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Expendable Grunt
2009-03-08, 22:49
As with mathematics, I have a love hate relationship with the BRDM-2. On one hand, it's a quick and versatile bit of equipment capable of ruining anything in the sub-APC range with ease. On the other hand, it's a fiddly piece of shit that makes me want to choke a baby.

http://upload.wikimedia.org/wikipedia/commons/6/6a/BRDM_2_TBiU_24_2.jpg

The BRDM-2 (Boyevaya Razvedyvatelnaya Dozornaya Mashina, Боевая Разведывательная Дозорная Машина) is an armed and sort-of armored combat recon vehicle. It is a scout car capable of traversing both water and land, making it an amphibious vehicle. It was designed in the Soviet Union, and produced in numbers beyond 7,000 in the mid 1980s by GAZ.

Developed as an upgrade to the BMP-1, it features an enclosed turret, sights, and NPC protection. It mounts the 14.5 mm KPVT heavy machine gun and 7.62 mm PKT coaxial general purpose machine gun. It was designed with belly wheels to better help it cross rough terrain.

In game. the BRDM-2 is used by Russia, the MEC, and the Chechens. Given that the real vehicle was deployed world-wide and has a variety of uses and upgrade packages, it is no surprise that more than one faction finds use for it. If I had to design an army from scratch, I would include this vehicle.

The armament is the exact same as the ones found on the BTR-60 used by the MEC and Russia. The machine gun fires the same round used by the PKM and HK-21 infantry support weapons, though the 14.7mm gun is only featured on the BTR-60 and the BRDM-2. This gives the BRDM-2 an interesting mix of the lightest and heaviest vehicle MG's in the game. It carries 500 14.7mm rounds and 1400(?) PKT rounds. It does not have smoke countermeasures.

The vehicle suffers from HORRIFIC off road handing, requiring some skill to prevent it from flipping over. It also suffers from limited deflection, preventing it from being able to fire on infantry in close order. The driver also has a difficult time with tiny windows. Although an optional scope view overcomes this, it is limited to a 90* traverse.

The turret has 360 degree traverse, and can fire both of its weapons simultaneously. The KPV HMG is limited to AP rounds, which while more powerful than a .50, yield no splash damage and are ineffective against infantry in cover. The weapons are capable of destroying logistic trucks in a mere 10-20 rounds, and are equally effective against lighter vehicles. It is also damaging to firebases and similar assets. The 360* shielding prevents the gunner from being killed directly. It can kill other BRDM-2's and their variants very quickly, but seems incapable of destroying AT guns.

The vehicle seats a grand total of four players, but requires two crewmen to operate, making it the least efficient troop transport in the game. It carries a single ammo resupply crate, placing it between the humvee and APC categories in terms of utility.

The hull is poorly armored and susceptible to .50 fire and up, though rumor has it that rifle fire can eventually erode it away. A single AT round of any form will completely obliterate this vehicle.

Because it can float, it has special utility on the maps featuring rivers or other water features. Examples include Asad Kal and Kozelsk. Kozelsk is a particularly good map for these vehicles, as the wide lake or ocean in the left portion of the map gives it plenty of "alone time" to flank and move behind forces to hunt down key assets. With a skilled driver and attentive gunner, this vehicle can last a very long time (My top record in a single BRDM-2 being 8-1).

Tips for usage:
* Stay away from direct combat situations, especially when other vhicles are present. A 2 man crew carries heavy anti-infantry support weapons, and is ideally used hull down along a flank to rip into soft targets.

* Search and Destroy. 2 crewmen, 1 HAT and or 1 AA can become a highly mobile specialist squad. The BRDM-2 can destroy logistic and transport trucks with ease, while the HAT/AA takes care of their targets. Incendiary grenades present on HAT/AA units can destroy already built assets while the BRDM-2 covers. A variety of other kits can be used, including plain riflemen for the asset hunting role. You are also not a particularly large or technically powerful vehicle, so you take little direct combat ability away from your team if you combine a fully crewed BRDM-2 and a combat engineer to ruin defenses and destroy bridges.

* Capture flags. With your speed and water mobility, you can easily push on poorly defended flags. If your team thinks they're tying up the bulk of the enemy between flags, then you may be able to seize one from behind their line of defense.

How to fail:
* Charging at things. A single LAT or .50 can end you. A fully crewed BRDM-2 is worth 7 tickets, 9 if you're a full house.

