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View Full Version : Release Project Reality Mini Mod patch 0.31 Released


eggman
2006-06-06, 15:16
Hey Folks,

Project Reality v0.31 is now available. There are 2 different installers, a patcher for people who have v0.30 and a full install for people trying Project Reality for the first time. As always, a complete Server install for Linux & Windows servers is available in a single package.

This release addresses BF2 v1.3 compatability and some minor game play enhancements. A readme is in a follow up post.

If you have PRMM 0.3 installed, you only need the 0.31 patch.

CLIENT FULL INSTALLER @ 780mb:
requires BF2 1.3 installed, does not require any prior version of PRMM installed

CLIENT FULL Torrent: http://www.clickfire.com/images/flags/united-nations.gif
http://www.gloryhoundz.com/bt/prmm_0314_setup.exe.torrent

CLIENT FULL Direct Link 1 AUSTRALIA
Australian Internode http://realitymod.com/about/icons/gif/au.gif
http://games.internode.on.net/?page=filelist&filedetails=2464

CLIENT FULL Direct Link 2 USA
GamerNode.com http://realitymod.com/about/icons/gif/us.gif
http://65.77.169.95/PRMMfiles/prmm_0314_setup.exe




... more direct links to come ...


CLIENT PATCH DOWNLOADS @ 280mb:
requires BF2 1.3 and PRMM 0.30 installed

CLIENT PATCHER Torrent http://www.clickfire.com/images/flags/united-nations.gif
http://www.gloryhoundz.com/bt/prmm_0314_patcher.exe.torrent

CLIENT PATCHER Direct Link Germany
K-Clan.org http://realitymod.com/about/icons/gif/de.gif
ftp://62.75.204.179/Games/Mods/prmm_0314_patcher.exe

CLIENT PATCHER Direct Link USA
Total BF2 http://realitymod.com/about/icons/gif/us.gif
http://totalbf2.filecloud.com/files/file.php?user_file_id=189216

CLIENT PATCHER Direct Link AUSTRALIA
Australian Internode http://realitymod.com/about/icons/gif/au.gif
http://games.internode.on.net/?page=filelist&filedetails=2463

... more direct links to come ...



SERVER DOWNLOADS @ 85mb:
Windows & Linux, complete server install, requires BF2 1.3 Server installed

SERVER FULL Direct Link USA
GloryHoundZ http://realitymod.com/about/icons/gif/us.gif
http://www.gloryhoundz.com/prmm/downloads/builds/prmm_0314_server.zip

SERVER FULL Direct Link Germany
K-Clan.org http://realitymod.com/about/icons/gif/de.gif
ftp://62.75.204.179/Games/Mods/prmm_0314_server.zip

SERVER FULL Direct Link USA
Total BF2 http://realitymod.com/about/icons/gif/us.gif
http://totalbf2.filecloud.com/files/file.php?user_file_id=189217

SERVER FULL Direct Link AUSTRALIA
Australian Internode http://realitymod.com/about/icons/gif/au.gif
http://games.internode.on.net/?page=filelist&filedetails=2462

SERVER FULL Direct Link USA
GamerNode.com http://realitymod.com/about/icons/gif/us.gif
http://65.77.169.95/PRMMfiles/prmm_0314_server.zip


Thanks for your patience while we worked on PRMM 0.31 :)

Enjoy!
eggman

eggman
2006-06-06, 15:16
Here is the readme for PRMM Build 0.314:

----------
4. Changes
----------
IMPORTANT Single Player Notes
- AAS mode (gpm_cq before running spfix.bat) is not supported in Single Player
- Extraction mode (gpm_xtract) is not supported in Single Player
- Single Objective mode (gpm_sobj) is not supported in Single Player


Class Changes
- Increased player jump height slightly
- Increased the time before stamina will start to regenerate after jumping
- Increased the delay in between changing stances slightly



Vehicle Changes
- Heavy Jeeps (Hummber, Vodnik, Nanjing) should now blow up much faster after taking an Anti Tank weapon hit.
- Added back in the nosecam ability. This will change in a future release when we adjust how the gunner HUD works in choppers, but nosecam is back in for now.



