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View Full Version : [Changelog] PR v0.853 third test build


dbzao
2008-12-31, 20:35
Core 6968:7625

PYTHON: Uxxxxxd fxxxxxd oxxxxxt rxxe to nxt axxxw dxxxxxxxg txo cxxxe to cxxxxxd pxxt. (dbzao)
PYTHON: Uxxxxxd CxC wxxh nxw bxxxd lxxxc. If yxxr txxm hxs x Fxs axd txe exxxy hxs nxxe, txe exxxy wxxl bxxxd oxe txxxxt pxr sxxxxd. (dbzao)
PYTHON: Axxxd txxxxt lxxs to dxxxxxxxt vxxxxxxs txxxs fxr axl gxxe mxxxs x-xx x axxxr, jxxs, axxs, hxxxxxxxxxs, fxxxxxd oxxxxxxs,x-x x txxxxxxxt jxxxs/txxxxs,x-x x gxxxxd dxxxxxxs,x-x x sxxxxxxs)x (dbzao)
PYTHON: Uxxxxxd txxxxxxg to nxt lxxe axy txxxxxs fxr dxxxh or vxxxxxe dxxxxxxxd. (dbzao)
PYTHON: Axxxxxt to fxx sxxxxxxg in wxxxg rxxxy pxxxt. (dbzao)
PYTHON: Axxxd cxxxxxxn kxt to txe kxxs axxxxxd to pxxxe fxxxxxd oxxxxxxs/hxxxxxxs. (dbzao)
PYTHON: If a cxxxxxxxn pxxxxr kxxxs a cxxxxxxn oxxxxxe txe RxE, hxs sxxxe is rxxxt to x (axd axl oxxxr pxxxxxxxs axxxxxd as wxxl)x (dbzao)
PYTHON: Axxxxxt to fxx txe ixxxe of kxxxs nxt bxxxg cxxxxxd if txe exxxy dxxn't rxxxxxn axd txe rxxxd exxxd. (dbzao)
PYTHON: Ixxxxxxxd kxt rxxxxxt dxxxxxxe fxxm bxxxxxs/fxxxxxxxs to be xxm ixxxxxd of xm. Axxxd fxxxxxxxxxxxr as xxxm rxxxxs kxt rxxxxxt lxxxxxxn to be uxxd at cxxxxxxs. Axxxd mxxx axc as kxt rxq lxxxxxxn to uxxc if nxxxxd at sxxe mxxs (fxxxxxxh)x (dbzao)
PYTHON: Uxxxxxd ixxxxxxxxy to sxxxn txe rxk in txe cxxxxs. (dbzao)
PYTHON: Uxxxxxd ixxxxxxxxy to zxxo txe sxxxe of txe ixxxxxxxt txxxxxr txxt dxxxxxxs a cxxxe. (dbzao)
PYTHON: Uxxxxe to mxxe sxxe txe ixxxxxxxxs dxn't lxxe txxxxxs fxr axxxxxxg bxt cxxxxs dxxxxxxxd. (dbzao)
PYTHON: Axxxd txe nxw sxxxxxr bxxxxs to txe cxxxxxxxs fxxe. (dbzao)
PYTHON: Ixxxxxxxd wxxxxxd txxe to x mxxxxxs. (dbzao)
PYTHON: Uxxxxxd txxxxxn to hxxe hxxxxxxs axd no oxxxr dxxxxxxxxe axxxt. (dbzao)
PYTHON: Axxxd cxxxxxn rxxxxxxxxxn to txe lxxxxxxxs txxxk axd rxxxxxd txe rxxxxxxxxxxs fxxm nxxxxl txxxxs. (dbzao)
PYTHON: Uxxxxxd ixxxxxxxxy to rxxxxl txe fxxxt oxxxxxxxe to txe cxxxxxxxn oxxy ~x mxxxxxs ixxo txe rxxxd. (dbzao)
PYTHON: Axxxd a bxxxh of nxw vxxxxxxs to txe kxt rxxxxxxxxxxs lxxt axd sxxxxxp dxxxy (sxxe wxxl nxt lxxk txe txxxxxs yxt)x (dbzao)
PYTHON: Rxxxxxxd sxxxxxxs wxxh txe pxxxxxx fxr dxxxxxxxxe axxxt. (dbzao)
PYTHON: Uxxxxxd sxxxxxr bxxxxs nxxxxg. (dbzao)
PYTHON: Uxxxxxd txxxxt pxxxxxxxs of dxxxxxxxxe axxxxs to oxxy cxxxt if it wxs dxxxxxxxd by txe exxxy. (dbzao)
PYTHON: Axxxd sxxxn pxxxxs to cxxxxs in Ixxxxxxxxy txxt wxxl be dxxxxxd if txe cxxxe is rxxxxxxd or dxxxxxxxd. (dbzao)
PYTHON: Axxxd dxxxxxxxt mxxxxxe fxr ixxxxxxxxs txxxxg to dxxxxy axxxxs wxxh txe wxxxg kxt. (dbzao)
PYTHON: Rxxxxxd pxxxt kxt rxxxxxt fxxm mxxxxxa axd txxxxxn. (dbzao)
PYTHON: Axxxd txe txo nxw sxxxxxr mxc bxxxxs to cxxxxxxxs fxxe. (dbzao)
PYTHON: Axxxxxt to fxx ixxxxs wxxh nxt bxxxg axxe to dxxxxe sxxe mxxxxxs. (dbzao)
PYTHON: Sxxe cxxxxxs to mxxxxxs to txy mxxe txxm mxxe rxxxxxxe. Yxu mxy nxxd to wxxt x sxxxxxs to do an axxxxn lxxe dxxxxe oxe so txe cxxe cxn lxxd it. (dbzao)
PYTHON: Rxxxxxd txe cxxxxxn kxt rxxxxxxxxxt to lxxxxxxxs txxxk. (dbzao)
PYTHON: Uxxxxxd ixxxxxxxxy to dxxxxe txe cxxxe sxxxn pxxxt oxxy wxxn txe cxxxxxxxn gxxs txe rxxxxxxd mxxxxxe. (dbzao)
PYTHON: Uxxxxxd kxt rxxxxxt rxxxs to oxxy axxxxt rxxxxxxxxg fxxm Axxs axd SxxxxY CxxxxS. Uxxxxxd dxxxxxxxxe axxxxs rxxxs to cxxxk fxr fxxxxn sxxxxxxc sxxxxy cxxxxs. (dbzao)
PYTHON: Axxxd lxxxt of xx pxxxxxs to pxxxxc txxxxxxg sxxxxxs. (dbzao)
PYTHON: Rxxxxxd rxxxxxxxxxxxxxxr to rxxxxxxxxxxxs jxxt bxxxxxe I wxxt to axd I cxn, axd nxxxxy wxxl do axxxxxxg axxxt it. (dbzao)
PYTHON: Axxxd cxxe to dxxxxxe fxxxxxd oxxxxxt sxxxn if exxxxxs axe cxxxe. (dbzao)
PYTHON: Lxxxxxd dxxxxxxe bxxxxxn Fxs to xxxm fxxm xxxm. Axxo lxxxxe dxxxxxxe of axxxxs fxxm Fxs to xxxm fxxm xxxm. (dbzao)
PYTHON: Axxxd txe txo nxw bxxxxxh sxxxxxr bxxxxs to cxxxxxxxs fxxe (dbzao)

MATERIAL: Uxxxxxd wxxxk to oxxy be dxxxxxxxd by Cx, Sxxxs, Txxk rxxxxs, bxxxs, hxxxy mxxxxxxs. (dbzao)

KITS: Mxxxd axxxxd wxxh txe kxt gxxxxxxxxs on txe mxxxxxxxxxxs (chuc)
KITS: gxxe mxxxxxa rxxxxxxn at sxxxxd axxx ixxxxxd of ixxxxxxxs (fuzzhead)
KITS: gxxe cxxxxxn x sxxxe (fuzzhead)
KITS: Fxxxd cxxxxxn kxxs nxt hxxxxg rxxxxr axxxxxy. (dbzao)
KITS: Axxxd AxM Bxxxxxt to txe txxxxxn, ixxxi ixxxxxxxxs axd cxxxxxn mxxxxxa wxxxe axxxxxxxxe (chuc)
KITS: Fxxxd rxxxxxn pxxxt pxxxxl in pxxxxxxn x. (dbzao)
KITS: Sxxxxxxd oxt wxxxxxs on pxxxxp kxxs to Ixxxi ixxxxxxxt gxxxxxxxxs to pxxxxxt cxxxxxxxxxc exxxxs fxxm txxxxg pxxxe (chuc)
KITS: Txxxxxn dxxxxxxs axxxd, wxxh txxxxxn fxxg on it (chuc)
KITS: Axxxd ixxxxxxxxxxxxd kxt ixxxs on txe dxxp bxxs (chuc)
KITS: Sxxxxr kxt fxxxs fxr txe Cxxxxxe, Txxxxxn, Ixxxi Ixxxxxxxxs, pxxxxp kxxs axd Cxxxxxn mxxxxxa hxxe bxxn uxxxxxd wxxh ixxxxxxxxl ixxn cxxxxxs (chuc)
KITS: US Axxy axd UxxC kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Rxxxxxn kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MxC kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Bxxxxxh kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: x gxxe ixxxxxxxt cxxl lxxxxr Gx (fuzzhead)
KITS: Sxt txe MxC sxxxxxxxxt to uxe txe Sxxxa xxk sxxxxxxt (x+x mxxs) (chuc)
KITS: Ixxxi ixxxxxxxt Axxx, Txxxxxn LxT axd Txxxxxn Ixxxxxxxt x nxw hxxe Axxx; Cxxxxxn mxxxc hxs AxxxxU axd Cxxxxxn mxxxxxxt AB hxs Bxxxxxt Axxx (chuc)
KITS: uxxxxxd txxxxxn rxxxxxxn sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Sxt axl cxxxxxxxxxxl rxxxxxxn AT kxxs to uxe nxxxxl rxxxxxxn kxt gxxxxxxxxs (chuc)
KITS: Gxxe Ixxxi ixxxxxxxt SxS sxxxn kxt txe sxxxxxxt sxxxxxn axd ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RxG on bxxk kxt gxxxxxxxxs to lxxk txe sxxe as txe RxG rxxxxs cxxxxxxxy in uxe (chuc)
KITS: Nxxxxxo bxxxxxxt axxxd to Ixxxxxxxt SxS, rxxxxxxxg txe SxS (chuc)
KITS: Ixxxxxxxxx gxxxn txe sxxxxxxt sxxxxxn, ixxxxxxxxx gxxxn txe gxxxxxe txxp (rxxxxxxxg txe sxxxe gxxxxxe) (chuc)
KITS: Gxxe Rxxx to Txxxxxn ixxxxxxxxx axd Ixxxi Axxxxu ixxxxxxxt (chuc)
KITS: Fxxxxxn sxxxxxxc wxxxxn pxxxxxxs axxxd to dxxp gxxxxxxxxs (chuc)
KITS: Cxxxxxd up Txxxxxn kxt txxxxxe rxxxxxxxxs (chuc)
KITS: Fxxxd kxt bxg ixxn on txe US axxy pxxxt kxt (chuc)

DEPLOYABLES: Fxxxd cxxxxa pxxxxxxxxxg on nxw dxxxxxxxxe AA axxxxs to axxxd z-fxxxxxxg. (jaymz)
DEPLOYABLES: Nxw AA dxxxxxxxxxs sxxxxd sxxxn as a wxxxk nxw axd nxxd cxxxxxxxxxxn. (jaymz)

ATLAS: Uxxxxxd axxxs (ancientman)
ATLAS: Uxxxxxd axxxs (ancientman)

SOLDIERS: Fxxxd lxxxxxxg ixxxe on txe Rxxxxxn lxxxt sxxxxxr (chuc)
SOLDIERS: Axxxd re-pxxxxxxd sxxxxxxs fxr UxxC, Cxxxa axd Rxxxxa (chuc)
SOLDIERS: Rxxxxxd sxxxxxxs to nxw pxxxxxxs (chuc)
SOLDIERS: Sxxxxr sxxxxxr rxxxxxd fxxxs axxxd (Cxxxxt fxxxs sxxn) (chuc)
SOLDIERS: Sxxxxt sxxxxxxxxxxxxxn fxr axl sxxxxxxs. xx sxxxxxs of sxxxxt wxxh a xxx sxxxxd rxxxxl txxe. Oxxy exxxxxxxn is Cxxxxxxxs wxxxh hxxe xx sxxxxxs of sxxxxt. (jaymz)
SOLDIERS: Cxxxxt fxxxs fxr txe nxw rxxxxxd fxxxxxxs axxxd (chuc)
SOLDIERS: Dxxxxxd oxd nxxxd fxxxxxxs (chuc)
SOLDIERS: Rxxxxxd sxxxxxxs fxr PxA, Rxxxxa axd UxxC to axxxxxxxxxe nxxxs bxxxxxe txe uxxxxxxxxe mxxe txe gxxe sxxxl rxxxxxxxe txxt txe oxxxxxxl pxxxxx sxxxl exxxxs, txxs lxxxxxg txe kxxs AxxxN. (chuc)
SOLDIERS: Rxxxxxd sxxxxxxs fxr PxA, Rxxxxa axd UxxC to axxxxxxxxxe nxxxs bxxxxxe txe uxxxxxxxxe mxxe txe gxxe sxxxl rxxxxxxxe txxt txe oxxxxxxl pxxxxx sxxxl exxxxs, txxs lxxxxxg txe kxxs AxxxN. (chuc)
SOLDIERS: Axxxd mxxe fxxxs fxr txe UxxC axd UxA fxxxxxxs (chuc)
SOLDIERS: Txxxxxn axd mxxxxxxxxxt cxxxxxxn txxxxxxs gxxxn jxxxxr, nxxe sxxxs rxxxxxxd (chuc)
SOLDIERS: Mxxe vxxxxxxs axxxd fxr txe mxxxxxxxxxt sxxxxxxs (chuc)
SOLDIERS: Axxxd x mxxe cxxxxxe sxxxxxr vxxxxxxs (chuc)
SOLDIERS: Rxxxxxd sxxxxxxs axl to sxxxxxxxxxxd px_(fxxxxxn)x axxo rxxxxxxd cxxxxr/uxxxxxr/rxxxxr to pxxxh/pxxxs/pxxxu (chuc)
SOLDIERS: Axxxd x mxxe MxC sxxxxxr vxxxxxxs (chuc)
SOLDIERS: Txxxxxd a lxxxxe txe rxxxxxn uxxxxxxs (chuc)
SOLDIERS: Axxxd x mxxe Rxxxxxn sxxxxxxs (chuc)
SOLDIERS: Sxxxxxxxd txxxxxxs on txe Rxxxxxn sxxxxxxs axd kxxs (chuc)
SOLDIERS: Fxxxd Rxxxxxn sxxxxxr x cxxxxxg cxxxh (chuc)
SOLDIERS: Axxxd x mxxe Cxxxxxn mxxxxxa sxxxxxxs (chuc)
SOLDIERS: Axxxd x mxxe bxxxxxh sxxxxxxs (chuc)
SOLDIERS: Rxxxxxd txxe nxxxxd bxxxxe sxxxxxxg up axxxr gxxxg to pxxxe bxxk to x.x sxxxxxs (chuc)
SOLDIERS: Rxxxxxd lxxxxh of hxxxxxxxxy sxxxxt axxxxxxxn wxxn gxxxg fxxm pxxxe to sxxxxxxg (chuc)
SOLDIERS: Fxxxl sxxxxxxxxxxxxxn of sxxxxt txxxs. xx sxxxxxs of sxxxxt txxe (xx fxr cxxxxxxxxxxxs)x Rxxxxl txxe is xx sxxxxxs. (jaymz)
SOLDIERS: Cxxxxxd oxt a US fxxe to lxxk Axxxn (ixh) (chuc)
SOLDIERS: Cxxxxxd UN fxxe to lxxk Ixxxxn (chuc)
SOLDIERS: Dxxxxt txxe-xx dxxxxxl cxxo sxxxs fxr txe PxA axxxd (wxxxxxxd sxxxs nxw hxxe _xxxxxxxd sxxxxx) (chuc)

SOUNDS: Txxxxs to sxxxxxn sxxxxs. (jaymz)
SOUNDS: Txxxxs to Exxxxxd xp fxxxxg sxxxd (jaymz)
SOUNDS: Axxxd mxxxxxg sxxxd to lxxxe exxxxxxxn exxxxt (jaymz)
SOUNDS: Sxt axl sxxxxxxs to uxe txe sxxe fxxxxg sxxxxs (a mxxxxxxd rxxxxxxxn oxe)x Txe nxw sxxxxs wxxxn't wxxxxxg oxt. (jaymz)
SOUNDS: Lxxxxxd vxxxxe of oxxxxs zxxm in sxxxd (jaymz)
SOUNDS: Txxxxxd Exxxxxd fxxxxg sxxxd (jaymz)
SOUNDS: Fxxxd bxg wxxh mxxxxxe exxxxe sxxxxs by axxxxg sxxxxxe to txe bxxxxxxxg. (jaymz)
SOUNDS: Nxw Exxxxxd fxxxxg sxxxd (jaymz)
SOUNDS: Bxxxxxd vxxxxe of H-AT x L-AT/RxG fxxxxg sxxxxs (jaymz)
SOUNDS: Cxxxxxd dxxxxy sxxxd of Axxx bxxxxxt. (jaymz)
SOUNDS: Txxxxxd RxK/Al-Qxxs fxxxxg sxxxxs. (jaymz)
SOUNDS: Nxxxxxxs txxxxs to vxxxxe axd dxxxxxxe of mxxxxxe exxxxe sxxxxs. (jaymz)
SOUNDS: Nxw xxm, x.xxxm, x.xxxm dxxxxxt sxxxxs. (jaymz)
SOUNDS: Sxxxxxxxxxxd xxxxl sxxxd dxxxxxxxs (jaymz)
SOUNDS: Cxxxxxxe sxxxxxxxxxxxxxn of vxxxxe axd dxxxxxxxs fxr hxxxxxxd x sxxxxxxxxy wxxxxn fxxxxg sxxxxs. (jaymz)
SOUNDS: Bxxxxxd vxxxxe of xp fxxxxg sxxxd fxr Bxxx Bxw mg's. (jaymz)
SOUNDS: Fxxxd sxxxd fxr txe lxxxe exxxxxxxn exxxxt bxxxg ixxxxxxy lxxd. (jaymz)
SOUNDS: Rxxxxxxd bxxk to txe gxxd'ol dxxxxxt sxxxxs (jaymz)
SOUNDS: Axxxxxe nxw xxxxl dxxxxxt sxxxd fxxm Cxxxxy. (jaymz)
SOUNDS: Nxw Bxxxxxh Cxxxxxxxr vxxxxs fxxm Txxxxxxxxxxx. (jaymz)
SOUNDS: Sxt dxxxxxxe dxxxy to oxxy hxxxxn wxxn sxxxd sxxxxe is xxxm or mxxe axxy. (jaymz)
SOUNDS: Sxxxxxxxd oxt ExX axr axxxxxxxxn dxxxxxxe to xxxm bxxxxe it's at mxx. (jaymz)
SOUNDS: Rxxxxd vxxxxe of dxxxxxt sxxxxs (jaymz)
SOUNDS: Ixxxxxxxd dxxxxxxe of xp rxxxxd sxxxxs (jaymz)
SOUNDS: Rxxxxd vxxxxe of dxxxxxt sxxxxs sxxxxxxy. (jaymz)
SOUNDS: Lxxxxxd rxxxxy lxxd exxxxe nxxxxs on Txxxxs. (jaymz)
SOUNDS: Axxxd hi-fxxxxxxxy txxxxxxs mxxxxxg to txe txxxxxxs sxxxd (chuc)
SOUNDS: Rxxxxxxd cxxxxe to txxxxxxs sxxxd bxxk to sxxxl-sxxxk exxxxt. (jaymz)
SOUNDS: Txxxxs to dxxxxxt sxxxxs. (jaymz)
SOUNDS: Lxxxxxd vxxxxe of wxxk x sxxxxt sxxxxs. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)
SOUNDS: Dxxxxxc Rxxxe oxxxxxxl Pxxt x (jaymz)
SOUNDS: Ixxxxxxxd dxxxxxxe of xp rxxxxxs on lxxs of hxxxxxxd wxxxxxs (jaymz)
SOUNDS: Cxxxxxxxd lxxxs of xp rxxxxd sxxxxs nxt bxxxg in sxxc wxxh axxxxxxxxs (jaymz)
SOUNDS: Mxxe hxxh-exd axxxd to xp xxxm fxxxxg sxxxd. (jaymz)
SOUNDS: Fxxxd AxxxU xp rxxxxd sxxxd nxt bxxxg dxxxxxd as a xD sxxxd. (jaymz)

HUD: Bxxxd nxw Rxxxxxn HxD's, cxxxxxxxxxs of Gxxe axd Axxx. Nxw Sxxxxxxl gxxxxr sxxxt, Fxxxd Bxxx Gxxxxr sxxxt. Bxxxd nxw Rxxxxxn Txxk/AxC cxxxxxxxr sxxxt. (jaymz)
HUD: Uxxxxxd wxxxxn sxxxxxxxn ixxxs (ancientman)
HUD: Fxxxd cxd wxxh Bxxx xxxxx mxxxxxxs (jaymz)
HUD: Axxxd cxxxe fxxe mxxxxxe to cxxm rxxe. (dbzao)
HUD: Dxxxxxxd oxxxxxe on txe cxxxxxs sxxxxxxy (chuc)
HUD: Axxxd sxxxxxl axxxxxy ixxxs to gxxxxxe txxp axd Rxxx AT gxxxxxe (chuc)
HUD: Axxxd a fxw nxw vxxxxxe pxxxxxxxr ixxxs (chuc)
HUD: Axxxd dxxxxxxxt exxxxxt rxxxxxxs (axc axd hxxo) axd rxxxxr rxxxxxt to SL cxxm rxxe. (dbzao)
HUD: Axxxd nxw UxV txxxxxr axd rxxxxr dxxxt ixxxs to Cxxc's Ixxxs fxxxxr (chuc)
HUD: Axxxd uxxxxe Wxxxxxr sxxxxxg ixxn (chuc)
HUD: Axxxd a nxxxxr of nxw vxxxxxe pxxxxxxxr ixxxs (chuc)
HUD: Uxxxxxd sxxxxxn sxxxxxxxn ixxxs (chuc)
HUD: Rxxxd Mxxx Pxxa sxxxxxxxn ixxn (chuc)
HUD: Axxxd nxw sxxxxxxxn ixxxs fxr Axxx no bxxxxxt (chuc)
HUD: Axxxd x nxw axxxxn ixxxs fxxm [R-CxM]Vxxxxxxxxn (ancientman)
HUD: Gxxe Axxxxxxxy IxD ixs oxn ixxn (chuc)
HUD: Axxxd axd uxxxxxd a wxxxe bxxxh of sxxxxxxxn ixxxs (chuc)
HUD: Cxxxxxd Gxxxxxxx on gxxxxxc AxC HxD to axxxd cxxxxxxt. (egor)
HUD: Axxxd bxxxxxxxg sxxg sxxxxxl axxxxxy ixxn (chuc)
HUD: Uxxxxxd a fxw sxxxxxxxn ixxxs (chuc)

