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View Full Version : [Deployable] Sandbag fighting positions


CodeRedFox
2008-12-05, 10:50
OK and yet another one.

More WIP then the 50cal's but an idea of where were going. Still being work on. I'll be adding more news later.


http://www.realitymod.com/forum/members/2104-albums33-picture340.jpg
http://www.realitymod.com/forum/members/2104-albums33-picture349.jpg
http://www.realitymod.com/forum/members/2104-albums33-picture348.jpg

Newer Images
http://www.realitymod.com/forum/members/2104-albums33-picture350.jpg
http://www.realitymod.com/forum/members/2104-albums33-picture351.jpg

gazzthompson
2008-12-05, 10:53
fapable material right there

CodeRedFox
2008-12-05, 10:55
fapable material right there
literally :-P

black-wolf
2008-12-05, 10:57
Looking good.

fuzzhead
2008-12-05, 11:06
epic!

evya
2008-12-05, 11:08
its looks nice but i hope you could choice from 2 types of sandbags, one more for urban territory and this one for other territories...

gazzthompson
2008-12-05, 11:09
what would urban look like ??? in urban it gunna stick out what ever it looks like

LtSoucy
2008-12-05, 11:16
Same as the 50 cal position, looks amazing. If we could have an urban one with like plywood on the roof to maybe make it fix th setting more.

SuperTimo
2008-12-05, 11:18
lol plywood... maybee not, in an urban setting i don't think you would actualy use somthing like this irl, i mean you have buildings and windows to shoot from.

looks great, good to see some camo actualy working.

Skodz
2008-12-05, 11:19
Hmm, what is the purpose of these sandbags ? To hide in prone position ?

hall0
2008-12-05, 11:28
Hmm, what is the purpose of these sandbags ? To hide in prone position ?

I also asking me that. They are much better than the actual sandbacks but with the net its also very hard to see enemys.

gazzthompson
2008-12-05, 11:32
you lay and shoot out the sides, there are various holes to shoot from... not from top.

CodeRedFox
2008-12-05, 11:34
As far as I know we can't do different ones

Scot
2008-12-05, 11:36
Very shexy, good job :D

Rangu
2008-12-05, 11:41
Ooooh, ├╝ber cool!
Will the camo netting on top of it, be green in wood/jungel maps? :D

JacenSolo
2008-12-05, 12:50
Very good idea!!

Tirak
2008-12-05, 12:52
So are heavy weapons such as Grenadiers, LAT and HAT kits no longer able to take advantage of sandbag cover to shoot from?

Chuc
2008-12-05, 13:01
The cam netting shouldn't have any collision mesh, so you could very well stand up or shoot through the netting.

foxxravin
2008-12-05, 15:17
really really nice!, but wont it be quite obviously that it will lay people in there? :P but i love it :D keep it up

CodeC.Seven
2008-12-05, 15:21
im getting honey O.O

Aquiller
2008-12-05, 15:25
Love it. <3

Dude388
2008-12-05, 16:32
Just because there are no soldier's in these pics for a size reference, I only have two questions to ask:

1. How many soldiers can fit in it at once and still have a clear line of sight?

2. This is kinda a stupid question but because I can't see the back of it, how do you enter the sandbags? (ie. must you walk, crouch and/or prone in?)

Thanks for your time, and excellent work on both this and the new 50cal emplacement.

Keep up the solid work!

flickflackingfligger
2008-12-05, 17:03
very sexy! keep it up DEVs:mrgreen:

Aquiller
2008-12-05, 17:08
3. Will grenades go throught the camo-net on top of it?

CodeRedFox
2008-12-05, 17:21
The Camo netting on top will have no collision, Its still WIP.

Salah ad Din
2008-12-05, 18:37
http://img88.imageshack.us/img88/4840/murmeltierqw7.jpg

[uBp]Irish
2008-12-05, 19:16
that looks really top notch. I like how i had to do a double take to find it in the first place since it seems like it fits in visually with the surrounding areas. Really nice job.

Valtasar
2008-12-05, 19:48
http://img88.imageshack.us/img88/4840/murmeltierqw7.jpg
That pic make me laug. :lol:

On topic:
Looks very promising. Hope to see it in game soon.

ExisSellos
2008-12-05, 19:54
awsome
really good work
cant wait for 0.85 hurry up guys!