Weapon System Changes
- Adjusted Arty so that 2 SLAMs will wreck Artillery pieces
- Added a reload bar to Defibulators to indicate when the battery system is finished recharging
- Doubled the smoke grenade duration


Game Play Changes
- Removed ability to drop vehicles until we make some PR changes to it
- Disabled the PR Squad Hopping penalty system. The BF2 1.3 penalty system is used instead.
- Reduced volume and sound radius of SLAM timer beeps
- Removed Arty and Supply Drop capabilities from the Squad Leader map popup menu. These are now only available through the Squad Leader Comm Rose.
- Supply Drops will now take three or four minutes to fall to earth after the request is granted by the Commander. They will also not land exactly where you want them, so be careful where you make your request as they can land as much as 30m from where you requested them. THANKS TO WOLFI AT USI FOR HIS HELP WITH THIS!
- Removed healing abilites from Supply Crates. You must now find a Medic to get healed.
- Added back in Vehicle Resupply capabilities to Supply Crates.
- Boosted Ammo Kit reloading speed by 50%.
- Reduced initial grenade toss delay by about 70%.
- Reduced Grenade Reloading delay to 4 seconds from 8 seconds in 0.30.
- Added a "star" icon for the SUV to identify it distinctly. We'll replace this with a more appropriate icon in a future release.



Scoring System Changes
- We uh... fixed the bug where you got points when dead. Oops. You now only get points when you are alive.
- Removed Team Points scoring bonuses. You no longer get bonus points from team mates, only from squad mates.
- Doubled the points for Repair activities.
- Added a Sniper Target Priority bonus: when snipers kill a squad leader, commander or another sniper they get a double points bonus (on top of ranged and threat and worth bonuses)


New Game Modes
- no new game modes with 0.31


New Maps
- no new maps with 0.31


Map Changes
- Made some tweaks to balance Steel Thunder 16p
- Modified the Steel Thunder AAS order for 16p
- Fixed EnvMaps issue with Night Maps. This *may* help with the black textures issue, but if not the workaround is still to set dynamic shadows to medium.
- Added more transport vehicles and helicopters to Jabal
- Fixed Jabal description
- Removed xtract support from S@K2 and CP Abadan as these maps have not been tweaked for xtract mode.
- Added Mk12 Sniper kit to Strike at Karkand and Sharqi Night for USMC
- Changed both teams to use Woodland camo on night maps to address "glowing" soldier issues.
- Made some balancing tweaks to Muttrah City
- Added more spawn points to CP Abadan to fix the "red spawn" problem
- Made some minor object placement fixes for Mashtuur Day & Night
- Removed the train accident spawn point for MEC in Strike at Karkand on 32p & 64p configurations for XTRACT mode only


Miscellaneous Changes
- Updated Credits List that was waaaaay out of date
- Fixed an issue where the TV Station Helipad was repairing Helicopters too fast and from too large a radius. You should now have to land to re-arm and repair helicopters at the TV Station.
- Added a definition for radio spam controls. Default is that more than 4 radio messages in 4 seconds will result in a 30 second ban from using the chat message system.



Server Administration Changes
- Added an AAS time limit setting to realityconfig.py. Default is 1 hour; Setting this to 0 will disable time limits for AAS.
- Edited the default map list to only have a single mode in each grouping. Conquest (AAS) is the default game mode. Other supported modes are included in the maplist.con file, but they are commented out.
- Set the python files included with Project Reality to read only to avoid conflicts with ABR ranking system. You will need to wait until the new files are distributed through ABR before marking these read/write.


----------
5. Bug Fixes
----------
- Validated inclusion of BF2 1.3 bugfixes
- Made a change to grenades to avoid an instant reload exploit
- Changed Little Bird icon to Transport Helo icon from Attack Helo icon
- Fixed a CTD issue with squad leader menu commands and BF2 1.3


----------
6. Known Issues
----------
- 031 BUG: The game mode filter in the server browser is screwed up. This appears to be a BF2 1.3 related bug, but we have not been able to solve it. If servers are not showing up in the list, just click to BFHQ, then click back and it should refresh the list.
- 031 BUG: Steel Thunder appears to have significant lag problems in 32p and 64p configurations. We are investigating the cause and hope to have a fix for a future release. These configurations are not recommended, the map appears to play fine up to about 24 players.
- 030 BUG: When riding in an APC in any position, or when riding in a Jeep in the gunner or driver position there is no resupply indicator in the HUD although you are being resupplied
- 030 BUG: Wreck Fires do not cause damage to players; will fix in a future release
- 030 BUG: BFHQ is missing some weapon descriptions and images; will fix in a future release
- 030 BUG: You should FIRST turn on your Soldier NVG before getting into a helicopter, then turn on the NVG in the helicopter for a better picture. We are looking into this issue for a future release.
- 030 BUG: On Extraction mode maps the attacking team (not the escort team) cannot enter certain areas of the map (to avoid camping the spawns). You will get an "outside the combat area" message but there are no red stripes indicating the boundaries. We will investigate this for a future release.
- 030 BUG: Some users have reported black textures on buildings on night maps when running dynamic shadows on HIGH settings. We do not know what the cause is. Work around is to run dynamic shadows on medium settings; the visual difference is not that significant and we decided to release it with this bug and work around.
- 030 BUG: Not all map / game mode combinations have loading maps yet; will fix in a future release
- 030 BUG: The light signature from firing weapons at night does not properly reflect off all surrounding surfaces; will fix in a future release
- BF2 1.2x BUG: Problems zooming in or out when armor is reloading or overheated.
- BF2 1.2x BUG: Secondary weapons do not play the overheat sound
- BF2 1.2x BUG: Mods will show their size as the total size of the BF2 installation including all other installed mods and maps. This is innacurate. Project Reality 0.3 uses about 900mb of disc space.
- BF2 1.2x BUG: Empty friendly vehicles show up on the minimap as occupied