BUILDS: Fxxxd bxg wxxxe pxxxxn axxxxs wxxxn't dxxxxxd fxxm cxxe bxxxd. (egor)

VEHICLES: rxxxxxd mxxxxxa sxxxxxt jxxp, no lxxxxr uxxd dxe to bxxxxxxs axd cxxxxxxxs (fuzzhead)
VEHICLES: Sxt vxxxxxxs to lxxe oxxy xxp wxxn uxxxxe dxxn so txxy'll lxxt mxxh lxxxxr. (jaymz)
VEHICLES: Rxxxxxd Txxxxxxxxxg oxxxxt txxt dxxxn't exxxt fxxm Fxx. (dbzao)
VEHICLES: Fxxxd zxxm.cxxxxxxxxxt ixxxe in rxxxxxxxxxx. (dbzao)
VEHICLES: Rxxxxxd uxxxxxd pxxxxxt lxxxxxg sxxxd fxxm axxxxxr. (dbzao)
VEHICLES: Fxxxd lxxk txxe/bxxxs fxr sxxxxxr axd gxxxxn. (egor)
VEHICLES: Uxxxxxd sxxxxxr to uxe nxw (fxxxd) hxd. (egor)
VEHICLES: Axxxd fxxxd up sxxc mxp on txe rxxxxxn lxxxxxxxs txxxxs (chuc)
VEHICLES: Lxxxxxd pxxxxxxxxe dxxp on Axxxxk Hxxxxxxxxr cxxxxxs to sxxxxxxe axxo-rxxxe fxxxxxs. (jaymz)
VEHICLES: Axxxd fxxxd Lxxx txxxxxxs to txe rxxo. (rhino)
VEHICLES: Nxw BxR-xx axxxd (jaymz)
VEHICLES: Nxw BxR-xx axxxd (jaymz)
VEHICLES: Sxxe gxxxxxl PR'ixxxxxn to txe nxw BxR-xx. (jaymz)
VEHICLES: Uxxxxxd vxxxxxxs to dxxxxy fxxxxxn sxxxxxxc sxxxxy cxxxxs. (dbzao)
VEHICLES: lxxs axxxd to BxR-xx (jaymz)
VEHICLES: Fxxxd dxxxxxg on BxR-xx wxxxxs. (jaymz)
VEHICLES: Fxxxd up BxP-x dxxxxxg. (jaymz)
VEHICLES: Uxxxxxd txe Lxxx mxxh axd txxxxxxs. (rhino)
VEHICLES: Uxxxxxd sxxxxy cxxxxs to be dxxxxxt rxxxt-cxxxk on lxxxxxxxs txxxxs. Rxxxxxd bxxxxp bxxp fxxm txxxxs. Axxxd txe rxxxxr cxxxe to Fxxxe kxy. (dbzao)
VEHICLES: Uxxxxxd txe Lxxx fxxm Txxxn axd axxo axxxd txe txxxk bxxk in txxt I by mxxxxxe dxxxxxd hxxe. (rhino)
VEHICLES: Axxxd gxxxxxc, uxxxxxxxe, AxC pxxxxxxxr vxxxxxg pxxt to Bxxxxxy, Lxxxx axd Wxxxx. (jaymz)
VEHICLES: Axxxd a "wxxxxxxd" vxxxxxn of txe Lxxx wxxxxxt axr fxxxxxs to txe rxxo, pxxxxxt on Qxxxxxg AxS xxp, nxxxs txxxxxg to cxxxxxm ixs fxxxy wxxxxxg txxu sxxxxxn't hxxe axy pxxxxxxs. (rhino)
VEHICLES: Rxxxxxxxxxxd txe txo dxxxxxxxxs sxxxxxg on txe bxxk of txe Mxxx to be sxxxxxg dxxn on txe bxxxxxs. (jaymz)
VEHICLES: Gxxe a lxxxxn in "uxxxg a sxxt xxx" to Mxxxxn pxxxxxxxxs. (jaymz)
VEHICLES: Pxt Bxxxxxxxk pxxxxxxxxs x x x ixxo sxxxs (Pxxxxxxxr x is so exxxxd he's on txe exxe of hxs sxxt, lxxxxxxxy!x (jaymz)
VEHICLES: Axxxd gxxxxxc pxxxxxxxr HxD to Bxxxxxy pxxxxxxxxs (falkun)
VEHICLES: Axxxd cxxxxa to T-xx (falkun)
VEHICLES: Axxxd zxxm cxxxxxxxxy to Gxxxxn gxxxxr (chuc)
VEHICLES: Axxxd x rxxr sxxxs to UxZ jxxxs (egor)
VEHICLES: Fxxxd cxxxxa pxxxxxxxs of Wxxxx in oxxxr to axxxd z-fxxxxxxg ixxxxs. (jaymz)
VEHICLES: Rxxxxxxxxxxd Sxxxxxr pxxxxxxxr vxxxs to axxxd z-fxxxxxxg (jaymz)
VEHICLES: Axxxd gxxxxxc pxxxxxxxr HxD to Wxxxx (jaymz)
VEHICLES: Rxxxxxd rxxxxm dxxxxxxxe of Txx cxxxxa. (jaymz)
VEHICLES: Fxxxd pxxxxxxxxs rxxxxxxg in txxxr sxxxs on txe Mxxx (jaymz)
VEHICLES: Sxxxxxd UH-xx pxxxxxxxxs rxxxxxxg in txxxr sxxxs. (jaymz)
VEHICLES: Cxxxxr axxxxxxd txe Hxxy to be cxxxxr to txe bxxxxh mxxxl on txe Cxxxa (chuc)
VEHICLES: Axxxd dxxxxt/wxxxxxxd txxxxxe vxxxxxxs fxr vxxxxxs axr vxxxxxxs (chuc)
VEHICLES: Sxt cxxxxxs bxxh Axxxxe vxxxxxxs to rxxxxxt txxxr RL cxxxxxxxxxxs. (jaymz)

GENERAL: x rxxxxxd wxxxxxxxxxxxxxxxxxxs to x fxr axl vxxxxxxs (fuzzhead)
GENERAL: x axl vxxxxxxs wxxh wxxxxxxxxy txxe xxxx axd wxxxk HP xxxx (fuzzhead)
GENERAL: Fxxxd ixxxe wxxh bxxxd sxxxxt axxxxxxxg .sxn fxxxs in txe sxxxxxxxxxxxxt.zxp. (dbzao)
GENERAL: Axxxxxt to lxxd PR sxxxxxs wxxxxxt uxxxg pr.exe. Rxxxxxd wxxxxxg vxxxo. (dbzao)
GENERAL: Sxt rxxxxr dxxp txxxxxxe to uxe nxw rxxxxr dxxp fxxm Rxxxo. (jaymz)
GENERAL: Axxxd rxxxxxxxg cxxe to nxw rxxxxr dxxp. (jaymz)
GENERAL: Fxxxd rxxxxr dxxp sxxxxxg dxxn hxxxs. NxxxS TxxxxxG. (jaymz)
GENERAL: Oxxy oxe rxxxxr dxxp axxxxxd at a txxe. (jaymz)
GENERAL: Sxt rxxxxr dxxp to dxxxxxxxr axxxr xxxxxs. (jaymz)
GENERAL: Pxxxxxx uxxxxe fxxm Fxx. (jaymz)
GENERAL: Rxxxxxd dxxxy txxxr on rxxxxr dxxp to xxxxs. (jaymz)
GENERAL: Fxxxd sxxxxy cxxxe cxxxxxxg bxxxxxe of dxxxxxt.dxs txxxxxe rxxxxxxxxs (chuc)
GENERAL: x gxxe ixxxxxxxt sxxxxr SxS (fuzzhead)
GENERAL: x gxxe ixxxxxxxt axxxm ixxxxxxe (fuzzhead)
GENERAL: rxxxxxxd lxxt (jaymz)
GENERAL: Uxxxxxd sxxxxxr pxxxe axd jxxp dxxxxs to be lxxxxr bxxxxxn txxxxxxxxxxs, sxxxxd sxxxe a lxt of txe dxxxxxn dxxxxg as txxxe's a x sxxxxd dxxxy fxxm lxxxxxg a jxxp to gxxxg to pxxxe, as wxxl as sxxxxxxg up fxxm pxxxe (axxxxxr x sxxs) (chuc)

OBJECTS: Fxxxd ixxxe wxxh sxxxxxxxxxxxxxxxxxxxxxxe. (dbzao)
OBJECTS: Fxxxd ixxxxs wxxh txxxxxn axd mxxxxxxxxxt sxxxxxxs. (dbzao)
OBJECTS: Axxxd fxxxxxxxxxxxr oxxxxt. (dbzao)
OBJECTS: Axxxd pxxxxxx dxxxy oxxxxt. (dbzao)
OBJECTS: Fxxxd dxxxxxxxxe xxxxxs axd pxxxxxx txxxxxe cxxxxxxg (wxxxe is my F dxxxe? D:x (chuc)
OBJECTS: Axxxd nxw fxxxxxxxxxn oxxxxt to cxxxxe ixxxxxxxe sxxxn pxxxxs. (dbzao)
OBJECTS: Axxxd txe "rxxxxxxxxxp" to txe rxxo, nxxxs cxxxxg. (rhino)
OBJECTS: Uxxxxe pxxxxxxxxxxxxxe to be a sxxxxxxxxxxt. (dbzao)
OBJECTS: Axxxd fxxxxxn sxxxxxxc sxxxxy cxxxxs. (dbzao)
OBJECTS: Axxxd txe fxxxxxn sxxxxxxc sxxxxy cxxxxs "wxxxxxs" to be axxxd to txe txxxxs/hxxxs. (dbzao)
OBJECTS: Uxxxxxd fxxxxxn sxxxxxxc sxxxxy cxxxxs to oxxy gxxe axxo to hxs oxn txxm. (dbzao)
OBJECTS: Axxxxxt to mxxe sxxxxy cxxxxs nxt dxxxxxxxxxxe by sxxxl axxs. (dbzao)
OBJECTS: Uxxxxxd sxxxxr fxxxs fxr sxxxxy cxxxxs to uxe ixxxxxxxxl gxxs (chuc)
OBJECTS: Axxxd fxxxxxn sxxxxxxc txxxxxxs to sxxxxy cxxxxs (chuc)
OBJECTS: Uxxxxxd txe Axxo Dxxp txxxxxxs txxu txxy wxxl nxxd axxxxxr uxxxxe in dxe txxe. (rhino)
OBJECTS: Axxxd txe Vxxxxxe Dxxxxt to txe rxxo. (rhino)
OBJECTS: Axxxxxt to fxx CxD of mxxxxxg txxxxxe by txe vxxxxxe dxxxxt, uxxxxe as to wxy ixs exxxxxxxg txe oxxxxt lxxe txxs. (rhino)
OBJECTS: Axxxd txxxxxn sxxxxy cxxxe (nxxxs txxxxxe Cxxc)x (dbzao)
OBJECTS: Axxxd txxxxxn sxxxxy cxxxe txxxxxe (chuc)
OBJECTS: Axxxd fxxxxxxxxxxxxxxxxe axd txe fxxxxxn vxxxxxxs to be pxxxxd by mxxxxxs. (dbzao)
OBJECTS: Fxxxd rxxxxxxxe dxxxy oxxxxt. (dbzao)
OBJECTS: Axxxd uxxxxxd axxo dxxp bxx txxxxxe fxxm dxxv (chuc)
OBJECTS: Axxxd nxw Dxxxxxxxxe Sxxxxxr to txe rxxo. (rhino)
OBJECTS: Axxxd nxw Dxxxxxxxxe IxxA DxxxxT AA to txe rxxo. (rhino)
OBJECTS: Uxxxxxd sxxxxy cxxxe txxxxxe wxxh dxxv's sxxxxs axd rxxxs (chuc)
OBJECTS: Fxxxd mxxxxxg Bxxxxxh fxxg on txe Bxxxxxh sxxxxy cxxxe dxxxs (chuc)

LOCALIZATION: uxxxxxd axxxxr axd sxxe oxxxr cp nxxxs (fuzzhead)
LOCALIZATION: uxxxxxd mxp nxxxs fxr fxxxxxxh, uxxxxxd vxxxxxn nxxxxr to xxxx (fuzzhead)
LOCALIZATION: uxxxxxd cp nxxxs fxr kxxxxxk (fuzzhead)
LOCALIZATION: uxxxxxd sxxe txxs (fuzzhead)
LOCALIZATION: Uxxxxxd sxxe mxxs cp nxxxs (ancientman)
LOCALIZATION: Rxxxxxd uxxxxxxd CxC mxxxxxxs. (dbzao)
LOCALIZATION: uxxxxxs to sxxe cp nxxxs (fuzzhead)
LOCALIZATION: uxxxxxd cp nxxxs (fuzzhead)

FONTS: Uxxxxxd cp fxxt axxxn, nxw it's pxxxxxt xx (ancientman)
FONTS: Uxxxxxd CP fxxt cxxxxr to wxxxe (ancientman)

WEAPONS: Mxxxd to bxxt to pxxxxr pxxxxxxxs on txe PxxH (chuc)
WEAPONS: Axxxxxt to fxx fxxxxg/pxxxxxxg sxxxd bxxxg hxxxd by exxxxxxe wxxh txe gxxxxxe txxp axd txxxxxxxe (chuc)
WEAPONS: ixxxxxxxd txxxxxxxe mxxxxxxt to x (fuzzhead)
WEAPONS: Axxxxxxxd to fxx txe xp gxxxxl dxxxxxxg txxr sxxxd (axa txe fxxt sxxxd) (chuc)
WEAPONS: Fxxxd sxxe cxxxxxl pxxxxxxxxe ixxxxs. (dbzao)
WEAPONS: Fxxxd axxxxxxxxxxt pxxxxxxxxe ixxxe. (dbzao)
WEAPONS: Rxxxxxd axxxxxxd oxxxxxxxxxxxxxxxe. (dbzao)
WEAPONS: Rxxxxxd sxxxxy pxxxxxxxxs fxxm mxxxs cxxxxxxxn cxxxxxxxt. (dbzao)
WEAPONS: Axxxd mxxxe sxxxxxxxxxy mxd to sxxxxd exxxxxd (chuc)
WEAPONS: Fxxxd ixxxxxxxt sxxxn sxxxxxxxn sxxxxn ixxn fxr txe Axxx (wxxd) sxxxxd (chuc)
WEAPONS: Axxxd uxxxxxd exxx dxxxxy axxxxxxxxs, wxxh nxw exxx txxxk fxxe fxxm dxxv (chuc)
WEAPONS: Rxxxxxxd exxx txxxk fxxe (chuc)
WEAPONS: Nxw ExxX Rxxxxxe fxxm Dxxxxxxxy (jaymz)
WEAPONS: Hxxd bxxxxxg axxxd wxxn sxxxxxxxg axxxd oxxy to Mxxxx, bxxxxxxxxs axd GxxD fxr txxxxxg (chuc)
WEAPONS: Axxxd hxxd bxxxxxg to nxxxxxxs wxxxxxs (nxt axl of txxm yxt) (chuc)
WEAPONS: Axxxd hxxd bxxxxxg in sxxxxt axxxxxxxxs to axl wxxxxxs (pxxw) (chuc)
WEAPONS: Cxxxxxd Sxxxxxxn fxxxxg sxxxd axd txxxxxd sxxe of ixs axxxxxxxxs (chuc)
WEAPONS: Sxt axl Axxx vxxxxxxs to uxe x.xxxxxxm axxxxxxxxn (jaymz)
WEAPONS: Lxxxxxd sxxxt dxxxy on Bxxxxxi Mx sxxxxxn sxxxe it's sxxi-axxo. (jaymz)
WEAPONS: Axl xxxm/xxxm HE-I rxxxxs gxxxn rxxxxxxxc exxxxxxxn rxxxxs'x xxxm x xm, xxxm x xm. Exxxxxxxn dxxxxe dxxxxxd, pxxxxxxxxe dxxxxe rxxxxxd. (jaymz)
WEAPONS: Axxxd fxxm Pxxxe txe rxxxxxd xxxx sxxxe txxxxxe (chuc)
WEAPONS: Fxxxd fxxxxxxg bxxt on txe ixxe axxxxxxxn fxr txe GP-xx by rxxxxxxg txe ixxe axxxxxxxn (chuc)
WEAPONS: Axxxd sxxxxxxr sxxxxt axxxxxxxn on txe Mxxxx sxxxxd fxr txxxxxg pxxxxxxs (chuc)
WEAPONS: Txxxd dxxn axl sxxxxt axxxxxxxxs cxxxxa mxxxxxxt to jxxt an up axd dxxn axxs of mxxxxxxt, sxxxxd be lxxs nxxxxxxxxg (chuc)
WEAPONS: Fxxxd txe sxxxxxxxs on txe AT-x (chuc)
WEAPONS: Sxxxxxxxxxxd oxxxxxxt on LxG's. xx rxxxxs to oxxxxxxt. (jaymz)
WEAPONS: Hxxxxd ixxxxxxxy of sxxxxt hxxd bxxxxxg fxr axl wxxxxxs (chuc)
WEAPONS: Rxxxxxxd sxxxxt axxxxxxxxs to nxxxxxl. (chuc)
WEAPONS: Axxxd AxM Bxxxxxt fxxm UxI (chuc)
WEAPONS: Axxxd mxxxxxg cxxxxxxxn mxxxxs (chuc)
WEAPONS: Fxxxd AT mxxe sxxxxt axxxxxxxn (chuc)
WEAPONS: Fxxxd bxxt pxxxxxxn wxxn mxxxxg in zxxm fxr txe PxxH (chuc)
WEAPONS: Exxxy hxxxs axxxd (chuc)
WEAPONS: Ixxxxxxxd mxxxxxm rxxxe of MxxxxxS fxxm xxxm to axy vxxxxxxe dxxxxxxe. (jaymz)
WEAPONS: Axxxd mxxxxg bxxt to Lxx axd Lxxxx Axxx wxxxe fxxxxg (uxxxxe to pxt it on txe sxxxxxxd rxxxxs as txxy dxn't hxxe txe bxxt sxxxxxxe) (chuc)
WEAPONS: Axxxd nxw Mxx rxxxxd axxxxxxxn (chuc)
WEAPONS: Axxxd xp hxxxxxg axxxxxxxn fxr txe mxxxxxg (chuc)
WEAPONS: Axxxd nxw xp sxxxxxxxxg axxxxxxxxs (chuc)
WEAPONS: Txxxxxd sxxxxxxg kxxxe axxxxxxxn (chuc)
WEAPONS: Ixxxxxxxd RxF cxp of txe Mxxxx Bxxxxxi sxxxxxn to kxxp wxxh txe ixxxxxxd sxxi-axxo fxxe rxxe (chuc)
WEAPONS: Cxxxxxd mxxxxxxe sxxe to x rxxxxs, x sxxxe (xx txxxl) on txe Mxxxx Bxxxxxi sxxxxxn (chuc)
WEAPONS: Axxxd a mxxe pxxxxxe sxxxt dxxxy to txe pxxp axxxxn sxxxxxxs (chuc)
WEAPONS: Dxxxxxxv xp rxxxxd rxxxxe (chuc)
WEAPONS: Lxxxxxd rxxxxl on txe Axxx axd Axxxm sxxxxs (chuc)
WEAPONS: Cxxxxxd up Rxxx axxxxxxxxs (chuc)
WEAPONS: Pxxxh txxxxs on txe Axxxm axd AxxxxU fxxe sxxxxs (chuc)
WEAPONS: Txxxxxd sxxe sxxxd rxxxxxxxxs axd sxxxxs on txe Gxxx (chuc)
WEAPONS: Sxxxa xxk rxxxxxxxxd (chuc)
WEAPONS: Uxxxxxd QxZ bxxxxt txxxxxxs fxxm Pxxxxxxy (chuc)
WEAPONS: Axxxd nxw Mxxx dxxxxxxd dxxxxy sxxxd (chuc)
WEAPONS: Sxt txe Mxxx to uxe dxxxxxxxt pxxxe hxxxxxxg axxxxxxxxs bxxxxxn dxxxxxxd axd uxxxxxxxxd (chuc)
WEAPONS: Sxt txe Hxxx to uxe dxxxxxxxt pxxxe hxxxxxxg axxxxxxxxs bxxxxxn dxxxxxxd axd uxxxxxxxxd (chuc)
WEAPONS: Sxt txe PxM axd Axxxxs to uxe dxxxxxxxt pxxxe hxxxxxxg axxxxxxxxs bxxxxxn dxxxxxxd axd uxxxxxxxxd (chuc)
WEAPONS: Cxxxxxd up Rxxxxxxxxxe xp axxxxxxxxs (chuc)
WEAPONS: Axxxd no bxxxxxt vxxxxxxs of Axxx's fxr bxxh ixxxxxxxxs axd gxxxxxc rxxxxxn wxxxxxs. (katarn)
WEAPONS: Axxxd txe no bxxxxxt axxx gxxxxxxy (katarn)
WEAPONS: Uxxxxxd txe Lxxxx ixxxxxxxxs axd sxxxt vxxxxxn bxxxxxxxxxxxs wxxh dxxxxxxd cxxxxxxg hxxxxxs (katarn)
WEAPONS: Bxxxxxxxxxs Axxx axxxxxxxxs axxxd (chuc)
WEAPONS: Uxxxxxd Lxxxx ixxn axd sxxxt axxxxxxxxs wxxh txe sxxxxxxxd bxxt (chuc)
WEAPONS: Uxxxxxd Mxx sxxxs (chuc)
WEAPONS: Rxxxd Axx xp axxxxxxxxs (chuc)
WEAPONS: rxxxxxd axxo cxxxxxr fxr rxxxxxn txxxxm RxG (fuzzhead)
WEAPONS: rxxxxxd axxo cxxxxxr fxr rxg-x (fuzzhead)
WEAPONS: Axxxd nxw xp Pxxx axxxxxxxxs (chuc)
WEAPONS: Axxxd nxw xp Pxxx axxxxxxxxs (chuc)
WEAPONS: Txxxxxd xp sxxxxxxg axd fxxe axxxxxxxn on txe Sxxxxxr axd SA-x (chuc)
WEAPONS: Rxxxxxxxd Axxxm sxxxe axd UxL zxxm axd fxxe xp axxxxxxxxs so txxt txe exe is lxxxxxg txxxxxh txe sxxxe (chuc)
WEAPONS: Rxxxxxxxd Qxxxx sxxxe pxxxe sxxxl axd fxxe xp axxxxxxxxs so txxt txe exe is lxxxxxg txxxxxh txe sxxxe (chuc)
WEAPONS: Ixxxxxxxd fxxxd dxxxxxxg rxxxxxxxxxxg sxxxxxxh fxxm xx% to xx% (jaymz)
WEAPONS: Axxxd ixxxx x Rxxx vxxxxxt (chuc)
WEAPONS: Txxxxxd rxxxd wxxh sxxe axxxxxxxxs axd sxxxxs on txe Nxxxxxo sxxxxxn (chuc)
WEAPONS: Qxxxx UxL pxxxe xp sxxxd axd fxxe axxxxxxxn rxxxxxxxxxt (chuc)
WEAPONS: Txxxxxd rxxxd wxxh sxxe xp axxxxxxxxs (chuc)
WEAPONS: Exxxxd SxD txxxxxe (chuc)
WEAPONS: Sxxxxxn bxxxxxxt bxxxh sxxxs ixxxxxxxd to xx (chuc)
WEAPONS: Ixxxxxxxd bxxxxxxt dxxxxxf dxxxxxxe fxr dxxxxe to xxm (chuc)
WEAPONS: Lxxxxxd dxxxxe of bxxxxxxt fxxm xx pxr pxxxxt to xx (chuc)
WEAPONS: Gxxxxxe lxxxxxxr ixxxxt exxxxxxxn pxxxxxxxxs mxxxxxd to txxt of hxxd gxxxxxxs (chuc)
WEAPONS: Axxxxxd Axxxm Gxxx rxxxxd axxxxxxxn to txe Qxxxx Lxx (chuc)
WEAPONS: Axxxd nxw xp Axxx UxL rxxxxd axxxxxxxn (chuc)
WEAPONS: Axxxd x sxxxe zxxm cxxxxxxxxy to sxxxxxxxxy Axxxs axd axxxd sxxxxh zxxm txxxxxxxxxxs fxr AxxxS axd AA (chuc)
WEAPONS: Txxxxxd AR sxxxxs xp rxxxxd axxxxxxxn (chuc)
WEAPONS: Dxxxxxxxn uxxxxe fxr bxxxxxxt sxxxxxxs. (jaymz)
WEAPONS: Txxxxxd axxxxd sxxe xp axxxxxxxxs (chuc)
WEAPONS: Axxxd xp axxxxxxxxs fxr txe Axxxxxxxy sxxxl IxD (chuc)
WEAPONS: Fxxxd Axxxxs dxxxxxxd bxxxg axxe to sxxxt in wxxxe sxxxxxxg (chuc)
WEAPONS: Mxxe xp axxxxxxxn txxxxs (chuc)
WEAPONS: Sxxxxxd Axxxm ixxxxxxxt cxxxxr to txe cxxxxa (chuc)
WEAPONS: Sxxxxd Lxx xp rxxxxd axxxxxxxn wxxh txe rxxxxd sxxxd (chuc)
WEAPONS: Rxxxxxd Axxx axd Axxxxu rxxxxd sxxxxs (chuc)
WEAPONS: Exxxxd Exxxy hxxxs axxxxxxxxs (chuc)
WEAPONS: Axxxd cxxxxm Gxxxx xp pxxxe sxxxl axd fxxe axxxxxxxxs (chuc)
WEAPONS: Axxxd cxxxxm Qxxxx xp pxxxe sxxxl axd fxxe axxxxxxxxs (chuc)
WEAPONS: Axxxd cxxxxm Mxx, Mxxxx, Lxx axd Axxx xp pxxxe sxxxl axd fxxe axxxxxxxxs (chuc)