* Idling. Your engine is loud. If you're staying in one location, have th driver exit the vehicle and act as a pair of "ears" for your gun.

* Rushing off road. You tip easily. Take it carefully and slowly or you will score no kills and end up wasting 5-7 tickets.

Protips:
* Shark your foes. By this I mean wait for them to enter open areas / patrol open areas and circle around them while firing. Do not approach and allow them to easily use AT/Incendiaries against you. Withdraw if you think they're packing something; suicide is for sheep, not sharks.

* Wolf-pack your BRDM-2's. Travel in wide-spread groups. When you encounter an enemy, come together to create interlocking fields of death. How do you defend against a BRDM-2? You blow it up with the LAT. How do you stop 2? 3?

* Supply runs. If you're close to your teams defense, you and or your wolf pack should dump all your ammo boxes near them to provide extra firepower.

M.

Solid Knight
2009-03-09, 02:22
The Wolf-Pack idea is something I like to do when playing armor but yet people insist on having the armor bunch up. Being a bit spread out lets you get multiple angles making it difficult for the enemy to retaliate or retreat.

cyberzomby
2009-03-09, 08:08
Nice guide and tip! Im almost never in these because like you said: You either have a love or hate relation. Mine's hate :P

Didnt knew they could be destroyed by '50 tho!

PFunk
2009-03-09, 11:00
Didnt knew they could be destroyed by '50 tho!

Ive blown one up with a Technical. It was only like 2 or 3 seconds of sustained hits too. Not very impressive armor.

Polka
2009-03-09, 11:26
On kozelsk me and a buddy would patrol around in a BRDM2 while waiting for the chechens to come, we took out most of their arsenal of vehicles I am certain. By doing this we delayed them heavily and leaving them unable to reinforce the front, thus the battle was easily won by the Russians.

Pretty epic thing to do.

Mack Impact
2009-03-09, 11:53
Exellent post, I would like to see more like this one..

BRDM-2 = my favorite of the current line of vehicles in PR.

The nature of the vehicle provides much needed versatility in the battlefields of PR and the weak armor/firepower guarantees that it is almost never the first choice of anyone in terms of normal PR APC-usage, and therefore its always at your disposal.

I have no idea, how have I managed with out this wonderful piece engineering history. The person who came up with the idea to add BRDM-2 to PR is nothing short of a genius. Thank You!

LeChuckle
2009-03-09, 13:28
i love it off-road

Mack Impact
2009-03-09, 13:44
If only there was a way to apply the chain-driven belly wheels and operate the centralized tire pressure regulation system in-game...

Oh well, I am a happy camper with out them..

McBumLuv
2009-03-09, 13:57
Very good guide, Choe. I only fully realized their usefullness as "recon" cars after playing with them on Jabal. Never thought of using them with AA/AT kits, but it seems logical, especially when they also hold an ammo crate, and can hold two passengers. Not enough for a deicated squad transport, for sure, but excellent for the purposes you've outlined.

arjan
2009-03-09, 14:00
The brdm can get killed by a m249 SAW too.
Ive killed one on kashan, its a agile vehicle!

Expendable Grunt
2009-03-10, 02:05
Thanks for the replies. Hopefully this will make people a tad better at using this underrated vehicle!

I'm out of comision for the moment (LCD died, using a tiny crappy CRT right now), but I will likely post up a few guides on various other things when I get a chance.

M.

rangedReCon
2009-03-10, 04:25
Hehe I like em' but their armour is hella weak. I remember one time where me and my squad cornered a BRDM, then proceeded to throw grenades and fire at it till it blew up.

Expendable Grunt
2009-03-10, 04:56
Best bet is to think of it as a jeep with a large gun.

M.

McBumLuv
2009-03-10, 12:39
Jabal's probably a great map to see this used best. Its failry narrow roads constrict the enemy's movement, though it's possible to get hull-down positions if you know how and where to drive.

Plus, you can load up the AA and HAT guys in the back and have a good youse for them, versus helicopters and APCs. That, plus the fact that you can shoot a huey down after continuous fire from the main gun, especially if it's been damaged from the AA.

DesmoLocke
2009-03-10, 17:11
Jabal is indeed the best when it comes to using the BRDM-2.

