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Farks
2009-05-10, 15:19
List things from the "good 'ol days", in the old versions of PR people are so nostalgic about for some reason.

#1 - The 1337 american spec-ops in 0.4 with the laser M4 and parachute.
#2 - Kashan Desert in 0.6. It was a real nightmare now when you look back at it... Crappy AA, solo tanks, etc.


Continue the list...

Rico
2009-05-10, 15:22
Extraction mode. Awesomeness.

OkitaMakoto
2009-05-10, 15:30
Unlimited autorifleman kits... oh yeahhhhhh

What was that taken out in.. like .3 or .4? I dont remember... I just remember playing Strike At Karkand singleplayer with PR-minimod installed, lazer SAW firing away mowing down bots by the hundreds and taking in the "realism"

:P Hahah, but seriously, I saw the direction PR was going with that early stage, but looking back it was pretty ridiculous, at least in singleplayer with the bots not up to snuff

Alex6714
2009-05-10, 15:45
Yes.

Because of certain things which I won´t mention, less popularity, and in general a much friendlier and fun to play with player base.

Farks
2009-05-10, 16:31
You people don't get the point with this thread, do ya? :p

Adetter
2009-05-10, 16:38
Big transport planes........

RedAlertSF
2009-05-10, 16:49
0.75. Al Basrah. Random spawns, civilians on rooftops spotting enemies and awesome firefights. That's something I really miss..

McBumLuv
2009-05-10, 16:53
0.75. Al Basrah. Random spawns, civilians on rooftops spotting enemies and awesome firefights. That's something I really miss..

True dat, now the map has lost it's flavour :(

masterceo
2009-05-10, 16:58
0.5 helmad+unlimited rpg kit was even better than quake arena

OkitaMakoto
2009-05-10, 17:23
You people don't get the point with this thread, do ya? :p

Well, one answer was in response to your thread title, mine was to things we're nostalgic about, and so was Rico's... What DO you want then if not these? :)

Nibbit
2009-05-10, 17:24
STEEL THUNDERRRRRRR!!!! and that old map where u had chinese vs US in some sort of jungle with boats, apcs and jeeps, cant remember the name but that map was so awesome. You had like this really tall grass where you could hide so well, and I believe it was one of the first maps that had such grass. It really blew me away back then.

But, to be honest, as the game is now, its better than before, and it will continue to go uphill, because everything that changes now, changes with the aim for reality.

NyteMyre
2009-05-10, 18:23
- 0.5 Muttrah

arthuro12
2009-05-10, 19:15
- 0.5 Muttrah

I FEEL YA MAN!

omgawd.. that shit was amazing!

rangedReCon
2009-05-10, 19:16
Mao Valley, so epic.

Pantera
2009-05-10, 22:17
All support weapons were super amazing, SAW, RPK, PKM, all had lazer accuracy and actually worked well, good times on karkand 2

- steel thunder
- 0.5 muttrah
- 0.6(?) Al'Basra
- early (0.5,0.6???) Ejod esert (goooood times :D)
- Defibs :p
- Snipers where 1 shot kill if hit in chest or above (sometimes leg and knee counted too)

Gore
2009-05-10, 22:21
I have it in my sig.

bloodthirsty_viking
2009-05-10, 22:21
.75 zatar wetlands... that was one hell of a fun game, the one time i played there

Rudd
2009-05-10, 22:22
night maps

Wicca
2009-05-11, 07:10
I liked commanding in 0.75 on Jabal... it was teh sex

master of the templars
2009-05-11, 08:16
0.6
accurate weapons
stronger deployables
less kit restrictions
better players usually due to popularity

It was much more fun, and more realistic in some ways

daranz
2009-05-11, 08:58
It used to be that you didn't have to hold fire to heal people with the medic bag. Good for lazy people.

Oh, and the "HELP ME I'M DRUNK!" effect was priceless.
http://smg.photobucket.com/albums/v513/daranz/th_screen035.jpg (http://img.photobucket.com/albums/v513/daranz/screen035.jpg?t=1242032369)

White Rock
2009-05-11, 10:19
0.75. Al Basrah. Random spawns, civilians on rooftops spotting enemies and awesome firefights. That's something I really miss..

Hell yea, that was great. For being unarmed you could be such a pain.
I can't remember the times i made a brit fall to his death bye removing the hook i was climbing. Oh and destructible buildings! Brits have a building? Sneak up, ied and BLOW THE WHOLE BLOCK AWAY :twisted:





... haven't they nerfed insurgents a whole lot? Spawntimes, Civvies and spawn times, Squad leader grenadier, no War veteran(no patches for normal classes), less spawn spots, less spots for ammo and no more molotovs for limited kits.

And to compensate we get Mines and Nade-traps(a tk feast woo!), a hard to use gun for the Cell leader, an awesome but buggy antitank grenade and a cell phone. And more rocks.

:neutral:

DanishPride
2009-05-12, 13:28
0.5 Muttrath !
- the old edition of fools road ...

Rick Bazooka
2009-05-12, 14:21
Bi Ming 0.75 with NVG :thumbsup:
and the old anti person razorwires

Outlawz7
2009-05-12, 16:49
0.75 was epic aside from all-infantry maps that were overrun by wannabe DMR snipers and instaproning SAW whores.

(HUN)Rud3bwoy
2009-05-12, 17:41
M95 on Basrah, M82 on Kashan :D
Epic fights for Factory in Basrah, EJOD tanking, massTK on each beginning of Airport on the british side, mp5 MEC specops, Mao Valley, AK101 grenadier...
I kinda like the new versions too :D

KingLorre
2009-05-12, 17:57
It used to be that you didn't have to hold fire to heal people with the medic bag. Good for lazy people.