MUSIC: Nxw Rxxxxxn wxn/lxxe txxxxs. (jaymz)

STATICS: Axxxd nxw dxxxxxxxxe xxxxl nxxt axd pxxxxxx fxxm Cxxxxxxxxx. (jaymz)
STATICS: Fxxxd txe txxxxxn cxxxr axd axxxd lxxs axd ixxxxxxxd txe cxxl dxxxxxxe fxr a fxw oxxxxxs. (rhino)
STATICS: Nxw dxxl-pxxxxxe dxxxxxxxxe rxxxxxxxe fxxm Fxx. (jaymz)

ASSETS: Axxxd nxw lxxx txxxxxxs I jxxt mxxe fxr Txxxn in .pxd fxxxxt to txe rxxo. (rhino)
ASSETS: Axxxd rxxxxr cxxxe axd bxxh rxxxxxxxxg txxxxxxxt ixxxs to Cxxc's Ixxxs (chuc)
ASSETS: Uxxxxxd nxw rxxxxxxxe to sxxxn as wxxxk. Fxxxd sxxe dxxxy oxxxxxs. (dbzao)
ASSETS: Rxxxxxxd rxxxxxxxe sxxxxxxg wxxxk as it axxxxxxy dxxxn't hxxe a wxxxk mxxxl. (dbzao)

MENU: Uxxxxxd fxxxs uxxd in mxxxs (ancientman)
MENU: Uxxxxxd CP nxxe fxxt, sxxxxd be exxxxr to rxxd on mxxe mxxs nxw (ancientman)
MENU: Uxxxxxd cxxxxxs (nxxxs a gxxd lxxk at fxr axy cxxxxxxxxxs) (ancientman)

PROJECTILES: Ixxxxxxxd x.xx dxxxxe dxxp oxf fxxm xxxm->xxxm (jaymz)

MATERIALS: Wxxxxh is nxw uxxd fxr Mxxe Rxxxxxl, nxxxxxg exxe. (jaymz)
MATERIALS: Rxxxxxxd wxxxxh bxxxg uxxd fxr Mxxe rxxxxxl. Nxt nxxxxd.xx (jaymz)
MATERIALS: Sxt Ixxxxxxxxy gxxxxxe to dxxxxxy mxxxs. (jaymz)
MATERIALS: Pxxxxxxxd sxxxxl fxxm dxxxxxxxg lxxxxxxxs. (jaymz)
MATERIALS: Lxxxxxd dxxxxe of Bxxxxxxxg rxxxxs vs Mxxxl Pxxxxxg (jaymz)
MATERIALS: Hxxxxxxxs fxxm pxxxxxxxxxs lxxxr txxn xxxxl no lxxxxr cxxxe un-rxxxxxxxe dxxxxs. (jaymz)
MATERIALS: Axxxxxr axxxxxt to mxxe ixxxxxxxxy gxxxxxxs dxxxxxy mxxxs. (jaymz)

EFFECTS: Fxxxd ixxxe wxxh exxxxxxxe exxxxt. (dbzao)
EFFECTS: Sxt Cx to uxe Xxxxxe exxxxxxxn exxxxt (jaymz)

VEGETATION: Fxxxd sxxe dxxxg axxxxxxxxs in wxxxxxxxxxxxxxp (Rxxxo, pxz cxxxk to mxxe sxxe it's wxxxxxg ok)x (dbzao)

=EB=Reaper
2008-12-31, 20:37
Some one get un-coding this :P

McBumLuv
2008-12-31, 20:40
O.o Even longer than the first two times...


that's what she said ;)

steve_06-07
2008-12-31, 20:56
I give up.

crazy11
2008-12-31, 21:05
O.o Even longer than the first two times...

No, its definitely shorter.

=Romagnolo=
2008-12-31, 21:18
I dont want build codes, me watz PR 0.85 !

Maxfragg
2008-12-31, 21:31
wohoo, we get new deployable antiair :-)

mp5punk
2008-12-31, 21:31
wait what does this stuff do?

crazy11
2008-12-31, 21:38
Its where the Devs log the changes they did to the build, if I am correct.

DesmoLocke
2008-12-31, 21:40
NO!!! I was hoping for a 0.85 release for the New Year! :D I am eagerly awaiting like everyone else. I will get my buddy at the NSA to get this decoded... :wink:

jaspercat444
2008-12-31, 21:51
I hate you Dbzao :wink:

VoXiNaTiOn
2008-12-31, 21:53
HUD: Axxxd x nxw axxxxn ixxxs fxxm [R-CxM]Vxxxxxxxxn (ancientman)

;).

agentscar
2008-12-31, 22:32
This stuff just gets more annoying as it comes,lol.I forgot to not read these things,lol.

Sgt.Sheep
2008-12-31, 22:33
HUD: Added a new axxxxn icons from [R-COM]VoXiNaTiOn (ancientman)

Lolwut?

LeChuckle
2008-12-31, 22:42
there was a bug in the us army pilot kit?

DeadSmile187
2008-12-31, 22:49
damn . i dont get it :D

d1sp0sabl3H3r0
2008-12-31, 22:59
PYTHON: Uxxxxxd CxC wxxh nxw bxxxd lxxxc. If yxxr txxm hxs x Fxs axd txe exxxy hxs nxxe, txe exxxy wxxl bxxxd oxe txxxxt pxr sxxxxd. (dbzao)

PYTHON: Updatedd CNC with new bleed logic. If your team has x Fbs and the enemy has none, the enemy will bleed one ticket per second. (dbzao)

Meester
2008-12-31, 23:04
Can I be bothered to try and decipher it?

Answer is no.

VoXiNaTiOn
2008-12-31, 23:14
Lolwut?

Make of it what you may :p.

Zrix
2008-12-31, 23:20
Okey, will try to keep an updated version of the translation in this post.(PM me if I miss something)

Green - Translated
Red - Partially translated

Core 6968:7625

PYTHON: Uxxxxxd fxxxxxd oxxxxxt rxxe to nxt axxxw dxxxxxxxg txo cxxxe to cxxxxxd pxxt. (dbzao)
PYTHON: Updatedd CNC with new bleed logic. If your team has x FBs and the enemy has none, the enemy will bleed one ticket per second. (dbzao)
PYTHON: Axxxd txxxxt lxxs to dxxxxxxxt vxxxxxxs txxxs fxr axl gxxe mxxxs x-xx x axxxr, jxxs, axxs, hxxxxxxxxxs, fxxxxxd oxxxxxxs,x-x x txxxxxxxt jxxxs/txxxxs,x-x x gxxxxd dxxxxxxs,x-x x sxxxxxxs)x (dbzao)
PYTHON: Uxxxxxd txxxxxxg to nxt lxxe axy txxxxxs fxr dxxxh or vxxxxxe dxxxxxxxd. (dbzao)
PYTHON: Axxxxxt to fxx sxxxxxxg in wxxxg rxxxy pxxxt. (dbzao)
PYTHON: Axxxd cxxxxxxn kxt to txe kxxs axxxxxd to pxxxe fxxxxxd oxxxxxxs/hxxxxxxs. (dbzao)
PYTHON: If a cxxxxxxxn pxxxxr kxxxs a cxxxxxxn oxxxxxe txe RxE, hxs sxxxe is rxxxt to x (axd axl oxxxr pxxxxxxxs axxxxxd as wxxl)x (dbzao)
PYTHON: Axxxxxt to fxx txe ixxxe of kxxxs nxt bxxxg cxxxxxd if txe exxxy dxxn't rxxxxxn axd txe rxxxd exxxd. (dbzao)
PYTHON: Ixxxxxxxd kxt rxxxxxt dxxxxxxe fxxm bxxxxxs/fxxxxxxxs to be xxm ixxxxxd of xm. Axxxd fxxxxxxxxxxxr as xxxm rxxxxs kxt rxxxxxt lxxxxxxn to be uxxd at cxxxxxxs. Axxxd mxxx axc as kxt rxq lxxxxxxn to uxxc if nxxxxd at sxxe mxxs (fxxxxxxh)x (dbzao)
PYTHON: Uxxxxxd ixxxxxxxxy to sxxxn txe rxk in txe cxxxxs. (dbzao)
PYTHON: Uxxxxxd ixxxxxxxxy to zxxo txe sxxxe of txe ixxxxxxxt txxxxxr txxt dxxxxxxs a cxxxe. (dbzao)
PYTHON: Uxxxxe to mxxe sxxe txe ixxxxxxxxs dxn't lxxe txxxxxs fxr axxxxxxg bxt cxxxxs dxxxxxxxd. (dbzao)
PYTHON: Axxxd txe nxw sxxxxxr bxxxxs to txe cxxxxxxxs fxxe. (dbzao)
PYTHON: Ixxxxxxxd wxxxxxd txxe to x mxxxxxs. (dbzao)
PYTHON: Uxxxxxd txxxxxn to hxxe hxxxxxxs axd no oxxxr dxxxxxxxxe axxxt. (dbzao)
PYTHON: Axxxd cxxxxxn rxxxxxxxxxn to txe lxxxxxxxs txxxk axd rxxxxxd txe rxxxxxxxxxxs fxxm nxxxxl txxxxs. (dbzao)
PYTHON: Uxxxxxd ixxxxxxxxy to rxxxxl txe fxxxt oxxxxxxxe to txe cxxxxxxxn oxxy ~x mxxxxxs ixxo txe rxxxd. (dbzao)
PYTHON: Axxxd a bxxxh of nxw vxxxxxxs to txe kxt rxxxxxxxxxxs lxxt axd sxxxxxp dxxxy (sxxe wxxl nxt lxxk txe txxxxxs yxt)x (dbzao)
PYTHON: Rxxxxxxd sxxxxxxs wxxh txe pxxxxxx fxr dxxxxxxxxe axxxt. (dbzao)
PYTHON: Uxxxxxd sxxxxxr bxxxxs nxxxxg. (dbzao)
PYTHON: Uxxxxxd txxxxt pxxxxxxxs of dxxxxxxxxe axxxxs to oxxy cxxxt if it wxs dxxxxxxxd by txe exxxy. (dbzao)
PYTHON: Axxxd sxxxn pxxxxs to cxxxxs in Ixxxxxxxxy txxt wxxl be dxxxxxd if txe cxxxe is rxxxxxxd or dxxxxxxxd. (dbzao)
PYTHON: Axxxd dxxxxxxxt mxxxxxe fxr ixxxxxxxxs txxxxg to dxxxxy axxxxs wxxh txe wxxxg kxt. (dbzao)
PYTHON: Rxxxxxd pxxxt kxt rxxxxxt fxxm mxxxxxa axd txxxxxn. (dbzao)
PYTHON: Axxxd txe txo nxw sxxxxxr mxc bxxxxs to cxxxxxxxs fxxe. (dbzao)
PYTHON: Axxxxxt to fxx ixxxxs wxxh nxt bxxxg axxe to dxxxxe sxxe mxxxxxs. (dbzao)
PYTHON: Sxxe cxxxxxs to mxxxxxs to txy mxxe txxm mxxe rxxxxxxe. Yxu mxy nxxd to wxxt x sxxxxxs to do an axxxxn lxxe dxxxxe oxe so txe cxxe cxn lxxd it. (dbzao)
PYTHON: Rxxxxxd txe cxxxxxn kxt rxxxxxxxxxt to lxxxxxxxs txxxk. (dbzao)
PYTHON: Uxxxxxd ixxxxxxxxy to dxxxxe txe cxxxe sxxxn pxxxt oxxy wxxn txe cxxxxxxxn gxxs txe rxxxxxxd mxxxxxe. (dbzao)
PYTHON: Uxxxxxd kxt rxxxxxt rxxxs to oxxy axxxxt rxxxxxxxxg fxxm Axxs axd SxxxxY CxxxxS. Uxxxxxd dxxxxxxxxe axxxxs rxxxs to cxxxk fxr fxxxxn sxxxxxxc sxxxxy cxxxxs. (dbzao)
PYTHON: Axxxd lxxxt of xx pxxxxxs to pxxxxc txxxxxxg sxxxxxs. (dbzao)
PYTHON: Rxxxxxd rxxxxxxxxxxxxxxr to rxxxxxxxxxxxs jxxt bxxxxxe I wxxt to axd I cxn, axd nxxxxy wxxl do axxxxxxg axxxt it. (dbzao)
PYTHON: Axxxd cxxe to dxxxxxe fxxxxxd oxxxxxt sxxxn if exxxxxs axe cxxxe. (dbzao)
PYTHON: Lxxxxxd dxxxxxxe bxxxxxn Fxs to xxxm fxxm xxxm. Axxo lxxxxe dxxxxxxe of axxxxs fxxm Fxs to xxxm fxxm xxxm. (dbzao)
PYTHON: Axxxd txe txo nxw bxxxxxh sxxxxxr bxxxxs to cxxxxxxxs fxxe (dbzao)

MATERIAL: Uxxxxxd wxxxk to oxxy be dxxxxxxxd by Cx, Sxxxs, Txxk rxxxxs, bxxxs, hxxxy mxxxxxxs. (dbzao)

KITS: Mxxxd axxxxd wxxh txe kxt gxxxxxxxxs on txe mxxxxxxxxxxs (chuc)
KITS: gxxe mxxxxxa rxxxxxxn at sxxxxd axxx ixxxxxd of ixxxxxxxs (fuzzhead)
KITS: gxxe cxxxxxn x sxxxe (fuzzhead)
KITS: Fxxxd cxxxxxn kxxs nxt hxxxxg rxxxxr axxxxxy. (dbzao)
KITS: Axxxd AxM Bxxxxxt to txe txxxxxn, ixxxi ixxxxxxxxs axd cxxxxxn mxxxxxa wxxxe axxxxxxxxe (chuc)
KITS: Fxxxd rxxxxxn pxxxt pxxxxl in pxxxxxxn x. (dbzao)
KITS: Sxxxxxxd oxt wxxxxxs on pxxxxp kxxs to Ixxxi ixxxxxxxt gxxxxxxxxs to pxxxxxt cxxxxxxxxxc exxxxs fxxm txxxxg pxxxe (chuc)
KITS: Txxxxxn dxxxxxxs axxxd, wxxh txxxxxn fxxg on it (chuc)
KITS: Axxxd ixxxxxxxxxxxxd kxt ixxxs on txe dxxp bxxs (chuc)
KITS: Sxxxxr kxt fxxxs fxr txe Cxxxxxe, Txxxxxn, Ixxxi Ixxxxxxxxs, pxxxxp kxxs axd Cxxxxxn mxxxxxa hxxe bxxn uxxxxxd wxxh ixxxxxxxxl ixxn cxxxxxs (chuc)
KITS: US Axxy axd UxxC kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Rxxxxxn kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MxC kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Bxxxxxh kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: x gxxe ixxxxxxxt cxxl lxxxxr Gx (fuzzhead)
KITS: Sxt txe MxC sxxxxxxxxt to uxe txe Sxxxa xxk sxxxxxxt (x+x mxxs) (chuc)
KITS: Ixxxi ixxxxxxxt Axxx, Txxxxxn LxT axd Txxxxxn Ixxxxxxxt x nxw hxxe Axxx; Cxxxxxn mxxxc hxs AxxxxU axd Cxxxxxn mxxxxxxt AB hxs Bxxxxxt Axxx (chuc)
KITS: uxxxxxd txxxxxn rxxxxxxn sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Sxt axl cxxxxxxxxxxl rxxxxxxn AT kxxs to uxe nxxxxl rxxxxxxn kxt gxxxxxxxxs (chuc)
KITS: Gxxe Ixxxi ixxxxxxxt SxS sxxxn kxt txe sxxxxxxt sxxxxxn axd ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RxG on bxxk kxt gxxxxxxxxs to lxxk txe sxxe as txe RxG rxxxxs cxxxxxxxy in uxe (chuc)
KITS: Nxxxxxo bxxxxxxt axxxd to Ixxxxxxxt SxS, rxxxxxxxg txe SxS (chuc)
KITS: Ixxxxxxxxx gxxxn txe sxxxxxxt sxxxxxn, ixxxxxxxxx gxxxn txe gxxxxxe txxp (rxxxxxxxg txe sxxxe gxxxxxe) (chuc)
KITS: Gxxe Rxxx to Txxxxxn ixxxxxxxxx axd Ixxxi Axxxxu ixxxxxxxt (chuc)
KITS: Fxxxxxn sxxxxxxc wxxxxn pxxxxxxs axxxd to dxxp gxxxxxxxxs (chuc)
KITS: Cxxxxxd up Txxxxxn kxt txxxxxe rxxxxxxxxs (chuc)
KITS: Fxxxd kxt bxg ixxn on txe US axxy pxxxt kxt (chuc)

DEPLOYABLES: Fxxxd cxxxxa pxxxxxxxxxg on nxw dxxxxxxxxe AA axxxxs to axxxd z-fxxxxxxg. (jaymz)
DEPLOYABLES: Nxw AA dxxxxxxxxxs sxxxxd sxxxn as a wxxxk nxw axd nxxd cxxxxxxxxxxn. (jaymz)

ATLAS: Uxxxxxd axxxs (ancientman)
ATLAS: Uxxxxxd axxxs (ancientman)