Cheers!
egg

{GD}Shmoo
2006-06-06, 17:29
Any chance of getting these on File Planet? I have a subscription (so no wait fast downloads) and this would be a big help to me (I seen them on there before so just curious).

Thanks for all the great work!

eggman
2006-06-06, 17:55
File Planet has not been kind to us in the past for whatever reason. We've submitted updated downloads for PR and they seem to refuse to update their pages for wahtever reason. I think it still has PRMM 0.2 on there heh.

egg

0mikr0n
2006-06-06, 17:58
I stopped trusting Fileplanet a long time ago. Filefront owns it in both download speeds and server quantity.

EDIT:

- Removed Arty and Supply Drop capabilities from the Squad Leader map popup menu. These are now only available through the Squad Leader Comm Rose.

That change is a little disruptive, or at least to me. Do we have to have a clear line of sight to the target? In real life, soldiers can call out artillery coordinates via a gridline topographical map, I know someone who's done so in practice firing drills, he said he didn't have a clear sightline and had to call a target out in a designated fire-area in a fort.


At any rate, though, nice fix! Thanks guys, great work! Keep it up; we're behind you guys all the way!

And I particularly like the sniper bonuses for taking out leadership position holders. But could someone please explain the squad hopping penalty system? I didn't know we were punished for spawning on our fellow squad members?

M.Bergman
2006-06-06, 19:12
Finally, this is great news.

Torrents FTW =)

Everytime i load a server with your maps on it (not BF2 default maps) game crashes back to desktop, never happen before.

Bootytap
2006-06-07, 03:14
first off....GREAT friggin Mod!!!1 Thank you very much.
Since I DL'd the .314 patch, I notcied that on Jungle Fever when you throw a grenade, it sinks into the ground and does not go off. Am I trippin? I tried it with three different people....grenades work fine on concrete and on the carrier in other maps...just in the ground on Jungle Fever is where I noticed it.

NiGHTWoLF
2006-06-07, 08:51
I notcied that on Jungle Fever when you throw a grenade, it sinks into the ground and does not go off. Am I trippin? I tried it with three different people....grenades work fine on concrete and on the carrier in other maps...just in the ground on Jungle Fever is where I noticed it.

wow serious? thats pretty weird, I'l check it out, post it on the bugs section if you know its a bug for sure and you werent throwing it in the river :-P

Edit i see you alrady reported it

WallyJas
2006-06-07, 09:23
Guys I would really like to start up a server but need step by step instructions .... I really don't find the 'server section' in the forum to be much help.

A4especi[BOT]
2006-06-07, 11:03
I TRIED DOWNLOADING THE PATCH, I ALREADY HAVE v0.306.

BUT IT DIDNT WORK, AND WHEN I TRY TO REMOVE IT, I CANT!! IT SAYS IT IS BEING USED BY ANOTHER PROGRAM!! EVEN AFTER RESTARTING TEH COMPUTER, UNINSTALLING PRMM 0.306, IT STILL COMES UP!!!!\

HELP

PLZ..

A4especi[BOT]

Rhino
2006-06-07, 11:13
first:

http://i11.photobucket.com/albums/a170/ayrtonsenna1/caps-lock.jpg

2nd, this sounds abit odd. Do you have any spyware, viruses on your pc? Try doing a vrius scan.

Also have you tryed starting your computer up in safe mode then trying to remove it? When running in safe mode it runs only the minium of requiremants to run your PC so there shouldnt be anything running that will stop it from uninstalling PRMM.

You might want to uninstall BF2 fully, then reinstall it.

Also make sure you use the add remove programs bit to remove PRMM, dont try and press delete on the mod folder as this can lead to confusions with the installer next time you come to installing it.

A4especi[BOT]
2006-06-07, 11:30
yes, Ive done all taht. I dont want to uninstall BF2, cause, well. ya. But It should work fine, just cant get rid of teh prmm_0314_patcher.exe on my desktop. Everytime I try to delete/rename itm, it says: Error deleting file or folder.

