PDA

View Full Version : [Changelog] PR v0.855 fifth test build


dbzao
2009-01-17, 16:47
Core 7816:7985

TEXTURES: Axxxx rxxxxxx bxxxx wxxxx txxxxxx fxxx txx Zxxx axx cxxxxx exxxxx ixx txxxxxxx (chuc)

PYTHON: Axxxx vxxxxxxxxxxxxx tx kxx rxx lxxx. (dbzao)
PYTHON: Axxxx kxx rxx lxxxxxxxx txxx dxx't cxxxx fxx txxx oxxxxxxxx ox txx oxxxxx xfxxxxxxxxxxxxxxxxx)x (dbzao)
PYTHON: Axxxx cxxxx fxx cxxxxxx pxxx exxxxxxxx bxxxxx pxxxxxx Fxx/hxxxxxxx.xIx ix dxxxx't exxxx,xdxx't cxxxx fxx dxxxxxxx fxxx ix. (dbzao)
PYTHON: Fxxxx ixxxxxxxx kxxx nxx rxxxxxxxxx. (dbzao)
PYTHON: Fxxxx ixxxx wxxx cxxxxx axx dxxxxxxxx ix txxxxxx ixxxxxxxxx mxxx. (dbzao)
PYTHON: Fxxxx sxxxxxxx ox fxxxxxxxx rxxxx pxxxxx. (dbzao)
PYTHON: Uxxxxxx dxxxxxx sxxxxx sxxxxxxx tx uxx txx xrxxxxx"xsxxxxxx fxx fxxxxxxxx Txxxxxxx sxxxxxx. (dbzao)
PYTHON: Axxxxxx tx mxxx sxxxx pxxxxx ox Fxx wxxx ax ixxxxxxx axx txx txxxx. (dbzao)
PYTHON: Axxxxxx tx mxxx axxx axxxxx rxxxxxxx mxxx sxxxxx. (dbzao)
PYTHON: Axxxx mxxxxxx vxxxxxxx tx cxxxxxxxx fxxx. (dbzao)
PYTHON: Uxxxxxx txxxxx lxxx.xxxxx fxx jxxx,xhxxxxxxxxxx,xtxxxx xaxx xx fxx axxx,xaxxx)x (dbzao)
PYTHON: Uxxxxxx txxxxx lxxx fxx jxxxx/txxxxx tx xx. (dbzao)
PYTHON: Axxxx bxxx axx bxxxxxx tx txxx cxxxxxxx tx cxxx mxxx txxxxxx. (dbzao)
PYTHON: Uxxxxxx txxxxx lxxx wxxx axxxxx cxxxxxxx bxxxx xxx wxxxx txxxxxxxx oxxx axx xx. (dbzao)
PYTHON: Uxxxxxx axx vxxxxxx cxxxxxxxxx. (dbzao)
PYTHON: Uxxxxxx Tx pxxxxxxxx tx cxxxxxxx pxxxxx fxxxxxxxx ox pxxxxxxxx.xAxxx exxxx txxx yxx Tx txx pxxxxxx dxxxxx oxx lxxx cxxxx,xyxxx sxxxx ix zxxxxx. (dbzao)
PYTHON: Axxxx exxxxxxx ax sxxxxxx kxx ixxxxxx ox ixxxxxxx oxx. (dbzao)
PYTHON: Uxxxxxx cxxxxxxxx fxxx. (dbzao)
PYTHON: Uxxxxxx cxxxxxxx lxxxx tx mxxx txx sxxxxx bxxxx ix cxx exxxxxx a vxxxxxx wxxxxx. (dbzao)

LOCALISATION: Uxxxxxx fxx x.xxx (ancientman)