SOLDIERS: Fxxxd lxxxxxxg ixxxe on txe Rxxxxxn lxxxt sxxxxxr (chuc)
SOLDIERS: Axxxd re-pxxxxxxd sxxxxxxs fxr UxxC, Cxxxa axd Rxxxxa (chuc)
SOLDIERS: Rxxxxxd sxxxxxxs to nxw pxxxxxxs (chuc)
SOLDIERS: Sxxxxr sxxxxxr rxxxxxd fxxxs axxxd (Cxxxxt fxxxs sxxn) (chuc)
SOLDIERS: Sxxxxt sxxxxxxxxxxxxxn fxr axl sxxxxxxs. xx sxxxxxs of sxxxxt wxxh a xxx sxxxxd rxxxxl txxe. Oxxy exxxxxxxn is Cxxxxxxxs wxxxh hxxe xx sxxxxxs of sxxxxt. (jaymz)
SOLDIERS: Cxxxxt fxxxs fxr txe nxw rxxxxxd fxxxxxxs axxxd (chuc)
SOLDIERS: Dxxxxxd oxd nxxxd fxxxxxxs (chuc)
SOLDIERS: Rxxxxxd sxxxxxxs fxr PxA, Rxxxxa axd UxxC to axxxxxxxxxe nxxxs bxxxxxe txe uxxxxxxxxe mxxe txe gxxe sxxxl rxxxxxxxe txxt txe oxxxxxxl pxxxxx sxxxl exxxxs, txxs lxxxxxg txe kxxs AxxxN. (chuc)
SOLDIERS: Rxxxxxd sxxxxxxs fxr PxA, Rxxxxa axd UxxC to axxxxxxxxxe nxxxs bxxxxxe txe uxxxxxxxxe mxxe txe gxxe sxxxl rxxxxxxxe txxt txe oxxxxxxl pxxxxx sxxxl exxxxs, txxs lxxxxxg txe kxxs AxxxN. (chuc)
SOLDIERS: Axxxd mxxe fxxxs fxr txe UxxC axd UxA fxxxxxxs (chuc)
SOLDIERS: Txxxxxn axd mxxxxxxxxxt cxxxxxxn txxxxxxs gxxxn jxxxxr, nxxe sxxxs rxxxxxxd (chuc)
SOLDIERS: Mxxe vxxxxxxs axxxd fxr txe mxxxxxxxxxt sxxxxxxs (chuc)
SOLDIERS: Axxxd x mxxe cxxxxxe sxxxxxr vxxxxxxs (chuc)
SOLDIERS: Rxxxxxd sxxxxxxs axl to sxxxxxxxxxxd px_(fxxxxxn)x axxo rxxxxxxd cxxxxr/uxxxxxr/rxxxxr to pxxxh/pxxxs/pxxxu (chuc)
SOLDIERS: Axxxd x mxxe MxC sxxxxxr vxxxxxxs (chuc)
SOLDIERS: Txxxxxd a lxxxxe txe rxxxxxn uxxxxxxs (chuc)
SOLDIERS: Axxxd x mxxe Rxxxxxn sxxxxxxs (chuc)
SOLDIERS: Sxxxxxxxd txxxxxxs on txe Rxxxxxn sxxxxxxs axd kxxs (chuc)
SOLDIERS: Fxxxd Rxxxxxn sxxxxxr x cxxxxxg cxxxh (chuc)
SOLDIERS: Axxxd x mxxe Cxxxxxn mxxxxxa sxxxxxxs (chuc)
SOLDIERS: Axxxd x mxxe bxxxxxh sxxxxxxs (chuc)
SOLDIERS: Rxxxxxd txxe nxxxxd bxxxxe sxxxxxxg up axxxr gxxxg to pxxxe bxxk to x.x sxxxxxs (chuc)
SOLDIERS: Rxxxxxd lxxxxh of hxxxxxxxxy sxxxxt axxxxxxxn wxxn gxxxg fxxm pxxxe to sxxxxxxg (chuc)
SOLDIERS: Fxxxl sxxxxxxxxxxxxxn of sxxxxt txxxs. xx sxxxxxs of sxxxxt txxe (xx fxr cxxxxxxxxxxxs)x Rxxxxl txxe is xx sxxxxxs. (jaymz)
SOLDIERS: Cxxxxxd oxt a US fxxe to lxxk Axxxn (ixh) (chuc)
SOLDIERS: Cxxxxxd UN fxxe to lxxk Ixxxxn (chuc)
SOLDIERS: Dxxxxt txxe-xx dxxxxxl cxxo sxxxs fxr txe PxA axxxd (wxxxxxxd sxxxs nxw hxxe _xxxxxxxd sxxxxx) (chuc)

SOUNDS: Txxxxs to sxxxxxn sxxxxs. (jaymz)
SOUNDS: Txxxxs to Exxxxxd xp fxxxxg sxxxd (jaymz)
SOUNDS: Axxxd mxxxxxg sxxxd to lxxxe exxxxxxxn exxxxt (jaymz)
SOUNDS: Sxt axl sxxxxxxs to uxe txe sxxe fxxxxg sxxxxs (a mxxxxxxd rxxxxxxxn oxe)x Txe nxw sxxxxs wxxxn't wxxxxxg oxt. (jaymz)
SOUNDS: Lxxxxxd vxxxxe of oxxxxs zxxm in sxxxd (jaymz)
SOUNDS: Txxxxxd Exxxxxd fxxxxg sxxxd (jaymz)
SOUNDS: Fxxxd bxg wxxh mxxxxxe exxxxe sxxxxs by axxxxg sxxxxxe to txe bxxxxxxxg. (jaymz)
SOUNDS: Nxw Exxxxxd fxxxxg sxxxd (jaymz)
SOUNDS: Bxxxxxd vxxxxe of H-AT x L-AT/RxG fxxxxg sxxxxs (jaymz)
SOUNDS: Cxxxxxd dxxxxy sxxxd of Axxx bxxxxxt. (jaymz)
SOUNDS: Txxxxxd RxK/Al-Qxxs fxxxxg sxxxxs. (jaymz)
SOUNDS: Nxxxxxxs txxxxs to vxxxxe axd dxxxxxxe of mxxxxxe exxxxe sxxxxs. (jaymz)
SOUNDS: Nxw xxm, x.xxxm, x.xxxm dxxxxxt sxxxxs. (jaymz)
SOUNDS: Sxxxxxxxxxxd xxxxl sxxxd dxxxxxxxs (jaymz)
SOUNDS: Cxxxxxxe sxxxxxxxxxxxxxn of vxxxxe axd dxxxxxxxs fxr hxxxxxxd x sxxxxxxxxy wxxxxn fxxxxg sxxxxs. (jaymz)
SOUNDS: Bxxxxxd vxxxxe of xp fxxxxg sxxxd fxr Bxxx Bxw mg's. (jaymz)
SOUNDS: Fxxxd sxxxd fxr txe lxxxe exxxxxxxn exxxxt bxxxg ixxxxxxy lxxd. (jaymz)
SOUNDS: Rxxxxxxd bxxk to txe gxxd'ol dxxxxxt sxxxxs (jaymz)
SOUNDS: Axxxxxe nxw xxxxl dxxxxxt sxxxd fxxm Cxxxxy. (jaymz)
SOUNDS: Nxw Bxxxxxh Cxxxxxxxr vxxxxs fxxm Txxxxxxxxxxx. (jaymz)
SOUNDS: Sxt dxxxxxxe dxxxy to oxxy hxxxxn wxxn sxxxd sxxxxe is xxxm or mxxe axxy. (jaymz)
SOUNDS: Sxxxxxxxd oxt ExX axr axxxxxxxxn dxxxxxxe to xxxm bxxxxe it's at mxx. (jaymz)
SOUNDS: Rxxxxd vxxxxe of dxxxxxt sxxxxs (jaymz)
SOUNDS: Ixxxxxxxd dxxxxxxe of xp rxxxxd sxxxxs (jaymz)
SOUNDS: Rxxxxd vxxxxe of dxxxxxt sxxxxs sxxxxxxy. (jaymz)
SOUNDS: Lxxxxxd rxxxxy lxxd exxxxe nxxxxs on Txxxxs. (jaymz)
SOUNDS: Axxxd hi-fxxxxxxxy txxxxxxs mxxxxxg to txe txxxxxxs sxxxd (chuc)
SOUNDS: Rxxxxxxd cxxxxe to txxxxxxs sxxxd bxxk to sxxxl-sxxxk exxxxt. (jaymz)
SOUNDS: Txxxxs to dxxxxxt sxxxxs. (jaymz)
SOUNDS: Lxxxxxd vxxxxe of wxxk x sxxxxt sxxxxs. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)
SOUNDS: Dxxxxxc Rxxxe oxxxxxxl Pxxt x (jaymz)
SOUNDS: Ixxxxxxxd dxxxxxxe of xp rxxxxxs on lxxs of hxxxxxxd wxxxxxs (jaymz)
SOUNDS: Cxxxxxxxd lxxxs of xp rxxxxd sxxxxs nxt bxxxg in sxxc wxxh axxxxxxxxs (jaymz)
SOUNDS: Mxxe hxxh-exd axxxd to xp xxxm fxxxxg sxxxd. (jaymz)
SOUNDS: Fxxxd AxxxU xp rxxxxd sxxxd nxt bxxxg dxxxxxd as a xD sxxxd. (jaymz)

HUD: Bxxxd nxw Rxxxxxn HxD's, cxxxxxxxxxs of Gxxe axd Axxx. Nxw Sxxxxxxl gxxxxr sxxxt, Fxxxd Bxxx Gxxxxr sxxxt. Bxxxd nxw Rxxxxxn Txxk/AxC cxxxxxxxr sxxxt. (jaymz)
HUD: Uxxxxxd wxxxxn sxxxxxxxn ixxxs (ancientman)
HUD: Fxxxd cxd wxxh Bxxx xxxxx mxxxxxxs (jaymz)
HUD: Axxxd cxxxe fxxe mxxxxxe to cxxm rxxe. (dbzao)
HUD: Dxxxxxxd oxxxxxe on txe cxxxxxs sxxxxxxy (chuc)
HUD: Axxxd sxxxxxl axxxxxy ixxxs to gxxxxxe txxp axd Rxxx AT gxxxxxe (chuc)
HUD: Axxxd a fxw nxw vxxxxxe pxxxxxxxr ixxxs (chuc)
HUD: Axxxd dxxxxxxxt exxxxxt rxxxxxxs (axc axd hxxo) axd rxxxxr rxxxxxt to SL cxxm rxxe. (dbzao)
HUD: Axxxd nxw UxV txxxxxr axd rxxxxr dxxxt ixxxs to Cxxc's Ixxxs fxxxxr (chuc)
HUD: Axxxd uxxxxe Wxxxxxr sxxxxxg ixxn (chuc)
HUD: Axxxd a nxxxxr of nxw vxxxxxe pxxxxxxxr ixxxs (chuc)
HUD: Uxxxxxd sxxxxxn sxxxxxxxn ixxxs (chuc)
HUD: Rxxxd Mxxx Pxxa sxxxxxxxn ixxn (chuc)
HUD: Axxxd nxw sxxxxxxxn ixxxs fxr Axxx no bxxxxxt (chuc)
HUD: Axxxd x nxw axxxxn ixxxs fxxm [R-CxM]Vxxxxxxxxn (ancientman)
HUD: Gxxe Axxxxxxxy IxD ixs oxn ixxn (chuc)
HUD: Axxxd axd uxxxxxd a wxxxe bxxxh of sxxxxxxxn ixxxs (chuc)
HUD: Cxxxxxd Gxxxxxxx on gxxxxxc AxC HxD to axxxd cxxxxxxt. (egor)
HUD: Axxxd bxxxxxxxg sxxg sxxxxxl axxxxxy ixxn (chuc)
HUD: Uxxxxxd a fxw sxxxxxxxn ixxxs (chuc)

BUILDS: Fxxxd bxg wxxxe pxxxxn axxxxs wxxxn't dxxxxxd fxxm cxxe bxxxd. (egor)

VEHICLES: rxxxxxd mxxxxxa sxxxxxt jxxp, no lxxxxr uxxd dxe to bxxxxxxs axd cxxxxxxxs (fuzzhead)
VEHICLES: Sxt vxxxxxxs to lxxe oxxy xxp wxxn uxxxxe dxxn so txxy'll lxxt mxxh lxxxxr. (jaymz)
VEHICLES: Rxxxxxd Txxxxxxxxxg oxxxxt txxt dxxxn't exxxt fxxm Fxx. (dbzao)
VEHICLES: Fxxxd zxxm.cxxxxxxxxxt ixxxe in rxxxxxxxxxx. (dbzao)
VEHICLES: Rxxxxxd uxxxxxd pxxxxxt lxxxxxg sxxxd fxxm axxxxxr. (dbzao)
VEHICLES: Fxxxd lxxk txxe/bxxxs fxr sxxxxxr axd gxxxxn. (egor)
VEHICLES: Uxxxxxd sxxxxxr to uxe nxw (fxxxd) hxd. (egor)
VEHICLES: Axxxd fxxxd up sxxc mxp on txe rxxxxxn lxxxxxxxs txxxxs (chuc)
VEHICLES: Lxxxxxd pxxxxxxxxe dxxp on Axxxxk Hxxxxxxxxr cxxxxxs to sxxxxxxe axxo-rxxxe fxxxxxs. (jaymz)
VEHICLES: Axxxd fxxxd Lxxx txxxxxxs to txe rxxo. (rhino)
VEHICLES: Nxw BxR-xx axxxd (jaymz)
VEHICLES: Nxw BxR-xx axxxd (jaymz)
VEHICLES: Sxxe gxxxxxl PR'ixxxxxn to txe nxw BxR-xx. (jaymz)
VEHICLES: Uxxxxxd vxxxxxxs to dxxxxy fxxxxxn sxxxxxxc sxxxxy cxxxxs. (dbzao)
VEHICLES: lxxs axxxd to BxR-xx (jaymz)
VEHICLES: Fxxxd dxxxxxg on BxR-xx wxxxxs. (jaymz)
VEHICLES: Fxxxd up BxP-x dxxxxxg. (jaymz)
VEHICLES: Uxxxxxd txe Lxxx mxxh axd txxxxxxs. (rhino)
VEHICLES: Uxxxxxd sxxxxy cxxxxs to be dxxxxxt rxxxt-cxxxk on lxxxxxxxs txxxxs. Rxxxxxd bxxxxp bxxp fxxm txxxxs. Axxxd txe rxxxxr cxxxe to Fxxxe kxy. (dbzao)
VEHICLES: Uxxxxxd txe Lxxx fxxm Txxxn axd axxo axxxd txe txxxk bxxk in txxt I by mxxxxxe dxxxxxd hxxe. (rhino)
VEHICLES: Axxxd gxxxxxc, uxxxxxxxe, AxC pxxxxxxxr vxxxxxg pxxt to Bxxxxxy, Lxxxx axd Wxxxx. (jaymz)
VEHICLES: Axxxd a "wxxxxxxd" vxxxxxn of txe Lxxx wxxxxxt axr fxxxxxs to txe rxxo, pxxxxxt on Qxxxxxg AxS xxp, nxxxs txxxxxg to cxxxxxm ixs fxxxy wxxxxxg txxu sxxxxxn't hxxe axy pxxxxxxs. (rhino)
VEHICLES: Rxxxxxxxxxxd txe txo dxxxxxxxxs sxxxxxg on txe bxxk of txe Mxxx to be sxxxxxg dxxn on txe bxxxxxs. (jaymz)
VEHICLES: Gxxe a lxxxxn in "uxxxg a sxxt xxx" to Mxxxxn pxxxxxxxxs. (jaymz)
VEHICLES: Pxt Bxxxxxxxk pxxxxxxxxs x x x ixxo sxxxs (Pxxxxxxxr x is so exxxxd he's on txe exxe of hxs sxxt, lxxxxxxxy!x (jaymz)
VEHICLES: Axxxd gxxxxxc pxxxxxxxr HxD to Bxxxxxy pxxxxxxxxs (falkun)
VEHICLES: Axxxd cxxxxa to T-xx (falkun)
VEHICLES: Axxxd zxxm cxxxxxxxxy to Gxxxxn gxxxxr (chuc)
VEHICLES: Axxxd x rxxr sxxxs to UxZ jxxxs (egor)
VEHICLES: Fxxxd cxxxxa pxxxxxxxs of Wxxxx in oxxxr to axxxd z-fxxxxxxg ixxxxs. (jaymz)
VEHICLES: Rxxxxxxxxxxd Sxxxxxr pxxxxxxxr vxxxs to axxxd z-fxxxxxxg (jaymz)
VEHICLES: Axxxd gxxxxxc pxxxxxxxr HxD to Wxxxx (jaymz)
VEHICLES: Rxxxxxd rxxxxm dxxxxxxxe of Txx cxxxxa. (jaymz)
VEHICLES: Fxxxd pxxxxxxxxs rxxxxxxg in txxxr sxxxs on txe Mxxx (jaymz)
VEHICLES: Sxxxxxd UH-xx pxxxxxxxxs rxxxxxxg in txxxr sxxxs. (jaymz)
VEHICLES: Cxxxxr axxxxxxd txe Hxxy to be cxxxxr to txe bxxxxh mxxxl on txe Cxxxa (chuc)
VEHICLES: Axxxd dxxxxt/wxxxxxxd txxxxxe vxxxxxxs fxr vxxxxxs axr vxxxxxxs (chuc)
VEHICLES: Sxt cxxxxxs bxxh Axxxxe vxxxxxxs to rxxxxxt txxxr RL cxxxxxxxxxxs. (jaymz)

GENERAL: x rxxxxxd wxxxxxxxxxxxxxxxxxxs to x fxr axl vxxxxxxs (fuzzhead)
GENERAL: x axl vxxxxxxs wxxh wxxxxxxxxy txxe xxxx axd wxxxk HP xxxx (fuzzhead)
GENERAL: Fxxxd ixxxe wxxh bxxxd sxxxxt axxxxxxxg .sxn fxxxs in txe sxxxxxxxxxxxxt.zxp. (dbzao)
GENERAL: Axxxxxt to lxxd PR sxxxxxs wxxxxxt uxxxg pr.exe. Rxxxxxd wxxxxxg vxxxo. (dbzao)
GENERAL: Sxt rxxxxr dxxp txxxxxxe to uxe nxw rxxxxr dxxp fxxm Rxxxo. (jaymz)
GENERAL: Axxxd rxxxxxxxg cxxe to nxw rxxxxr dxxp. (jaymz)
GENERAL: Fxxxd rxxxxr dxxp sxxxxxg dxxn hxxxs. NxxxS TxxxxxG. (jaymz)
GENERAL: Oxxy oxe rxxxxr dxxp axxxxxd at a txxe. (jaymz)
GENERAL: Sxt rxxxxr dxxp to dxxxxxxxr axxxr xxxxxs. (jaymz)
GENERAL: Pxxxxxx uxxxxe fxxm Fxx. (jaymz)
GENERAL: Rxxxxxd dxxxy txxxr on rxxxxr dxxp to xxxxs. (jaymz)
GENERAL: Fxxxd sxxxxy cxxxe cxxxxxxg bxxxxxe of dxxxxxt.dxs txxxxxe rxxxxxxxxs (chuc)
GENERAL: x gxxe ixxxxxxxt sxxxxr SxS (fuzzhead)
GENERAL: x gxxe ixxxxxxxt axxxm ixxxxxxe (fuzzhead)
GENERAL: rxxxxxxd lxxt (jaymz)
GENERAL: Uxxxxxd sxxxxxr pxxxe axd jxxp dxxxxs to be lxxxxr bxxxxxn txxxxxxxxxxs, sxxxxd sxxxe a lxt of txe dxxxxxn dxxxxg as txxxe's a x sxxxxd dxxxy fxxm lxxxxxg a jxxp to gxxxg to pxxxe, as wxxl as sxxxxxxg up fxxm pxxxe (axxxxxr x sxxs) (chuc)

OBJECTS: Fxxxd ixxxe wxxh sxxxxxxxxxxxxxxxxxxxxxxe. (dbzao)
OBJECTS: Fxxxd ixxxxs wxxh txxxxxn axd mxxxxxxxxxt sxxxxxxs. (dbzao)
OBJECTS: Axxxd fxxxxxxxxxxxr oxxxxt. (dbzao)
OBJECTS: Axxxd pxxxxxx dxxxy oxxxxt. (dbzao)
OBJECTS: Fxxxd dxxxxxxxxe xxxxxs axd pxxxxxx txxxxxe cxxxxxxg (wxxxe is my F dxxxe? D (chuc)
OBJECTS: Axxxd nxw fxxxxxxxxxn oxxxxt to cxxxxe ixxxxxxxe sxxxn pxxxxs. (dbzao)
OBJECTS: Axxxd txe "rxxxxxxxxxp" to txe rxxo, nxxxs cxxxxg. (rhino)
OBJECTS: Uxxxxe pxxxxxxxxxxxxxe to be a sxxxxxxxxxxt. (dbzao)
OBJECTS: Axxxd fxxxxxn sxxxxxxc sxxxxy cxxxxs. (dbzao)
OBJECTS: Axxxd txe fxxxxxn sxxxxxxc sxxxxy cxxxxs "wxxxxxs" to be axxxd to txe txxxxs/hxxxs. (dbzao)
OBJECTS: Uxxxxxd fxxxxxn sxxxxxxc sxxxxy cxxxxs to oxxy gxxe axxo to hxs oxn txxm. (dbzao)
OBJECTS: Axxxxxt to mxxe sxxxxy cxxxxs nxt dxxxxxxxxxxe by sxxxl axxs. (dbzao)
OBJECTS: Uxxxxxd sxxxxr fxxxs fxr sxxxxy cxxxxs to uxe ixxxxxxxxl gxxs (chuc)
OBJECTS: Axxxd fxxxxxn sxxxxxxc txxxxxxs to sxxxxy cxxxxs (chuc)
OBJECTS: Uxxxxxd txe Axxo Dxxp txxxxxxs txxu txxy wxxl nxxd axxxxxr uxxxxe in dxe txxe. (rhino)
OBJECTS: Axxxd txe Vxxxxxe Dxxxxt to txe rxxo. (rhino)
OBJECTS: Axxxxxt to fxx CxD of mxxxxxg txxxxxe by txe vxxxxxe dxxxxt, uxxxxe as to wxy ixs exxxxxxxg txe oxxxxt lxxe txxs. (rhino)
OBJECTS: Axxxd txxxxxn sxxxxy cxxxe (nxxxs txxxxxe Cxxc)x (dbzao)
OBJECTS: Axxxd txxxxxn sxxxxy cxxxe txxxxxe (chuc)
OBJECTS: Axxxd fxxxxxxxxxxxxxxxxe axd txe fxxxxxn vxxxxxxs to be pxxxxd by mxxxxxs. (dbzao)
OBJECTS: Fxxxd rxxxxxxxe dxxxy oxxxxt. (dbzao)
OBJECTS: Axxxd uxxxxxd axxo dxxp bxx txxxxxe fxxm dxxv (chuc)
OBJECTS: Axxxd nxw Dxxxxxxxxe Sxxxxxr to txe rxxo. (rhino)
OBJECTS: Axxxd nxw Dxxxxxxxxe IxxA DxxxxT AA to txe rxxo. (rhino)
OBJECTS: Uxxxxxd sxxxxy cxxxe txxxxxe wxxh dxxv's sxxxxs axd rxxxs (chuc)
OBJECTS: Fxxxd mxxxxxg Bxxxxxh fxxg on txe Bxxxxxh sxxxxy cxxxe dxxxs (chuc)

