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View Full Version : Mapping Avoiding the Vehicle Engine Sound Bug


Jaymz
2009-03-09, 18:41
This is a template for mappers to reference when deciding upon the view distance of a map.


Jets

If your map doesn't have a view distance of at least 1km, you will have the sound bug with jets. Hence, players will hear invisible jets all over the map.

Helicopters

If your map doesn't have a view distance of at least 800m, you will have the sound bug with helicopters. Hence, players will hear invisible helicopters all over the map.

Tanks and all large tracked vehicles

If your map doesn't have a view distance of at least 600m, you will have the sound bug with tanks and other large tracked vehicles. Hence, players will hear invisible tracked vehicles all over the map.

Other vehicles

Granted the maps view distance is over 300m, no issues will be had with any other vehicle type in PR.







Deciding between view distance and assets on a new map for PR

Simple, if you are going to make a map with helicopters on it, make sure the view distance is 800m minimum. If it's less, people are going to be hearing invisible helicopters all over the map (examples in 0.85 being Jabal, Barracuda and Qwai).

Deciding between view distance and assets on a current map in PR already

Qwai river is a prime example. Right now, the sound bug gets triggered several times for all players in a round due to the scout choppers flying around. It's also triggered occasionally by the PLA tank. To avoid the sound bug, this map either needs these assets removed, or needs to have it's view distance completely overhauled. The latter being unlikely because it was designed for it's current (short) view distance.

Rhino
2009-05-16, 17:12
Right Jaymz think there is something I should just bring to your attention as might have been overlooked thou nothing serious. I'm pretty sure if the user lowers the VD % in his GFX settings, he can lower the VD under the min amount for a heli or w/e and then can get the sound bug.

Nothing big as it only effects ppl running on low settings but ye, thought I would let you know :)

Katarn
2009-05-16, 17:16
Let's just lock view distance at 100% in the UI, as it should not even be an option in the graphic settings as it could give a disadvantage to an un-savvy user as the default is 90% i believe.

Rhino
2009-05-16, 17:18
I disagree.

Its better to have the user put himself at a disadvantage (and possibly have the sound bug) than him not being able to play at all because the game lags too much.