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Dr Rank
2009-03-03, 09:11
I decided to put up a few new WIP screenshots of Sangin (my new 4km x 4km Southern Afghanistan map - Kashan/Qinling sized) as a way of saying thankyou to all of our supportive community members in light of our sucesses in MOTY 2008. Its also been a while since I've posted any information on this one, so now seems like a good time to bring you all up to speed. If you missed the original Dev Journal Entry on the map you can find it here:

http://www.realitymod.com/forum/f316-2008/36223-maps-sangin-wip.html

A lot of the detail has yet to be added, compounds have not yet been fully built, object lightmaps have not been run, and most of what you see is subject to change (all of the grass etc you currently see in the fields will be replaced using Rhino's new overgrowth field technique and will include a greater variety of crops/grass). I also have some pretty exciting ideas regarding gamemodes, which will of course all be geared towards making this the most realistic gaming experience possible. More details on those will be released at a later date.

A WIP minimap:

http://i60.photobucket.com/albums/h29/Dr_Rank/SanginingameMap220209wip.jpg?t=1236044482

(The lightly coloured green areas to the south and east indicate roughly where new fields still have to be added, ignore the objects in the top left and bottom right as they will not be included)

Some ingame screenshots:

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20screenshots%20WIP/BF22008-06-1523-04-33-14.jpg?t=1236043137

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20screenshots%20WIP/BF22008-07-0301-13-19-34.jpg?t=1236042960

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20screenshots%20WIP/BF22008-07-0601-52-30-82.jpg?t=1236042978

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20screenshots%20WIP/BF22008-07-0902-21-06-46.jpg?t=1236042993

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20screenshots%20WIP/BF22009-01-2521-54-39-09.jpg?t=1236043046

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20screenshots%20WIP/BF22009-02-2204-41-02-84.jpg?t=1236042360


I also encourage you to imagine seeing Stigger's amazing RAF Chinook HC2 flying around... ;):

http://media.realitymod.com/news/pr085/nov08update/chinook_2.jpg

I have quite a few more suprises left with this one, stay tuned for further updates later this year.

BrotherAlex
2009-03-03, 09:15
I like the colour of the grass.

Razick
2009-03-03, 09:16
Looks great

ReconAus
2009-03-03, 09:19
WOW this is going to be my new favorite map, great work ;)

Recon

sakils2
2009-03-03, 09:25
Me wants this map in 0.9 NOW!

Great looking map, mate. :thumbsup:

Glimmerman
2009-03-03, 09:27
It looks real promissing :) cant wait to beta it :)

Psyko
2009-03-03, 09:44
JIZZZZZZZZZZZZZZZZZZZ!!!!!!!!!!!! :shock::shock::mad::mad:

Spaz
2009-03-03, 09:45
Looking good mate :)

ghOst819
2009-03-03, 09:47
I feel like im seeing Ross kemp in afghanistan pics.Nice owrk:)

the_12_gauge
2009-03-03, 09:59
:shock:

Simmage
2009-03-03, 10:29
Looks like a very unique map, look forward to playing on it! ;)

Kirq
2009-03-03, 10:37
Looks great !

Ricardo-SC
2009-03-03, 10:50
http://www.bf2brasil.com/forum/images/smilies2/toy30.gif

Very very good job, congratulations!!!

LtSoucy
2009-03-03, 11:12
Wow, your right when you said your doing alot of work to get this into 0.9, looks great keep working. :P

AnRK
2009-03-03, 11:34
I like the colour of the grass.

I like the colour of the Chinook that had better bloody well be in it!

General_J0k3r
2009-03-03, 12:11
looks awesome. i assume it'll be insurgency or taliban?

sakils2
2009-03-03, 12:18
looks awesome. i assume it'll be insurgency or taliban?

Do have a game mode called Taliban? :D

sakils2
2009-03-03, 12:19
*Do we

P.S. We need edit button :(

Mora
2009-03-03, 12:46
Looks good :)

Smegburt_funkledink
2009-03-03, 12:52
OMG WOOT!! BOOYAH!

Awesome work Rankie, can we has 0.9 naow plox?

Rudd
2009-03-03, 12:54
if only we had a mastiff/jackal :(

looking forward to this

Fluffywuffy
2009-03-03, 13:17
Awwwww Yahhhhh. :D

hiberNative
2009-03-03, 14:05
i dunno if you're planning to add that, but it needs more afghan buildings, trenches, dense tree areas and 2 meter tall grass.

but why 4x4km? that's just unnecessarily big imo. make it korengal size.

Smegburt_funkledink
2009-03-03, 14:09
make it korengal size.

We have enough small Insurgie maps, we need larger ones to fly about on. :D

hiberNative
2009-03-03, 14:16
the ross kemp in afghanistan has some good shots.

tall "grass" <3
http://media.entertainment.sky.com/image/unscaled/2009/2/3/Ross-Kemp-Return-To-Afghanistan-ep1-flickbook-11.jpg

dense tree areas in some places.
http://media.entertainment.sky.com/image/unscaled/2009/2/3/Ross-Kemp-Return-To-Afghanistan-Ep-1-Gallery-8.jpg

and a small village area with broken walls etc.
http://img.dailymail.co.uk/i/pix/2007/11_03/afghanJW02_800x477.jpg

tmnoobage
2009-03-03, 14:23
looks great, the colours are just right

HughJass
2009-03-03, 14:32
Chill hiber, all that is probably still planned for the map.

SWEET shit rank. This map looks very realistic.

gazzthompson
2009-03-03, 14:39
can we get high res minimap for desktops?

gazzthompson
2009-03-03, 14:40
o, and the map looks amazing :D probably best looking map ive seen in any game.

arjan
2009-03-03, 14:42
You realy know how to give that ''real'' feel in the map and such, its inspirating.
Well done, looking forward to the end product :)

JacenSolo
2009-03-03, 14:58
Very nice!! :33_love:

=Romagnolo=
2009-03-03, 15:08
WOW WOW WOW !


@_@

xatu miller
2009-03-03, 15:13
Looking very nice. I hope to see some CAS here.

RGG:Dale
2009-03-03, 15:30
looks sexual rich :D

hope to see it ingame :lol:

Cpl.Small
2009-03-03, 15:34
can't wait for this map! and flying the chinook around it :):)

[uBp]Irish
2009-03-03, 15:44
Looks amazing.

Going to be a blast flying the Chinook.

marcoelnk
2009-03-03, 15:50
lovely , keep going :)

Smegburt_funkledink
2009-03-03, 15:57
the ross kemp in afghanistan has some good shots.

tall "grass" <3


http://i60.photobucket.com/albums/h29/Dr_Rank/High%20Res%20Sangin%20Screens/BF22008-03-0201-01-06-42.jpg?t=1204426157
http://i60.photobucket.com/albums/h29/Dr_Rank/High%20Res%20Sangin%20Screens/BF22008-03-0200-50-21-75.jpg?t=1204426053
http://i60.photobucket.com/albums/h29/Dr_Rank/High%20Res%20Sangin%20Screens/BF22008-02-2723-32-21-03.jpg?t=1204425852
Dr Rank;951846']A lot of the detail has yet to be added, compounds have not yet been fully built, object lightmaps have not been run, and most of what you see is subject to change (all of the grass etc you currently see in the fields will be replaced using Rhino's new overgrowth field technique and will include a greater variety of crops/grass)
WOW!!! GREAY MAP...
Did you get the idea from the Ross Kemp in Afghanistan Documentary That takes place near and in the exact same place?

Cheers, I started this last July, about the time he was out there making it! But yeah, it provided some useful refs, particularly for some of the field ideas.

I think Rankie has it covered and has seen the Ross Kemp documentary. ;)

akatabrask
2009-03-03, 16:10
OMFG WOW! :o

That looks fricking real!

Are you sure this is project reality?