KITS: Rxxxxxx sxxxxx fxxxx tx hxxx x fxxxx dxxxxxxxx (chuc)
KITS: Fxxxx Pxxxxx kxxx nxx sxxxxxx ux wxxx pxxxxx ixxxx wxxx ixxxxxxxx sxxxxxx (chuc)
KITS: Rxxxx sxxxxxxx oxx fxx x rxxxx Rxxx fxx txx Txxxxxx Rxxxxxxx Ax kxx (chuc)
KITS: Gxxx Txxxxxx Axxx-Txxx a x mxxxxxxx Axx-xxx (chuc)
KITS: Axxxx rxxxxxxxx Uxxx pxxxx hxxxxx axx vxxx fxxx Pxxxx (chuc)
KITS: Rxxxxxxx Ax,xAxxx-Txxx axx Cxxxxxx cxxxxxx axx gxxxx x+x mxxx bxxxxxx Exxxx ix a wxxxx lxxxxx bxxxx (jaymz)
KITS: Axx Bxxxxxx kxxx uxxxxxx wxxx axxxxxxxxxx bxxxxxx cxxxxxxxxxxxxx (chuc)
KITS: Uxxx kxxx uxxxxxx axxxxxxxxxxxx wxxx txx Mxxxx Axxxxxxx (chuc)
KITS: fxxxx exxxxx wxxx cxxxxxx kxxx nxx hxxxxx txx rxxxxx axx axxx axxxxxx xxcxxx dxxx oxxxxxxxx txxx pxx xP (fuzzhead)

DEPLOYABLES: Rxxxxxxxx sxxxxx nxx bx dxxxxxxxxxx bx ixxxxxxxxx gxxxxxxx bxx Nxx bx sxxxxxxxx. (jaymz)
DEPLOYABLES: Rx-axxxxxx cxxxxx ox Mxx dxxxxxxxxx xxxxx (jaymz)
DEPLOYABLES: Rxxxxxxxx sxxxxx nxx rxxxxxx cxxxxxxxxxxx. (jaymz)
DEPLOYABLES: Rxxxxxxxx hxxxxxxxx ixxxxxxxx fxxx xxx xxtx xxx. (jaymz)
DEPLOYABLES: Axxxx fxx fxx xxxxx fxxx Fxx. (jaymz)
DEPLOYABLES: Axxxx txx fxxxxxx fxxx cxxxxxxxxx. (dbzao)
DEPLOYABLES: Uxxxxxx rxxxxxxxx tx bx bxxxxxxxx. (dbzao)
DEPLOYABLES: Rxxxxxxx rxxxxxxxx tx nxx bx bxxxxxxxx sxxxx ixx bxxxx. (dbzao)
DEPLOYABLES: Fxxxx fxxxxxx mxxxxxxxx. (dbzao)

ATLAS: Uxxxxxx wxxx txx exxxx hxxxx sxxxxxxxx ixxx (chuc)
ATLAS: Uxxxxxx axxxx wxxx fxxxx sxxxxxx mxxxxxx ixxx (ancientman)
ATLAS: Uxxxxxx axxxx wxxx exxxxx sxxxxxxxx ixxx (chuc)
ATLAS: Uxxxxxx axxxx (ancientman)

SOLDIERS: Axxxx xx Axx sxxxx fxxx Pxxxx (chuc)

SOUNDS: Fxxxx xx sxxxx pxxxxxx wxxx fxxxx dxxxxxxx. (jaymz)
SOUNDS: Hxxxx cxxxxxxxxxx ox Rxxxxxx Cxxxxxxxx Nxx-Fxxxxxxx vxxxxx (jaymz)
SOUNDS: Hxxxxxx cxxxxxxxxx Rxxxxxx Gxxxx Nxx-Fxxxxxxx vxxxxx. (jaymz)
SOUNDS: Pxxxxxxx fxxxx txx sxxxxx Exxxxxx sxxxx sxxxx. (jaymz)
SOUNDS: Fxxxx zxxx cxxxxx nxx pxxxxxx pxxxxx rxxxxx sxxxx. (jaymz)
SOUNDS: Axxxx ix mxxxxxx Axxxx xx dxxxxx sxxxx. (jaymz)

GENERAL: Rxxxxxx vxxxxxxxxx axx exxxxxx fxxx cxxxxxxxxx. (dbzao)

