PDA

View Full Version : Update Project Reality Hightlights Reel #1


Gaz
2009-08-17, 15:21
Welcome to the first Project Reality Highlights Reel Round-up! The idea behind them is to show you snapshots of works in progress across the PR Team, what you can expect in future releases, and any other items we would like to show off. We hope to make these Roundup updates more regularly, so that the community get a better insider feel of the PR Team in general.

http://media.realitymod.com/headers/prbf2_highlights_reel.png

Commander Controlled UAV (https://www.realitymod.com/forum/f196-pr-highlights/64080-vehicle-commander-uav.html)

The DEV team have been hard at work creating ways to make the commander a more appealing role on the battlefield. [R-DEV]dbzao and [R-DEV]AncientMan are working on an UAV that can be controlled by the commander from within his Command Post. It works like a regular TV Guided missile from attack helicopters, however flies far slower, allowing you to view parts of the battlefield from above. The UAV will stay at a fixed height, and run for approximately 10 minutes, where you then have to wait a further 10 minutes for the UAV to refuel. The role of the UAV is a recon tool, therefore you will not be able to lase targets or fire any weapons from it.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/2UKvDADXRd0&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2UKvDADXRd0&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


Lowered Weapon Stances (https://www.realitymod.com/forum/blogs/8848/b60-lowered-weapon-stances-wip-videos.html)

[R-Dev]Chuc has been working hard on creating 3rd person animations for all weapons that are far more fluid and natural. This is not an easy undertaking, and has taken many painstaking hours of animating, and re-animating. This has not been in vain though, as you can see the results are pretty breathtaking!

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/zSIIRg7eUx0&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zSIIRg7eUx0&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


AG3 Reload Animations (https://www.realitymod.com/forum/blogs/8848/b58-sexy-beast-r-mod-kp-his-ag3.html)

Working alongside [R-MOD]KP, a Norwegian soldier, Chuc and KP have created an animation for the G3 series that is not only as realistic as possible, but very, very sexy.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gxUcQZR6Wj0&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gxUcQZR6Wj0&hl=en&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


Insurgent and Taliban commander informants (https://www.realitymod.com/forum/f196-pr-highlights/64320-gameplay-insurgent-taliban-commander-informants.html)

To counter the new UAV addition to the Coalition's Commander, the Insurgency leader now has a new weapon in his arsenal.

The Insurgent Commander will be able to place up to seven waypoints on his map, positions which he thinks are important for his team. The moment six or more enemy troops pass around that location, a contact report will be sent to the commander, relaying where the enemy was last seen. This will simulate the commander placing "informants", and allowing him to gather "field intelligence".


Other Highlights


Irontaxi shows off his latest map in progress, a Chinese city. (https://www.realitymod.com/forum/blogs/4192/b75-chinese-city.html)
Dragunov SVD model, by -kodiak- (https://www.realitymod.com/forum/f196-pr-highlights/65476-weapon-dragunov-svd.html)
Ghostdance101 presents some jungle vegetation for a new theatre of war (https://www.realitymod.com/forum/f196-pr-highlights/64946-vegetation-jungle-fever.html)


As always, if you wish to keep up to date with future highlights from the team, feel free to explore both The PR Highlights Forum (https://www.realitymod.com/forum/f196-pr-highlights) and The Dev Blogs (https://www.realitymod.com/forum/f389-pr-dev-blogs).


- The Project Reality Team.

cyberzomby
2009-08-17, 15:34
Sweet! Loving the new looks of the 3p models with the weapon lowered! Nice reload animations to boot!

flickflackingfligger
2009-08-17, 16:01
just saw the vids and it looks very very cool, keep up the great work!:mrgreen:

smart_boy00
2009-08-17, 16:01
I love the UAV concept!

I think this will help out and make the commander spot appealing.

The guns down mode: will that be just another selectable mode on the weapons or what?

Bamtoman
2009-08-17, 16:06
*Orgasm*
But can you use the UAV to call in are attacks :D?

gazzthompson
2009-08-17, 16:09
The guns down mode: will that be just another selectable mode on the weapons or what?

no, its just a 3rd person 'stance' other players will see, makes it look better than running with the gun pointing forwards all the time :P

smart_boy00
2009-08-17, 16:13
*Orgasm*
But can you use the UAV to call in are attacks :D?