I had one particular round where we took it directly to the Dam flag and scouted ahead of the team. I was reporting helicopter positions to the commander while I was outside listening for LAVs. My gunner was still in the gun in the very bottom of the Dam complex. I heard one LAV-25 approach and I thought for sure it was going to stay topside. Nope. By that time, we had a log truck and supply truck there trying to set up a FOB. The LAV-25 went up around around and took one of the north roads to make it down to the FOB position. It came too close however and turned its backside towards us. I hopped back in the drivers seat and inched forward and my gunner did the rest. We used 50+ rounds into the back of the LAV-25. It was too busy raping the FOB to notice getting shot in the ass I guess :roll: :lol:. We took it down and I guess it was reported to the other LAV because it came down as well. We didn't win this time with it firing back! :wink: But, we did manage to disable it with one of its sides crippled. But, we came back in with a BTR-60 to finish him off and the rest of the round went smoothly after that.

In total: Killed 4 LAVs, 4 Hueys, and multiple Infantry.
http://screenshot.xfire.com/screenshot/large/47fd36b51964f2bffd964cf188d0e76f3efb83f8.jpg

So, it's possible to take on an LAV-25 but it is NOT recommended!

nathanator8811
2009-03-10, 18:25
Offroading with the BRDM and the spandrel version is the absolute best, but takes practice. Most people have flipped it enough over nothing that they think it can't take a hill, but this thing is actually almost as mobile as the technical, you just have to be careful with it. Small amounts of gas. Ever seen one above the the footbridge on kozelsk? It can be done, and it can cover both bridges and the only approaches to the south as well.
And because most dont know how to offroad it well, no expects it either.

thedoombringer0
2009-03-15, 02:49
I find the BRDM the most versitile thing in game.

If used right it can be an utter pain for your foe.

I find Wolfpack and ambush tactics work best.
And the fact it can cross rivers leads to some very interesting suprise attacks.

I have my best rounds with this on fools road

JKRMAUI
2009-04-14, 06:04
Good tips. I generally try to use armor is an intelligent manor. I hate seeing people rushing up with APCs and other assets simply to waste them. Stay back and hammer targets. You goal is to cover INF squads and support the attack. Not attack and die.

#1 Use your weapons range to full advantage, no need to close.

#2 Multiple units need to cover each other, fuster clucking wastes assets. Also having differing lines of fire makes it mighty hard to not kill em all.

#3 Stay in areas the give you the advantage, period. Don't flip your damn rig, don't get stuck in trees...don't forget what floats and what doesn't.

JohnTheRipper
2009-04-15, 00:24
On muttrah we used the wolf packs to hunt down enemy apcs that were alone then go to base for repairs and rearm then back towards the other. after the APC's were down we used our cannons as AA guns which proved extremely effective.

But something that just popped into my head was using those cannons to fire upon the carriers deck. once the skys are clear and the armor is burning.

SocketMan
2009-04-15, 03:18
KPVT 14.5 is also used on ZPU-4 (the "quad aa cannon")

General_J0k3r
2009-04-15, 12:00
there's a reason why we call it bucket o shit :D

[301]Fr killer 2004
2009-05-06, 21:42
My best on BRDM :

32 - 0 .
It's a beast , you just have to be fast , and really coordinated with driver

My tip : find a keyword if you can't shood target cause they re under your gun sight
In my team it's "AXIS!" And then your driver will try to find a better place , for being fully effective , perform 360 Checks every 3 minutes and stay far from front , u can shoot targets at ....approx 600m , so do it.

TheLean
2009-05-24, 19:58
Great guide, I definitely learned some new stuff in there. Seems like its armor is really a peice of paper huh.

ma21212
2009-11-17, 15:41
that be a small window on the side of every BRDM. if you got skill and balls you can sneak up on it and unload a hole mag into the hole killing the gunner and maybe the driver

Nebsif
2009-11-17, 17:01
that be a small window on the side of every BRDM. if you got skill and balls you can sneak up on it and unload a hole mag into the hole killing the gunner and maybe the driver

Ty for necromancing this thread, as the 1st post is excellent, I always thought the BRDM is a bad joke till I rad it about 1 min ago. :D

[wow]titan
2009-11-17, 17:11
I always kill BRDM by 1 AK-74 mag
or 5 50 cal bullets

Drunkenup
2010-01-08, 21:58
Its just so amazingly frowned upon by the guys I play with. Kashan, I'm in a Avenger, and a AA BRDM shows up. 3 Bursts of .50 and its down. And I'm like.... Cool....

I was doing tank crew on Fools Road, I was on the .50. We encountered a TOW Spandrel, it didn't see us. My gunner was like, this is yours. He didn't even bother taking it out cause its not worth one of the 21 AP rounds we had.