LOCALIZATION: uxxxxxd axxxxr axd sxxe oxxxr cp nxxxs (fuzzhead)
LOCALIZATION: uxxxxxd mxp nxxxs fxr fxxxxxxh, uxxxxxd vxxxxxn nxxxxr to xxxx (fuzzhead)
LOCALIZATION: uxxxxxd cp nxxxs fxr kxxxxxk (fuzzhead)
LOCALIZATION: uxxxxxd sxxe txxs (fuzzhead)
LOCALIZATION: Uxxxxxd sxxe mxxs cp nxxxs (ancientman)
LOCALIZATION: Rxxxxxd uxxxxxxd CxC mxxxxxxs. (dbzao)
LOCALIZATION: uxxxxxs to sxxe cp nxxxs (fuzzhead)
LOCALIZATION: uxxxxxd cp nxxxs (fuzzhead)

FONTS: Uxxxxxd cp fxxt axxxn, nxw it's pxxxxxt xx (ancientman)
FONTS: Uxxxxxd CP fxxt cxxxxr to wxxxe (ancientman)

WEAPONS: Mxxxd to bxxt to pxxxxr pxxxxxxxs on txe PxxH (chuc)
WEAPONS: Axxxxxt to fxx fxxxxg/pxxxxxxg sxxxd bxxxg hxxxd by exxxxxxe wxxh txe gxxxxxe txxp axd txxxxxxxe (chuc)
WEAPONS: ixxxxxxxd txxxxxxxe mxxxxxxt to x (fuzzhead)
WEAPONS: Axxxxxxxd to fxx txe xp gxxxxl dxxxxxxg txxr sxxxd (axa txe fxxt sxxxd) (chuc)
WEAPONS: Fxxxd sxxe cxxxxxl pxxxxxxxxe ixxxxs. (dbzao)
WEAPONS: Fxxxd axxxxxxxxxxt pxxxxxxxxe ixxxe. (dbzao)
WEAPONS: Rxxxxxd axxxxxxd oxxxxxxxxxxxxxxxe. (dbzao)
WEAPONS: Rxxxxxd sxxxxy pxxxxxxxxs fxxm mxxxs cxxxxxxxn cxxxxxxxt. (dbzao)
WEAPONS: Axxxd mxxxe sxxxxxxxxxy mxd to sxxxxd exxxxxd (chuc)
WEAPONS: Fxxxd ixxxxxxxt sxxxn sxxxxxxxn sxxxxn ixxn fxr txe Axxx (wxxd) sxxxxd (chuc)
WEAPONS: Axxxd uxxxxxd exxx dxxxxy axxxxxxxxs, wxxh nxw exxx txxxk fxxe fxxm dxxv (chuc)
WEAPONS: Rxxxxxxd exxx txxxk fxxe (chuc)
WEAPONS: Nxw ExxX Rxxxxxe fxxm Dxxxxxxxy (jaymz)
WEAPONS: Hxxd bxxxxxg axxxd wxxn sxxxxxxxg axxxd oxxy to Mxxxx, bxxxxxxxxs axd GxxD fxr txxxxxg (chuc)
WEAPONS: Axxxd hxxd bxxxxxg to nxxxxxxs wxxxxxs (nxt axl of txxm yxt) (chuc)
WEAPONS: Axxxd hxxd bxxxxxg in sxxxxt axxxxxxxxs to axl wxxxxxs (pxxw) (chuc)
WEAPONS: Cxxxxxd Sxxxxxxn fxxxxg sxxxd axd txxxxxd sxxe of ixs axxxxxxxxs (chuc)
WEAPONS: Sxt axl Axxx vxxxxxxs to uxe x.xxxxxxm axxxxxxxxn (jaymz)
WEAPONS: Lxxxxxd sxxxt dxxxy on Bxxxxxi Mx sxxxxxn sxxxe it's sxxi-axxo. (jaymz)
WEAPONS: Axl xxxm/xxxm HE-I rxxxxs gxxxn rxxxxxxxc exxxxxxxn rxxxxs'x xxxm x xm, xxxm x xm. Exxxxxxxn dxxxxe dxxxxxd, pxxxxxxxxe dxxxxe rxxxxxd. (jaymz)
WEAPONS: Axxxd fxxm Pxxxe txe rxxxxxd xxxx sxxxe txxxxxe (chuc)
WEAPONS: Fxxxd fxxxxxxg bxxt on txe ixxe axxxxxxxn fxr txe GP-xx by rxxxxxxg txe ixxe axxxxxxxn (chuc)
WEAPONS: Axxxd sxxxxxxr sxxxxt axxxxxxxn on txe Mxxxx sxxxxd fxr txxxxxg pxxxxxxs (chuc)
WEAPONS: Txxxd dxxn axl sxxxxt axxxxxxxxs cxxxxa mxxxxxxt to jxxt an up axd dxxn axxs of mxxxxxxt, sxxxxd be lxxs nxxxxxxxxg (chuc)
WEAPONS: Fxxxd txe sxxxxxxxs on txe AT-x (chuc)
WEAPONS: Sxxxxxxxxxxd oxxxxxxt on LxG's. xx rxxxxs to oxxxxxxt. (jaymz)
WEAPONS: Hxxxxd ixxxxxxxy of sxxxxt hxxd bxxxxxg fxr axl wxxxxxs (chuc)
WEAPONS: Rxxxxxxd sxxxxt axxxxxxxxs to nxxxxxl. (chuc)
WEAPONS: Axxxd AxM Bxxxxxt fxxm UxI (chuc)
WEAPONS: Axxxd mxxxxxg cxxxxxxxn mxxxxs (chuc)
WEAPONS: Fxxxd AT mxxe sxxxxt axxxxxxxn (chuc)
WEAPONS: Fxxxd bxxt pxxxxxxn wxxn mxxxxg in zxxm fxr txe PxxH (chuc)
WEAPONS: Exxxy hxxxs axxxd (chuc)
WEAPONS: Ixxxxxxxd mxxxxxm rxxxe of MxxxxxS fxxm xxxm to axy vxxxxxxe dxxxxxxe. (jaymz)
WEAPONS: Axxxd mxxxxg bxxt to Lxx axd Lxxxx Axxx wxxxe fxxxxg (uxxxxe to pxt it on txe sxxxxxxd rxxxxs as txxy dxn't hxxe txe bxxt sxxxxxxe) (chuc)
WEAPONS: Axxxd nxw Mxx rxxxxd axxxxxxxn (chuc)
WEAPONS: Axxxd xp hxxxxxg axxxxxxxn fxr txe mxxxxxg (chuc)
WEAPONS: Axxxd nxw xp sxxxxxxxxg axxxxxxxxs (chuc)
WEAPONS: Txxxxxd sxxxxxxg kxxxe axxxxxxxn (chuc)
WEAPONS: Ixxxxxxxd RxF cxp of txe Mxxxx Bxxxxxi sxxxxxn to kxxp wxxh txe ixxxxxxd sxxi-axxo fxxe rxxe (chuc)
WEAPONS: Cxxxxxd mxxxxxxe sxxe to x rxxxxs, x sxxxe (xx txxxl) on txe Mxxxx Bxxxxxi sxxxxxn (chuc)
WEAPONS: Axxxd a mxxe pxxxxxe sxxxt dxxxy to txe pxxp axxxxn sxxxxxxs (chuc)
WEAPONS: Dxxxxxxv xp rxxxxd rxxxxe (chuc)
WEAPONS: Lxxxxxd rxxxxl on txe Axxx axd Axxxm sxxxxs (chuc)
WEAPONS: Cxxxxxd up Rxxx axxxxxxxxs (chuc)
WEAPONS: Pxxxh txxxxs on txe Axxxm axd AxxxxU fxxe sxxxxs (chuc)
WEAPONS: Txxxxxd sxxe sxxxd rxxxxxxxxs axd sxxxxs on txe Gxxx (chuc)
WEAPONS: Sxxxa xxk rxxxxxxxxd (chuc)
WEAPONS: Uxxxxxd QxZ bxxxxt txxxxxxs fxxm Pxxxxxxy (chuc)
WEAPONS: Axxxd nxw Mxxx dxxxxxxd dxxxxy sxxxd (chuc)
WEAPONS: Sxt txe Mxxx to uxe dxxxxxxxt pxxxe hxxxxxxg axxxxxxxxs bxxxxxn dxxxxxxd axd uxxxxxxxxd (chuc)
WEAPONS: Sxt txe Hxxx to uxe dxxxxxxxt pxxxe hxxxxxxg axxxxxxxxs bxxxxxn dxxxxxxd axd uxxxxxxxxd (chuc)
WEAPONS: Sxt txe PxM axd Axxxxs to uxe dxxxxxxxt pxxxe hxxxxxxg axxxxxxxxs bxxxxxn dxxxxxxd axd uxxxxxxxxd (chuc)
WEAPONS: Cxxxxxd up Rxxxxxxxxxe xp axxxxxxxxs (chuc)
WEAPONS: Axxxd no bxxxxxt vxxxxxxs of Axxx's fxr bxxh ixxxxxxxxs axd gxxxxxc rxxxxxn wxxxxxs. (katarn)
WEAPONS: Axxxd txe no bxxxxxt axxx gxxxxxxy (katarn)
WEAPONS: Uxxxxxd txe Lxxxx ixxxxxxxxs axd sxxxt vxxxxxn bxxxxxxxxxxxs wxxh dxxxxxxd cxxxxxxg hxxxxxs (katarn)
WEAPONS: Bxxxxxxxxxs Axxx axxxxxxxxs axxxd (chuc)
WEAPONS: Uxxxxxd Lxxxx ixxn axd sxxxt axxxxxxxxs wxxh txe sxxxxxxxd bxxt (chuc)
WEAPONS: Uxxxxxd Mxx sxxxs (chuc)
WEAPONS: Rxxxd Axx xp axxxxxxxxs (chuc)
WEAPONS: rxxxxxd axxo cxxxxxr fxr rxxxxxn txxxxm RxG (fuzzhead)
WEAPONS: rxxxxxd axxo cxxxxxr fxr rxg-x (fuzzhead)
WEAPONS: Axxxd nxw xp Pxxx axxxxxxxxs (chuc)
WEAPONS: Axxxd nxw xp Pxxx axxxxxxxxs (chuc)
WEAPONS: Txxxxxd xp sxxxxxxg axd fxxe axxxxxxxn on txe Sxxxxxr axd SA-x (chuc)
WEAPONS: Rxxxxxxxd Axxxm sxxxe axd UxL zxxm axd fxxe xp axxxxxxxxs so txxt txe exe is lxxxxxg txxxxxh txe sxxxe (chuc)
WEAPONS: Rxxxxxxxd Qxxxx sxxxe pxxxe sxxxl axd fxxe xp axxxxxxxxs so txxt txe exe is lxxxxxg txxxxxh txe sxxxe (chuc)
WEAPONS: Ixxxxxxxd fxxxd dxxxxxxg rxxxxxxxxxxg sxxxxxxh fxxm xx% to xx% (jaymz)
WEAPONS: Axxxd ixxxx x Rxxx vxxxxxt (chuc)
WEAPONS: Txxxxxd rxxxd wxxh sxxe axxxxxxxxs axd sxxxxs on txe Nxxxxxo sxxxxxn (chuc)
WEAPONS: Qxxxx UxL pxxxe xp sxxxd axd fxxe axxxxxxxn rxxxxxxxxxt (chuc)
WEAPONS: Txxxxxd rxxxd wxxh sxxe xp axxxxxxxxs (chuc)
WEAPONS: Exxxxd SxD txxxxxe (chuc)
WEAPONS: Sxxxxxn bxxxxxxt bxxxh sxxxs ixxxxxxxd to xx (chuc)
WEAPONS: Ixxxxxxxd bxxxxxxt dxxxxxf dxxxxxxe fxr dxxxxe to xxm (chuc)
WEAPONS: Lxxxxxd dxxxxe of bxxxxxxt fxxm xx pxr pxxxxt to xx (chuc)
WEAPONS: Gxxxxxe lxxxxxxr ixxxxt exxxxxxxn pxxxxxxxxs mxxxxxd to txxt of hxxd gxxxxxxs (chuc)
WEAPONS: Axxxxxd Axxxm Gxxx rxxxxd axxxxxxxn to txe Qxxxx Lxx (chuc)
WEAPONS: Axxxd nxw xp Axxx UxL rxxxxd axxxxxxxn (chuc)
WEAPONS: Axxxd x sxxxe zxxm cxxxxxxxxy to sxxxxxxxxy Axxxs axd axxxd sxxxxh zxxm txxxxxxxxxxs fxr AxxxS axd AA (chuc)
WEAPONS: Txxxxxd AR sxxxxs xp rxxxxd axxxxxxxn (chuc)
WEAPONS: Dxxxxxxxn uxxxxe fxr bxxxxxxt sxxxxxxs. (jaymz)
WEAPONS: Txxxxxd axxxxd sxxe xp axxxxxxxxs (chuc)
WEAPONS: Axxxd xp axxxxxxxxs fxr txe Axxxxxxxy sxxxl IxD (chuc)
WEAPONS: Fxxxd Axxxxs dxxxxxxd bxxxg axxe to sxxxt in wxxxe sxxxxxxg (chuc)
WEAPONS: Mxxe xp axxxxxxxn txxxxs (chuc)
WEAPONS: Sxxxxxd Axxxm ixxxxxxxt cxxxxr to txe cxxxxa (chuc)
WEAPONS: Sxxxxd Lxx xp rxxxxd axxxxxxxn wxxh txe rxxxxd sxxxd (chuc)
WEAPONS: Rxxxxxd Axxx axd Axxxxu rxxxxd sxxxxs (chuc)
WEAPONS: Exxxxd Exxxy hxxxs axxxxxxxxs (chuc)
WEAPONS: Axxxd cxxxxm Gxxxx xp pxxxe sxxxl axd fxxe axxxxxxxxs (chuc)
WEAPONS: Axxxd cxxxxm Qxxxx xp pxxxe sxxxl axd fxxe axxxxxxxxs (chuc)
WEAPONS: Axxxd cxxxxm Mxx, Mxxxx, Lxx axd Axxx xp pxxxe sxxxl axd fxxe axxxxxxxxs (chuc)

MUSIC: Nxw Rxxxxxn wxn/lxxe txxxxs. (jaymz)

STATICS: Axxxd nxw dxxxxxxxxe xxxxl nxxt axd pxxxxxx fxxm Cxxxxxxxxx. (jaymz)
STATICS: Fxxxd txe txxxxxn cxxxr axd axxxd lxxs axd ixxxxxxxd txe cxxl dxxxxxxe fxr a fxw oxxxxxs. (rhino)
STATICS: Nxw dxxl-pxxxxxe dxxxxxxxxe rxxxxxxxe fxxm Fxx. (jaymz)

ASSETS: Axxxd nxw lxxx txxxxxxs I jxxt mxxe fxr Txxxn in .pxd fxxxxt to txe rxxo. (rhino)
ASSETS: Axxxd rxxxxr cxxxe axd bxxh rxxxxxxxxg txxxxxxxt ixxxs to Cxxc's Ixxxs (chuc)
ASSETS: Uxxxxxd nxw rxxxxxxxe to sxxxn as wxxxk. Fxxxd sxxe dxxxy oxxxxxs. (dbzao)
ASSETS: Rxxxxxxd rxxxxxxxe sxxxxxxg wxxxk as it axxxxxxy dxxxn't hxxe a wxxxk mxxxl. (dbzao)

MENU: Uxxxxxd fxxxs uxxd in mxxxs (ancientman)
MENU: Uxxxxxd CP nxxe fxxt, sxxxxd be exxxxr to rxxd on mxxe mxxs nxw (ancientman)
MENU: Uxxxxxd cxxxxxs (nxxxs a gxxd lxxk at fxr axy cxxxxxxxxxs) (ancientman)

PROJECTILES: Ixxxxxxxd x.xx dxxxxe dxxp oxf fxxm xxxm->xxxm (jaymz)

MATERIALS: Wxxxxh is nxw uxxd fxr Mxxe Rxxxxxl, nxxxxxg exxe. (jaymz)
MATERIALS: Rxxxxxxd wxxxxh bxxxg uxxd fxr Mxxe rxxxxxl. Nxt nxxxxd.xx (jaymz)
MATERIALS: Sxt Ixxxxxxxxy gxxxxxe to dxxxxxy mxxxs. (jaymz)
MATERIALS: Pxxxxxxxd sxxxxl fxxm dxxxxxxxg lxxxxxxxs. (jaymz)
MATERIALS: Lxxxxxd dxxxxe of Bxxxxxxxg rxxxxs vs Mxxxl Pxxxxxg (jaymz)
MATERIALS: Hxxxxxxxs fxxm pxxxxxxxxxs lxxxr txxn xxxxl no lxxxxr cxxxe un-rxxxxxxxe dxxxxs. (jaymz)
MATERIALS: Axxxxxr axxxxxt to mxxe ixxxxxxxxy gxxxxxxs dxxxxxy mxxxs. (jaymz)

EFFECTS: Fxxxd ixxxe wxxh exxxxxxxe exxxxt. (dbzao)
EFFECTS: Sxt Cx to uxe Xxxxxe exxxxxxxn exxxxt (jaymz)

VEGETATION: Fxxxd sxxe dxxxg axxxxxxxxs in wxxxxxxxxxxxxxp (Rxxxo, pxz cxxxk to mxxe sxxe it's wxxxxxg ok)x (dbzao)

jbgeezer
2008-12-31, 23:32
Nooo not one of these again.........:(

RedAlertSF
2008-12-31, 23:54
Lol, I already though that 0.85 was coming out yesterday. I was pretty sure. :/

Cptkanito
2008-12-31, 23:57
You gotta be kidding, i dont like these...i'd rather u didn't tell us and let us find out when it does come out.

Rangu
2009-01-01, 00:07
Lol, I already though that 0.85 was coming out yesterday. I was pretty sure. :/

Word! When most of the DEVS are online as well as [R-DEV]2Slick4U, it almost certainly means a release, as he is the "announcer".

On topic; relase it instead and let us find out ourself!

Onil
2009-01-01, 00:10
PYTHON: Removed rxxxxxxxxxxxxxxr to rxxxxxxxxxxxs just because I want to add I can, and nobody will do anything about it. (dbzao)

eheh

Scot
2009-01-01, 00:21
FORUM: PXXXXE SXXXXD BX MXXXE PXXXXXXT!!

Cookie for anyone who gets it ;)

Makee
2009-01-01, 00:59
Happy New year

BetterDeadThanRed
2009-01-01, 01:10
Let's keep making the same joke over and over and expect some laughs, oh wait, old joke is old.

akatabrask
2009-01-01, 01:16
PYTHON: Removed rxxxxxxxxxxxxxxr to rxxxxxxxxxxxs just because I want to add I can, and nobody will do anything about it. (dbzao)

eheh

Yeah, noticed that one too when just looking over it quickly.

I lol'd pretty hard

S.P.C-[Reality]-
2009-01-01, 01:17
KITS: US Axxy axd UxxC kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Rxxxxxn kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs :(chuc)
KITS: MxC kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Bxxxxxh kxxs uxxxxxd wxxh nxw dxxxxxg cxxxxxxxxxxxxs (chuc)
--------------------------------------------------------------------
KITS: US Army and USMC kits updated with new dxxxxxg cxxxxxxxxxxxxs
KITS: Russian kits updated with new dxxxxxg cxxxxxxxxxxxxs
.
.

and the pattern goes on for the next two lines. however i cant find out what this part "dxxxxxg cxxxxxxxxxxxxs " is!!:?

Spec
2009-01-01, 01:34
Please people, don't complain about these changelogs. Some have fun finding out what it says, others don't care. So if you don't care, noone forces you to read this. It probably takes 10 seconds to turn the changelogs into this, so the Dev's are not being stopped from working on 0.85 by this. It'll come out when it comes out, and those of us who find those changelogs interesting are happy they get them. I didnt really read the last one, but I still find the idea good. And it doesnt hurt anyone. Additionaly, next release we'll have an idea about how long it could take from the first changelog to the release if they keep releasing it, and even now those version numbers give me an idea of how far they are, even if I do not know how many test builds it takes in total. And we get some information. - those wo dont want that, dont have to do the work to encode that whole thing.

Sorry for the rant.

Thanks for the update.

HeXeY
2009-01-01, 01:58
To all of you that says this joke is old, I still find it kinda amusing. Seeing you struggling to find out what it means, complaining and discussing. I always get a smile reading trough the answers of these topics :)

sentinel
2009-01-01, 02:02
Yes I had some spare time...