Oh, and the "HELP ME I'M DRUNK!" effect was priceless.
http://smg.photobucket.com/albums/v513/daranz/th_screen035.jpg (http://img.photobucket.com/albums/v513/daranz/screen035.jpg?t=1242032369)


to much rise wine i guess?


and yes i loved the quatermaster talking durty to me :D

Cp
2009-05-12, 18:09
The map Oasis. Do I need to say more? And yes, fuzz, I know you where the only one who liked it :p

Or that map with the sand storm, I cant recall its first name but I think it got changed to desert storm or something, First it was MEC vs US which was spamtastic (esp at the center valley flag) and then they changed it to insurgent vs US and it just got more spamtastic and since the insurgents got 10 tickets for every civilian killed by the US and the US got 10 tickets for each civilian knifed, It never ended!



In the early 0.6 open beta bunkers and firebases cost 100 tickets to deploy!
also in the beta, the coalition lost 10 tickets for every civilian killed, the rounds ended before half the team had left the main base.
I remember one round of mestia during that beta which lasted for 5 hours, 95% of the time the fight was at storage bunker :)

0.4 and 0.5 Ejod was bottlenecked in the center of the city, it was 2 streets wide, very spammy.

in 0.5 you needed explosives such as the SLAM or a HAT or LAT to take out a rally point

the SL could set an RP without needing to have squad members around him, it spawned to his left and had a collision mesh so you could spawn it inside walls making them almost impossible to find.

and the text
"QM: sorry leetsniper36, Im all out of snipers kits (2 out of 2) would you like a lemonade instead"
"QM: sorry leetsniper36, Im all out of marksmen kits (2 out of 2) would you like a lemonade instead"
filled the screen for 5 solid minutes at the start of every round.

Alex6714
2009-05-12, 18:35
In the early 0.6 open beta bunkers and firebases cost 100 tickets to deploy!
also in the beta, the coalition lost 10 tickets for every civilian killed, the rounds ended before half the team had left the main base.
I remember one round of mestia during that beta which lasted for 5 hours, 95% of the time the fight was at storage bunker :)

in 0.5 you needed explosives such as the SLAM or a HAT or LAT to take out a rally point



Mestia 0.6 was just epic. I mean, I sacrifice new stuff to have that back. The weapon accuracy, the ppsh for clearing the bunkers, the Bizon, the tower flags. The memories...

And I gets me to why the need for explosives to take out firebases and stuff was removed. I mean people complain about all sorts of stuff needing teamwork and things like that get removed. Having to get other team members to take it out while you secured it was much better imo, and disabling the spawn when an enemy squad is close solves spawnrape issues.


Basrah was epic too, it was fun on both sides.

Give me back basrah 0.6 style even if it crashes the server, it was worth it.

DesmoLocke
2009-05-12, 18:44
Old razor wire
0.5 Al Basrah
Airport map
Street map

CodeRedFox
2009-05-12, 18:48
The map Oasis. Do I need to say more?

You Sir should be shot :razz:

If anything I do miss its the smaller community. Team work was really important and at least when I played you had more of a team mentality. Thats really all I miss

Scot
2009-05-12, 19:21
I miss the time when I hadn't discovered these friggin forums :D

Cp
2009-05-12, 19:34
I miss the time when I hadn't discovered these friggin forums :D

We miss that time too. :-D


Ziiing

fuzzhead
2009-05-14, 09:12
and the text
"QM: sorry leetsniper36, Im all out of snipers kits (2 out of 2) would you like a lemonade instead"
"QM: sorry leetsniper36, Im all out of marksmen kits (2 out of 2) would you like a lemonade instead"
filled the screen for 5 solid minutes at the start of every round.


lol classic

E4$Y
2009-05-14, 12:39
I miss BTR-90's and M16A2's. Don't know why i miss M16A2's when now we have A4's, but i still miss them.

TheLean
2009-05-18, 13:12
Spawning on the back of a moving apc and gettin wounded.

BloodyDeed
2009-05-18, 13:24
Or the noobs spawning in the "Spawn-trucks" on the primary seat and then started crying "why am i dying?" ;)

Skodz
2009-05-18, 13:57
Mao valley
Bi ming at night

Good time
:)

paratrooper[BG]
2009-05-18, 15:23
List things from the "good 'ol days", in the old versions of PR people are so nostalgic about for some reason.

#1 - The 1337 american spec-ops in 0.4 with the laser M4 and parachute.
#2 - Kashan Desert in 0.6. It was a real nightmare now when you look back at it... Crappy AA, solo tanks, etc.


Continue the list...

clear PR (no vBF2 n**bs) that miss to me...

MadTommy
2009-05-18, 16:07
Parachutes.. always a good way to make a quick exit :D

Muttrah prmm 0.32

http://img401.imageshack.us/img401/4923/theescapenn1.jpg

FuzzySquirrel
2009-05-18, 21:12
A playable training mode
Merlin On Al Basrah
Engineer Kit with teh c4z
No Super Long pointless animations
More Teamwork
Learning How to fly.

Zi8
2009-05-19, 00:09
Well how about the deployable Command Posts back in the days?

Commanders had to use their trucks to deploy CP somewhere before starting to command the team. From time to time, you could see so ridiculous CP placements and later FB placements since SL's couldn't build them :D e.g CP in the middle of Al Kufrah Oilfield to act as a tank repair- and ammostation :D

Now its boring and safe to idle in the main base, no fear of getting SLAMS in the side of CP by a Spec Ops doing stealthy mission.

Also I miss that old firebase thing aswell. That time it was "Sh*t, firebase! We need to get explosives" instead of running & knifing like it is now :P