This map will be pretty...badass

Cptkanito
2009-03-03, 16:13
OMG! love it :)

Rangu
2009-03-03, 16:48
WOW, Can't wait!!! :D

G.Drew
2009-03-03, 17:47
I saw the the Opening post and I Jizzed in my Pants

Cant wait for this map, tho my only worry is the Taliban will get owned on most of the map i.e. the open ground, but im only going by the minimap there and as you have said, this isnt the final version, so I could be wrong :razz:

gazzthompson
2009-03-03, 17:52
they will have to fight in the green zone, like IRL :D

Scot
2009-03-03, 18:44
Looks great mate! Keep it up :)

jbgeezer
2009-03-03, 20:11
Rawr, me likes the look of this!

cyberzomby
2009-03-03, 20:48
Now that is some gooooood stuff! That was worth a vote or 2!

cyberzomby
2009-03-03, 21:05
Totaly forgot to do this:
http://img.photobucket.com/albums/v343/cyberzomby/naice.jpg

Arnoldio
2009-03-03, 21:35
Looks like arma long range fighting style...nice

maverick551
2009-03-03, 23:06
Great stuff! Defiantly excited to check out this thing in game! :-D

McBumLuv
2009-03-03, 23:15
http://icanhascheezburger.files.wordpress.com/2007/01/2000455272489756911_rs.jpg

:D Loving the map. Chinooks are everything :p

Where will the base be if it's not the stuff in the lower right/left?

Airsoft
2009-03-03, 23:32
that's one big hole in the wall :D

TJ-XRL
2009-03-03, 23:39
CHNOOK CHNOOK !!!!!!!!!!!!!!! IM GOING TO KISS YOU CHONOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WOOT

Dr Rank
2009-03-03, 23:41
http://icanhascheezburger.files.wordpress.com/2007/01/2000455272489756911_rs.jpg

:D Loving the map. Chinooks are everything :p

Where will the base be if it's not the stuff in the lower right/left?

Cheers :) Here ya go, British bases:

http://i60.photobucket.com/albums/h29/Dr_Rank/SanginingameMap220209wipwithbasesna.jpg?t=12361232 32

MT FOB = Main Town Forward Operating Base

Camp Bastion = Main base of operations

p.s. cheers for all the feedback so far lads! :)

p.p.s here's a bigger sized minimap for you to look at too

Cptkanito
2009-03-03, 23:43
Cool, Bastion ftw... looks cool

Hitman.2.5
2009-03-03, 23:46
Bastion?
*Sniff Sniff* I Smell Apache

Pte.Paynter
2009-03-03, 23:46
wow looks great man keep up the good work PR

PR 4 Life xD:

Rhino
2009-03-03, 23:49
the ross kemp in afghanistan has some good shots.

tall "grass" <3
http://media.entertainment.sky.com/image/unscaled/2009/2/3/Ross-Kemp-Return-To-Afghanistan-ep1-flickbook-11.jpg

lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mo :p

i dunno if you're planning to add that, but it needs more afghan buildings, trenches, dense tree areas and 2 meter tall grass.

but why 4x4km? that's just unnecessarily big imo. make it korengal size.

he said in his first post, compounds will be mainly coming later on.

As for 4km x 4km, why not? The map is going to play very differently to Korengal because its going to need to rely on its helicopters to transport the troops around vast areas of ground and it will all be compound fighting etc, very much like the real life conflicts in this part of the world today. The only way to do this map realistically is to have it as large as possible. Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom left) is quite some way away from Sangin, where on the map its only like 2.5kms away from the FOB. It will still thou give a very realistic combat with it even being that close :)

Wilkinson
2009-03-03, 23:55
4km map would be awesome. Basically its a wide combat area. I think it will be hella fun

Cptkanito
2009-03-03, 23:59
Rhino;952717']...Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom right) is quite some way away from Sangin...

Isn't it the bottom left....? :???::???:

Scot
2009-03-04, 00:00
WHY WOULD YOU COMPLAIN ABOUT 4km?!

Seriosuly, 4km is the ownage, we need more, not less.

Pte.Paynter
2009-03-04, 00:16
I think this will be a great map for people who love Vehicles, and will be a realistic map as well I have been to Afghanistan about two month ago and its good that the PR Team is making a map that is big it gives you the sense when you play this map that someone or something is watching you when I was on my first tour we found a video camera on a guy that we captured and when our officers viewed it we got a call for a meeting and it was very erie to see that the enemy has good training and discipline also they video taped our platoon wile we were searching for the enemy that was the most dreadful time i was there seeing our squad on there tape so this map i think would give u that kind of thing and if the creators of the map need some insight and/or ideas feel free to contact me thank you

G.Drew
2009-03-04, 00:18
wow, thats a mouthful lol


....i know whats coming after this :razz:

Rhino
2009-03-04, 00:18
Isn't it the bottom left....? :???::???:

yep, fixed it :p

Pte.Paynter
2009-03-04, 00:23
wow, thats a mouthful lol


....i know whats coming after this :razz:

Have I done somthing wrong posted to long of a Reply sorry Im new to these forums :P

McBumLuv
2009-03-04, 00:34
Hehe, thanks, I was worried why the awesome main base was to be "ignored" :p

fuzzhead
2009-03-04, 00:44
Pte.Paynter, welcome to the forums :) interesting story, yes that would be creepy indeed! got a link for that vid?? hehe

there is many of us looking forward to 4km maps, which is a main direction of PR for the future, larger scale battles that involve more strategy & tactics, and less tard rushing.

Pte.Paynter
2009-03-04, 00:47
fuzzhead;952809']Pte.Paynter, welcome to the forums :) interesting story, yes that would be creepy indeed! got a link for that vid?? hehe

there is many of us looking forward to 4km maps, which is a main direction of PR for the future, larger scale battles that involve more strategy & tactics, and less tard rushing.


this is going to be a great map in my eyes and for people to be complaining about the size just think you don't have to walk/run u can use a heli/plane/Humvee, etc just like in real life I will love to see this map cant wait to jump into it HooAh

:D :D :D :D :D

G.Drew
2009-03-04, 00:48
Have I done somthing wrong posted to long of a Reply sorry Im new to these forums :P

Nah nothing wrong mate, just need a couple of full stops so i can catch my breath while reading :razz:

As for the other thing, well, "That was a mouthful".....


thats what she said ;-)

charliegrs
2009-03-04, 00:51
I remember in the earlier thread for this map they had a picture of an A10 in the sky is that still gonna be in the map? we desperately need a insurgency map with jets so you can get some really awesome CAS support.

And yes i know the british dont use the A10 armchair generals..

Pte.Paynter
2009-03-04, 00:54
Nah nothing wrong mate, just need a couple of full stops so i can catch my breath while reading :razz:

As for the other thing, well, "That was a mouthful".....


thats what she said ;-)

LMAO no worries I was assuming you where implying somthing along those lines.

Sorry I didn't well do good English in xD: Jk thought I would put in some humor :P

Thanks for your insight i will try and let you breath wile attaining my info.

Pte.Paynter
2009-03-04, 00:58
fuzzhead;952809']Pte.Paynter, welcome to the forums :) interesting story, yes that would be creepy indeed! got a link for that vid?? hehe

there is many of us looking forward to 4km maps, which is a main direction of PR for the future, larger scale battles that involve more strategy & tactics, and less tard rushing.


I wish I wouldn't even want to see it again lmao there are similar things that have happened to the USA service personnel so there could be a video up on youtube no doubt but with our Military we can only share what they allow us or the media so you might just find a video on youtube best of luck on your youtube adventure :P

God Bless Canadian Service Personnel HooAh

:-D :-D :-D :-D :-D

crazy11
2009-03-04, 01:05
EPIC!



Can has beta now :-(

Pte.Paynter
2009-03-04, 01:10
EPIC!



Can has beta now :-(

Beta Idk what you are saying which beta are you implying if it has anything to do with Pr i don't believe so ?

:confused: :confused: :confused: :confused: :confused:

Dr Rank
2009-03-04, 01:14
I remember in the earlier thread for this map they had a picture of an A10 in the sky is that still gonna be in the map? we desperately need a insurgency map with jets so you can get some really awesome CAS support.

And yes i know the british dont use the A10 armchair generals..

Don't worry. you'll get your CAS, I've got all the gamemodes worked out, they just need seting up and testing for balance issue etc. But CAS is an crucial part of the fighting out there, so it will be included.