HUD: Axxxx sxxxxxxxx ixxx fxx exxxx hxxxx (chuc)
HUD: Axxxxxx cxxxxxxxx rxxxxxx tx xxx^x tx pxxxxxx cxxxxxxxxx (chuc)
HUD: Axxxxxx cxxxxxxxx rxxxxxx tx xxx^x tx pxxxxxx cxxxxxxxxx (chuc)
HUD: Axxxxxx cxxxxxxxx rxxxxxx tx xxx^x tx pxxxxxx cxxxxxxxxx (chuc)
HUD: Fxxxx ux sxxxxxx mxxxxxx ixxx sx ix's cxxxxxxx (ancientman)
HUD: Sxxxxxxxx Bxxx gxxxxx's rxxxxxx axx Bxx gxxxxx's cxxxxxxxx (chuc)
HUD: Rxxxxxx xN"xfxxx Mxxx sxxxx txxx sxxxxxxxx txx Ux Nxxx vxxxxxx. (jaymz)
HUD: Uxxxxxx Mxxxx sxxxxxxxx ixxx's nxxx (chuc)
HUD: Axxxx xnxxx rxxxxx"xmxxxxxxx wxxx dxxxxxxxx nxx dxxxxxxxxxx txxx nxxx tx bx sxxxxxxx. (dbzao)
HUD: Axxxx Lxxxx bxxxxxx fxxxx sxxxxxxxx ixxx (chuc)
HUD: Sxxxxxxxx ixxx fxx Mxxxx Axxxxxxx axxxx (chuc)

VEHICLES: Sxx Bxxx wxxxxxx tx:xAx xxxx xxx;xHxx xxxx xxx;xxxxxx Fxxx xxx;xAxxx xxx;xSxxxx xxx (chuc)
VEHICLES: Fxxxx xx cxxxxxx sxxxx nxx pxxxxxx fxx txx Cxxxxxxxxx x (chuc)
VEHICLES: Mxxx exxxx rxxxx a txxxxx ox txx Mx-xx Hxxxx (jaymz)
VEHICLES: Cxxxxxx mxxxxxxxx ox Sxx.xIx wxx mxxx oxx ox fxxxxxx Axxxxx axx Sxxxx Mxxxx! (jaymz)
VEHICLES: Uxxxxxx xx/xxxx cxxxxxx wxxx ixxxxxxx xCxxx-exxxx"xoxxxxxxx/cxxxxxxx cxxx. (jaymz)
VEHICLES: Hxxxxx exxxxxxxx rxxxxx ox sxxxxxx bxxxxx cxx (jaymz)
VEHICLES: Uxxxxxx Bxx-x wxxx rxxxxxxxx txxxxx ixxxxxxxx. (jaymz)
VEHICLES: Axxxxxx tx fxx dxxxx Bxxxx dxxxxx (jaymz)
VEHICLES: sxxxxxx oxx mxxxxxx sxxxx ixxx fxx cxx ixxx ox txx Sxx. (rhino)
VEHICLES: Fxxxx exxxx/exxx pxxxxxxxx ox Bxx-xx (jaymz)
VEHICLES: Uxxxxxx lxxx txxxxxxx fxxx Pxxxx. (dbzao)
VEHICLES: Uxxxxxx jxxx tx nxx hxxx wxxxx tx axxxx bxxxxxxx ixxxxx. (dbzao)

LOCALIZATON: uxxxxx tx kxx rxxxxxx mxxxxxx (fuzzhead)

OBJECTS: Fxxxx Mxx fxxx ox Rxxxxxx rxxxxxx (chuc)
OBJECTS: Sxxx txxx lxxxxxx. (dbzao)
OBJECTS: Lxxxxx wxxxxx cxxxxx tx sxxxxx axxx oxxx tx txxx x xixxxxxxxxx/txxxxxx)x (dbzao)
OBJECTS: Axxxx mxxxxxx ixxx tx txx vxxxxxx dxxx,xnxxxx txxxxxx. (rhino)
OBJECTS: Axxxx Rxxxxxx fxxxxxx cxxxxxx pxxx (chuc)
OBJECTS: Cxxxxxx Cxxxxxx fxxx ox cxxxxxx pxxx tx nxx fxxx ix cxxxxxx uxx (chuc)
OBJECTS: Ixxxxxxxx sxxxxx cxxxxx hxxxxxxxx tx mxxx ix hxxxxx tx dxxxxxx wxxx fxxx gxxxxxxx xdxx't wxxxx sxxxx txxx txxxxx tx fxxxxx oxx wxx ix's sxxxx bxxxx dxxxxxxxx bx txxx)x (dbzao)
OBJECTS: Uxxxxxx Sxxxxx Cxxxxx wxxx nxx fxxxx txxxxxxx axx nxx mxxxxx wxxx fxxxx Uxx exx. (rhino)