CodeRedFox
2008-12-05, 20:02
Same as the 50 cal position, looks amazing. If we could have an urban one with like plywood on the roof to maybe make it fix th setting more.

As of right now we cant specify what maps or areas of a map have what assets. Maybe in the future.

SqnLdr
2008-12-05, 20:10
Foxhole tastic. Let's hope the camo breaks up your outline enough to stop quickfire headshotting

Chapi
2008-12-05, 20:34
http://img2.abload.de/img/user2104_pic342_1228471nhq.jpg

Sorry but FAIL!

CodeRedFox
2008-12-05, 20:37
Sorry but FAIL!

:idea: Actually these are holes

Wanna try to explain that better?

Oak
2008-12-05, 20:45
I really like the camouflage net.

The holes on the sides are terrible. Sandbags are not bricks, they are far too deformable to make such neat holes like that. If any, the holes should be much narrower, but I think in general they are a bad idea.

Instead, the variation of the sandbag height should allow shooting from cover, and by the screenshots this is already done.

gazzthompson
2008-12-05, 20:49
Sorry but FAIL!

sorry but FAIL! , those are where you shoot out of.

CodeRedFox
2008-12-05, 20:53
The holes on the sides are terrible.

Yes I agree, Good thing its WIP ;-)

Oak
2008-12-05, 20:55
Also, would it be possible to extend the nets to the sides, as if they are tethered there and not only resting on the sandbags? i.e., instead of:

(side view, # is dirt, % are sandbags, lines are net profile)


___
/ | \
%%%%%
#####
#######




Make it like this:


___
/ | \
/%%%%%\
/ ##### \
/ ####### \



Meaning, no matter the height of the dirt mound, the net extends to the ground around it. I think it would make the whole thing blend much better in its surroundings, because the net is partially transparent.

Chapi
2008-12-05, 20:56
CodeRedFox;864239']:idea: Actually these are holes

Wanna try to explain that better?

Look at the sandbags.

The Hole will collapse. :razz:

CodeRedFox
2008-12-05, 20:57
There we go, thank you for clearing that up. Its still WIP.

Oak
2008-12-05, 20:57
CodeRedFox;864247']Yes I agree, Good thing its WIP ;-)

I know I know :)
I'm just saying what I like and what I don't, I assume it's one of the reasons you guys post here <poke poke>

xb385
2008-12-05, 20:59
love how it looks but it looks like another firing nest while i personally always thought of the sandbags to be more of a "wall" where you can quickly take cover against , not a defense nest (thats what the 50cal deploy is for)

Waaah_Wah
2008-12-05, 21:01
Look at the sandbags.

The Hole will collapse. :razz:

Exactly what i thought... They are sandbags, not bricks;)

Simmage
2008-12-05, 21:20
That looks like a neat idea, wonder how it will play out in the field :D

Salah ad Din
2008-12-05, 21:52
Look at the sandbags.

The Hole will collapse. :razz:

There is an easy way to build those holes in real life: just put some wooden plank over it, then you can continue stacking the sandbags.

Needs a little remodelling of course. But hey, nothing is too expensive for a bit of reality, right? ;)

Rudd
2008-12-05, 22:02
My thoughts,

forget the camo netting, unless you make it stand like on the firebase, it will look strange and abnormal when you stand and shoot and the camo is cutting the soldier in half
- would have been great if you could 'dig' down ingame in BF2

The holes are too low down imo, looks more like drainage holes :D (if thats how its done IRL, I'll shutup.)

a circular sandbag thing like you have is a great idea, but I'd prefer it if you didnt have to jump in, a section cut out for a walkway would be better

Chuc
2008-12-05, 22:39
Its for general purpose all round defence, not just in a particular direction.

General reasons behind the netting-

- Camo netting on back - make it 100% covered, so that approaching from the rear you will be "scared" and not know if a guy is prone in there or not.

- Camo netting on the front, suggest adding more of it, and as rhino says, not as blocky and more compact so it breaks up the person behind it a bit better.

CodeRedFox
2008-12-05, 22:44
Who said we are removing the sandbag walls?


Who said I'm done posting dev journal things ;-)

rangedReCon
2008-12-06, 01:45
Looks cool.

PlaynCool
2008-12-06, 02:35
My sugestion is that you guys should remove the camo net on top, make a circular sanbags from which you can shoot while prone, just lower the current 0.85 a little.


i ment crouch not prone, and i dont see the edit thingie.