Tim270
2010-01-08, 22:08
Possibly the best light vehicle if it were not for the terrible handling....

Jigsaw
2010-01-08, 23:20
I was doing tank crew on Fools Road, I was on the .50. We encountered a TOW Spandrel, it didn't see us. My gunner was like, this is yours. He didn't even bother taking it out cause its not worth one of the 21 AP rounds we had.

I would be careful about that. The Spandrel packs the most powerful AT rocket system in the game, and it is capable of taking down a T-90 in 2 rounds which can be fired very rapidly indeed. A "kill immediately on sight" stance is usually advisable.

Besides, its not like the Chechens have anything heavier to use the AP rounds on.

themartini
2010-01-19, 11:43
The hull is poorly armored and susceptible to .50 fire and up, though rumor has it that rifle fire can eventually erode it away. A single AT round of any form will completely obliterate this vehicle.


I was taking damage from friendly MP5 fire tonight on asad khal.
it blows, but we did cause some major havoc with that little beast, taking out a full troop truck in a crucial point in the game - the very beginning.
It works best, when you work at your best, just like every other vehicle in the game

Gunners87
2010-01-22, 03:13
As long as you take it slow you should be fine off-road. And no one ever expects to find a BRDM in the forest!

Asad Kahl, BRDM is toasted as soon as someone is smart enough to point a .50 cal or LAT at them

Firepower01
2010-12-29, 10:46
I've read and re-read this thread several times over. The BRDM-2 has become my favorite land vehicle in PR thanks to you! Also, I've survived hits from LATs before, not quite sure how but I did it!

Sprats
2010-12-29, 22:40
brdm2 is my favourite vehicle too. its mobile, its fast, its powerful, one bad thing about it is that it got very bad armor :<

Stealthgato
2011-02-22, 23:03
The machine gun fires the same round used by the PKM and HK-21 infantry support weapons, though the 14.7mm gun is only featured on the BTR-60 and the BRDM-2.

Wrong.
PKT / PKM -> 7,62x54mmR
HK21 -> 7,62x51mm NATO

dtacs
2011-02-23, 05:37
Wrong.
PKT / PKM -> 7,62x54mmR
HK21 -> 7,62x51mm NATO
In game the damages were the same, no?

You'll also find this guide was written 2 years ago, so some things are bound to be off.

Ogopogo
2011-03-04, 17:45
One my favorite and in my opinion funnest vehicle in PR.

My record in a match was on Kashan acting as a scout, and "AA" for two tanks.

Between me and my gunner we took out two apaches, one blackhawk, one hummer, 4 infantry, 1 AA humvee thing and a logistics truck. Funny thing is in a group of other vehicles this thing will always survive the longest, as other APC's AFV's and tanks are much bigger threats (at least they think so....) so you can actually stay alive for a good while, and the 14.5mm packs enough power to do some damage.

USNCaseySmith
2011-03-10, 20:18
The Wolf-Pack idea is something I like to do when playing armor but yet people insist on having the armor bunch up. Being a bit spread out lets you get multiple angles making it difficult for the enemy to retaliate or retreat.

I think you misunderstand what a wolfpack is. It doesnt mean that theyre spread out (Although in this case you would want it to be) Its a cohesive group of armor working together to wreck havoc on the opposing team

In WWII the Germans used them with their U-boats to quite great effectiveness. Had the Germans had more than 50 U-boats at the beginning of the war, and started the Wolfpacks from the beginning of the war, the war would have come out very different due to strangalation of supplies to Britain.

Any ways back to what I was saying. In the BDRM-2 ideally a wolfpack would spread out and keep moving (Spread out by say a street apart a piece traveling in a general direction. Then once one would spot contacts, he would hide, and radio to the other three, this is known as shadowing. Then, the other three would run into place and all at once as a cohesive unit attack. As soon as all contacts are neutralized, or most of them enough to take them out logistically, they would disappear as if they were never even there and resume patrols.

Not trying to say your wrong, just offering what I know about a "Wolfpack"

Tips for wolfpacks;

- In the BDRM especially, speed and suprise are your key. Speed because if your constantly moving its going to be very hard for spotters to keep track of you because you wereconstantly changing position and directions.

-Suprise is your friend. Think of it from a sqaud point of view, your moving with another sqaud all of a sudden, as your moving from point a to point b, you start taking heavy fire from 4 different directions. Then half of your sqaud is dead and the other sqaud is gone too. then as soon as it happened, theyre gone, and you dont know what has happened.