The basic plan of attack for the British in the insurgency gamemode will be to move out in WIMIKs to hunt down the Taliban and destroy their weapons caches. They will also be able to manouver around in Chinooks (which will also provide supplies to the front lines), and probably have additional fire support provided by the Scimitars. It is incredibly difficult to spot troops on the ground due to the huge amount of ground cover, especially over any kind of distance. The Taliban will be able to dig in around the compound where the cache is located and put up a strong ground defence, with rally points being very difficult to spot and plenty of RPGs, IEDs etc available, if the Brits just try to stroll up in their WIMIKS they are going to have a very tough time of it. As the WIMIKS get closer to the Taliban position they will become incredibly vulnerable to RPG and small arms fire. The best way to utilise the WIMIKS will be to do what soldiers usually do with them in real life and set them up on some high ground as an FSG (Fire Support Group) to help provide covering/suppressive fire for the troops on the ground. In addition, once the Taliban positions have been IDed, the British can then call in CAS (which will vary depending on the Gameplay Layer) to take them out, a move which can be swiftly followed up by ground troops moving in. All of the caches will be located inside compounds, so they cannot simply be taken out by the air power, they will all require troops to move in and clear out the compounds on foot. Fire support can also be given on a squad level, with squads utilising other nearby compounds to lay down fire, and set up more temporary FOBs (i.e. build a fire base/defences there).

That's only the tip of the iceberg in regards to realism in the gamemodes, but it should give you all some idea where I'm heading with this. Like I've said before, a huge amount of research and planning has gone into this. Hopefully we should see the rewards of this when the map is released :)

charliegrs
2009-03-04, 01:19
Dr Rank;952848']Don't worry. you'll get your CAS, I've got all the gamemodes worked out, they just need seting up and testing for balance issue etc. But CAS is an crucial part of the fighting out there, so it will be included.

The basic plan of attack for the British in the insurgency gamemode will be to move out in WIMIKs to hunt down the Taliban and destroy their weapons caches. They will also be able to manouver around in Chinooks (which will also provide supplies to the front lines), and probably have additional fire support provided by the Scimitars. It is incredibly difficult to spot troops on the ground due to the huge amount of ground cover, especially over any kind of distance. The Taliban will be able to dig in around the compound where the cache is located and put up a strong ground defence, with rally points being very difficult to spot and plenty of RPGs, IEDs etc available, if the Brits just try to stroll up in their WIMIKS they are going to have a very tough time of it. As the WIMIKS get closer to the Taliban position they will become incredibly vulnerable to RPG and small arms fire. The best way to utilise the WIMIKS will be to do what soldiers usually do with them in real life and set them up on some high ground as an FSG (Fire Support Group) to help provide covering/suppressive fire for the troops on the ground. In addition, once the Taliban positions have been IDed, the British can then call in CAS (which will vary depending on the Gameplay Layer) to take them out, a move which can be swiftly followed up by ground troops moving in. All of the caches will be located inside compounds, so they cannot simply be taken out by the air power, they will all require troops to move in and clear out the compounds on foot. Fire support can also be given on a squad level, with squads utilising other nearby compounds to lay down fire, and set up more temporary FOBs (i.e. build a fire base/defences there).

That's only the tip of the iceberg in regards to realism in the gamemodes, but it should give you all some idea where I'm heading with this. Like I've said before, a huge amount of research and planning has gone into this. Hopefully we should see the rewards of this when the map is released :)

omg that is exactly what i was hoping you would say:mrgreen:

and to whoever said this map is going to be "too big".... FAIL

McBumLuv
2009-03-04, 02:12
Beta Idk what you are saying which beta are you implying if it has anything to do with Pr i don't believe so ?

:confused: :confused: :confused: :confused: :confused:

Hehe, Crazyasian can say that cuz he's on the beta testing team :p

Colonelcool125
2009-03-04, 02:17
Hehe, Crazyasian can say that cuz he's on the beta testing team :p

MUST JOIN. :P

This looks quite frankly, amazing. I can not wait for this.

Rambo Hunter
2009-03-04, 03:03
Dr Rank;952848']Don't worry. you'll get your CAS, I've got all the gamemodes worked out, they just need seting up and testing for balance issue etc. But CAS is an crucial part of the fighting out there, so it will be included.

The basic plan of attack for the British in the insurgency gamemode will be to move out in WIMIKs to hunt down the Taliban and destroy their weapons caches. They will also be able to manouver around in Chinooks (which will also provide supplies to the front lines), and probably have additional fire support provided by the Scimitars. It is incredibly difficult to spot troops on the ground due to the huge amount of ground cover, especially over any kind of distance. The Taliban will be able to dig in around the compound where the cache is located and put up a strong ground defence, with rally points being very difficult to spot and plenty of RPGs, IEDs etc available, if the Brits just try to stroll up in their WIMIKS they are going to have a very tough time of it. As the WIMIKS get closer to the Taliban position they will become incredibly vulnerable to RPG and small arms fire. The best way to utilise the WIMIKS will be to do what soldiers usually do with them in real life and set them up on some high ground as an FSG (Fire Support Group) to help provide covering/suppressive fire for the troops on the ground. In addition, once the Taliban positions have been IDed, the British can then call in CAS (which will vary depending on the Gameplay Layer) to take them out, a move which can be swiftly followed up by ground troops moving in. All of the caches will be located inside compounds, so they cannot simply be taken out by the air power, they will all require troops to move in and clear out the compounds on foot. Fire support can also be given on a squad level, with squads utilising other nearby compounds to lay down fire, and set up more temporary FOBs (i.e. build a fire base/defences there).

That's only the tip of the iceberg in regards to realism in the gamemodes, but it should give you all some idea where I'm heading with this. Like I've said before, a huge amount of research and planning has gone into this. Hopefully we should see the rewards of this when the map is released :)

EPIC.
Now I can relive Ross Kemp in Afghanistan all the time :D

mp5punk
2009-03-04, 04:36
cant wait, i hope the RAF chinook is on it too. Good WORK!

Robbi
2009-03-04, 04:41
fuzzhead;952809']there is many of us looking forward to 4km maps, which is a main direction of PR for the future, larger scale battles that involve more strategy & tactics, and less tard rushing.


:(, thats the only way I know how to play :p

flickflackingfligger
2009-03-04, 05:15
wow looks awsome! it reminds me of a WW2 battle ground, i forget which one it was. It took place in a small french village, yall band of brothers watchers might know what im talking about:mrgreen:


looking forward to it!!!

Scot
2009-03-04, 07:50
:(, thats the only way I know how to play :p

Me too :neutral:

But seriously, this looks epic, and I cannot wait for this!! Roll on 0.9!!

cyberzomby
2009-03-04, 08:54
I actually look forward to being commander on that map the way you describe gameplay should go! :o

SuperTimo
2009-03-04, 09:07
mmmm green zone :D

Technoelite
2009-03-04, 10:06
well this is gonna be fun epic map o mean it will be amazing but i can see the chinhook being a massive target like the COW(mec chopper if you didn't know slang) is for the MEC, so be fun fun fun especally a prt match on this would be amazing, so yeah good luck with this mate

ice_killer
2009-03-04, 10:32
argh must have chinook

Pte.Paynter
2009-03-04, 12:43
:(, thats the only way I know how to play :p

Lmao for sure xD:

gazzthompson
2009-03-04, 14:19
any elevated ground in open area for FSG ?

Rico
2009-03-04, 14:37
If this map delivers what it promises (Chinook, CAS, FSG) I wont want to play any other map ever again. Both in the air and on the ground it looks to be amazing.

Alex6714
2009-03-04, 14:46
Harriers + Apaches I assume for cas?:)



May I ask, what will the insurgents main defense be? AAA guns, SA7s or lots of cover?

Will the aircraft be only one spawn?

How close will the insurgents be allowed near Camp Bastion?

Will RPGs be made a little bit more accurate to allow for the realistic wimik tactics/zoom added to the .50s?

Will the insurgents have tunnels etc for cover?

Thanks.

Looks like this could be the best map I have seen in any game, just watching Ross Kemp ... makes me want to play this map already.

xatu miller
2009-03-04, 15:20
Harriers + Apaches I assume for cas?:)


mmm joint force harriers plus ugly call sign apaches:smile:

I hope the insurgents don't get like 10 SA-7s as that would be very unrealistic. Dushkas please?

Redamare
2009-03-04, 16:03
its like an african savanah :D

Scot
2009-03-04, 17:43
its like an african savanah :D

He might be doing something wrong there....

:razz:

Zrix
2009-03-04, 17:59
Looking good, looking good :)

Tomato-Rifle
2009-03-04, 21:51
NICE! ZOMG CHINOOK!

Jigsaw
2009-03-04, 23:18
Dr Rank;952848']Don't worry. you'll get your CAS, I've got all the gamemodes worked out, they just need seting up and testing for balance issue etc. But CAS is an crucial part of the fighting out there, so it will be included.

