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View Full Version : [Weapon] Sniper Rifle Animations


Chuc
2009-04-25, 14:22
Its an honest admission when I say that I did the current animations for the sniper rifles last in the 0.8 development cycle. So now with a little more experience under my belt I can now give you guys a little animatioon injectioon on a much neglected (on my part) class of weapons.

While the bolting animation has been reanimated faster, and the delay between firing reduced, the deviation values are unchanged from 0.85 values, so all your shooting techniques will remain the same.

Sniper_Rifle_Animations_WIP

I apologise for the horrendous video quality.

Welshboy
2009-04-25, 14:26
Awsome!

Rudd
2009-04-25, 14:29
Wow! very cool

Only problem is that the quality of the animations has attracted swarms of small red nanites to consume your codez!

black-wolf
2009-04-25, 14:44
Will the other sniper rifles get the same animations? They look awesome!

Wilkinson
2009-04-25, 15:03
Full of epic win Chuc!

SqnLdr
2009-04-25, 15:09
I love you.

$pyker
2009-04-25, 15:12
nice but stop doing it on wegame!!! takes ages to load compared with youtube

DeltaFart
2009-04-25, 15:22
Looks cool, I assume you've removed the animations that show you turning the dials on the scope? That was alwayts stupid I thought moving the zero without any real target to give your an idea of what to change

LittleFoX
2009-04-25, 15:31
I like it!

Spaz
2009-04-25, 15:32
Looking good. :)

=Romagnolo=
2009-04-25, 15:37
Sexy!!...

hiberNative
2009-04-25, 15:51
good job, i like them :}

G.Drew
2009-04-25, 15:53
Beautiful :D

CareBear
2009-04-25, 15:57
nice as always chuc :D

Rangu
2009-04-25, 16:03
Fappalicious!

jbgeezer
2009-04-25, 16:03
Nice, rougher animations, I love it.

JacenSolo
2009-04-25, 16:31
Looks good http://team-mif-bf2.bbactif.com/users/50/94/90/smiles/379408.gif

[wow]titan
2009-04-25, 16:33
Good Work chuc:-D

General Dragosh
2009-04-25, 16:33
Awesome :D

Been playing a sniper few days ago, on kashan, half full server, i gotta say the sniper is preety handy when sniping the enemy across the bunker complex xD

supahpingi
2009-04-25, 17:09
*fap*fap*fap*fap*

hall0
2009-04-25, 17:59
Nice one :)

crazy11
2009-04-25, 18:11
Looking good Chuc :D

addaco
2009-04-25, 18:42
Looks very good, keep it up :D

Psyko
2009-04-25, 19:05
groovay, as always very smooth, cool and realistic.

Gore
2009-04-25, 19:07
It looks good.

NYgurkha
2009-04-25, 19:10
Awsome! Really looking forward to this.

/just a quick question, is there a possiblility of having different animations depending on whether the player is prone or not?

Blade.3510
2009-04-25, 19:30
lookin good

RedAlertSF
2009-04-25, 20:09
Looking great! :D

single.shot (nor)
2009-04-25, 21:04
i find it very appropriate how the animations are faster, but please slow the rebolting animation *slightly* looks strange to me.

the MEC reload needs some "reaction", but then again, this is WIP.....

Good work!

Aestabjoo
2009-04-25, 22:28
Looks awesome Chuc!

He seems to be riding the working parts forward, though ... he should be either releasing the working parts without locking it in, or if he does decide to lock it in (while reloading) he should just be tapping it out of the lock and allowing the working parts to go forward of their own spring-loaded accord.

Just a nit-picky thing, but it looks great :)

cyberzomby
2009-04-25, 22:54
Uber nice :) And I dont even snipe that much, this makes me want to heheh

TempesT
2009-04-25, 23:59
Can't wait to see it and use it in action!

Chuc
2009-04-26, 00:37
Looks awesome Chuc!

He seems to be riding the working parts forward, though ... he should be either releasing the working parts without locking it in, or if he does decide to lock it in (while reloading) he should just be tapping it out of the lock and allowing the working parts to go forward of their own spring-loaded accord.