EDIT POST MERGED

CodeRedFox
2008-12-06, 04:10
http://www.realitymod.com/forum/members/2104-albums33-picture349.jpg
http://www.realitymod.com/forum/members/2104-albums33-picture348.jpg
Not in game but here was the windows with the most updated file.

Ablack77
2008-12-06, 05:50
Just as sexual as the 50cals, I'm still very impressed.

ReconAus
2008-12-06, 06:06
Sniper hide anyone ? :)

Top work CRF keep it coming

Recon

crazy11
2008-12-06, 06:41
Very nice work!

Outlawz7
2008-12-06, 08:23
Invisible pictures strike again...

CodeRedFox
2008-12-06, 08:26
Make sure you have show pic under your control panel turn on. Or have you ad blocked the site?

AREM117
2008-12-06, 08:27
Very nice. Though I would rather have it so that the floor is lower and there are benches inside to prone on and a sandbag at the end for support. Maybe set it so that every other firing position is set for prone and others for crouch.
The prone positions will be great for accurate shots and LMGs. The crouch positions will provide more cover but less accuracy. Awesome for a WIP, keep up the great work. Also in .85 will you be fixing the firing positions on the bunker or maybe removing them because of this? Will they be replacing the current sandbags or an additional asset? Where is the entrance point side or top?

Outlawz7
2008-12-06, 08:47
CodeRedFox;864581']Make sure you have show pic under your control panel turn on. Or have you ad blocked the site?

I do have 'Show images' on and unless AdBlock considers the pictures in your post as advertisements then they shouldn't be blocked...

Waaah_Wah
2008-12-06, 13:42
CodeRedFox;864523']http://www.realitymod.com/forum/members/2104-albums33-picture349.jpg
http://www.realitymod.com/forum/members/2104-albums33-picture348.jpg
Not in game but here was the windows with the most updated file.

Now we are talking:-o:D

General Dragosh
2008-12-06, 15:38
CodeRedFox;864523']http://www.realitymod.com/forum/members/2104-albums33-picture349.jpg
http://www.realitymod.com/forum/members/2104-albums33-picture348.jpg
Not in game but here was the windows with the most updated file.

Dude that is awesome *glare of madness with a bottle of milk* :D

xb385
2008-12-06, 18:00
CodeRedFox;864339']Who said we are removing the sandbag walls?

CodeRedFox;863797']As far as I know we can't do different ones

thats what i made out of it , that its either the walls or the nest hehe
and nice work on the new version , i like that one allot, gives a feeling of more firing space (so that you dont have to crawl outside the window to get a decent shot)

it would be cool if we could build sandbag walls and firing nests, you pretty much can create your own frontline like this (if a decent amount can be build of course)


===#===#===#===

=== : sandbagwall
# : firing nest

agentscar
2008-12-06, 22:17
This looks pretty cool.I keep gettings visions of running up to these and popping frags in,or popping M203 rounds/light AT rounds into them..Or better yet...flamethrower,haha. :)

Outlawz7
2008-12-06, 22:34
I can somehow see the pictures in the 1st post now, but the thread about .50 cals remians invisible

single.shot (nor)
2008-12-07, 01:23
im breathing heavily for some reason...

mp5punk
2008-12-07, 01:58
nice

CodeRedFox
2008-12-07, 02:14
These will most likely be the last I show until release. Luckily the tester team will get to put the hurt down on them and see whats breaks :-P

http://www.realitymod.com/forum/members/2104-albums33-picture350.jpg
http://www.realitymod.com/forum/members/2104-albums33-picture351.jpg

flickflackingfligger
2008-12-07, 07:03
so when is release? sry cant help myself:mrgreen:

Swe_Olsson
2008-12-07, 07:44
when its done? ^^

cyberzomby
2008-12-07, 08:43
Super Sexy! Now the sandbags are really usefull! instead of just 2 minor spots where you can shoot trough! Excellent!

scandhi
2008-12-07, 23:03
Looking real good, CRF! Keep it up and you'll get all the hookers and blow you want for a Short period of time. :-D

Sabre-Oz
2008-12-08, 01:37
Will being in this reduce the amount of suppression effect you get? Cause i can imagine lying in there with bullets hitting the structure around the soldier causing the screen to be so blurred you wont be able to see out and effectively return fire, making him better in some instances to take his chances outside?