The basic plan of attack for the British in the insurgency gamemode will be to move out in WIMIKs to hunt down the Taliban and destroy their weapons caches. They will also be able to manouver around in Chinooks (which will also provide supplies to the front lines), and probably have additional fire support provided by the Scimitars. It is incredibly difficult to spot troops on the ground due to the huge amount of ground cover, especially over any kind of distance. The Taliban will be able to dig in around the compound where the cache is located and put up a strong ground defence, with rally points being very difficult to spot and plenty of RPGs, IEDs etc available, if the Brits just try to stroll up in their WIMIKS they are going to have a very tough time of it. As the WIMIKS get closer to the Taliban position they will become incredibly vulnerable to RPG and small arms fire. The best way to utilise the WIMIKS will be to do what soldiers usually do with them in real life and set them up on some high ground as an FSG (Fire Support Group) to help provide covering/suppressive fire for the troops on the ground. In addition, once the Taliban positions have been IDed, the British can then call in CAS (which will vary depending on the Gameplay Layer) to take them out, a move which can be swiftly followed up by ground troops moving in. All of the caches will be located inside compounds, so they cannot simply be taken out by the air power, they will all require troops to move in and clear out the compounds on foot. Fire support can also be given on a squad level, with squads utilising other nearby compounds to lay down fire, and set up more temporary FOBs (i.e. build a fire base/defences there

That sounds like my perfect game of PR if it plays like that (and im sure it will) OMFG its gonna be amazing :D

Only thing that could make it better would be more than 64 on the server... :mrgreen:

Cptkanito
2009-03-04, 23:25
Really can't w8 now man :(

Psyko
2009-03-04, 23:56
Dr Rank;952848']Don't worry. you'll get your CAS, I've got all the gamemodes worked out, they just need seting up and testing for balance issue etc. But CAS is an crucial part of the fighting out there, so it will be included.

The basic plan of attack for the British in the insurgency gamemode will be to move out in WIMIKs to hunt down the Taliban and destroy their weapons caches. They will also be able to manouver around in Chinooks (which will also provide supplies to the front lines), and probably have additional fire support provided by the Scimitars. It is incredibly difficult to spot troops on the ground due to the huge amount of ground cover, especially over any kind of distance. The Taliban will be able to dig in around the compound where the cache is located and put up a strong ground defence, with rally points being very difficult to spot and plenty of RPGs, IEDs etc available, if the Brits just try to stroll up in their WIMIKS they are going to have a very tough time of it. As the WIMIKS get closer to the Taliban position they will become incredibly vulnerable to RPG and small arms fire. The best way to utilise the WIMIKS will be to do what soldiers usually do with them in real life and set them up on some high ground as an FSG (Fire Support Group) to help provide covering/suppressive fire for the troops on the ground. In addition, once the Taliban positions have been IDed, the British can then call in CAS (which will vary depending on the Gameplay Layer) to take them out, a move which can be swiftly followed up by ground troops moving in. All of the caches will be located inside compounds, so they cannot simply be taken out by the air power, they will all require troops to move in and clear out the compounds on foot. Fire support can also be given on a squad level, with squads utilising other nearby compounds to lay down fire, and set up more temporary FOBs (i.e. build a fire base/defences there).

That's only the tip of the iceberg in regards to realism in the gamemodes, but it should give you all some idea where I'm heading with this. Like I've said before, a huge amount of research and planning has gone into this. Hopefully we should see the rewards of this when the map is released :)

i dont drill artists for info. but i do have a question. will there be ZPUs that the brits have to target and destroy? *_*

Anti-air guns might be as important as caches to destroy when the map relies so heavily on air support. (and i had noticed how clear the sky was and the view distance is very far, so air visability might be very high?)

overall the map looks great. :mrgreen::mrgreen::mrgreen:

Durandal
2009-03-05, 00:31
I would drop some heads to be able to play on that map with a chinook.

arjan
2009-03-05, 14:53
Just a question about the helicopters, will their be only 1 chinook or more?

Bad1n
2009-03-05, 15:20
Looking PERFECT!

marcoelnk
2009-03-05, 15:40
Dr Rank;952848']Don't worry. you'll get your CAS, I've got all the gamemodes worked out, they just need seting up and testing for balance issue etc. But CAS is an crucial part of the fighting out there, so it will be included.

The basic plan of attack for the British in the insurgency gamemode will be to move out in WIMIKs to hunt down the Taliban and destroy their weapons caches. They will also be able to manouver around in Chinooks (which will also provide supplies to the front lines), and probably have additional fire support provided by the Scimitars. It is incredibly difficult to spot troops on the ground due to the huge amount of ground cover, especially over any kind of distance. The Taliban will be able to dig in around the compound where the cache is located and put up a strong ground defence, with rally points being very difficult to spot and plenty of RPGs, IEDs etc available, if the Brits just try to stroll up in their WIMIKS they are going to have a very tough time of it. As the WIMIKS get closer to the Taliban position they will become incredibly vulnerable to RPG and small arms fire. The best way to utilise the WIMIKS will be to do what soldiers usually do with them in real life and set them up on some high ground as an FSG (Fire Support Group) to help provide covering/suppressive fire for the troops on the ground. In addition, once the Taliban positions have been IDed, the British can then call in CAS (which will vary depending on the Gameplay Layer) to take them out, a move which can be swiftly followed up by ground troops moving in. All of the caches will be located inside compounds, so they cannot simply be taken out by the air power, they will all require troops to move in and clear out the compounds on foot. Fire support can also be given on a squad level, with squads utilising other nearby compounds to lay down fire, and set up more temporary FOBs (i.e. build a fire base/defences there).

That's only the tip of the iceberg in regards to realism in the gamemodes, but it should give you all some idea where I'm heading with this. Like I've said before, a huge amount of research and planning has gone into this. Hopefully we should see the rewards of this when the map is released :)

but with being it an insurgency map i think its too easy for lets say an a-10 to take out the enemies. as soon as the marker popos up on the minimap it will simply wipe out the whole area around , killing everyone who tries to move out from where the cache is well hidden and protected. so basically this does not give the insurgents any time to actually fulfil the procedures you mentioned ( IEDs , rpgs ,etc).
I think the best way to prevent this is a mixture of AAS and insurgency ( with more than 1 flag like on ramial but maybe fewer caches ) or even better the scenario gamemode.

Tannhauser
2009-03-05, 16:08
marcoelnk;954562']but with being it an insurgency map i think its too easy for lets say an a-10 to take out the enemies. as soon as the marker popos up on the minimap it will simply wipe out the whole area around , killing everyone who tries to move out from where the cache is well hidden and protected. so basically this does not give the insurgents any time to actually fulfil the procedures you mentioned ( IEDs , rpgs ,etc).
I think the best way to prevent this is a mixture of AAS and insurgency ( with more than 1 flag like on ramial but maybe fewer caches ) or even better the scenario gamemode.

The problem is if you add a flag, it will just need infantry to defend it, aircrafts will still rape and it'll be worse because there will be less infantry hunting caches.

But honestly, this map is promising! I can see it'll be hard for Rank to make this map work properly and be the least balanced with all those assets, but I believe he'll do great work out of this nonetheless.

Mora
2009-03-05, 16:44
ins/taliban just need to play it smart and stay hidden and set IEDs and other ambushes. Thats the way they do it irl.

Dr Rank
2009-03-05, 18:21
Don't stress about assets and gamesmodes lads, I've got it all in hand. Yeah, Insurgency should get tweaked for large maps, trying to stretch a defence across 3 caches in a 4km environment just won't work. I'm thinking one cache at a time to keep everything focused and get some intense combat. This will also mean CAS will generally be needed because there could be as many as 32 Taliban dug in defending. This is the sort of thing that gets tweaked and finalised in testing.

So basically, don't worry, I've got it all in hand, like I said, I'll release some more gameplay info at a later date. All of the gamemode layers have already been planned and will just need some testing once the map is complete.

gazzthompson
2009-03-05, 18:33
Dr Rank;954675']Don't stress about assets and gamesmodes lads, I've got it all in hand. Yeah, Insurgency should get tweaked for large maps, trying to stretch a defence across 3 caches in a 4km environment just won't work. I'm thinking one cache at a time to keep everything focused and get some intense combat. This will also mean CAS will generally be needed because there could be as many as 32 Taliban dug in defending. This is the sort of thing that gets tweaked and finalised in testing.
.

i was worried about that, but it seems you have it sorted :-o

1 cache at a time, and make sure taliban know what next cache will be so it gives them time to set up defenses on the next one if wiped out?