Just a nit-picky thing, but it looks great :)

Heh your post just perked my interest, could you clarify what's happening using a few more layman's terms? :p The only bolt action rifle I've handled was a No. 4 and that was a few years back..

Scot
2009-04-26, 00:43
YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 01/02 (http://www.youtube.com/watch?v=ztlhR56yYBk)

Check that video, at about 2:17 for how they can be reloaded.

hiberNative
2009-04-26, 01:29
i always think about this video when people talk about bolt operation
it's good cause you have multiple shooters shooting a lot of rounds in rapid succession.

t3cJYsey15U

Aestabjoo
2009-04-26, 03:49
Chuc;1003577']Heh your post just perked my interest, could you clarify what's happening using a few more layman's terms? :p The only bolt action rifle I've handled was a No. 4 and that was a few years back..

Disregard - I assumed the modern rifles had spring loaded bolt actions, but I was wrong ^^

Simmage
2009-04-26, 03:58
Damn, those are some nice motions! :D

Oskarious
2009-04-26, 12:56
I'd say it's waaaaay too fast between thw shots..

TheMedic
2009-04-26, 13:14
LMAO @ Dr2B Rudd

Very good lol

Kirq
2009-04-26, 13:53
Looks very liflelike. I like it very much. Good job as always Chuc.

bloodthirsty_viking
2009-04-26, 14:11
looks good... but isent that kinda fast?...
or are snipers tained to um.. whaat evere thats called... so fast.

i know for a fact that speed is possible, but still......
it almost feels liks he is in a hurry with an adrenalin rush.....


but still, its great looking!

General Dragosh
2009-04-26, 14:54
looks good... but isent that kinda fast?...
or are snipers tained to um.. whaat evere thats called... so fast.

i know for a fact that speed is possible, but still......
it almost feels liks he is in a hurry with an adrenalin rush.....


but still, its great looking!

The ones from CoD look like thy were pupped with adrenalin, this ones look more realistic :D

rangedReCon
2009-04-26, 23:06
Epic win!

Jazz
2009-04-26, 23:27
Scot;1003581']YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 01/02 (http://www.youtube.com/watch?v=ztlhR56yYBk)

Check that video, at about 2:17 for how they can be reloaded.

I agree with this. A sniper isn't going to be jerking on the bolt to reload as fast as possible, sending the brass flying off onto the ground. Isn't the sniper supposed to be dependent on stealth and precision.

Don't get me wrong. I like the animation. I just think that it is a bit fast, as if they were shooting as fast as possible with a No. 4.

OkitaMakoto
2009-04-27, 00:29
Slowing the animation could also help cut down on people complaining that when they shoot, they are missing due to not waiting long enough ;)

Instead of having a short reload with a magic wait time, you could slow the bolt cycle so they KNOW when they can fire ;)

More work, I know.... :P

Looks awesome either way though!

Chuc
2009-04-27, 00:54
Funny, because the reload times are the same as they are in 0.85.. Bolting however has been reduced by one second. The times where a shooter can be meticulous with the action is when they're supported, but because of the rigidity of the animation system, I've opted for flexibility on the part of the shooter whether to go mad-minute at any time.

OkitaMakoto
2009-04-27, 01:34
Oh, my bad, I didn't mean that they are slower than they used to, I just meant that if they were longer to get closer to the min deviation time that it would help out a bit maybe, but I also understand your point about giving flexibility :P

richyrich55
2009-04-27, 01:42
Sexy stuff Chuc, it is indeed a little fast and the SSG(?) bolt could be slowed a touch.

Mary.au
2009-04-27, 02:16
Very nice!

Jazz
2009-04-27, 02:52
Chuc;1004749']Funny, because the reload times are the same as they are in 0.85.. Bolting however has been reduced by one second. The times where a shooter can be meticulous with the action is when they're supported, but because of the rigidity of the animation system, I've opted for flexibility on the part of the shooter whether to go mad-minute at any time.

Yeah that's true. There's always the situation where someone might want the fire faster.

rampo
2009-04-27, 05:25
hmmm.... looks like 0.9 is allmost ready to come out =))))

Owen
2009-04-27, 08:53
That's awesome, Good job

MajorT0m
2009-04-27, 09:12
very nice.

