D

arjan
2010-01-23, 16:04
That TOW looks so great. So you can deploy it now in the radius of a friendly FOB right?

if you read the thread alittle. ;)

chinafriedpanda
2010-01-26, 22:26
sorry if this was already asked :) but will there be a class requirement to use this?

ANDROMEDA
2010-01-26, 22:41
sorry if this was already asked :) but will there be a class requirement to use this?

No, it's free for all.