THE.FIST
2009-03-05, 18:52
probably nice map gj

Dr Rank
2009-03-05, 18:54
1 cache at a time, and make sure taliban know what next cache will be so it gives them time to set up defenses on the next one if wiped out?

Yep, that's the plan, for the standard gamemodes anyway... ;)

Cptkanito
2009-03-05, 19:54
Dr Rank;954675']Don't stress about assets and gamesmodes lads, I've got it all in hand. Yeah, Insurgency should get tweaked for large maps, trying to stretch a defence across 3 caches in a 4km environment just won't work. I'm thinking one cache at a time to keep everything focused and get some intense combat. This will also mean CAS will generally be needed because there could be as many as 32 Taliban dug in defending. This is the sort of thing that gets tweaked and finalised in testing.

So basically, don't worry, I've got it all in hand, like I said, I'll release some more gameplay info at a later date. All of the gamemode layers have already been planned and will just need some testing once the map is complete.

But surely this would be difficult if theres 32 Taliban in the same place, i mean it would take a while to bring down those defenses. Mind you, one LGB should do the trick for 30seconds before they all respawn :)

gazzthompson
2009-03-05, 20:00
to my understanding, it was very difficult IRL. feel the CAS/FSG will be deciding factor (hope so anyways)

Cheditor
2009-03-05, 23:14
Can't wait for this map, have barely been able to play as the brits since i downloaded PR.
By the way great job on the map looks really realistic.

greenfire07
2009-03-06, 02:31
not to be too hard, but it looks like i'll be doing a lot of needless walking through fields, the whole while hoping someone will shoot at me.

M_Striker
2009-03-06, 02:49
Looks very nice and promising for realistic close air support.

MarineSeaknight
2009-03-06, 03:01
Absolutely beautiful Rank!

Can't wait to test this baby out.

masterceo
2009-03-06, 14:06
not to be too hard, but it looks like i'll be doing a lot of needless walking through fields, the whole while hoping someone will shoot at me.

i think that it will give PR another layer of immersion, i mean imagine you are on a patrol to hunt down the taliban, and suddenly you become ambushed. i think that this will be one of these maps that you will really feel that you're a part of some real operation, not just a frag fest.

arjan
2009-03-06, 14:47
Couldnt said it any better i think masterceo :)

A.English
2009-03-06, 17:53
0o i see Brits!!!! Wot about as its helmand putting in some new Jackels and Masschiffs??.... (one day) =) good work tho

scandhi
2009-03-06, 23:45
That is just brilliant! Hookers and blow for you! (http://www.egr.unlv.edu/images/rejoicng.wav)
http://www.egr.unlv.edu/images/c19-rejoicing.jpg

McBumLuv
2009-03-07, 00:18
And apparently... Minstrels to? :D

Cptkanito
2009-03-07, 00:53
And apparently... Minstrels to? :D

Lolage :D

Conman51
2009-03-08, 20:17
some people are complaining with the map being to big, i think the map size is good as long as people dont lag on it, it should be fine as long as there arent too many buildings and the fields dont cause lag

Cpl.Small
2009-03-08, 21:00
Fast Air, 30 seconds :D

Snazz
2009-03-09, 01:10
Just watched both Ross Kemp series and I'm looking forward to this map even more.

Likewise for the Chinooks. :)

if only we had a mastiff/jackal :(

That'd be awesome, and probably more realistic.

Regarding gameplay I imagine they'd be a challenge to balance though, as AFAIK IRL they can protect occupants from mines/IEDs and in the caged-mastiff's case RPGs aswell.

If they could be coded so they were always merely disabled instead of being destroyed completely it could work.

Rhino;952717']lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mo :p

Maze would be a fantastic addition IMO. But I have no idea how difficult and time consuming it would be to make and implement, hence no idea of it's actual worth to the devs.


Anyway, the map looks very good so far. :)

rangedReCon
2009-03-09, 06:53
It does look pretty sweet for the Brits.....hopefully its fun for the Taliban as well.

richyrich55
2009-03-09, 17:26
As I was reading this update I was like...

:|

Then I saw the Chinook and I was like...

XD

Then I proceeded to come in my pants.

gazzthompson
2009-03-09, 18:51
^^^^^^ even without the chinook this is best looking map ive ever seen.

Dr Rank
2009-03-09, 22:51
^^^^^^ even without the chinook this is best looking map ive ever seen.

Cheers mate. Here's another new wip screen for ya:

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20screenshots%20WIP/BF22009-03-0909-22-03-60.jpg?t=1236635388

Alex6714
2009-03-09, 22:53
Thats just sweet.

Cptkanito
2009-03-09, 23:16
Looks like.....something which words cannot decribe

gazzthompson
2009-03-09, 23:22
new desktop ^^^ :D

Scot
2009-03-09, 23:26
4pXfHLUlZf4

http://www.narutomania.com/gallery/data/1117/house-do-want_thumbnail.jpg

That is all.

Acemantura
2009-03-10, 00:27
HERE HERE to Scot,

But dude you should really get that checked out, could be a neurological problem.

sik_gerar
2009-03-10, 13:02
really great map and mapping tips, hope to be playing it soon!

Adetter
2009-03-10, 16:48
pretty cool!

ReconAus
2009-03-10, 17:04
WOW.....
Rank your so cruel, so us more hehe
Sangin is going to be one of the BEST MAP EVER!!!!!!!

Recon

Rangu
2009-03-10, 17:33
That last pic of yours, was also totally f'n awesome! Keep 'em coming! :D

Zimmer
2009-03-10, 18:05
SL: Okay guys cache is located I have marked it and fast air is coming in 15 seconds

Oskarious
2009-03-10, 18:07
The clouds! Where are the clouds!?

Dr Rank
2009-03-10, 19:48
The clouds! Where are the clouds!?

I don't know, you tell me:

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20ref%20pics/31contactgmsr026.jpg?t=1236710475

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20ref%20pics/campbastion.jpg?t=1236710457

http://www.allamericanpatriots.com/files/images/usarmy-afghan-soldiers-afghanistan.jpg

;)

hehe, just messin, its still wip, I'll play around with clouds at some point, but I might just have it as a really clear day.

Sparky Speirs
2009-03-10, 19:58
RAF Chinook HC2 Sweeeeeeet!

Rhino
2009-03-11, 02:05
The clouds! Where are the clouds!?

High-pressure area - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/High_pressure_area)

Anderson29
2009-03-11, 04:30
looks really good

xatu miller
2009-03-12, 10:13
I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.

What will be the view distance for this map?

ReconAus
2009-03-12, 11:33
I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.

What will be the view distance for this map?

I highly doubt that, air support is vital in Afghanistan, especially Helmand for all coalition forces

Recon

JDMT
2009-03-14, 02:26
CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Blade.3510
2009-03-17, 14:24
CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

im excited tooooo!!!!!!!!

thecoolj85
2009-03-18, 05:20
i like the view distance and the atmosphire the plains look awsome

Decafe
2009-03-18, 07:20
I dont generally post to say 'OMFG great job' but in this case I'll make an exception, OMG great job,...you guys are F'ING artist's of the highest order!!!! now I know why I've kept playing since '06

NemeanHavoc
2009-03-18, 11:26
PR now needs a HAGGLUNDS Viking to cross that big open terains:D
Awsome work lads!

http://www.armyrecognition.com/europe/Angleterre/Exhibition/DSEI_Defence_Exhibition_2007/images_pictures/BVS-10_Viking_wire_cage_DSEI_2007_UK_London_001.jpg

Dr Rank
2009-03-18, 13:53
Here's another WIP screenshot showing off Rhino's new Hesco Sangar (http://www.realitymod.com/forum/blogs/2363/b33-new-hesco-sanger.html):

http://img17.imageshack.us/img17/4210/bf22009031806304403.jpg

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20ref%20pics/CTCMS2007-10-2116-20-04-14.jpg?t=1237045936

For more infomation/references on this please check out Rhino's latest Developer Blog, linked above.