A well coordinated attack will cause confusion and pandamonium, then youll be well away from the area by the time they figure out what happened.

Hope this helps at all

torenico
2012-02-01, 05:07
Hi.

First, ill let you know what are my tactics when it comes to tanking/vehicle warfare. I dont care how bad my armor is, how weak my main gun is, how slow it is, etc etc. I just want to take the best out of it.

I have always been a lover of "Weak Vehicles", for example in FH2, i always grab the bad stuff, mainly because its great and fighting with it is unique and because nobody uses them. For example, Carro Armato M13/40 on Gazala, weak stuff, but lovely, im always rushing to get one of these.

But anyways, i have been playing Fools Road lately, and i can see that many people seem to ignore the BDRM. To enlighten you, there are three kinds of BDRM, those with that machinegun thingy, the one with rockets and the transport one. Since its the only available armor for the Milita, its THERE for a reason, and i feel sad that not many ppl seem to use it, because its weak, because it cant take an APC out... etc

So, i wonder how that epic thing would do against a well equipped british force, im looking for tactics, ambush spots, what to do and how to fail, tips, tricks, whatever.

Thanks!

LieutenantNessie
2012-02-01, 09:51
Best asset ingame, always having lots of fun with that vehicle, especially with =ASS= yksinkertanen

pr_profile
2012-02-01, 12:10
BRDM2 is really funny thing in PR. I can remember a moment at Kozelsk. We were militants and operated the Spandrel. So we decided to go to F8 sector and were waiting for enemy tanks. Driver left the vehicle with a gunner and began searching surroindings for targets. BRDM began sliding off to the water and flipped :? What a shame... The gunner was trying to rotate rocket launcher but BRDM didn't want to overflip and continued sliding to water. When BRDM touched the water surface it was smoking badly but survived and overflipped in water. Thanks to russian engineers who made this thing able to swim and DEVs who made it in PR! :-)

PS: I think the wheels should be bigger than they are now in PR
PPS: BRDM on Asad Khal (MEC vs GB) was an epic asset!

A. Reaper
2012-05-21, 03:12
BRDM2 is really funny thing in PR. I can remember a moment at Kozelsk. We were militants and operated the Spandrel. So we decided to go to F8 sector and were waiting for enemy tanks. Driver left the vehicle with a gunner and began searching surroindings for targets. BRDM began sliding off to the water and flipped :? What a shame... The gunner was trying to rotate rocket launcher but BRDM didn't want to overflip and continued sliding to water. When BRDM touched the water surface it was smoking badly but survived and overflipped in water. Thanks to russian engineers who made this thing able to swim and DEVs who made it in PR! :-)

PS: I think the wheels should be bigger than they are now in PR
PPS: BRDM on Asad Khal (MEC vs GB) was an epic asset!

Asad Khal is IDF v Hamas (or was it Taliban). I think you may mean Burning Sands, a map with armor, trans choppers, and Apache/Havoc. Then again, I think MEC armor is only BTR-60 (or 70), BMP-3, some AA vehicle, and T-72.

Also, at least on COOP, a bunch of M16s and MGs can eventually kill a BRDM-2. Noticed it when in trouble with no AT on Muttrah and Al Basrah COOP. Never seen a BRDM-2 used on Deployment.

dtacs
2012-05-21, 07:05
As you can see by post dates this thread is old; that post is in reference to when Asad Khal was GB v MEC, the latter having a single non-respawning BRDM.

The MEC no longer use the BRDM's in PR, they've been replaced by the MTLB and its variants.

Professorson
2012-06-27, 17:42
Kashan CnC still has aa Brdm :D

Blackburn92xBHD
2013-05-20, 18:26
i like to use it with infantry.. if i grab on of those i usually stick with an infantry squad providing them cover and helping them out with fire support... it gives the averange squad really a boost

ShaunOTEast
2013-05-20, 20:44
Killed a BRDM with the L85 on Vadso once, it somehow managed to kill a Warrior APC ಠ_ಠ

chrisweb89
2013-05-21, 01:10
It's gun is the same as the BTR series, except for the 80A with the 30mm, so especially on the rear door of APCs it can kill them pretty good. The main issue with apc hunting in the brdm is it only takes a few hits to kill the brdm, so head on you will lose, and it takes more than 1 belt of ammo to kill most apcs, so you need a spot to fallback and reload at.