KITS: Mxxxd axxxxd with the kit geometries on the mxxxxxxxxxxs (chuc)
KITS: give militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead)
KITS: give crewman 1 sxxxe (fuzzhead)
KITS: Fixed crewman kits not having repair ability. (dbzao)
KITS: Added AKM Bajonet to the taliban, ixxxi insurgents and crewman militia wxxxe axxxxxxxxe (chuc)
KITS: Fixed russian pilot pxxxxl in pxxxxxxn x. (dbzao)
KITS: Sxxxxxxd oxt wxxxxxs on pxxxxp kits to Ixxxi ixxxxxxxt gxxxxxxxxs to pxxxxxt cxxxxxxxxxc exxxxs fxxm txxxxg pxxxe (chuc)
KITS: Taliban dxxxxxxs added, with taliban flag on it (chuc)
KITS: Added ixxxxxxxxxxxxd kit ixxxs on the drop bxxs (chuc)
KITS: Sniper kit fxxxs for the Chinese, Taliban, Ixxxi Insurgents, pxxxxp kits and Crewman militia have been uxxxxxd with ixxxxxxxxl ixxn cxxxxxs (chuc)
KITS: US Army and USMC kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Russian kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MEC kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Bxxxxxh kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: x give insurgent cell leader G3 (fuzzhead)
KITS: Set the MEC sxxxxxxxxt to use the Sxxxa xxk sxxxxxxt (x+x mxxs) (chuc)
KITS: Ixxxi insurgent Axxx, Taliban LxT and Taliban Insurgent x new have Axxx; Cxxxxxn mxxxc hxs AxxxxU and Cxxxxxn mxxxxxxt AB hxs Bxxxxxt Axxx (chuc)
KITS: uxxxxxd taliban rifleman sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Set all convential rifleman AT kits to use normal rifleman kit geometries (chuc)
KITS: Give Ixxxi insurgent SkS spawn kit the sxxxxxxt sxxxxxn and ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RPG on bxxk kit geometries to look the same as the RPG rxxxxs cxxxxxxxy in use (chuc)
KITS: Nxxxxxo bxxxxxxt added to Insurgent SKS, rxxxxxxg the SKS (chuc)
KITS: Ixxxxxxxxx gxxxn the sxxxxxxt sxxxxxn, ixxxxxxxxx gxxxn the gxxxxxe txxp (rxxxxxxxg the sxxxe gxxxxxe) (chuc)
KITS: Give RKG3 to Taliban ixxxxxxxxx and Ixxxi Ak-74u insurgent (chuc)
KITS: Fxxxxxn sxxxxxxc wxxxxn pxxxxxxs added to drop geometries (chuc)
KITS: Cxxxxxd up Taliban kit texture rxxxxxxxxs (chuc)
KITS: Fixed kit bug icon on the US army pilott kit (chuc)

bosco_
2009-01-01, 02:04
omg dis r stupid tell us real thing i pay for this mod















wait, what?

Fonveh
2009-01-01, 02:19
bosco;884877']omg dis r stupid tell us real thing i pay for this mod
wait, what?
Makes no sense. People don't pay for the mod, but that's no excuse to make things as complicated as possible for the fans.

That said, I'm completely indifferent to these topics. I just can't stand the widespread "fanboy-ism" on the PR forums. ;-)

Dude388
2009-01-01, 03:02
http://tillstrom.net/fredrik/humor/cartman_angry.jpg

GOD DAMN CHANGE-LOG CODING!!

akatabrask
2009-01-01, 03:29
So, it's new years eve.
You are for some reason stuck in a farm out in nowhere with your parents and one brother and his girlfriend...and no fireworks.
They all go to bed at 2:00 because they feel tired as it's unusual to stay up that late according to them.
You on the other hand woke up today at 15:30 and feel not a bit tired at all so you stay up a bit later, making sure you've wished everyone a good new year and stuff...takes like 20 minutes...still not tired.
You see there's a new chifered changelog up on the project reality forum.
You get the stupid idea of trying to dechifer something just because of a little curiosity and need of something to do other than playing boring flash games.
You get a little addicted to id, as it is a little like crosswords.
You start to feel a little tired, just a little bit more.
Clock turns 5:15 and you realize you've done all you can.
You feel tired.
You post up whatever you've got on this forum and write a short explanation of why you did this.
You feel very tired.

Yeah, that's basically me the last four hours :)
Core 6968:7625

PYTHON: Updated forward outpost rule to not allow deploying too closee to command post. (dbzao)
PYTHON: Updated C&C with new bleed logic. If your team has x FBs and the enemy has none, the enemy will bleed one ticket per second. (dbzao)
PYTHON: Added txxxxt lxxs to dxxxxxxxt vxxxxxxs txxxs for all gxxe mxxxs x-xx x axxxr, jxxs, axxs, hxxxxxxxxxs, fxxxxxd oxxxxxxs,x-x x txxxxxxxt jxxxs/txxxxs,x-x x gxxxxd dxxxxxxs,x-x x sxxxxxxs)x (dbzao)
PYTHON: Updated txxxxxxg to not lxxe axy txxxxxs for dxxxh or vxxxxxe damadged. (dbzao)
PYTHON: Axxxxxt to fix sxxxxxxg in wxxxg rxxxy pxxxt. (dbzao)
PYTHON: Added cxxxxxxn kit to the kits axxxxxd to pxxxe fxxxxxd oxxxxxxs/hxxxxxxs. (dbzao)
PYTHON: If a cxxxxxxxn pxxxxr kxxxs a cxxxxxxn oxxxxxe the RxE, hxs sxxxe is rxxxt to x (axd all oxxxr pxxxxxxxs axxxxxd as wxxl)x (dbzao)
PYTHON: Axxxxxt to fix the ixxxe of kxxxs not bxxxg cxxxxxd if the enemy dxxn't rxxxxxn axd the rxxxd exxxd. (dbzao)
PYTHON: Ixxxxxxxd kit rxxxxxt dxxxxxxe fxxm bxxxxxs/fxxxxxxxs to be xxm ixxxxxd of xm. Added fxxxxxxxxxxxr as xxxm rounds kit rxxxxxt lxxxxxxn to be used at cxxxxxxs. Added mxxx axc as kit rxq lxxxxxxn to uxxc if nxxxxd at Some mxxs (fxxxxxxh)x (dbzao)
PYTHON: Updated insurgency to sxxxn the rxk in the cxxxxs. (dbzao)
PYTHON: Updated insurgency to zero the sxxxe of the insurgent txxxxxr txxt dxxxxxxs a cxxxe. (dbzao)
PYTHON: Uxxxxe to more some the ixxxxxxxxs don't lxxe txxxxxs for anything but cxxxxs damadged. (dbzao)
PYTHON: Added the new sxxxxxr bxxxxs to the cxxxxxxxs fxxe. (dbzao)
PYTHON: Ixxxxxxxd wxxxxxd txxe to x mxxxxxs. (dbzao)
PYTHON: Updated txxxxxn to hxxe hxxxxxxs and no other dxxxxxxxxe axxxt. (dbzao)
PYTHON: Added cxxxxxn rxxxxxxxxxn to the lxxxxxxxs txxxk axd Removed the rxxxxxxxxxxs fxxm nxxxxl txxxxs. (dbzao)
PYTHON: Updated ixxxxxxxxy to rxxxxl the fxxxt oxxxxxxxe to the cxxxxxxxn only ~x minutes into the round. (dbzao)
PYTHON: Added a bunch of new vxxxxxxs to the kit rxxxxxxxxxxs lxxt axd sxxxxxp dxxxy (Some will not lock the txxxxxs yet). (dbzao)
PYTHON: Rxxxxxxd sxxxxxxs with the pxxxxxx for dxxxxxxxxe axxxt. (dbzao)
PYTHON: Updated sxxxxxr bxxxxs nxxxxg. (dbzao)
PYTHON: Updated txxxxt pxxxxxxxs of dxxxxxxxxe axxxxs to only cxxxt if it wxs damadged by the enemy. (dbzao)
PYTHON: Added sxxxn pxxxxs to cxxxxs in Ixxxxxxxxy txxt wxxl be dxxxxxd if the cxxxe is rxxxxxxd or damadged. (dbzao)
PYTHON: Added dxxxxxxxt mxxxxxe for ixxxxxxxxs txxxxg to dxxxxy axxxxs with the wxxxg kit. (dbzao)
PYTHON: Removed pxxxt kit rxxxxxt from militia and talian. (dbzao)
PYTHON: Added the two new sxxxxxr mec bxxxxs to cxxxxxxxs fxxe. (dbzao)
PYTHON: Axxxxxt to fix ixxxxs with not being axxe to dxxxxe some mxxxxxs. (dbzao)
PYTHON: Some changes to mxxxxxs to try mxxe txxm mxxe rxxxxxxe. You may need to wait x seconds to do an axxxxn lxxe dxxxxe oxe so the cxxe can load it. (dbzao)
PYTHON: Removed the cxxxxxn kit rxxxxxxxxxt to lxxxxxxxs txxxk. (dbzao)
PYTHON: Updated insurgency to dxxxxe the cache spawn point only when the cxxxxxxxn gxxs the rxxxxxxd mxxxxxe. (dbzao)
PYTHON: Updated kit rxxxxxt rxxxs to only accept rxxxxxxxxg from APCs axd SxxxxY CxxxxS. Updated dxxxxxxxxe axxxxs rxxxs to check for fxxxxn sxxxxxxc sxxxxy cxxxxs. (dbzao)
PYTHON: Added lxxxt of xx pxxxxxs to pxxxxc txxxxxxg seconds. (dbzao)
PYTHON: Removed rxxxxxxxxxxxxxxr to rxxxxxxxxxxxs jxxt bxxxxxe I wxxt to axd I cxn, axd nxxxxy wxxl do axxxxxxg axxxt it. (dbzao)
PYTHON: Added cxxe to dxxxxxe fxxxxxd oxxxxxt sxxxn if exxxxxs axe cxxxe. (dbzao)
PYTHON: Lxxxxxd dxxxxxxe bxxxxxn Fxs to xxxm fxxm xxxm. Also lxxxxe dxxxxxxe of axxxxs from FBs to xxxm fxxm xxxm. (dbzao)
PYTHON: Added the two new bxxxxxh sxxxxxr bxxxxs to cxxxxxxxs fxxe (dbzao)

MATERIAL: Updated wreck to only be damadged by C4, Sxxxs, Tank rounds, bxxxs, hxxxy mxxxxxxs. (dbzao)

KITS: Mxxxd axxxxd with the kit gxxxxxxxxs on the mountaineers (chuc)
KITS: Gave militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead)
KITS: Gave cxxxxxn x sxxxe (fuzzhead)
KITS: Fixed cxxxxxn kits not having rxxxxr axxxxxy. (dbzao)
KITS: Added AKM Bxxxxxt to the taliban, Iraqi insurgents and cxxxxxn militia wxxxe axxxxxxxxe (chuc)
KITS: Fixed rxxxxxn pxxxt pxxxxl in position x. (dbzao)
KITS: Sxxxxxxd out weapons on pickup kits to Iraqi insurgent gxxxxxxxxs to prevent cxxxxxxxxxc errors from taking place (chuc)
KITS: Taliban dxxxxxxs Added, with taliban flag on it (chuc)
KITS: Added ixxxxxxxxxxxxd kit icons on the drop bags (chuc)
KITS: Sniper kit fixes for the Chinese, Taliban, Iraqi Insurgents, pickup kits and Cxxxxxn militia have been updated with ixxxxxxxxl icon changes (chuc)
KITS: US Army and USMC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Russian kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MEC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: British kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: I gave insurgent cell leader G3 (fuzzhead)
KITS: Set the MEC sxxxxxxxxt to use the Sxxxa xxk sxxxxxxt (x+x mxxs) (chuc)
KITS: Iraqi insurgent Axxx, Taliban LAT and Taliban ixxxxxxxt x now have Axxx; Coalition mxxxc has AxxxxU and Cxxxxxn mxxxxxxt AB has Bxxxxxt Axxx (chuc)
KITS: Updated taliban rxxxxxxn sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Set all conventioal rxxxxxxn AT kits to use nxxxxl rifleman kit gxxxxxxxxs (chuc)
KITS: Gave Iraqi insurgent SKS sxxxn kit the sxxxxxxt sxxxxxn and ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RPG on bxxk kit gxxxxxxxxs to look the same as the RPG rounds currently in use (chuc)
KITS: Nxxxxxo bxxxxxxt added to insurgent SKS, rxxxxxxxg the SKS (chuc)
KITS: Ixxxxxxxxx gxxxn the sxxxxxxt sxxxxxn, ixxxxxxxxx gxxxn the gxxxxxe txxp (rxxxxxxxg the sxxxe gxxxxxe) (chuc)
KITS: Gave RPGs/RPKs to Taliban ixxxxxxxxx and Iraqi Axxxxu insurgent (chuc)
KITS: Fxxxxxn sxxxxxxc weapon pxxxxxxs added to dxxp gxxxxxxxxs (chuc)
KITS: Cleaned up Taliban kit txxxxxe rxxxxxxxxs (chuc)
KITS: Fixed kit bag icon on the US army pilot kit (chuc)

DEPLOYABLES: Fixed cxxxxa pxxxxxxxxxg on new deployable AA axxxxs to added z-fxxxxxxg. (jaymz)
DEPLOYABLES: New AA dxxxxxxxxxs sxxxxd sxxxn as a wreck now and need cxxxxxxxxxxn. (jaymz)

ATLAS: Updated atlas (ancientman)
ATLAS: Updated atlas (ancientman)

SOLDIERS: Fixed lxxxxxxg issue on the Russian light soldier (chuc)
SOLDIERS: Added re-pxxxxxxd sxxxxxxs for USMC, China and Russia (chuc)
SOLDIERS: Removed sxxxxxxs to new pxxxxxxs (chuc)
SOLDIERS: Sxxxxr sxxxxxr removed fxxxs added (Cxxxxt fxxxs sxxn) (chuc)
SOLDIERS: Sxxxxt sxxxxxxxxxxxxxn for all sxxxxxxs. xx seconds of sxxxxt with a xxx second rxxxxl time. only exeption is Cxxxxxxxs which have xx seconds of sxxxxt. (jaymz)
SOLDIERS: Cxxxxt fxxxs for the new rxxxxxd factions Added (chuc)
SOLDIERS: Deletedd old nxxxd factions (chuc)
SOLDIERS: Removed sxxxxxxs for PLA, Russia axd USMC to axxxxxxxxxe nxxxs bxxxxxe the uxxxxxxxxe more the gxxe sxxxl rxxxxxxxe txxt the original pxxxxx sxxxl exxxxs, txxs lxxxxxg the kits AxxxN. (chuc)
SOLDIERS: Removed sxxxxxxs for PLA, Russia axd USMC to axxxxxxxxxe nxxxs bxxxxxe the uxxxxxxxxe more the gxxe sxxxl rxxxxxxxe txxt the original pxxxxx sxxxl exxxxs, txxs lxxxxxg the kits AxxxN. (chuc)
SOLDIERS: Added more faces? for the USMC and USA factions (chuc)
SOLDIERS: Txxxxxn and mxxxxxxxxxt cxxxxxxn txxxxxxs gxxxn jxxxxr, nxxe sxxxs rxxxxxxd (chuc)
SOLDIERS: More vxxxxxxs added for the mxxxxxxxxxt soldiers (chuc)
SOLDIERS: Added x more cxxxxxe sxxxxxr vxxxxxxs (chuc)
SOLDIERS: Removed sxxxxxxs all to sxxxxxxxxxxd px_(fxxxxxn)x also rxxxxxxd cxxxxr/uxxxxxr/rxxxxr to pxxxh/pxxxs/pxxxu (chuc)
SOLDIERS: Added x more MEC soldier vxxxxxxs (chuc)
SOLDIERS: Tweaked a lxxxxe the russian uxxxxxxs (chuc)
SOLDIERS: Added x more Russian soldiers (chuc)
SOLDIERS: Sxxxxxxxd txxxxxxs on the Russian soldiers and kits (chuc)
SOLDIERS: Fixed Russian soldier x cxxxxxg cxxxh (chuc)
SOLDIERS: Added x more Cxxxxxn mxxxxxa sxxxxxxs (chuc)
SOLDIERS: Added x more bxxxxxh sxxxxxxs (chuc)
SOLDIERS: Removed txxe nxxxxd bxxxxe sxxxxxxg up axxxr gxxxg to pxxxe bxxk to x.x seconds (chuc)
SOLDIERS: Removed lxxxxh of hxxxxxxxxy sxxxxt animation when going from pxxxe to sxxxxxxg (chuc)
SOLDIERS: Fxxxl sxxxxxxxxxxxxxn of sxxxxt txxxs. xx seconds of sxxxxt txxe (xx for cxxxxxxxxxxxs)x Rxxxxl time is xx seconds. (jaymz)
SOLDIERS: Changed out a US face to look Axxxn (ixh) (chuc)
SOLDIERS: Changed UN face to look Ixxxxn (chuc)
SOLDIERS: Dxxxxt txxe-xx dxxxxxl cxxo sxxxs for the PLA Added (wxxxxxxd sxxxs new hxxe _xxxxxxxd sxxxxx) (chuc)

SOUNDS: Tweaks to sxxxxxn sounds. (jaymz)
SOUNDS: Tweaks to Exxxxxd 3p firing sound (jaymz)
SOUNDS: Added mxxxxxg sound to lxxxe exxxxxxxn exxxxt (jaymz)
SOUNDS: Set all sxxxxxxs to use the same firing sounds (a mxxxxxxd rxxxxxxxn one), the new sounds wasn't working out. (jaymz)
SOUNDS: Lxxxxxd vxxxxe of oxxxxs zoom in sound (jaymz)
SOUNDS: Tweaked Exxxxxd firing sound (jaymz)
SOUNDS: Fixed bug with mxxxxxe exxxxe sxxxxs by axxxxg sxxxxxe to the bxxxxxxxg. (jaymz)
SOUNDS: New Exxxxxd firing sound (jaymz)
SOUNDS: Bxxxxxd vxxxxe of H-AT x L-AT/RPG firing sounds (jaymz)
SOUNDS: Cxxxxxd dxxxxy sxxxd of Axxx bxxxxxt. (jaymz)
SOUNDS: Tweaked RPK/Al-Quds firing sounds. (jaymz)
SOUNDS: Nxxxxxxs txxxxs to vxxxxe and dxxxxxxe of mxxxxxe exxxxe sounds. (jaymz)
SOUNDS: New xxm, x.xxxm, x.xxxm dxxxxxt sxxxxs. (jaymz)
SOUNDS: Sxxxxxxxxxxd xxxxl sxxxd dxxxxxxxs (jaymz)
SOUNDS: Cxxxxxxe sxxxxxxxxxxxxxn of vxxxxe and dxxxxxxxs for hxxxxxxd x sxxxxxxxxy wxxxxn firing sounds. (jaymz)
SOUNDS: Bxxxxxd vxxxxe of 3p firing sound for Bxxx Bxw mg's. (jaymz)
SOUNDS: Fixed sxxxd for the lxxxe exxxxxxxn exxxxt bxxxg ixxxxxxy lxxd. (jaymz)
SOUNDS: Returned back to the good'ol dxxxxxt sounds (jaymz)
SOUNDS: Axxxxxe new xxxxl dxxxxxt sound from Cxxxxy. (jaymz)
SOUNDS: New British Commander voices from Txxxxxxxxxxx. (jaymz)
SOUNDS: Set dxxxxxxe dxxxy to only hxxxxn wxxn sxxxd sxxxxe is xxxm or more axxy. (jaymz)
SOUNDS: Sxxxxxxxd oxt ExX axr axxxxxxxxn dxxxxxxe to xxxm bxxxxe it's at mxx. (jaymz)
SOUNDS: Rxxxxd vxxxxe of dxxxxxt sxxxxs (jaymz)
SOUNDS: Ixxxxxxxd dxxxxxxe of 3p reload sxxxxs (jaymz)
SOUNDS: Rxxxxd vxxxxe of dxxxxxt sxxxxs sxxxxxxy. (jaymz)
SOUNDS: Lxxxxxd rxxxxy lxxd exxxxe nxxxxs on tweaks. (jaymz)
SOUNDS: Added hi-fidelity txxxxxxs mxxxxxg to the txxxxxxs sound (chuc)
SOUNDS: Returned cxxxxe to txxxxxxs sound back to sxxxl-sxxxk exxxxt. (jaymz)
SOUNDS: Tweaks to dxxxxxt sounds. (jaymz)
SOUNDS: Lxxxxxd vxxxxe of wxxk x sxxxxt sxxxxs. Pxxt x of dynamic rxxxe oxxxxxxl. (jaymz)
SOUNDS: Dxxxxxc Rxxxe oxxxxxxl Pxxt x (jaymz)
SOUNDS: Ixxxxxxxd dxxxxxxe of 3p rxxxxxs on lxxs of hxxxxxxd weapons (jaymz)
SOUNDS: Corrected loads of 3p reload sounds not being in sync with animations (jaymz)
SOUNDS: More high-end added to 3p xxxm firing sound. (jaymz)
SOUNDS: Fixed AxxxU 3p reload sound not being dxxxxxd as a xD sound. (jaymz)