Rudd
2009-03-18, 13:54
if only the GPMP was mounted in it :D

great work

Rudd
2009-03-18, 13:55
if only the GPMP was mounted in it :D

great work

damned edit- or maybe this :D Ministry of Defence | Defence News | Equipment and Logistics | Security, surveillance and 'Super Sangars' (http://www.mod.uk/DefenceInternet/DefenceNews/EquipmentAndLogistics/SecuritySurveillanceAndsuperSangars.htm)

Dr Rank
2009-03-18, 13:59
hehe, yeah, seen that super sanger, looks great :) GMPG would indeed be awesome. I'm setting this map in 2006 though, which will be reflected in one of the gameplay layers... ;)

Psyko
2009-03-18, 14:39
nice work man. looks real good. just like fallujah west, there is a natural feel to this map that just feels right.

ReconAus
2009-03-18, 16:14
Top work Rank and Rhino

The fields are looking very good ;)

Will this be the final view distance ?

Recon

Dr Rank
2009-03-18, 16:20
Top work Rank and Rhino

The fields are looking very good ;)

Will this be the final view distance ?

Recon

Cheers. Hoping for around 800m - 1km, have to see how performance goes in the final stages of testing. atm its set at around 1km, with the fog bringing it down to just under. I hope I can keep the vd where it is because I've planned all the horizons with the current vd in mind! No performance issues noted so far...

ReconAus
2009-03-18, 16:27
Sounds good, should make for some great firefights.

What about the height limit ?

Recon

Dr Rank
2009-03-18, 16:40
What about the height limit ?

max height we can have i.e. kashan height

ReconAus
2009-03-18, 16:51
Im loving this map more and more now

Please get it done for 0.9 !!!!!! ;)

Recon

Wilkinson
2009-03-18, 20:46
scot. Just log out and look at the blog. Its what I do. Anyway nice Hesco Sangar. It was perfect for this map

Ecko
2009-03-19, 00:42
Loving the look of this, and Logistics I'm guessing will be essential for brits, IE Chinooks running around the place moving squads. Mastiffs would rock though!

Good work, Any shots of bastion? (I assume its bastion)

UncleSmek
2009-03-19, 20:17
My new favourite map.

Thats all I have to say.


P2

chuckduck
2009-03-24, 13:48
A WIP minimap:

http://i60.photobucket.com/albums/h29/Dr_Rank/SanginingameMap220209wip.jpg?t=1236044482

(The lightly coloured green areas to the south and east indicate roughly where new fields still have to be added, ignore the objects in the top left and bottom right as they will not be included)

Will the map have the Sangin town and District Center?
All i can see from the mini map are a few buildings, but the green zone is looking excewptionally awsome! :grin:

LudacrisKill
2009-03-24, 14:22
I think this maybe a extremely good map. I love the idea of one cache at a time. It would be like skirmish mode just in different places on the map :P.

I dont think people have to worry about CAS. People get excited about it but they dont relise that 'Blue guys' usually get in the CAS and it not used to its full potential.

Look at Karbala, everyone thought 'Apache?? The insurgence wont have any chance!!' which is not the case.

I think a jet of some kind will work better than attack chopper just because the jet CANT WORK ALONE (thats stressed at all of you noobs who make 1 man sqds in kashan that are names 'a10' or 'frogfoot'.

Looking forward to it.

amazing_retard
2009-03-29, 02:11
Great map you did a really nice job. But will this map murder my computer? Does is require more than the maps we already have?

Psyko
2009-03-29, 03:18
it may have to be two caches at a time. because it wouldnt be fair for the insurgents to have to move parallel to the coilition forces to defend the next cache, and they would quite possibly in some cases have to cross paths to get to the next cache.
the concept of multipal caches is to ensure that there are going to be failsafe/backup squads at the ready and coming from optional directions.

$pyker
2009-03-29, 11:13
if there is not a server running this 24/7 i WILL cry

Cpl.Small
2009-03-29, 13:34
if there is not a server running this 24/7 i WILL cry

I know i was thinking the same!

G.Drew
2009-03-29, 13:56
This will make a fine addition to the insurgency servs, thats for sure :razz:

Wilkinson
2009-03-29, 15:14
Great map you did a really nice job. But will this map murder my computer? Does is require more than the maps we already have?

Think of it as a Kashan Desert with like Bigger Villages. So mix it with Ejod desert and Kashan. Plus the fields so Korengal as well.


So I highly Doubt it

arjan
2009-03-29, 15:26
well i can see some computer lag out, korengal lags for me.
kashan not and ejod but those are older maps.

Zoddom
2009-03-29, 17:07
well i can see some computer lag out, korengal lags for me.
kashan not and ejod but those are older maps.
yeah, m2. gotta buy a new pc soon :(

EmBra
2009-03-29, 17:13
Woow, This map looks grrrreeeat :shock:

Please try to keep as long view distance as possible on it. These images with long view distance looks awesome!

Kapt. Kroon
2009-03-30, 04:19
Wowa, chinoooooooooooooooooooooooooooooooooook!

UK_Force
2009-03-30, 15:03
if there is not a server running this 24/7 i WILL cry


ABA Server will definatley ;-)


.

Alex6714
2009-03-30, 15:23
:shock:

G.Drew
2009-03-30, 16:10
UK_Force;978807']ABA Server will definatley ;-)


.

Thats great news! :razz: Just need to make sure theres admins on it frequnetly and it'll be perfect :wink:

arjan
2009-03-30, 16:11
we must make sure ABA server is populated 24/7! :D

ReconAus
2009-03-31, 03:00
If the ping limit is raised it probably will

Recon

HughJass
2009-03-31, 04:12
Wilkinson;977850']Think of it as a Kashan Desert with like Bigger Villages. So mix it with Ejod desert and Kashan. Plus the fields so Korengal as well.


So I highly Doubt it

it will more then likely lag computers more then kashan due to the static count and vegitation count.

rangedReCon
2009-03-31, 05:52
I hope it doesn't lag as much as Ramiel.

Dr Rank
2009-03-31, 08:51
Preliminary tests show no lag at all so far. I will be working hard to ensure this continues to be the case. Because of the way the vegetation is placed and the fact that the statics are spread out it should mean there is no major strain put on the system. Ramiel puts a lot of strain on because there are so many statics in one area; all those statics and their lightmaps can hit a system pretty hard.

LtSoucy
2009-03-31, 11:07
Dr_Rank I must say, this map is amazing, I was asked over 100 times to get people into testing so they could play this map, and now with this weekend of a server hosting it 24/7 is just amazing. Ill be gathering a OpReal squad togather to come and play some tactical Project Reality, Hope I see you there.

Cpl.Small
2009-03-31, 17:54
yer should be really good...i can see people playing it for hours on end

ChrisUKSoldier
2009-04-03, 00:07
Wow, that does look amazing.

I hope there will be enough transport vehicles (even if they're just bikes, etc) as it looks like a huge map and I wouldn't like to walk across that!

Sparky Speirs
2009-04-03, 16:14
Nice Job!!

Delfer
2009-04-04, 14:39
When is it available to download? Today's Saturday and it's not here, only the April Fool's version. I've lost track of it all.

Dr Rank
2009-04-04, 14:56
When is it available to download? Today's Saturday and it's not here, only the April Fool's version. I've lost track of it all.

Unfortunately it won't be made available to download until its finished, the "open beta" was set up for the april fools joke.

Sgt. Mahi
2009-04-04, 15:06
Dr Rank;983251']Unfortunately it won't be made available to download until its finished, the "open beta" was set up for the april fools joke.

But is it going to be downloadable before 0.9?? Just curious. I know "it's done when it's done" politics :mrgreen:

Dr Rank
2009-04-04, 15:21
"it's done when it's done" politics

Exactly ;) hehe

Cpl.Small
2009-04-07, 19:20
any news to cheer me up from the fail beta? lol

Dr Rank
2009-04-07, 22:28
any news to cheer me up from the fail beta? lol

Ah, go on then, here's a screenshot for the latest area I've been developing:

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20screenshots%20WIP/BF22009-04-0700-00-38-90.jpg?t=1239138681

Here's one of the ref's I've used to help develop this area:

http://i60.photobucket.com/albums/h29/Dr_Rank/Green%20Zone%20Images/greenzone32.jpg?t=1239139684

Pte.Paynter
2009-04-07, 22:48
Dr Rank;985946']Ah, go on then, here's a screenshot for the latest area I've been developing:

http://i60.photobucket.com/albums/h29/Dr_Rank/sangin%20screenshots%20WIP/BF22009-04-0700-00-38-90.jpg?t=1239138681

Here's one of the ref's I've used to help develop this area:

http://i60.photobucket.com/albums/h29/Dr_Rank/Green%20Zone%20Images/greenzone32.jpg?t=1239139684

its looking great cant wait to see it for real no joke :-P

:mrgreen::mrgreen::mrgreen::mrgreen::mrgreen:

Kirq
2009-04-08, 09:55
Great foliage, very lifelike. Good job !