COMMON: Sxx vxxxxxx dxxxx tx sxxxxx ixxxxxxx ax wxxx ax vxxxxxxx. (jaymz)
COMMON: Oxxxxxxxxx mxxxxxxxx ox sxxxxx cxxxxx sx txxx txxx cxx't bx dxxxxxxxx bx sxxxxxxxx. (jaymz)

STATIONARY: Fxxxx cxxxxx pxxxxxxxxxx ox zxxx ix oxxxx tx axxxx z-fxxxxxxx. (jaymz)

LOCALIZATION: uxxxxxx px txxx (fuzzhead)
LOCALIZATION: Uxxxxxx axx fxxxx (dbzao)
LOCALIZATION: Uxxxxxx axx fxxxx (dbzao)

FONTS: Uxxxxxx axxx cxxxxxx fxxx tx bx a pxxxx ox x tx axxxx cxxxxxxxxx (ancientman)

WEAPONS: Fxxxx ux Mxxx xx axxxxxxxxx wxxx txx rxxxxx nxx hxxxxx txx bxxxxx mxxxxx (chuc)
WEAPONS: Fxxxx mxxxxxx pxxxxxxxxxx ox txx Gx-xx (chuc)
WEAPONS: Fxxxx mxxxxxx pxxxxxxxxx axx ixxxxxxxx vxxxxxxx fxx Axx bxxxxxx (chuc)
WEAPONS: Rxxxxxx rxxxxx zxxx mxxxxxxx ox txx Axxxx axx Axxx sxxxxx fxxx x tx x.x (chuc)
WEAPONS: Axxxxxx tx fxx sxxxxxx wxxxx bxx ox sxxx ix txx exxxx hxxxx axx ixxxxxxxx wxxxxx wxxxxxx (chuc)
WEAPONS: x rxxxx Rxxx axxxx (chuc)
WEAPONS: Cxxxxxx ixxxxxxxx Rxxx wxxxxxx ixxxx tx x (chuc)
WEAPONS: Sxx Mxx tx oxxx hxxx sxxx/axxx txxxxxx gxxxxx xbxxxx ix Ux Nxxx oxxx) (jaymz)
WEAPONS: Axxxx bxxxxxxx oxxx txx Sxxx's.xCxxx,xgxx ox txx axxxx fxx xxx/xxx (katarn)
WEAPONS: Mxxxx axxxxxxx vxxxxxx sxxxxx fxxxx axxxx (katarn)
WEAPONS: Mxxxx axxxxxxx vxxxxxx cxxxxx fxxxx axxxx (katarn)
WEAPONS: Rxxxxxx mxxxxxx ixxxxxxx exxxxx fxxx axx Txx vxxxxxxx. (jaymz)
WEAPONS: Uxxxxxx Mxxxx Axxxxxxx xx axxxxxxxxx (chuc)
WEAPONS: Uxxxx mxxxxxxx cxxxxxxx fxx txx Qxxxx tx xx rxxxxx (chuc)
WEAPONS: Axxxx x.xxx pxxxxx rxxxx pxxxxxxxxx fxx uxx ox txx Qxxxx (chuc)
WEAPONS: Rxxxxxxx Lxxxx ixxx axx sxxxx rxxxxx tx bxxxxxx-lxxx mxxxxx (chuc)
WEAPONS: Sxxx Bxxxxxx xx axx xx axxxxxxxxx,xsxxxxx axx mxxxxx axxxx (chuc)
WEAPONS: Lxxxx bxxxxxx sxxx mxx fxx (chuc)
WEAPONS: Fxxxx zxxx mxxxxxxx ox txx Mxx tx x.x (chuc)
WEAPONS: ixxxxxxxx lxxxxxxx mxxxxxxxxx tx xx axx dxxxx txxx tx xx mxxxxxx (fuzzhead)
WEAPONS: Fxxxx pxxxxxxxxx mxxxxxxx ox Rxx Txxxxx wxxxxxx.xSxxxxx dx txx sxxx dxxxxx ax oxxxx H-Ax pxxxxxxxxxx nxx. (jaymz)
WEAPONS: Fxxxx cxxxxxxx wxxx txx ixxxxxxxx Sxxx bxxxxxx txxxxxx rxxxxxxxx (chuc)
WEAPONS: Ixxxxxxxx ixxxxxxxxx rxxxxx bx x/xx (jaymz)
WEAPONS: Fxxxx fxxxxxxx zxxxx ox txx mxxxxxx xx (chuc)

MENU: Uxxxxxx mxxx tx uxx rxxxxx ixxxxxx ox nxxxxxxxxx (ancientman)

WEAPNOS: Fxxxx ixxxxxxxx pxxxxxxxxx ox txx Gxxxx (chuc)

PROJECTILES: Sxxxxx dxxxxx dxxxxxxx tx Bxxxxxxx pxxxxxx (jaymz)

MATERIALS: Fxxxx Rx txxxxx sxxxxxx kxxxx sxxxxxx tx dxxxxxx.xSxxxxx nxx txxx oxx. (jaymz)
MATERIALS: Hxxxxxxx sxxxxx bx dxxxxxxxxxx bx ixxxxxxxxx gxxxxxxx nxx. (jaymz)
MATERIALS: Rxxxxx Cxxxxx sxxxxx bx dxxxxxxxxxx bx ixxxxxxxxx gxxxxxxx. (jaymz)
MATERIALS: A fxx fxxxx (jaymz)
MATERIALS: Fxxxx dxxxxxx mxxxxxxx ox fxxxxxxx. (jaymz)
MATERIALS: Lxxxxxx ixxxxxxxxx vx jxxx/txxxx mxxxxxxx dxxxxx bx xx% (jaymz)

EFFECTS: txxxxxx sxxxx exxxxx uxxx ox fxxxxxxx axx rxxxxx txxx wxx cxxxxxx mxxxx lxx tx bx mxxx sxxxxxx exx sx wxxx axx lxxx ix wxxx lxx. (rhino)
EFFECTS: Fxxxx ixxxx wxxx cxxxxxxxxxxx exxxxx. (dbzao)
EFFECTS: Axxxx nxx exxxxxx fxxx cxxxxxxxxx. (dbzao)
EFFECTS: Rxxxxxxx Cxxxxxx Sxxxx tx pxxxxxx cxxxxxxx (chuc)

VEGETATION: Axxxx nxx dxxxxxxx txxxxxx/mxxx fxxx cxxxxxxxxx. (dbzao)

=Romagnolo=
2009-01-17, 16:48
Tell us, how do you that, I mean, change the letters by "x"'s ? Is it a program ?

AquaticPenguin
2009-01-17, 16:48
ooooohhh... It begins again. We must be getting close now - Although is it me or is this log longer than the 0.854 one?

Ragni<RangersPL>
2009-01-17, 16:48
Yay! First post :D

How many builds left?

arakis
2009-01-17, 16:49
I think they do it by hand...

http://img.dailymail.co.uk/i/pix/2007/09_01/cricketNNP1109_600x365.jpg

Ragni<RangersPL>
2009-01-17, 16:50
Ninja'd :(

charliegrs
2009-01-17, 16:53
I just have a questions to the devs if they are willing to answer it. Did you guys think you were gonna have .85 out by now? Did you add more content than previously thought, or ran into problems? Im not complaining about how long its taking, im just curious.

Farks
2009-01-17, 16:53
Oh jeez...

McBumLuv
2009-01-17, 16:55
Forget fifth, when will we get our final test build :p

AquaticPenguin
2009-01-17, 16:56
It seems like they've added more content - and good on them. I'd prefer to have a nicely done and finished build over a rushed out bugfest

thedoombringer0
2009-01-17, 16:59
Good to see more progress is being made =)

LeChuckle
2009-01-17, 17:01
Good to see more progress is being made =)

where? i only see xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx

Hietaa
2009-01-17, 17:09
where? i only see xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx

What haven't you decoded it yet??

Aquiller
2009-01-17, 17:15
Niiiiice.

Spec
2009-01-17, 17:20
wtf is that smilie doing in the xxx's? Thats confusing!!111

Thanks for the update ;)

Lt Mic
2009-01-17, 17:33
next changelog=GENOCIDE
give us some mercy!!!......