Syke
2009-04-28, 02:46
Bloom effect when taking scope away from eye, anyone? Just for sec or two..

Mercenario(peru)
2009-04-28, 07:37
Looks very good, nice work.

agentscar
2009-04-29, 01:47
Woo,nice stuff,feels/looks very realistic when watching,good job as usual dude/ :)

Chuc
2009-04-29, 06:52
Thanks fellas.. by the way, I've managed to blitz through all of the rifles and so you'd be seeing it in 0.86 :)

RedAlertSF
2009-04-29, 13:23
Lovely! :D

mazur mikola
2009-04-29, 13:26
realy nice

Cpl.Small
2009-04-29, 15:03
You makes me happy :)

Mary.au
2009-04-29, 16:59
Cpl.Small;1007720']You makes me happy :)

So does PR in general :-P

M.Warren
2009-05-01, 01:16
OkitaMakoto;1004736']Slowing the animation could also help cut down on people complaining that when they shoot, they are missing due to not waiting long enough ;)

Instead of having a short reload with a magic wait time, you could slow the bolt cycle so they KNOW when they can fire ;)

More work, I know.... :P

Looks awesome either way though!

Chuc;1004749']Funny, because the reload times are the same as they are in 0.85.. Bolting however has been reduced by one second. The times where a shooter can be meticulous with the action is when they're supported, but because of the rigidity of the animation system, I've opted for flexibility on the part of the shooter whether to go mad-minute at any time.

OkitaMakoto;1004781']Oh, my bad, I didn't mean that they are slower than they used to, I just meant that if they were longer to get closer to the min deviation time that it would help out a bit maybe, but I also understand your point about giving flexibility :P

That's the tactic I had used in the past. While the animation for operating the bolt was taking place, it was also allowing me to recover to minimum deviation. Basically I had waited about one second after the animation was finished, then I knew it was good to go to take the next shot.

I'm still curious on what prompted the sudden change. After all, accuracy is the most important factor in being a Sniper. The new rapid fire capability offered by a faster bolt-actuation animation is something of convenience I'm assuming. The ability to fire faster comes at a great expense in accuracy; and missing is something you simply cannot afford to do with a 5-10 shot bolt action rifle.

To be honest, a persons tendency to fire faster usually comes from either being kill-greedy or having the effects of fear overtake the user by hoping that a lucky shot will kill the incoming adversary as opposed to remaining calm.

I had felt that the new animations on the Sniper Rifles ever since v0.8 looked quite professional as it was a significant improvement over the last ones we had to deal with. What was truly my greatest concern was the amount of "flopping" about that the scope had done. This issue had occurred when the player is aiming through the scope as the bolt-actuation animation was taking place. It's like having tunnel vision and being thrown around in a tube staring out the other end of it.

This effect still proves to be disorientating; in a nauseous sense over time. I feel this detail should be the main focus of improvement in Sniper Rifles. A smoother and softer animation over what currently feels abrupt and rough would make this effect easier on the eyes.

503
2009-05-01, 02:37
That's the tactic I had used in the past. While the animation for operating the bolt was taking place, it was also allowing me to recover to minimum deviation. Basically I had waited about one second after the animation was finished, then I knew it was good to go to take the next shot.

I'm still curious on what prompted the sudden change. After all, accuracy is the most important factor in being a Sniper. The new rapid fire capability offered by a faster bolt-actuation animation is something of convenience I'm assuming. The ability to fire faster comes at a great expense in accuracy; and missing is something you simply cannot afford to do with a 5-10 shot bolt action rifle.

To be honest, a persons tendency to fire faster usually comes from either being kill-greedy or having the effects of fear overtake the user by hoping that a lucky shot will kill the incoming adversary as opposed to remaining calm.

I had felt that the new animations on the Sniper Rifles ever since v0.8 looked quite professional as it was a significant improvement over the last ones we had to deal with. What was truly my greatest concern was the amount of "flopping" about that the scope had done. This issue had occurred when the player is aiming through the scope as the bolt-actuation animation was taking place. It's like having tunnel vision and being thrown around in a tube staring out the other end of it.

This effect still proves to be disorientating; in a nauseous sense over time. I feel this detail should be the main focus of improvement in Sniper Rifles. A smoother and softer animation over what currently feels abrupt and rough would make this effect easier on the eyes.