HUD: Bxxxd new Russian HUD's, cxxxxxxxxxs of Gxxe axd Axxx. New Sxxxxxxl gunner sight, Fixed BMB3 Gunner sight. Bxxxd new Russian Tank/APC commander sxxxt. (jaymz)
HUD: Updated weapon selection icons (ancientman)
HUD: Fixed cxd with Bxxx xxxxx mxxxxxxs (jaymz)
HUD: Added cxxxe fxxe mxxxxxe to cxxm rxxe. (dbzao)
HUD: Dxxxxxxd oxxxxxe on the changes sxxxxxxy (chuc)
HUD: Added sxxxxxl axxxxxy icons to gxxxxxe txxp axd Rxxx AT gxxxxxe (chuc)
HUD: Added a few new vxxxxxe pxxxxxxxr icons (chuc)
HUD: Added dxxxxxxxt exxxxxt rxxxxxxs (axc axd hxxo) axd rxxxxr rxxxxxt to SL cxxm rxxe. (dbzao)
HUD: Added new UxV txxxxxr abd rxxxxr dxxxt icons to Chuc's icons fxxxxr (chuc)
HUD: Added uxxxxe Wxxxxxr sxxxxxg icon (chuc)
HUD: Added a nxxxxr of new vxxxxxe pxxxxxxxr icons (chuc)
HUD: Updated sxxxxxn sxxxxxxxn icons (chuc)
HUD: Rxxxd Mxxx Pxxa sxxxxxxxn icon (chuc)
HUD: Added new sxxxxxxxn icons for APCs no bxxxxxt (chuc)
HUD: Added x new axxxxn icons from [R-CxM]Voxination (ancientman)
HUD: Gave Axxxxxxxy IED its own icon (chuc)
HUD: Added and updated a wxxxe bxxxh of selection icons (chuc)
HUD: Changed Gxxxxxxx on gxxxxxc APC HUD to added cxxxxxxt. (egor)
HUD: Added bxxxxxxxg sxxg sxxxxxl axxxxxy icon (chuc)
HUD: Updated a few selection icons (chuc)

BUILDS: Fixed bug where pxxxxn axxxxs weren't dxxxxxd from core build. (egor)

VEHICLES: Removed militia sxxxxxt jeep, no longer used due to bxxxxxxs and cxxxxxxxs (fuzzhead)
VEHICLES: Set vxxxxxxs to lxxe only xxp when uxxxxe down so they'll lxxt much lxxxxr. (jaymz)
VEHICLES: Removed Txxxxxxxxxg oxxxxt txxt doesn't exxxt from Fxx. (dbzao)
VEHICLES: Fixed zoom.cxxxxxxxxxt issue in rxxxxxxxxxx. (dbzao)
VEHICLES: Removed updated pxxxxxt lxxxxxg sound from avenger. (dbzao)
VEHICLES: Fixed lxxk txxe/bxxxs for sxxxxxr and gxxxxn. (egor)
VEHICLES: Updated sxxxxxr to use new (Fixed) hud. (egor)
VEHICLES: Added fixed up sxxc map on the rxxxxxn lxxxxxxxs txxxxs (chuc)
VEHICLES: Lxxxxxd pxxxxxxxxe dxxp on Axxxxk Hxxxxxxxxr changes to sxxxxxxe axxo-rxxxe fxxxxxs. (jaymz)
VEHICLES: Added fixed Lxxx txxxxxxs to the rxxo. (rhino)
VEHICLES: New BTR-90 Added (jaymz)
VEHICLES: New BTR-90 Added (jaymz)
VEHICLES: Some gxxxxxl PR'ixxxxxn to the new BTR-90. (jaymz)
VEHICLES: Updated vxxxxxxs to dxxxxy fxxxxxn sxxxxxxc sxxxxy cxxxxs. (dbzao)
VEHICLES: lxxs added to BTR-90 (jaymz)
VEHICLES: Fixed dxxxxxg on BTR-90 wxxxxs. (jaymz)
VEHICLES: Fixed up BMP-3 dxxxxxg. (jaymz)
VEHICLES: Updated the Lynx mesh and textures. (rhino)
VEHICLES: Updated sxxxxy cxxxxs to be dxxxxxt rxxxt-cxxxk on lxxxxxxxs txxxxs. Removed bxxxxp bxxp fxxm txxxxs. Added the rxxxxr cxxxe to Fxxxe key. (dbzao)
VEHICLES: Updated the Lynx from Txxxn and also added the tweak back in txxt I by mxxxxxe dxxxxxd here. (rhino)
VEHICLES: Added gxxxxxc, uxxxxxxxe, APC pxxxxxxxr vxxxxxg pxxt to Bxxxxxy, Lxxxx axd Wxxxx. (jaymz)
VEHICLES: Added a "woodland" version of the Lynx wxxxxxt axr fxxxxxs to the rxxo, perfect on Qinling ASS map, needs testing to confirm it's fully working thou sxxxxxn't have any problems. (rhino)
VEHICLES: Rxxxxxxxxxxd the two dxxxxxxxxs sxxxxxg on the back of the Mxxx to be sxxxxxg down on the bxxxxxs. (jaymz)
VEHICLES: Gave a lxxxxn in "using a sxxt xxx" to Mxxxxn pxxxxxxxxs. (jaymz)
VEHICLES: Put Blackhawk pxxxxxxxxs x x x into sxxxs (Pxxxxxxxr x is so exited he's on the edge of his seat, lxxxxxxxy!x (jaymz)
VEHICLES: Added gxxxxxc pxxxxxxxr HUD to Bxxxxxy pxxxxxxxxs (falkun)
VEHICLES: Added cxxxxa to T-72 (falkun)
VEHICLES: Added zoom cxxxxxxxxy to Gxxxxn gxxxxr (chuc)
VEHICLES: Added x rxxr sxxxs to UxZ jxxxs (egor)
VEHICLES: Fixed cxxxxa pxxxxxxxs of Wxxxx in order to added z-fxxxxxxg issues. (jaymz)
VEHICLES: Rxxxxxxxxxxd Sxxxxxr pxxxxxxxr vxxxs to Added z-fxxxxxxg (jaymz)
VEHICLES: Added generic pxxxxxxxr HUD to Wxxxx (jaymz)
VEHICLES: Removed rxxxxm dxxxxxxxe of Txx cxxxxa. (jaymz)
VEHICLES: Fixed pxxxxxxxxs rxxxxxxg in txxxr sxxxs on the Mxxx (jaymz)
VEHICLES: Sxxxxxd UH-xx pxxxxxxxxs rxxxxxxg in txxxr sxxxs. (jaymz)
VEHICLES: Cxxxxr axxxxxxd the Huey to be cxxxxr to the bxxxxh model on the Cxxxa (chuc)
VEHICLES: Added dxxxxt/wxxxxxxd txxxxxe vxxxxxxs for vxxxxxs axr vxxxxxxs (chuc)
VEHICLES: Set changes both Axxxxe vxxxxxxs to rxxxxxt txxxr RL cxxxxxxxxxxs. (jaymz)

GENERAL: I Removed wxxxxxxxxxxxxxxxxxxs to x for all vxxxxxxs (fuzzhead)
GENERAL: I all vxxxxxxs with wxxxxxxxxy txxe xxxx and wreck HP xxxx (fuzzhead)
GENERAL: Fixed issue with bxxxd sxxxxt axxxxxxxg .sxn fxxxs in the sxxxxxx-client.zip. (dbzao)
GENERAL: Axxxxxt to load PR sxxxxxs without using pr.exe. Removed wxxxxxg vxxxo. (dbzao)
GENERAL: Set rxxxxr dxxp txxxxxxe to use new rxxxxr dxxp from Rhino. (jaymz)
GENERAL: Added rxxxxxxxg cxxe to new rxxxxr dxxp. (jaymz)
GENERAL: Fixed rxxxxr dxxp sxxxxxg dxxn hxxxs. NEEDS TWEAKING. (jaymz)
GENERAL: Only one rxxxxr dxxp axxxxxd at a time. (jaymz)
GENERAL: Set rxxxxr dxxp to dxxxxxxxr axxxr xxxxxs. (jaymz)
GENERAL: Pxxxxxx uxxxxe fxxm Fxx. (jaymz)
GENERAL: Removed dxxxy txxxr on rxxxxr dxxp to xxxxs. (jaymz)
GENERAL: Fixed sxxxxy cxxxe cxxxxxxg bxxxxxe of dxxxxxt.dxs txxxxxe rxxxxxxxxs (chuc)
GENERAL: I gxave insurgent sxxxxr SKS (fuzzhead)
GENERAL: I gxave insurgent axxxm ixxxxxxe (fuzzhead)
GENERAL: rxxxxxxd lxxt (jaymz)
GENERAL: Updated sxxxxxr pxxxe axd jeep dxxxxs to be lxxxxr bxxxxxn txxxxxxxxxxs, sxxxxd sxxxe a lot of the dxxxxxn dxxxxg as txxxe's a x sxxxxd dxxxy from lxxxxxg a jeep to going to pxxxe, as will as sxxxxxxg up from pxxxe (axxxxxr x sxxs) (chuc)

OBJECTS: Fixed issue with sxxxxxxxxxxxxxxxxxxxxxxe. (dbzao)
OBJECTS: Fixed issues with txxxxxn axd mxxxxxxxxxt sxxxxxxs. (dbzao)
OBJECTS: Added fxxxxxxxxxxxr oxxxxt. (dbzao)
OBJECTS: Added pxxxxxx dxxxy oxxxxt. (dbzao)
OBJECTS: Fixed dxxxxxxxxe xxxxxs and pxxxxxx txxxxxe cxxxxxxg (where is my F dxxxe? D (chuc)
OBJECTS: Added new fxxxxxxxxxn obhect to cxxxxe ixxxxxxxe sxxxn pxxxxs. (dbzao)
OBJECTS: Added the "rxxxxxxxxxp" to the rxxo, needs cxxxxg. (rhino)
OBJECTS: Uxxxxe pxxxxxxxxxxxxxe to be a sxxxxxxxxxxt. (dbzao)
OBJECTS: Added fxxxxxn sxxxxxxc sxxxxy cxxxxs. (dbzao)
OBJECTS: Added the fxxxxxn sxxxxxxc sxxxxy cxxxxs "wxxxxxs" to be Added to the txxxxs/hxxxs. (dbzao)
OBJECTS: Updated fxxxxxn sxxxxxxc supply crates to only give ammo to his own team. (dbzao)
OBJECTS: Axxxxxt to more sxxxxy cxxxxs not dxxxxxxxxxxe by sxxxl axxs. (dbzao)
OBJECTS: Updated sxxxxr fxxxs for sxxxxy cxxxxs to use ixxxxxxxxl gxxs (chuc)
OBJECTS: Added fxxxxxn sxxxxxxc txxxxxxs to sxxxxy cxxxxs (chuc)
OBJECTS: Updated the Ammo Dump textures txxu txxy will need axxxxxr uxxxxe in dxe time. (rhino)
OBJECTS: Added the Vxxxxxe Dxxxxt to the rxxo. (rhino)
OBJECTS: Axxxxxt to fix CTD of missing texture by the vxxxxxe dxxxxt, uxxxxe as to why ixs exxxxxxxg the oxxxxt lxxe txxs. (rhino)
OBJECTS: Added txxxxxn sxxxxy cxxxe (nxxxs txxxxxe Cxxc)x (dbzao)
OBJECTS: Added txxxxxn sxxxxy cxxxe txxxxxe (chuc)
OBJECTS: Added fxxxxxxxxxxxxxxxxe axd the fxxxxxn vxxxxxxs to be pxxxxd by mxxxxxs. (dbzao)
OBJECTS: Fixed rxxxxxxxe dxxxy oxxxxt. (dbzao)
OBJECTS: Added updated ammo dump bxx txxxxxe from dxxv (chuc)
OBJECTS: Added new Dxxxxxxxxe Sxxxxxr to the rxxo. (rhino)
OBJECTS: Added new Dxxxxxxxxe IxxA DxxxxT AA to the rxxo. (rhino)
OBJECTS: Updated sxxxxy cxxxe txxxxxe with dxxv's sxxxxs axd rxxxs (chuc)
OBJECTS: Fixed missing British flag on the British sxxxxy cxxxe dxxxs (chuc)

LOCALIZATION: Updated axxxxr and some other cp names (fuzzhead)
LOCALIZATION: Updated map names for fxxxxxxh, updated version number to 0.85 (fuzzhead)
LOCALIZATION: Updated cp names for kxxxxxk (fuzzhead)
LOCALIZATION: Updated some txxs (fuzzhead)
LOCALIZATION: Updated some more cp names (ancientman)
LOCALIZATION: Removed updated C&C mxxxxxxs. (dbzao)
LOCALIZATION: uxxxxxs to some cp names (fuzzhead)
LOCALIZATION: Updated cp names (fuzzhead)

FONTS: Updated cp font axxxn, now it's pxxxxxt xx (ancientman)
FONTS: Updated CP font cxxxxr to wxxxe (ancientman)

WEAPONS: Mxxxd to bxxt to pxxxxr pxxxxxxxs on the PPSH (chuc)
WEAPONS: Axxxxxt to fix fxxxxg/pxxxxxxg sxxxd bxxxg hxxxd by exxxxxxe with the gxxxxxe txxp and txxxxxxxe (chuc)
WEAPONS: increased txxxxxxxe mxxxxxxt to x (fuzzhead)
WEAPONS: Axxxxxxxd to fix the 3p gxxxxl dxxxxxxg txxr sound (aka the fxxt sound) (chuc)
WEAPONS: Fixed some cxxxxxl pxxxxxxxxe issues. (dbzao)
WEAPONS: Fixed axxxxxxxxxxt pxxxxxxxxe issue. (dbzao)
WEAPONS: Removed axxxxxxd oxxxxxxxxxxxxxxxe. (dbzao)
WEAPONS: Removed sxxxxy pxxxxxxxxs from mxxxs cxxxxxxxn cxxxxxxxt. (dbzao)
WEAPONS: Added mxxxe sxxxxxxxxxy mxd to sxxxxd exxxxxd (chuc)
WEAPONS: Fixed insurgent sxxxn sxxxxxxxn sxxxxn icon for the Axxx (wxxd) sxxxxd (chuc)
WEAPONS: Added updated eryx dxxxxy animations, with new exxx txxxk fire from dxxv (chuc)
WEAPONS: Rxxxxxxd exxx txxxk fxxe (chuc)
WEAPONS: New ERYX Rxxxxxe from Dxxxxxxxy (jaymz)
WEAPONS: Hxxd bxxxxxg added wxxn sxxxxxxxg added only to Mxxxx, bxxxxxxxxs axd GxxD for txxxxxg (chuc)
WEAPONS: Added hxxd bxxxxxg to nxxxxxxs wxxxxxs (not all of them yet) (chuc)
WEAPONS: Added hxxd bxxxxxg in sxxxxt animations to all weapons (pxxw) (chuc)
WEAPONS: Changed Sxxxxxxn firing sound and tweaked some of its animations (chuc)
WEAPONS: Set all Axxx vxxxxxxs to use x.xxxxxxm axxxxxxxn (jaymz)
WEAPONS: Lxxxxxd sxxxt dxxxy on Bxxxxxi M4 sxxxxxn since it's semi-auto. (jaymz)
WEAPONS: All xxxm/xxxm HE-I rounds gxxxn rxxxxxxxc exxxxxxxn rounds'x xxxm x xm, xxxm x xm. Exxxxxxxn dxxxxe dxxxxxd, pxxxxxxxxe dxxxxe removed. (jaymz)
WEAPONS: Added from Pxxxe the removed xxxx sxxxe txxxxxe (chuc)
WEAPONS: Fixed fxxxxxxg bxxt on the idle animation for the GP-xx by rxxxxxxg the idle animation (chuc)
WEAPONS: Added sxxxxxxr sprint animation on the Mxxxx sxxxxd for txxxxxg pxxxxxxs (chuc)
WEAPONS: Toned down all sprint animations camera movement to just an up and down axis of movement, should be less nxxxxxxxxg (chuc)
WEAPONS: Fixed the sxxxxxxxs on the AT-4 (chuc)
WEAPONS: Sxxxxxxxxxxd oxxxxxxt on LxG's. xx rounds to oxxxxxxt. (jaymz)
WEAPONS: Hxxxxd ixxxxxxxy of sprint head bumping for all weapons (chuc)
WEAPONS: Rxxxxxxd sxxxxt animations to nxxxxxl. (chuc)
WEAPONS: Added AKM Bayonet from USI (chuc)
WEAPONS: Added mxxxxxg cxxxxxxxn mxxxxs (chuc)
WEAPONS: Fixed AT mine sprint animation (chuc)
WEAPONS: Fixed bxxt pxxxxxxn when moving in zoom for the PPSH (chuc)
WEAPONS: Exxxy hxxxs Added (chuc)
WEAPONS: Increased maximum range of MxxxxxS from xxxm to any viewable distance. (jaymz)
WEAPONS: Added moving bxxt to Lxx axd Lxxxx Axxx while fxxxxg (unable to put it on the sxxxxxxd rounds as txxy don't have the bxxt sxxxxxxe) (chuc)
WEAPONS: Added new Mxx reload animation (chuc)
WEAPONS: Added 3p hxxxxxg animation for the mxxxxxg (chuc)
WEAPONS: Added new 3p sxxxxxxxxg animations (chuc)
WEAPONS: Tweaked sxxxxxxg kxxxe animation (chuc)
WEAPONS: Increased ROF cap of the Mxxxx Benelli shotgun to keep with the ixxxxxxd semi-auto fire rate (chuc)
WEAPONS: Changed magazie size to x rounds, x sxxxe (xx txxxl) on the Mxxxx Benelli shotgun (chuc)
WEAPONS: Added a more pxxxxxe sxxxt delay to the pxxp axxxxn sxxxxxxs (chuc)
WEAPONS: Dxxxxxxv 3p reload rxxxxe (chuc)
WEAPONS: Lxxxxxd rxxxxl on the Axxx axd Axxxm sxxxxs (chuc)
WEAPONS: Cleaned up Rxxx animations (chuc)
WEAPONS: Pxxxh txxxxs on the Axxxm and AxxxxU fire sxxxxs (chuc)
WEAPONS: Tweaked some sxxxd rxxxxxxxxs and sxxxxs on the Gxxx (chuc)
WEAPONS: Sxxxa xxk rxxxxxxxxd (chuc)
WEAPONS: Updated QxZ bxxxxt txxxxxxs from Pxxxxxxy (chuc)
WEAPONS: Added new Mxxx dxxxxxxd dxxxxy sound (chuc)
WEAPONS: Set the Mxxx to use different prone hxxxxxxg animations between dxxxxxxd and uxxxxxxxxd (chuc)
WEAPONS: Set the Hxxx to use different prone hxxxxxxg animations between dxxxxxxd and uxxxxxxxxd (chuc)
WEAPONS: Set the PKM and AK-xxs to use different prone hxxxxxxg animations between dxxxxxxd axd uxxxxxxxxd (chuc)
WEAPONS: Cleaned up Rxxxxxxxxxe 3p animations (chuc)
WEAPONS: Added no bayonet versions of AKxx's for both insurgents and generic russian weapons. (katarn)
WEAPONS: Added the no bayonet axxx gxxxxxxy (katarn)
WEAPONS: Updated the Lxxxx ixxxxxxxxs and sxxxt vxxxxxn bxxxxxxxxxxxs with dxxxxxxd cxxxxxxg hxxxxxs (katarn)
WEAPONS: Bxxxxxxxxxs Axxx animations Added (chuc)
WEAPONS: Updated Lxxxx icon axd sxxxt animations with the sxxxxxxxd bxxt (chuc)
WEAPONS: Updated Max sxxxs (chuc)
WEAPONS: Rxxxd Aix 3p animations (chuc)
WEAPONS: Removed ammo cxxxxxr for russian txxxxm RKG (fuzzhead)
WEAPONS: Removed ammo cxxxxxr for rpg-7 (fuzzhead)
WEAPONS: Added new 3p Pxxx animations (chuc)
WEAPONS: Added new 3p Pxxx animations (chuc)
WEAPONS: Tweaked 3p sxxxxxxg and fure animation on the Sxxxxxr and SA-8 (chuc)
WEAPONS: Rxxxxxxxd Axxxm sxxxe and UGL zoom and fire 3p animations so that the eye is looking through the sxxxe (chuc)
WEAPONS: Rxxxxxxxd Qxxxx sxxxe pxxxe sxxxl and fire 3p animations so that the eye is looking through the sxxxe (chuc)
WEAPONS: Increased fixed dxxxxxxg rxxxxxxxxxxg sxxxxxxh from xx% to xx% (jaymz)
WEAPONS: Added ixxxx x Rxxx vxxxxxt (chuc)
WEAPONS: Tweaked rxxxd with some animations and sxxxxs on the Nxxxxxo sxxxxxn (chuc)
WEAPONS: Qxxxx UGL pxxxe 3p sxxxd axd fire animation rxxxxxxxxxt (chuc)
WEAPONS: Tweaked rxxxd with Some 3p animations (chuc)
WEAPONS: Edited SVD texture (chuc)
WEAPONS: Sxxxxxn bxxxxxxt bxxxh sxxxs increased to xx (chuc)
WEAPONS: Increased bxxxxxxt dxxxxxf dxxxxxxe for dxxxxe to xxm (chuc)
WEAPONS: Lxxxxxd dxxxxe of bxxxxxxt fxxm xx pxr pxxxxt to xx (chuc)
WEAPONS: Gxxxxxe lxxxxxxr ixxxxt exxxxxxxn pxxxxxxxxs mxxxxxd to txxt of hxxd gxxxxxxs (chuc)
WEAPONS: Axxxxxd Axxxm Gxxx reload animation to the Qxxxx Lxx (chuc)
WEAPONS: Added new 3p Axxx UGL reload animation (chuc)
WEAPONS: Added x sxxxe zoom cxxxxxxxxy to sxxxxxxxxy Axxxs and added sxxxxh zoom txxxxxxxxxxs for AxxxS and AA (chuc)
WEAPONS: Tweaked AR sxxxxs 3p reload animation (chuc)
WEAPONS: Dxxxxxxxn uxxxxe for bxxxxxxt sxxxxxxs. (jaymz)
WEAPONS: Tweaked axxxxd some 3p animations (chuc)
WEAPONS: Added 3p animations for the Axxxxxxxy sxxxl IED (chuc)
WEAPONS: Fixed Axxxxs dxxxxxxd bxxxg axxe to short in wxxxe sxxxxxxg (chuc)
WEAPONS: More 3p animation tweaks (chuc)
WEAPONS: Sxxxxxd Axxxm insurgent cxxxxr to the cxxxxa (chuc)
WEAPONS: Sxxxxd Lxx 3p reload animation with the reload sxxxd (chuc)
WEAPONS: Removed Axxx and Axxxxu reload sxxxxs (chuc)
WEAPONS: Edited exxxy hxxxs animations (chuc)
WEAPONS: Added cxxxxm Gxxxx 3p prone sxxxl and fire animations (chuc)
WEAPONS: Added cxxxxm Qxxxx 3p prone sxxxl and fire animations (chuc)
WEAPONS: Added cxxxxm Mxx, Mxxxx, Lxx and Axxx 3p prone sxxxl and fire animations (chuc)

MUSIC: New Russian win/lose themes. (jaymz)

STATICS: Added new dxxxxxxxxe xxxxl nxxt and pxxxxxx from Cxxxxxxxxx. (jaymz)
STATICS: Fixed the txxxxxn cxxxr and added lxxs and increased the cxxl distance for a few objects. (rhino)
STATICS: New dual-pxxxxxe dxxxxxxxxe rxxxxxxxe fxxm Fxx. (jaymz)

ASSETS: Added new lxxx txxxxxxs I just more for Txxxn in .psd format to the rxxo. (rhino)
ASSETS: Added rxxxxr cxxxe and both rxxxxxxxxg txxxxxxxt icons to Chuc's icons (chuc)
ASSETS: Updated new rxxxxxxxe to shown as wreck. Fixed some dxxxy objects. (dbzao)
ASSETS: Reworked rxxxxxxxe sxxxxxxg wreck as it actually doesn't have a wreck model. (dbzao)

MENU: Updated fxxxs used in mxxxs (ancientman)
MENU: Updated CP name font, should be exxxxr to rxxd on more mxxs now (ancientman)
MENU: Updated changes (nxxxs a good look at for any cxxxxxxxxxs) (ancientman)

PROJECTILES: Increased x.xx dxxxxe drop oxf from xxxm->xxxm (jaymz)

MATERIALS: Wxxxxh is now used for more Rxxxxxl, nxxxxxg exxe. (jaymz)
MATERIALS: Rxxxxxxd wxxxxh being used for more rxxxxxl. not nxxxxd.xx (jaymz)
MATERIALS: Set Ixxxxxxxxy gxxxxxe to dxxxxxy mxxxs. (jaymz)
MATERIALS: Prevented sxxxxl from dxxxxxxxg lxxxxxxxs. (jaymz)
MATERIALS: Lxxxxxd dxxxxe of Bxxxxxxxg rxxxxs vs Mxxxl Pxxxxxg (jaymz)
MATERIALS: Hxxxxxxxs from pxxxxxxxxxs lxxxr txxn xxxxl no lxxxxr cxxxe un-rxxxxxxxe dxxxxs. (jaymz)
MATERIALS: Axxxxxr axxxxxt to more ixxxxxxxxy gxxxxxxs dxxxxxy mxxxs. (jaymz)

EFFECTS: Fixed issue with exxxxxxxe effect. (dbzao)
EFFECTS: Set C4 to use Xxxxxe explosion effect (jaymz)

VEGETATION: Fixed some dxxxg animations in wxxxxxxxxxxxxxp (Rhino, plz check to make sure it's working ok). (dbzao)

I'm tired
:|

Fluffywuffy
2009-01-01, 03:45
Lynxies!!!

waldo_ii
2009-01-01, 05:29
Guys, there are other changelog decodings out there that you can use. It will save you a lot of time, I guarantee it.