Gareth[EEF]
2009-04-09, 20:30
It looks SO GOOD..... and the map looks cool too :P

Psyko
2009-04-10, 02:03
its not failgreen enough...

by which i mean it needs to be NEON GREEN

Snazz
2009-04-11, 09:34
its not failgreen enough...

by which i mean it needs to be NEON GREEN

Agreed, it's looking too realistic at the moment.

Also it would help if you started argueing stubbornly with the rest of the dev team.

Dr Rank
2009-04-11, 11:54
Is that better?:

http://i60.photobucket.com/albums/h29/Dr_Rank/BF22009-04-1111-51-45-57.jpg?t=1239447241

Oh, I nearly forgot, fluff off Rhino you fluffy bunny!!!

EDIT - Rank it seems your language matches the colourfulness your screenshot... Lets try to keep things civil shall we? - Saobh

EDIT - Sorry Saobh, but Rhino is a *deleted* - Dr Rank

EDIT - Dr Rank, I wield a rather hefty banhammer, and I'm not afraid to use it - Saobh

EDIT - *deleted*

EDIT - Charming Rank, let's see how you feel after one week ban shall we?- Saobh

EDIT - *deleted* - Dr Rank

EDIT - *deleted* - Saobh

EDIT - You both want to get permabanned? Rank, just get on with the map, and Saobh, go and let out some of your frustrations by banning a few nubs on the forums... - Nickbond

EDIT - Sorry :( - Dr Rank

EDIT - RAWR

Outlawz7
2009-04-11, 12:26
I vote the above as the most edited post of the year.

Rhino
2009-04-11, 12:37
lol ranky, you get board? :p

Reason for Editing - User Name - Time of Edit
N/A - [R-DEV]Dr Rank - 04-11-2009 12:08 PM
N/A - [R-DEV]Dr Rank - 04-11-2009 12:00 PM
N/A - [R-DEV]Dr Rank - 04-11-2009 12:00 PM
N/A - [R-DEV]Dr Rank - 04-11-2009 12:00 PM
Original Post - [R-DEV]Dr Rank - 04-11-2009 11:54 AM

CareBear
2009-04-11, 12:38
rank you failnoob :p

and good on yar bond! putting them into their place! as usually its you being put into your place! :D

Rhino
2009-04-11, 13:05
rank you failnoob :p

and good on yar bond! putting them into their place! as usually its you being put into your place! :D

dr rank was the only one to edit that post nub :p

Nickbond592
2009-04-11, 13:18
you sure ? :razz:

TheFish
2009-04-11, 13:24
can't wait for this map! looks so much like the Sangin Valley it's unreal! (having never been there I'm going mostly by Ross Kemp in Afghanistan).

keep up the excellent work - hope to play it very soon (although probably not soon enough!)

Rhino
2009-04-11, 13:44
Nickbond592;988943']you sure ? :razz:

lol nub :p

I was right when I made my posts :p

Psyko
2009-04-11, 14:16
uuuhh.... what did i miss?

back on topic... yes that green is to my liking, and as such will suffice.

ExisSellos
2009-04-11, 14:28
This has the potential to be the most realistic map ever that PR team made... just typ in youtube afghanistan firefight and you will see all the same of these envoirments really well done.
I have made another important discovery..... on the front page you see 2 english soldiers shooting but infront of the barrel they have some sort of a dusk or what ever so they added that one to
cewl
have a nice weekend all.

=Romagnolo=
2009-04-11, 15:01
Whats going on here ?

Cpl.Small
2009-04-11, 15:20
This has the potential to be the most realistic map ever that PR team made... just typ in youtube afghanistan firefight and you will see all the same of these envoirments really well done.
I have made another important discovery..... on the front page you see 2 British soldiers shooting but infront of the barrel they have some sort of a dusk or what ever so they added that one to
cewl
have a nice weekend all.

sorry lol i'm really bored.

UK_Force
2009-04-11, 19:36
If the ping limit is raised it probably will

Recon

It has been changed, to its max of 500 now ;-)

Sparky Speirs
2009-04-12, 16:29
Great looking map PR!!!

KSorrow
2009-04-13, 17:25
It already looks great.
I really want to play that map!

KSorrow
2009-04-13, 17:27
OMG I cannot edit my last post ...

I wanted to add following:

"A CHINOOOOOOK???? I Fking love that chopper!!"

vilhelm123
2009-04-13, 23:41
Quick question, I've seen some videos of troops walking though feilds of really high crops (about 2.5meters or so) wondered if we are likely to see anything like that on this map? I ask because it would add a massive new level of immersion and allow the taliban to have some serious ambushes points.

Dr Rank
2009-04-14, 00:43
I'm hoping to get some tall maize crops in there yes, have to see how it performs etc.

Cpl.Small
2009-04-14, 01:01
would maize crops have the whole not seen at a certain distance problem? meaning it would be impossible to hide in it and not be seen at distance? If it did have this problem, i'd be gutted :(

Dr Rank
2009-04-14, 01:06
would maize crops have the whole not seen at a certain distance problem? meaning it would be impossible to hide in it and not be seen at distance? If it did have this problem, i'd be gutted :(

No it won't have this problem, all of the fields in Sangin will be overgrowth fields which means they will render at the full viewing distance, in this case 1km.

Snazz
2009-04-14, 02:43
Any plans for poppy under/overgrowth on Afghan maps?

Cpl.Small
2009-04-14, 03:00
Dr Rank;991568']No it won't have this problem, all of the fields in Sangin will be overgrowth fields which means they will render at the full viewing distance, in this case 1km.

that's good to hear thanks :)

Dr Rank
2009-04-14, 08:20
Any plans for poppy under/overgrowth on Afghan maps?

Yep:

http://www.realitymod.com/forum/f316-2008/50393-statics-new-fields.html

vilhelm123
2009-04-15, 17:50
Thanks alot for the reply Rank, good luck with the map :D

Snazz
2009-04-16, 01:04
Dr Rank;991809']Yep:

http://www.realitymod.com/forum/f316-2008/50393-statics-new-fields.html

So by 1.0 medics will be able to resupply their morphine stocks and the Taliban can cultivate for extra tickets. :P

Rhino
2009-04-16, 09:54
So by 1.0 medics will be able to resupply their morphine stocks and the Taliban can cultivate for extra tickets. :P

hehe, what ever you do, do not throw your molotovs into the fields unless you want to get stoned ;)

Smegburt_funkledink
2009-04-16, 10:27
*throws molotov*

Cpl.Small
2009-04-16, 11:40
*inhales deeply*

Smegburt_funkledink
2009-04-16, 12:34
Whilst on your travels around Sangin, watch out for manic looking, AKS-74U wielding, crazy ass mo' fos.

http://i7.photobucket.com/albums/y293/MrMohawk/P1010019.jpg

Scot
2009-04-16, 12:40
tut tut, itchy trigger finger i seee :p

Blade.3510
2009-04-16, 13:46
is download a joke or is it a playable beta?
if so i cant play it in game help?
if it is a joke then i mshould feel prity stupid right now

Smegburt_funkledink
2009-04-16, 14:19
is download a joke or is it a playable beta?
if so i cant play it in game help?
if it is a joke then i mshould feel prity stupid right now

http://www.realitymod.com/forum/f12-project-reality-news/56902-april-fools-sangin-valley-open-beta.html

http://realitymodfiles.com/rhino/pr_news_1-4-09/sangin_ob_05.jpg

That's me! :D

Dr Rank
2009-04-16, 16:08
Whilst on your travels around Sangin, watch out for manic looking, AKS-74U wielding, crazy ass mo' fos.

http://i7.photobucket.com/albums/y293/MrMohawk/P1010019.jpg

LOLZ! Yep, that's where I spend most of my free time atm :razz: with my AKS yo, plantin waaaay too many trees, cos thats how I roll ;)

Smegburt_funkledink
2009-04-16, 16:20
http://realitymodfiles.com/rhino/pr_news_1-4-09/sangin_ob_04.jpg

Waaaay too many trees.