I agree. The Sniper rifle in PR is a slow weapon that takes a while to settle. It would make more sense to have an even slower animation. Maybe even manually removing the used bullet casing from the bolt-action rifle. Having such a fast animation is something that you would see in an arcade game, like COD4.

Wilkinson
2009-05-01, 02:39
That is why my friends he is a PR UBER DEV!

Wilkinson
2009-05-01, 02:40
Wait a sec, are you going to make a Bullet fly out when the bolt flys out and unlocks

Chuc
2009-05-01, 03:27
Yeah, the bullet ejections have been synced to the animation.

Warren and co. - The change was prompted on my own accord as an artist, clearly I was not happy with how the 0.8 animations were done, you are your own worst critic as they say. Like I said before, I'm going for a consistency of speed and urgency across the board when animating, with the player determining when to fire and being unrestricted in that regard, 'is something of convenience' like you said. The disorientating effect you describe was what I was aiming for when working during 0.8 development, however I noticed that the shorter and jerkier the animation, the less disorientating overall.

Hakk!_Kenig
2009-05-04, 12:41
very nice

Arakizuki
2009-05-07, 22:44
I agree. The Sniper rifle in PR is a slow weapon that takes a while to settle. It would make more sense to have an even slower animation. Maybe even manually removing the used bullet casing from the bolt-action rifle. Having such a fast animation is something that you would see in an arcade game, like COD4.

Wow. Are you serious? If what your stating is that the animation should consist of reaching into the breech and manually pulling out the shell then you have no idea how rifles work. The brass would burn your fingertips off.

Zoddom
2009-05-08, 14:02
I agree. The Sniper rifle in PR is a slow weapon that takes a while to settle. It would make more sense to have an even slower animation. Maybe even manually removing the used bullet casing from the bolt-action rifle. Having such a fast animation is something that you would see in an arcade game, like COD4.

ehm ehm ...
PR is not about slow weapons you know?
PR is usually about ...how do i say it the best way... realism!
A well trained sniper can take out about 5 targets in ten seconds with a bolt action gun and with a M-110 p.e. .... well, about 5 seconds .... (its much depending on the range)

Nibbit
2009-05-10, 17:19
I have to admit that I really can't see a big difference between the current one and this one, but then I again, I dont snipe very often.

Overchicked
2009-05-12, 04:10
Very Smooth animations. Well done

Masaq
2009-05-12, 06:01
hmmm.... looks like 0.9 is allmost ready to come out =))))


I would love to know on what grounds you base that assessment! :p

Hitperson
2009-05-12, 11:19
Wow. Are you serious? If what your stating is that the animation should consist of reaching into the breech and manually pulling out the shell then you have no idea how rifles work. The brass would burn your fingertips off.


thats why they wear gloves.

i saw some history chanel thing about snipers years ago and that showed them manually removing the cartrage(sp) to minimalise the change of them being spoted due to the reflection you would get from the case ejecting normally.

alexaus
2009-05-12, 12:08
that looks heaps cool wel done

Stiller_001
2009-05-13, 07:13
well done, very nice!!

ActualSilver
2009-05-13, 07:57
looking good

Cheesygoodness
2009-05-13, 08:43
Hitperson;1020477']thats why they wear gloves.

i saw some history chanel thing about snipers years ago and that showed them manually removing the cartrage(sp) to minimalise the change of them being spoted due to the reflection you would get from the case ejecting normally.

YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 01/02 (http://www.youtube.com/watch?v=ztlhR56yYBk)

2:22 into the video. I think this is likely the video you were talking about.

Gaz
2009-05-13, 09:19
Hitperson;1020477']thats why they wear gloves.

i saw some history chanel thing about snipers years ago and that showed them manually removing the cartrage(sp) to minimalise the change of them being spoted due to the reflection you would get from the case ejecting normally.

We don't remove the spent rounds by hand. After releasing a shot, we teach shooters to slowly release the bolt. While the bolt moves to the rear, the working parts eject the round. The harder you move the bolt to the open position, the harder the round's ejected. We catch the round as it ejects ;)

Stops glint from the brass onto the target's position, and minimises groundsign on the firing point. That's why during your sniper cadre, if you get a successful stalk and meet the criteria and timings, but do not have 2 empty cases with you back at the checkpoint, you'll fail the whole stalk.