The model looks good though, and i like the idea.

TheParadoX
2008-12-08, 02:01
Very nice work ! :)

GeneralNorth
2008-12-08, 02:05
I think it should be more trenchlike. but hey, i like it as it is now too! :>

fuzzhead
2008-12-08, 12:21
We'd all like to see trenches and foxholes, but its just not possible in this engine....

=(DK)=stoffen_tacticalsup
2008-12-08, 14:24
What about fastropes then?

G.Drew
2008-12-08, 16:11
What about fastropes then?

Kill him! :p

CodeRedFox
2008-12-08, 22:13
What about fastropes then?

Stop thread jacking!....jesus fast ropes....I'll fast rope your face :lol:



joking :razz:

Sabre-Oz
2008-12-08, 22:18
Any answer about the suppression effect stuff?

CodeRedFox
2008-12-08, 22:22
I do not have an answer for you, its using the same sandbags as everything else. If they are changed it would be affecting everything. I'll see what the testers think.

Sabre-Oz
2008-12-08, 22:27
Ok, fair enough, will wait out.

Thanks mate.

ellect
2008-12-08, 23:19
okey this is awasome:D i thinking how do we get in to it.. are it like pushing the E button, and you will get a place in there and change place whit 1, 2 and 3?

CodeRedFox
2008-12-08, 23:35
no no, its just a static.

Warpig-
2008-12-08, 23:44
CodeRedFox;866393']jesus fast ropes

And yay a black hawk did appeareth, from which jesus did decend on fast ropes made of the finest of twine

ellect
2008-12-09, 01:49
CodeRedFox;866463']no no, its just a static.

so you have to crouch in to it?

Chuc
2008-12-09, 01:56
To be properly concealed you have to be lying prone in it.

Hotrod525
2008-12-09, 02:04
thats gonna clearly be an awesome way to defend firebase and bunker, if we can also have a non-sighted view on the fifty cal to make it easier to use it would be more user friendly

CodeRedFox
2008-12-09, 02:15
Still WIP people. You wont see the final until 0.85 :-P

ellect
2008-12-09, 02:26
coderedfox... not to be gay or something:P but i think i like you:D:D

CodeRedFox
2008-12-09, 02:35
Ha thanks.

Hopefully they will be used allot more then the death traps we have now. These are the evolution of the first depolyables which gave to the idea of these.

SuperTimo
2008-12-09, 02:40
can we have a Mk19 emplacment?

:D

ellect
2008-12-09, 02:45
CodeRedFox;866583']Ha thanks.

Hopefully they will be used allot more then the death traps we have now. These are the evolution of the first depolyables which gave to the idea of these.

i see... i wonder how pr 0.9 are going to be:P

when 0.8 come out i tried to find out what you can do to make it more fun to play, but i failed:D

and now i see!!

you are awasome coderedfox!!!!

SuperTimo
2008-12-09, 02:46
when 0.8 come out i tried to find out what you can do to make it more fun to play, but i failed:D

i found many things :roll:

but thats not the point 8)

so Mk19?

8)

ellect
2008-12-09, 02:49
hehe lol.. hope you get your mk19 back in your pocket

CodeRedFox
2008-12-09, 02:52
Did you not see this link?

http://www.realitymod.com/forum/f196-pr-dev-journal/deployable-MK-19.html

This will answer all your questions

ellect
2008-12-09, 03:00
lol!

Waaah_Wah
2008-12-09, 14:23
CodeRedFox;866559']Still WIP people. You wont see the final until 0.85 :-P

So this will most likely be done for 0.85?:p


Thats pretty.... Pretty badass

Japub
2008-12-09, 23:44
Seems like you'll not be able to see much from this .50 cal though... =/

SirCommandant
2008-12-13, 15:43
Can't see the pics? :(

Richy
2008-12-13, 15:46
i cant see them too, think its a r-com thing

Sundance Kid
2008-12-13, 16:04
fapable material right there

2nd

thats just awesome

scandhi
2008-12-13, 16:18
CodeRedFox;866605']Did you not see this link?

http://www.realitymod.com/forum/f196-pr-dev-journal/deployable-MK-19.html

This will answer all your questions

Link broken ?

Waaah_Wah
2008-12-13, 17:30
Link broken ?

:29_slaps: