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View Full Version : [Statics] FARC hideouts


Salmonella
2009-12-02, 20:16
Hey folks, i just started making some templates based on this pics.

http://newsimg.bbc.co.uk/media/images/45523000/jpg/_45523911_farc.jpg
http://media3.washingtonpost.com/wp-dyn/content/photo/2008/08/07/PH2008080703594.jpg
http://english.aljazeera.net/mritems/Images//2009/7/26/20097260494374738_5.jpg

I still don't lnow if we're gonna use it as deployable hideouts, tunnel systems or just as statics, but i like to share with you and get some opinions...
http://img215.imageshack.us/img215/9618/hide2.jpg

Borisbr
2009-12-02, 20:47
Hideouts FTW!

Nice work as allways Salmo...

Gore
2009-12-02, 20:56
Looks good, keep it up :)

Salmonella
2009-12-02, 23:53
fresh out from my editor
http://img443.imageshack.us/img443/9919/bf2editor.jpg

psychickactivity
2009-12-03, 07:24
Fantastic!!!

HangMan_
2009-12-03, 08:29
I think it possibly needs a few more plants added to it for camoflage so it blends in with the undergrowth of the jungle.

motherdear
2009-12-03, 09:22
yeah add undergrowth to that texture, possibly even see if there is a pallet texture (if it uses it) with moss or something on it. really needs to blend in if it needs to be true to the concept (although it might be good for balance)

Glimmerman
2009-12-03, 09:25
Wow look good :)
Will these be used as a deployable hideout static or as a static static so to say? :)

LoopBrasil
2009-12-03, 14:42
I think its perfect the way it is, if it gets more camouflage would be freaking impossible to find it!

Zeno
2009-12-03, 15:18
fresh out from my editor
http://img443.imageshack.us/img443/9919/bf2editor.jpg

wow thats some warped textures... other than that it looks awsome:p

just make sure it dont stick 20m into the air. make it more flatter around the edges instead of the rounded shape:mrgreen:

=Romagnolo=
2009-12-03, 15:52
Nice. I think the ground texture should be a bit darker. But still a great work !

BloodBane611
2009-12-03, 15:55
Looks good. I would just remind you that it's going to be hard to place a large static between the trees, so keeping the model small is fairly important.

Salmonella
2009-12-03, 17:24
thanks for the feedback, that what I wanna in all topics

I lowered it, make it greener and darker, I don't think it need more "camouflage", if we gonna use it as deployable it should not be invisible.
http://img262.imageshack.us/img262/2750/hided.jpg
PS, i don't know how to get rid of that glossy effect...

Wakain
2009-12-03, 18:10
looks quite good, it's only weird to see the original groundtexture in what should be the opening of the tunnel, maybe you could fill "the donut" a little so at the bottom you should see the same brown ground

Arnoldio
2009-12-03, 18:42
Yeah, or make a transition to even darker part under the canopy, possibly it will looke more like a hole...

Salmonella
2009-12-04, 04:34
just a little update, I reduced it to the size of the current hideout, added a few more leaves, the hole texture and finally got rid of the gloss heuhaiuea
http://img268.imageshack.us/img268/9618/hide2.jpg

Bellator
2009-12-04, 04:51
I think you forgot the radio.

Stabbety stab stab.

I have an idea. Make a hatch on the opening, so that the ground texture wont be revealed where the opening should be.

Rudd
2009-12-04, 04:53
thats really really nice mate!

Will be nice ingame trying to find the thickest plants to hide it behind.

Salmonella
2009-12-04, 05:15
i'll wait the next 10 opinions than i'll set it as DONE and move to the next

Anhkhoa
2009-12-04, 05:25
I think you forgot the radio.

Stabbety stab stab.

I have an idea. Make a hatch on the opening, so that the ground texture wont be revealed where the opening should be.

Hmm...the radio could be stuck to the underside of the wood.

http://img109.imageshack.us/img109/4307/farchideout.jpg

Something like that, except seated further in, and with a darker texture.

(Win Paint skills no?)

Bellator
2009-12-04, 05:50
It has to be reached with a knife, and I dont think it can be if its inside.

motherdear
2009-12-04, 07:32
the glossy effect is probably controlled by the alpha map in the detail texture m8, so try and change that a bit and see if it changes things.

also the material it has ingame might have an effect, but you would need to ask an importer about that.

but one of those 2 things it could be, it has to do with the specular.

Glimmerman
2009-12-04, 08:51
I really like it, but like mentioned, wheres the radio?

cagumelo
2009-12-04, 10:49
where the commander will be? in those holes?

Snazz
2009-12-04, 10:55
A trap door/hatch of some sorts would probably look better than a shallow hole, but it's coming along nicely.

Claymore
2009-12-04, 11:02
Very nice hideout :)

A_Grounded_Pilot
2009-12-04, 13:52
Can you adjust the model so that the actual hole goes all the way through and is angled like a real tunnel entrance? That way you could have two models, one with a radio and one without. The one with the radio would be a deployable hideout, and the one without the radio would be a mapper placed static to serve as a realistic entrance for tunnels on the maps. As a Brazilian soldier, you'd never know what you were in for when you stumbled upon one of these things. Is is just stabbety stab stab and I'm done, or do I have to pull out the .45 and clear out a whole subterranean compound? I won't know until I get up close and take a look.

Salmonella
2009-12-04, 16:58
motherdear;1198508']the glossy effect ....
yes, its already solved, its just a shader setting that I wasn't aware.
where the commander will be? in those holes?
no, for farc camp I´m planning other cool stuffs.
A trap door/hatch of some sorts would probably look better than a shallow hole, but it's coming along nicely.
I've never been on a farc tunnel, but based on pics it is just holes in the ground with wooden cover.
Can you adjust the model so that the actual hole goes all the way through and is angled like a real tunnel entrance?
It was one of my first toughts, something like the Chechens tunnels in Koselsk, but then I thought this kind of tunnel could become a unfair defensive position, furthermore, there will be sereval better places to hide in the jungle...

BTW- Radio added
http://img229.imageshack.us/img229/1764/hide5.jpg
Wreck geometry
http://img252.imageshack.us/img252/9383/hide6.jpg

=ice= siggi
2009-12-04, 17:30
looking great

Bellator
2009-12-04, 18:07
I've never been on a farc tunnel, but based on pics it is just holes in the ground with wooden cover.

But then again, in real life, FARC tunnels probably aren't shallow holes. I don't think its a major deviation from those pics. I'm sure some tunnels have hatches. It would hide the limitations of the engine a little better.

Salmonella
2009-12-04, 18:24
But then again, in real life, FARC tunnels probably aren't shallow holes. I don't think its a major deviation from those pics. I'm sure some tunnels have hatches.

have you ever modeled something? I can't do such deep hole to a deployable thing, or it will be floating above the ground, even more this its only a representation of Farc hideout.
just like the Taliban hideout, try to Google it, there’s nothing to do with actual model in the game.

for static things its possible, but you must make a hole into the terrain so you can put it inside. like this
OBRtIyMDLVc
http://img42.imageshack.us/img42/6893/tuneli.jpg

162eRI
2009-12-04, 18:42
This tunnel is badass, could make a nice static for maps...
And as for your hideouts, awesome job! Also, I agree you could hide the fake hole with some canvas sheet (camo) or fake doors? Because like we know and you show it in your last post, it's impossible with BF2 to make tunnels; and your hideout is a fake hole which we can see and IMO doesn't look great... But if you add a fake door (made made of wood like the roof) or a canvas, then it will look like there is a tunnel behind? You see what I mean?

Anyway, again, awesome job Salmonella!!!

Snazz
2009-12-04, 18:56
That tunnel you made looks great, I can see it blending in well amongst hilly terrain and very hard to spot in a jungle until you're right up close to it.

Bellator
2009-12-04, 19:08
have you ever modeled something?

I understand the inherent limitations of the engine, which is exactly why I'm proposing that you'd put a hatch on the enterance to conceal the fact that this "tunnel" is but a shallow pit. Whenever you can't realistically depict things, leave it to the imagination if you can.

Salmonella
2009-12-04, 19:38
humn, and if we do that
http://img709.imageshack.us/img709/4808/hide7.jpg

162eRI
2009-12-04, 19:51
Cool, I guess it's a good solution. The roof acts as a trapdoor and we can see the radio coming out.

But if you want to make it like a tunnel/door entrance in the first pictures, try to make the same thing than in the picture and put a canvas or door to hide the fake entrance. This way it will look like a real entrance but hide by the door or canvas sheet.

BloodBane611
2009-12-04, 19:52
I think it's up to you as the static creator, and your mod team as a whole, to decide how you want it to look. Whichever you go with, I think it's looking very good, can't wait to see it ingame

=Romagnolo=
2009-12-04, 19:54
just a little update, I reduced it to the size of the current hideout, added a few more leaves, the hole texture and finally got rid of the gloss heuhaiuea
http://img268.imageshack.us/img268/9618/hide2.jpg

I was going to say that !

Max_
2009-12-04, 21:56
humn, and if we do that
http://img709.imageshack.us/img709/4808/hide7.jpg

Nice work ;-)

Zulnex
2009-12-05, 03:30
Truly amazing.8-) Keep up the excellent work.

Salmonella
2009-12-05, 18:25
so, any more suggestions? For the deployabled hideout role thats it, I'll start focusing in that tunnel, and a more "jungle-ish" version of the fire base for the BAF.

jim1994
2009-12-21, 03:42
lovely hideout, and nice tunnel.

http://i250.photobucket.com/albums/gg264/XxJim94xX/hide7-1.jpg

needs some smoothing?

Paladin Necroman
2009-12-29, 20:19
I think it needs more cammoflage.

I think the hideout needs something as an exit, like a hole, like the first models, i can see it looks like you kinda conceiled it in the last model...

Raic
2010-01-08, 18:05
Imo having so much dirt makes it look ugly. Rather build the hole with wood like the Insurgent hideout and have dirt and earth around and under it.

http://img32.imageshack.us/img32/3429/hidey.png

IronTaxi
2010-01-08, 18:25
me likes! pretty cute..

you could increase the tiling of the dirt a bit.. might make it look a bit more detailed..

and its too bad our deployables needs such a big base...but thats the way it is..

Matheusferri
2010-01-10, 21:27
hey this hideout like great