Maybe later they can give us the RC UAV they use in the field...(I know, I know, not a suggestion area)

Its a hand launch unit that can fly around feeding video to the squad, maybe in a little box in the top right? (Simulated eye piece)

smart_boy00
2009-08-17, 16:14
no, its just a 3rd person 'stance' other players will see, makes it look better than running with the gun pointing forwards all the time :P

sweet! It does look way better. Is there a way to keep it up when you walk or dos it always just go back down when you move?

Brummy
2009-08-17, 16:28
I'm wuvin it :)

h3killa
2009-08-17, 17:53
Looking great.

P.S. Real men don't use renders. LOL

=(DK)=stoffen_tacticalsup
2009-08-17, 17:56
Please recode the marksmankits since I love that new annimation and would like use it (them) in a usefull role ;)

Psycho
2009-08-17, 19:03
This is amazing!!! I can't wait for the UAV and the new SVD model!

Drop_Deadx
2009-08-17, 20:01
The new SVD model looks hot, But will it be in the Sniper or Marksmen kit?

jbgeezer
2009-08-17, 20:14
Nisse! Nice cant wait for this, need now, or I WILL DIE :D

SqnLdr
2009-08-17, 20:38
Thanks for showing us :)
Looking really good.

Poi_Medic
2009-08-17, 22:06
G3 looks hot. And the new player animation looks good as well, no more looking into my face while pointing your gun at me look. :)

Deadpool2894
2009-08-18, 00:33
this is a dream come true pinch me iam dreaming

Psycho
2009-08-18, 01:00
hehehehe -pinches- and it is pretty amazing

cfschris
2009-08-18, 02:52
The UAV- can it be shot down? Also, any chance of taking CAs FLIR coding and using that for the camera?

Roddi
2009-08-18, 04:43
Look awesome cant wait to try:roll:

LeOverlord
2009-08-18, 05:21
Wow the UAV looks good... and it does look like a way to pique interest towards playing a commander role... Maybe try and tweak it though so the commander picks a spot to have it circle and he just controls where the camera looks as it circles, of course he can have it re-directed through the commander screen though, but that's just a thought :P

Nagard
2009-08-18, 13:02
Nisse! Nice cant wait for this, need now, or I WILL DIE :D

Great... I can wait another few days, so probably my downloadspeed will be around 0.001 B/sec faster then :lol:

You are doing so freaking much improvements... That's just awesome!

Thrilkiller
2009-08-18, 15:23
Great improvements!!

Will the UAV make any noise? I assume it'll be visible. Can it be shot down?

The 'informants' concept is a great idea, too.

7g23
2009-08-18, 21:33
This makes me excited, I wish I didn't have to wait. Everything looks awsome, and the new animations will be just another big step away from Version BF2.

JDAMUSA
2009-08-19, 08:25
pretty awesome i don't think the uavs in vanilla were shoot able so i don't know how that will work but looking awesome. who gets credit for arty kills the squad leader or the commander?

DesmoLocke
2009-08-20, 08:44
i don't think the uavs in vanilla were shoot able so i don't know how that will work

Yes they are. They can be brought down with small arms in vBF2.

I am interested in seeing how the informant system will work now with the news of limited map markers as commander. With the changed times from the to-be-released patch 1.5, it will take 7 minutes to place all 7 way markers, no?

I am also interested in seeing Irontaxi's progress on that Chinese city and I hope it is part of Qwai River v2 or Qwai River Redux! ;)

soldier106343
2009-08-20, 10:14
its look good.
Bhut when is it comming :S

FunkyMonk
2009-08-20, 22:19
yeah that commander uav looks like a small step towards a playable GUNSHIP on pr... much props developers...

Kegand
2009-08-21, 08:44
I want to play ^^

sharpshootertrig
2009-08-21, 15:40
does the uav automaticaly spot enemy or does the commander manualy do it?

Gaz
2009-08-21, 15:59
the commander calls what he sees.