We mostly wear gloves because we live in pointy hedges or are crawling through all manners of stingy or smelly crap :D

OkitaMakoto
2009-05-13, 09:39
YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 01/02 (http://www.youtube.com/watch?v=ztlhR56yYBk)

2:22 into the video. I think this is likely the video you were talking about.

2:47... oh no... now we gotta give the sniper the SA80 as well ;)

That was a pretty skillful looking casing extraction, the way it just rolled out and into his fingers [Chuc, get to work :P]

Chuc
2009-05-13, 12:21
Hmm interesting.. Alas, for the future.

Cheesygoodness
2009-05-13, 18:47
Chuc;1021437']Hmm interesting.. Alas, for the future.

Eek! Wasn't trying to suggest more work for ya. Just show that in fact he doesn't 'reach into the breech' He more manually catches the bullet on the way out. Sorry about that.

zvenner
2009-05-17, 12:43
Looks really good.

Masterbake
2009-05-17, 14:23
Sniperman looks angry.

vava54
2009-05-21, 20:40
Hey look! In those bushes over there! It's a snip-

Richard_SAS
2009-05-28, 20:30
lookin mega 8-)

GrimSoldier
2009-05-30, 15:41
Looks great!

barbdwyer22
2009-05-31, 09:35
Anyone who has shot a scoped, bolt action rifle or has watched the documentaries also knows that you do not have to take your eyes out of your sight when bolting. It also does not cause your sight to jump all over the place either.

Same with reloading an assault rifle, Marines are taught not to look at the magazine and magazine well while doing a "speed" reload. If you need help, you use your index finger to guide the mag into the mag well, helps at night too.

barbdwyer22
2009-05-31, 09:36
You also always keep your rifle pointing towards the enemy when you reload as well.

Masterbake
2009-05-31, 13:14
Yes, TKs in real life generally seem to be frowned upon so it's best not to wave your tube round in your mates' faces.

2ndLt_Tracz
2009-06-16, 18:13
Pure Sex, but yeah the guy couple of spaces above me is right the scope doesnt jump up and down atleast not when you are prone.

NyteMyre
2009-06-16, 20:18
I don't get it...what's new??


(<= only uses a sniper rifle when stolen from the enemy)

Rudd
2009-06-16, 21:23
I don't get it...what's new??


(<= only uses a sniper rifle when stolen from the enemy)

..........................







Its a different animation thats a bit faster.

HAAN4
2009-06-27, 19:05
The reload of the second Sniper Rifle is nasty,
but the frist reload is nearly sucks,
keep... moving baby

jdirish
2009-06-27, 19:44
One animation that bugs me, is the reloading when you are zoomed in. in reality when you fire a bolt action sniper rifle the rifle doesn't move as much as it is portrayed in PR.
if the animation could be reduced if possible it would be much appreciated.:-)

Darkkas
2009-06-27, 20:26
like new animation

OkitaMakoto
2009-06-27, 23:46
The reload of the second Sniper Rifle is nasty,
but the frist reload is nearly sucks,
keep... moving baby

Try being a bit constructive next time...

Cheers,
Okita

Darkkas
2009-06-28, 13:44
i dont like when u shoot and reload all zoom is moving

Chuc
2009-06-28, 13:48
You're not really meant to like it..

UKrealplayER666
2009-06-28, 16:50
i think when standing still in a full upright postition the snipers rifle should be tilted backwards and lent on the shoulder, this would make the sniper look bad ass as well as being realistic (well i hold my airsoft rifle like it when just standing arround)

Spec
2009-06-28, 20:54
But what if you press the left mouse button then? It'd instantly release a shot from the center of the screen (though with very high deviation) - how'd you get around that? Unless sniper rifles are prone-only now, didn't try them.

Gu^n3r
2009-06-28, 23:17
i think when standing still in a full upright postition the snipers rifle should be tilted backwards and lent on the shoulder, this would make the sniper look bad ass as well as being realistic (well i hold my airsoft rifle like it when just standing arround)

it must be done...