I have little if any spyware, i do scans every wekk.

Rhino
2006-06-07, 11:42
press alt+ctrl+delete, go to the process tab and shut down any process that you dont have to have running, then try uninstalling it.

Juliooo
2006-06-07, 12:46
Mirror from Slovakia:

http://www.bf2.sk/index.php?option=com_docman&task=doc_details&Itemid=&gid=111

New patch already installed on our server for PR mod:

Antik 7 (PR mod) - v1.3 - IP:Port 88.212.10.134:16667 (max. 64 players)

Homepage: http://www.bf2.sk
Private stats: http://www.bfstats.info

All players are welcome !!!

M.Bergman
2006-06-07, 13:31
Ah, my error was only located on 1 server (so far)

Works fine now, the new Arti-rule is great.

Billy_gunner
2006-06-07, 21:53
I subjected a news about Patch at http://www.bf2live.com/

http://www.bf2live.com/news/55-PRMM-Version-0-31-pour-patch-1-3

And they put a news and all link. It's The bigger site in France.

They give interview for all BF2 mod. DEV Team you can contact them for interview.

They talk and read english.8)

65,000,000 people there.8)

PS: Eggman can you delete this post on Battlefield 2 Patch 1.3 and PRMM Notification news.Thank you.

I'm very tired lol.

M.Bergman
2006-06-08, 01:18
Extremly fast (and free) FTP in Sweden over at FZ.se
http://www.fz.se/filarkiv/?s=&p=spel/battlefield2/Moddar/Project%20Reality/

Edub
2006-06-08, 03:09
eta on full installer of direct links? thanks

OAKside
2006-06-11, 13:07
Great news 'n patch, out on 6-6-6 and AF day though.
Thanks to DVBsquad.com for the excellent DL and speeds.
The torrent is not to shabby itself this time around either!

Dylan
2006-06-13, 04:37
I dont know how torrents work...so eing the newbie I am I do it the way I know how to... Can someone tell me how to use the torrents for future usages.

S.O.P
2006-06-13, 11:11
I dont know how torrents work...so eing the newbie I am I do it the way I know how to... Can someone tell me how to use the torrents for future usages.
Where have you been for the past couple of years?

Use this torrent client --> http://www.utorrent.com/

This FAQ should help --> http://utorrent.com/faq.php

And for port forwarding --> http://www.portforward.com/

dtdk.Psxvince
2006-07-07, 15:10
Great work with the Project Reality Mini Mod 0.31.
Its better than BF2 original, more realistic, less loading time and runs smoother.
Downloading now the 0.40, i hope its as fantastic as 0.31.

Keep up the good work!

Rhino
2006-07-07, 15:36
Great work with the Project Reality Mini Mod 0.31.
Its better than BF2 original, more realistic, less loading time and runs smoother.
Downloading now the 0.40, i hope its as fantastic as 0.31.

Keep up the good work!

0.4? we aint made it yet.... :roll:

dtdk.Psxvince
2006-07-07, 16:22
Rhino']0.4? we aint made it yet.... :roll:

I ment the test maps heheheheh lmao
Are they only for online gaming or can i play them also in singleplayer mode?

IronTaxi
2006-07-07, 16:24
you can creat a local server for them but thats just for looking around.there is no bot support so you cant really "play" them...

SFA/**]V[E**/L
2006-07-08, 06:04
F***, bro, i f****** love ure avatar man, she is shaking that $#!t like if that wouldnt hurt or damage others people personal properties, like no other.

dtdk.Psxvince
2006-07-10, 13:46
V[E**/L']F***, bro, i f****** love ure avatar man, she is shaking that $#!t like if that wouldnt hurt or damage others people personal properties, like no other.

Yup she does, its my wife hehehehheeh lol

superdj
2006-07-10, 15:02
suuure

SFA/**]V[E**/L
2006-07-10, 17:37
well, what can i say.... bang the $#!t out of her! (Damn i need to get a wife like that)

Skullening.Chris
2006-07-10, 18:40
http://realitymod.com/forum/t7879-the-degenerating-quality-of-posts-on-these-forumsspan.html

SFA/**]V[E**/L
2006-07-10, 19:03
uh? Ure point?

http://www.modernsurf.com/spam/spamanm.gif http://www.sigg3.net/blogger/spam.jpg

TheRealFritz
2006-07-28, 02:20
Another direct link download. This one's sponsored by www.gamernode.com :

Full Client Install (requires BF2 v1.3):
http://65.77.169.95/PRMMfiles/prmm_0314_setup.exe

Server Install (Windows and Linux):
http://65.77.169.95/PRMMfiles/prmm_0314_server.zip