BTW. do dev's use special changelog keyboard? like this-
http://img134.imageshack.us/img134/8545/klawsz2.jpg

DrugKoala
2009-01-17, 17:39
LMAO xD

dbzao
2009-01-17, 17:41
Tell us, how do you that, I mean, change the letters by "x"'s ? Is it a program ?

Of course, my super awesome changelog script ;)


python pr_changelog.py --core 7816:7985 --Fun


If I use --fun I get both the first and last letters of each word revealed. If I use --Fun I get only the first letter revealed ;)

WilsonPL
2009-01-17, 17:53
Whats happen if you use "--FUN'. ? :roll:

HughJass
2009-01-17, 18:02
Whats happen if you use "--FUN'. ? :roll:

you might as well be dividing by zero then..

Polka
2009-01-17, 18:07
Besides failure, this shows the build number which then shows how close we may be to a release har har

hiberNative
2009-01-17, 18:19
would be more fun if each changelog was coded in different ways. like binary, and then ancient maya etc

chimpyang
2009-01-17, 18:34
If they get to 9, then would the next one be 0.9? :P

Nibbit
2009-01-17, 18:35
post more stuff like this plz, very usefull

charliegrs
2009-01-17, 19:02
i didnt mind these encrypted changelogs so much when you could get atleast a little bit of info out of it if you did some work. now that you only get like 1 letter to work with i think im gonna go bang my head into the wall.

single.shot (nor)
2009-01-17, 19:16
this smells 0.85, lovely to each centimetre....

TayloR016
2009-01-17, 19:19
Looks like its becoming more of a full realease than a patch.. unless that was the intention :P, well at least these lists are getting shorter

torenico
2009-01-17, 19:44
yay!! they fixed something on the HA-T

WEAPONS: Fixed pxxxxxxxxx mxxxxxxx ox Rxx Txxxxx wxxxxxx.xSxxxxx dx txx sxxx dxxxxx ax oxxxx H-AT pxxxxxxxxxx nxx.

Simmage
2009-01-17, 20:03
Not another one of these :D

Eagle345
2009-01-17, 21:11
:28_behead

Cptkanito
2009-01-17, 21:35
no. 5? oh dear i don't like these :(

ghOst819
2009-01-17, 21:45
:28_behead

Proff3ssorXman
2009-01-17, 22:01
Gah, again.

I betcha it'll be released the day I go back to boarding school....

99lynx
2009-01-17, 23:00
It has to be released soon

badmojo420
2009-01-17, 23:04
PYTHON: Updated TK pxxxxxxxx to cxxxxxxx punish fxxxxxxxx ox pxxxxxxxx.xAxxx every time you TK two players dxxxxx oxx lxxx cxxxx,xyxxx score is zeroed. (dbzao)

fuzzhead
2009-01-17, 23:30
I just have a questions to the devs if they are willing to answer it. Did you guys think you were gonna have .85 out by now? Did you add more content than previously thought, or ran into problems? Im not complaining about how long its taking, im just curious.

More content than previously thought? yes.

Ran in problems? DOUBLE YES.

This is much more than a patch, its definitely closer to a full build in terms of new content, maps, new features, etc. but we are retaining the v0.85 naming convention because its too late to change it now, and it gives us some breathing space before the big 1.0

Blakeman
2009-01-17, 23:37
fuzzhead;905241']More content than previously thought? yes.

Ran in problems? DOUBLE YES.

This is much more than a patch, its definitely closer to a full build in terms of new content, maps, new features, etc. but we are retaining the v0.85 naming convention because its too late to change it now, and it gives us some breathing space before the big 1.0

I had been wondering that as well as if you fine PR devs were trying to wait until after the BF2 patch from EA to release .85

fuzzhead
2009-01-17, 23:48
If we did that, we would undoubtedly be waiting a long long time (possibly forever)

http://img504.imageshack.us/img504/606/eabbkt8.jpg

shifty66
2009-01-17, 23:49
Oh lawd, this is going to be great.

orlandolukas
2009-01-17, 23:57
fuzzhead;905259']If we did that, we would undoubtedly be waiting a long long time (possibly forever)

http://img504.imageshack.us/img504/606/eabbkt8.jpg

i started laughing then i started chocking.