Rhino
2009-04-16, 17:07
LOL! I aint seen that pic before, I must have been busy playing my the L22 when that photo was taken :p

And ye ranky, WAAAAY to many trees, what has everyone told you, there is like not anything like that many trees in r/l, you should know that from Bi Ming, geeeze! :p

ReadMenace
2009-04-16, 17:17
Whilst on your travels around Sangin, watch out for manic looking, AKS-74U wielding, crazy ass mo' fos.

http://i7.photobucket.com/albums/y293/MrMohawk/P1010019.jpg

Technically, a Romanian AIM carbine; not a derivative of the AK74SU.

Good thing he's got the safety on. ;)

-REad

J.F.Leusch69
2009-04-17, 01:51
the fourth time i have to tell it :D

R-CONgrats ReadMenace

LithiumFox
2009-04-19, 05:06
o.o is that grass.... that.. you can actually hide in... O.O!! And draw distance doesnt make it so you can be seen!!! O.O!!!! OMG!! :mrgreen::mrgreen::mrgreen::mrgreen: sneaky squad sabotage time!

Mad-Mike
2009-04-19, 11:53
WOW theres No words that can describe this map:shock:
as me beein in the british army i think ill leave it right now and stay on PR Full time lol it looks more fun than Real life!
this is a very good job and spent alot of effort in this map and i thank all PR DEVS for this this is awsome! PR has a great future ahead!!!
i would like to say one thing though, fast air, on this map i think personaly would be stupid and also a good thing lol
Stupid thing: An SL could ask for fast air on a enemy target and it could easily blow a cache up and the whole insurgent Team because its one cache as a time:neutral: this is boring and no fun for infantry, and me being in a infantry regiment i want some peice of the action aswell :razz: and aslo as someone else has said like on kashan desert u will get noobs that will want to get in the fast air all the time :evil:
Good thing: Fast Air in the British Army is a vital part and helps us out ALOT! in afghan and i thank the americans for that, thats what theyre best at hehe and most of the time we call in fast air.

Maybe a Apache will be a great idea :) 2 people working in that together would be nice! unstead of 1 in a jet playing solo with no tactics or team work! << pffft! hate them ppl.

Sorry for the BIG paragraph but i dont get much time to come on the forums much :(
so i said it all now.

GOOD WORK DEVS Cant wait for this map. Take your time on it and make it the Best.
thanks mike

Dr Rank
2009-04-19, 12:16
Cheers for your reply Mad-Mike, I'm working my socks off to get is as authenic as possible within the constraints of the BF2 engine, constantly working from/refering to ref images/videos.


Stupid thing: An SL could ask for fast air on a enemy target and it could easily blow a cache up and the whole insurgent Team because its one cache as a time:neutral: this is boring and no fun for infantry, and me being in a infantry regiment i want some peice of the action aswell :razz: and aslo as someone else has said like on kashan desert u will get noobs that will want to get in the fast air all the time :evil:

Don't worry, CAS won't be able to destroy caches. I will make sure none of the compound buildings are penetrable. The compounds out there are generally pretty sturdy anyway, and gameplay wise it would suck if any of the caches were destroyable from the air. The best solution as a BLUFOR player will be to locate the compound where the cache is hidden, set up FSGs using the WIMIKs and the Scimitars, send the troops in on foot, and then before your full on assault of the compound call in some CAS to loosen them up a bit. With the Taliban able to set rally points too it will make it hard to completely clear the area so you'll have to take advantage of the initial strike, use of FSG support, and get in there quick. The are so many places for the Taliban to hide/manuover in concealment that the CAS is actually nicely balanced (that's how it seemed in an early testing session anyway, and how I'm going to work hard to keep it.) As in rl, its very hard to spot the enemy because of the amount of concealment available.

Maybe a Apache will be a great idea :) 2 people working in that together would be nice! unstead of 1 in a jet playing solo with no tactics or team work! << pffft! hate them ppl.

There will be a variety of different CAS options depending on the Gameplay Layer. i.e. each layer will have a different type. In addition the BLUFOR may also have some artillary support available, while the Taliban will almost certainly have access to the Mortars.

Viki
2009-04-19, 13:18
Rhino;994315']LOL! I aint seen that pic before, I must have been busy playing my the L22 when that photo was taken :p

And ye ranky, WAAAAY to many trees, what has everyone told you, there is like not anything like that many trees in r/l, you should know that from Bi Ming, geeeze! :p My mostly humble apologies for my nitpicking, but do you mean by that (bolded parts) that there is not that many trees in that specified region of the world or the whole world?

All the best,
Viki

Scot
2009-04-19, 13:23
My mostly humble apologies for my nitpicking, but do you mean by that (bolded parts) that there is not that many trees in that specified region of the world or the whole world?

All the best,
Viki

It's a joke, Dr Rank made the map Bi Ming and there were complaints that there were too many trees, which is kind of ridiculous...

Rhino
2009-04-19, 13:25
Like Scot said, its a dev joke, much like the fastropes :p

Viki
2009-04-19, 13:29
Alright, thanks for the replys. I understand everything now. ;)

Furthermore, I think aswell that those complaints are most ridiculous, I prefer all the tightly forested maps (especially Fools Road) in PR myself.

All the best,
Viki

=(DK)=stoffen_tacticalsup
2009-04-19, 15:39
Rhino;997137']Like Scot said, its a dev joke, much like the fastropes :p

Fastropes!? 1337! From the chinook or the A-10 !?!?!





*runs from bahn-hammer*

Rhino
2009-04-19, 15:44
http://img116.imageshack.us/img116/6076/88695346.jpg

&

http://i60.photobucket.com/albums/h29/Dr_Rank/waytoomanytrees.jpg?t=1240043255

:p

DeltaFart
2009-04-19, 16:18
hahahaha

Scot
2009-04-19, 16:30
What you talking about? Fastropes are in game already:
http://i275.photobucket.com/albums/jj313/thescotlok/bf22008121717333639rf3copy.jpg

Psyko
2009-04-19, 17:44
http://www.realitymod.com/forum/f12-project-reality-news/56902-april-fools-sangin-valley-open-beta.html

http://realitymodfiles.com/rhino/pr_news_1-4-09/sangin_ob_05.jpg

That's me! :D

http://realitymodfiles.com/rhino/pr_news_1-4-09/sangin_ob_03.jpg
me in middle :D

Mad-Mike
2009-04-19, 22:21
Dr Rank;997092']Cheers for your reply Mad-Mike, I'm working my socks off to get is as authenic as possible within the constraints of the BF2 engine, constantly working from/refering to ref images/videos.



Don't worry, CAS won't be able to destroy caches. I will make sure none of the compound buildings are penetrable. The compounds out there are generally pretty sturdy anyway, and gameplay wise it would suck if any of the caches were destroyable from the air. The best solution as a BLUFOR player will be to locate the compound where the cache is hidden, set up FSGs using the WIMIKs and the Scimitars, send the troops in on foot, and then before your full on assault of the compound call in some CAS to loosen them up a bit. With the Taliban able to set rally points too it will make it hard to completely clear the area so you'll have to take advantage of the initial strike, use of FSG support, and get in there quick. The are so many places for the Taliban to hide/manuover in concealment that the CAS is actually nicely balanced (that's how it seemed in an early testing session anyway, and how I'm going to work hard to keep it.) As in rl, its very hard to spot the enemy because of the amount of concealment available.



There will be a variety of different CAS options depending on the Gameplay Layer. i.e. each layer will have a different type. In addition the BLUFOR may also have some artillary support available, while the Taliban will almost certainly have access to the Mortars.


Ok mate thanks alot for replying. u have made it sound even better now!
cant wait to play this map.
cheers!

Pvt.LHeureux
2009-04-25, 15:10
CHINOOK! :p

thejollyroger12345
2009-04-26, 11:47
so looking at the response you gave to mad mike would it be a bit like kashan gameplay layouts? 16 trucks and wmiks, 32 apache and the whole shabang , 64 A10 and the whole shabang?

LeChuckle
2009-04-26, 12:47
we dont need more trees! we need the trees less dispersed in order to make cozy forests, especially on qinling :)