SocketMan
2009-01-01, 06:19
Someone break the encryption:p
Great job as always everyone.
Still room for 6 more builds.:-|:p

bigpimp83
2009-01-01, 07:42
damn i thought .85 was coming out today

RedAlertSF
2009-01-01, 08:45
I'll try the kit part:

KITS: Mxxxd axxxxd with the kit geometries on the mountaineers (chuc)
KITS: KITS: Gave militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead)
KITS: gave crewman x smoke (fuzzhead)
KITS: Fixed crewman kits not having rxxxxr axxxxxy. (dbzao)
KITS: Added AKM Bayonet to the taliban, iraqi insurgents and cxxxxxn militia wxxxe axxxxxxxxe (chuc)
KITS: Fixed rxxxxxn pxxxt pxxxxl in position x. (dbzao)
KITS: Switched out weapons on pickup kits to Iraqi insurgent gxxxxxxxxs to prevent cxxxxxxxxxc errors from taking place (chuc)
KITS: Taliban dxxxxxxs added, with taliban flag on it (chuc)
KITS: Added ixxxxxxxxxxxxd kit icons on the drop bags (chuc)
KITS: Sniper kit fixes for the Chinese, Taliban, Iraqi Insurgents, pickup kits and Cxxxxxn militia have been updated with ixxxxxxxxl icon changes (chuc)
KITS: US Army and USMC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Russian kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MEC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: British kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: I gave insurgent cell leader G3 (fuzzhead)
KITS: Set the MEC sxxxxxxxxt to use the Sxxxa xxk sxxxxxxt (x+x mxxs) (chuc)
KITS: Iraqi insurgent AK47, Taliban LAT and Taliban Insurgent x now have AK74(?); Cxxxxxn medic has AKS74U and Cxxxxxn militant AB has Bayonet AK47 (chuc)
KITS: updated taliban rxxxxxxn sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Set all conventional rxxxxxxn AT kits to use normal rifleman kit geometries (chuc)
KITS: Gave Iraqi insurgent SKS spawn kit the sxxxxxxt sxxxxxn and ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RPG on bxxk kit geometries to look the same as the RPG rounds currently in use (chuc)
KITS: Nxxxxxo bxxxxxxt added to Insurgent SKS, rxxxxxxxg the SKS (chuc)
KITS: Insurgents given the sxxxxxxt sxxxxxn, insurgents given the grenade trap (rxxxxxxxg the sxxxe grenade) (chuc)
KITS: Gave RKG3 to Taliban insurgent and Iraqi AKS74U insurgent (chuc)
KITS: Fxxxxxn sxxxxxxc weapon pxxxxxxs added to dxxp gxxxxxxxxs (chuc)
KITS: Cleaned up Taliban kit txxxxxe rxxxxxxxxs (chuc)
KITS: Fixed kit bag icon on the US army pilot kit (chuc)

Can't figure out more..this is hard lol. :D

jeeao
2009-01-01, 09:36
KITS: Mxxxd axxxxd with the kit geometries on the mxxxxxxxxxxs (chuc)
KITS: gave militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead)
KITS: gave crewman 1 sxxxe (fuzzhead)
KITS: Fixed crewman kits not having repair ability. (dbzao)
KITS: Added AKM Bajonet to the taliban, ixxxi insurgents and crewman militia wxxxe axxxxxxxxe (chuc)
KITS: Fixed russian pilot pxxxxl in pxxxxxxn x. (dbzao)
KITS: Sxxxxxxd oxt wxxxxxs on pxxxxp kits to Ixxxi ixxxxxxxt gxxxxxxxxs to pxxxxxt cxxxxxxxxxc exxxxs fxxm txxxxg pxxxe (chuc)
KITS: Taliban dxxxxxxs added, with taliban flag on it (chuc)
KITS: Added ixxxxxxxxxxxxd kit ixxxs on the drop bxxs (chuc)
KITS: Sniper kit fxxxs for the Chinese, Taliban, Ixxxi Insurgents, pxxxxp kits and Crewman militia have been uxxxxxd with ixxxxxxxxl ixxn cxxxxxs (chuc)
KITS: US Army and USMC kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Russian kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MEC kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Britishh kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: x give insurgent cell leader G3 (fuzzhead)
KITS: Set the MEC sxxxxxxxxt to use the Sxxxa xxk sxxxxxxt (x+x mxxs) (chuc)
KITS: Ixxxi insurgent Axxx, Taliban LxT and Taliban Insurgent x new have Axxx; Cxxxxxn mxxxc hxs AxxxxU and Cxxxxxn mxxxxxxt AB hxs Bxxxxxt Axxx (chuc)
KITS: uxxxxxd taliban rifleman sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Set all cxxxxxxxxl rifleman AT kits to use normal rifleman kit geometries (chuc)
KITS: Gave Ixxxi insurgent SkS spawn kit the sxxxxxxt sxxxxxn and ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RPG on bxxk kit geometries to look the same as the RPG rxxxxs cxxxxxxxy in use (chuc)
KITS: Nxxxxxo bxxxxxxt added to Insurgent SKS, rxxxxxxg the SKS (chuc)
KITS: Ixxxxxxxxx gxxxn the sxxxxxxt sxxxxxn, ixxxxxxxxx gxxxn the gxxxxxe txxp (rxxxxxxxg the sxxxe gxxxxxe) (chuc)
KITS: Give RKG3 to Taliban ixxxxxxxxx and Ixxxi Ak-74u insurgent (chuc)
KITS: Fxxxxxn sxxxxxxc wxxxxn pxxxxxxs added to drop geometries (chuc)
KITS: Cxxxxxd up Taliban kit texture rxxxxxxxxs (chuc)
KITS: Fixed kit bug icon on the US army pilott kit (chuc)

ya thats all i can do right now.

Madhouse
2009-01-01, 10:39
0.85 got delayed because the DEVs got too drunk D:

sn1p3rslippinz
2009-01-01, 10:45
SOLDIERS: Changed out a US face to look Axxxn (ixh) (chuc)
SOLDIERS: Changed UN face to look Ixxxxn (chuc)

SOLDIERS: Changed out a US face to look Asian (ish) (chuc)
SOLDIERS: Changed UN face to look Indian (chuc)

All i could figure out :P I bet thats wrong though ;)

Scot
2009-01-01, 12:37
KITS: Covered up Taliban kit texture rxxxxxxxxs (chuc)

PlayOldgray
2009-01-01, 12:46
We want a release PR v0.853, but not jokes with Changelog PR v0.853

Chuc
2009-01-01, 12:50
SOLDIERS: Changed out a US face to look Asian (ish) (chuc)
SOLDIERS: Changed UN face to look Indian (chuc)

All i could figure out :P I bet thats wrong though ;)

100% accuracy there :mrgreen:

elemanoel
2009-01-01, 13:00
KITS: KITS: Gave militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead) (KITS: Gave militia rifleman an standard ammo instead of insurgents (fuzzhead)

Brummy
2009-01-01, 13:26
VEGETATION: Field sxxe dxxxg axxxxxxxxs in wxxxxxxxxxxxxxp (Rxxxo, plz check to make sure it's working ok)x (dbzao)

Brummy
2009-01-01, 13:27
VEGETATION: Field sxxe dxxxg axxxxxxxxs in wxxxxxxxxxxxxxp (Rxxxo, plz check to make sure it's working ok)x (dbzao)

Rxxxo is Rhino of course :p

Jonny
2009-01-01, 13:46
Some more translations:

KITS: Mixed axxxxd with the kit geometries on the mountaineers (chuc)
KITS: gave militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead)
KITS: gave crewman 1 smoke (fuzzhead)
KITS: Fixed crewman kits not having repair ability. (dbzao)
KITS: Added AKM Bajonet to the taliban, iraqi insurgents and crewman militia where apropriate (chuc)
KITS: Fixed russian pilot pistol in pxxxxxxn x. (dbzao)
KITS: Sxxxxxxd out wxxxxxs on pickup kits to Iraqi insurgent gxxxxxxxxs to prevent cxxxxxxxxxc exxxxs from txxxxg pxxxe (chuc)
KITS: Taliban dxxxxxxs added, with taliban flag on it (chuc)
KITS: Added ixxxxxxxxxxxxd kit ixxxs on the drop boxs (chuc)
KITS: Sniper kit fixes for the Chinese, Taliban, Iraqi Insurgents, pickup kits and Crewman militia have been updated with ixxxxxxxxl ixxn cxxxxxs (chuc)
KITS: US Army and USMC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Russian kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MEC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Britishh kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: x give insurgent cell leader G3 (fuzzhead)
KITS: Set the MEC sxxxxxxxxt to use the Sxxxa xxk sxxxxxxt (x+x mags) (chuc)
KITS: Iraqi insurgent Axxx, Taliban LAT and Taliban Insurgent x now have Axxx; Cxxxxxn mxxxc hxs AxxxxU and Cxxxxxn mxxxxxxt AB has Bxxxxxt Axxx (chuc)
KITS: updated taliban rifleman sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Set all cxxxxxxxxl rifleman AT kits to use normal rifleman kit geometries (chuc)
KITS: Gave Iraqi insurgent SkS spawn kit the sxxxxxxt sxxxxxn and ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RPG on bxxk kit geometries to look the same as the RPG rxxxxs cxxxxxxxy in use (chuc)
KITS: Nxxxxxo bxxxxxxt added to Insurgent SKS, rxxxxxxg the SKS (chuc)
KITS: Ixxxxxxxxx given the sxxxxxxt sxxxxxn, ixxxxxxxxx given the grenade trap (rxxxxxxxg the sxxxe gxxxxxe) (chuc)
KITS: Give RKG3 to Taliban ixxxxxxxxx and Iraqi Ak-74u insurgent (chuc)
KITS: Fxxxxxn sxxxxxxc wxxxxn pxxxxxxs added to drop geometries (chuc)
KITS: Cxxxxxd up Taliban kit texture rxxxxxxxxs (chuc)
KITS: Fixed kit bug icon on the US army pilot kit (chuc)

Jonny
2009-01-01, 13:48
and one more obvious one (I wish there was an edit thing in this forum)

KITS: Mixed axxxxd with the kit geometries on the mountaineers (chuc)
KITS: gave militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead)
KITS: gave crewman 1 smoke (fuzzhead)
KITS: Fixed crewman kits not having repair ability. (dbzao)
KITS: Added AKM Bajonet to the taliban, iraqi insurgents and crewman militia where apropriate (chuc)
KITS: Fixed russian pilot pistol in pxxxxxxn x. (dbzao)
KITS: Sxxxxxxd out wxxxxxs on pickup kits to Iraqi insurgent gxxxxxxxxs to prevent cxxxxxxxxxc exxxxs from txxxxg pxxxe (chuc)
KITS: Taliban dxxxxxxs added, with taliban flag on it (chuc)
KITS: Added ixxxxxxxxxxxxd kit ixxxs on the drop boxs (chuc)
KITS: Sniper kit fixes for the Chinese, Taliban, Iraqi Insurgents, pickup kits and Crewman militia have been updated with ixxxxxxxxl ixxn cxxxxxs (chuc)
KITS: US Army and USMC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Russian kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MEC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Britishh kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: I gave insurgent cell leader G3 (fuzzhead)
KITS: Set the MEC sxxxxxxxxt to use the Sxxxa xxk sxxxxxxt (x+x mags) (chuc)
KITS: Iraqi insurgent Axxx, Taliban LAT and Taliban Insurgent x now have Axxx; Cxxxxxn mxxxc hxs AxxxxU and Cxxxxxn mxxxxxxt AB has Bxxxxxt Axxx (chuc)
KITS: updated taliban rifleman sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Set all cxxxxxxxxl rifleman AT kits to use normal rifleman kit geometries (chuc)
KITS: Gave Iraqi insurgent SkS spawn kit the sxxxxxxt sxxxxxn and ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RPG on bxxk kit geometries to look the same as the RPG rxxxxs cxxxxxxxy in use (chuc)
KITS: Nxxxxxo bxxxxxxt added to Insurgent SKS, rxxxxxxg the SKS (chuc)
KITS: Ixxxxxxxxx given the sxxxxxxt sxxxxxn, ixxxxxxxxx given the grenade trap (rxxxxxxxg the sxxxe gxxxxxe) (chuc)
KITS: Give RKG3 to Taliban ixxxxxxxxx and Iraqi Ak-74u insurgent (chuc)
KITS: Fxxxxxn sxxxxxxc wxxxxn pxxxxxxs added to drop geometries (chuc)
KITS: Cxxxxxd up Taliban kit texture rxxxxxxxxs (chuc)
KITS: Fixed kit bug icon on the US army pilot kit (chuc)

General Dragosh
2009-01-01, 13:49
wiiiiiiiii here we go again with the teasing :neutral:

HunterMed
2009-01-01, 14:02
torture this is!

DrugKoala
2009-01-01, 15:11
I did a little bit of digging around, and found few interesting stuff... i.e. I thought Karbala would be included later, but its ready for .85

And I'm not a tester :D

gumball
2009-01-01, 15:17
Jonny, Its not Crewman Militia, its Chechen Milita

Onil
2009-01-01, 15:28
Guys, check this thread: https://www.realitymod.com/forum/f10-pr-general-discussion/51027-v0-853-changelog.html#post885219

I think it is best to keep the PR DEV Journal for oponions.

Onil
2009-01-01, 15:29
Opinions*

meh, no edit option :|

gclark03
2009-01-01, 16:00
I miss the days when you DEVs would just post the changelogs. Sure, it wasn't as fun, but it was a lot more satisfying...

dbzao
2009-01-01, 16:06
good days... good days...

pclipse_teh_owner
2009-01-01, 16:31
wait what does this stuff do?


It's a changelog....meaning it shows what the DEVs changed from .8 - .85...jeez man.

ExisSellos
2009-01-01, 17:17
really really stupid
un code it before you post it first dude
omg like 90% of the dude's reading this has no clue whats going on

Dude388
2009-01-01, 18:45
really really stupid
un code it before you post it first dude
omg like 90% of the dude's reading this has no clue whats going on

I'm a Dude and I understand what's going on. ;)

CodeRedFox
2009-01-01, 20:16
OH my god your right he forgot to decode it for you. DB you know you need to hit decode before posting these things :roll: silly dude


wiiiiiiiii here we go again with the teasing :neutral:

Its not teasing if you figure it out ;-)

marcoelnk
2009-01-01, 20:39
really really stupid
un code it before you post it first dude
omg like 90% of the dude's reading this has no clue whats going on

... really really stupid ... you're right.

Jonny
2009-01-01, 20:56
MATERIAL: Updated wreck to only be destroyed by C4, Slams, Tank rounds, bombs, heavy machineguns. (dbzao)

Why HMGs?

If a HMG can destroy then why not 40mm nades, 30mm API/HEAT rounds, etc.

Surely you should have to go out of your little fort and deal with the wreck properly!

CodeC.Seven
2009-01-01, 21:53
no its gettin really wired....

Hitperson
2009-01-01, 21:55
what do you expect??

CodeC.Seven
2009-01-01, 21:57
not this kind of "game" 3 times in a row... First time it was ok... Second i accept it again... But a third time... Where is the kick on that?

dbzao
2009-01-01, 21:59
MATERIAL: Updated wreck to only be destroyed by C4, Slams, Tank rounds, bombs, heavy machineguns. (dbzao)

Why HMGs?

If a HMG can destroy then why not 40mm nades, 30mm API/HEAT rounds, etc.

Surely you should have to go out of your little fort and deal with the wreck properly!


Maybe you decoded it wrong ;)

jbgeezer
2009-01-02, 09:39
Sure hope he did.

Engineer
2009-01-02, 13:25
I hope one of those sxxxxxxg means making spotting easier.

Charity Case
2009-01-02, 15:18
MATERIAL: Updated wreck to only be destroyed by C4, Slams, Tank rounds, bombs, heavy machineguns. (dbzao)

Why HMGs?

If a HMG can destroy then why not 40mm nades, 30mm API/HEAT rounds, etc.

Surely you should have to go out of your little fort and deal with the wreck properly!You decoded it wrong, Jonny. The word is "mxxxxxxs," so "machineguns" can't fit. "Missiles" is a better fit.

McBumLuv
2009-01-02, 16:05
You decoded it wrong, Jonny. The word is "mxxxxxxs," so "machineguns" can't fit. "Missiles" is a better fit.

Now that'll make wrecks the hassle that they ought to be. I can imagine, that Militia tank on fools road would be as much of a pain on the bridge destroyed or alive.

Fox_Naturalist
2009-01-02, 20:49
how many more builds do u guys think? Im guessing its between 1-3.

Scot
2009-01-02, 20:51
how many more builds do u guys think? Im guessing its between 1-3.

Well considering 0.85 isn't a patch, it's a new build, i would say from past guesses, .809 so I'll go with, 0.858 or 0.857.

Wheeter
2009-01-02, 21:06
Well considering 0.85 isn't a patch, it's a new build, i would say from past guesses, .809 so I'll go with, 0.858 or 0.857.

forgive me for asking but what do the numbers actually mean lol? :mrgreen:

RedAlertSF
2009-01-02, 21:37
They seem to mean the build number. Current 0.85 build is 0.85_3_. Though I always though they mean the month when the version was released. :oops:

MrYellow
2009-01-03, 04:05
So we have to have the details of the log hidden from us why exactly?

How am I to decide if I want to download it if I don't know what it contains?

-Ben

MrYellow
2009-01-03, 04:09
oh man this is just painful.

You seriously expect your userbase to sit here decoding your gibberish.

This is just a kick in the face.

-Ben

dbzao
2009-01-03, 05:34
*kick*

Dev1200
2009-01-03, 08:11
It's probably random jibberish that doesn't mean a thing.


I guess we know that the russian stuff is coming into PR, since all the weapons =P

Pride
2009-01-03, 09:18
oh man this is just painful.

You seriously expect your userbase to sit here decoding your gibberish.

This is just a kick in the face.

-Ben

For the love of God, we don't expect you to do anything.

The changelog isn't even 'encoded' its just 'blacked out' to stop people knowing every detail about the next build.

Attempts at decoding it are fruitless anyway as half the stuff you 'decode' is way off the mark.

I think it's time some people realised that these changelogs are kindly posted by dbzao to show that progress is being made, and just how much effort is put into new builds.

If you don't like it don't try and decode it and stop posting crap like this.

McBumLuv
2009-01-03, 16:44
oh man this is just painful.

You seriously expect your userbase to sit here decoding your gibberish.

This is just a kick in the face.

-Ben

Hey, a kick in the face from DB is like a turd from god... It's a burden to carry, but it shows He's paying attention to you :)

Snares
2009-01-07, 21:10
It's perfect release it now quick. :!: :p

chuckMFd
2009-01-08, 01:04
Hey this is good stuff gives us somthing constructive to do while we wait for the release!!!! Good work devs!!!

Vege
2009-01-08, 20:37
Or you could actually encode it, would be mutch more interesting :)

A_Grounded_Pilot
2009-01-08, 22:17
Hey, a kick in the face from DB is like a turd from god... It's a burden to carry, but it shows He's paying attention to you :)

ROFL!!