Cptkanito
2009-01-17, 23:59
lol, when is that meant to come out anyway?

Human_001
2009-01-18, 00:11
Talking of changes, it reminds me about molotov cocktail.

In each release, I read manual thoroughly and carefully, but there is no explanation of WHAT it is used for, or HOW, or what it can damage and what it won't have effect on. I many times just suspect it as real one and use them, but it won't quite act as real. So can we get some explanation about what molotovs do in next release? For example will it stick to vehicles? Do any damage to car/armor? Will it take out any other assets? I accidentally found out molotov can bring down firebase in 0.7 but many did not know about this. So just to makesure this won't happen. Unless thats the intention.

waldo_ii
2009-01-18, 00:21
I hope it is released January 20th. A bit close, but the timing would be epic.

ReaperAce712
2009-01-18, 00:44
dbzao;904771']Of course, my super awesome changelog script ;)


python pr_changelog.py --core 7816:7985 --Fun


script doesn't work, its hardcoded

http://i35.tinypic.com/2gtdqap.jpg

master of the templars
2009-01-18, 06:28
I hope it is released January 20th. A bit close, but the timing would be epic.

just curious, why this date.

black-wolf
2009-01-18, 06:45
It was 0.807. right? Then we must be getting close.

Maxfragg
2009-01-18, 10:01
why should that be a sign, it takes as many builds as it takes, no matter which number they have, maybe .85's buildnumber will be 0.8512 and we'll have 7 more builds

master of the templars
2009-01-18, 10:07
why should that be a sign, it takes as many builds as it takes, no matter which number they have, maybe .85's buildnumber will be 0.8512 and we'll have 7 more builds

But if you look back it is an average of 7-9 test versions before the release.

waldo_ii
2009-01-18, 15:33
just curious, why this date.

It is when George W. leaves office, Barack Obama enters.

AnRK
2009-01-18, 16:39
fuzzhead;905241']This is much more than a patch, its definitely closer to a full build in terms of new content, maps, new features, etc. but we are retaining the v0.85 naming convention because its too late to change it now, and it gives us some breathing space before the big 1.0

What the hell is with the numbers anyway? I've always been curious as to why these numbers get allocated to software, seems kinda odd to me, is there some logic behind them other then just a count toward releasing the final version? I seem to remember back in my CS days, CS went from .62 or something to retail in 1 big jump.

Even when 1.0 gets released I couldn't imagine you guys will be satisfied in terms of not wanting to change/add major stuff anyway, these numbers mean nothing!!! :p

Hauteclocque
2009-01-18, 16:57
It is when George W. leaves office, Barack Obama enters.

I think it was a joke Waldo...:???:

Glebaka
2009-01-18, 17:04
xxxxxxxx

single.shot (nor)
2009-01-18, 17:34
i have to learn devspeak....

to the devs:

x xxxx xx xxxxx xxxxxxxx....

next time ill talk simplified DEV...

White Rock
2009-01-18, 22:10
You know this was interesting and fun the first time it rolled around but now it's just getting old. No one has the effort needed to solve any of these anymore.

CallMeSnowflake
2009-01-18, 22:33
They don't put them up so they we could solve them.

If that was the purpose, they wouldn't have made it nearly impossible to decipher.

The people tended to guess wrong anyway when the DEVs gave us the first and last letters.

The purpose is to show that they are making progress, and have completed another build. They are NOT trying to give us specifics, so don't bitch and whine about how we can't decipher something we're not meant to decipher.

Just appreciate that we were given a status update from the kind and benevolent DEVs :D

White Rock
2009-01-18, 23:13
Just appreciate that we were given a status update from the kind and benevolent DEVs :D
^ This is how cults get started. :?

Spec
2009-01-18, 23:22
lmao.

Okay, if you don't care about the content, just notice the thread and see they're making progress.

I'm not going to "translate" that one either now, but we're pretty close to the relase now I guess. 0.857 or so should be it.

DesmoLocke
2009-01-19, 12:20
Have you not seen the announcement yet? PR 0.85 is set to be released Friday, Jan. 23rd !!! Tell your friends!