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duckhunt
2008-06-22, 18:35
hi all, been pretty busy with rl stuff but have been chipping away at this when i can. Its coming together nicely and just needs a few final touches. Please DO NOT ask about which release it will in. Here are 3 screens from the urban area, the map also features some rural areas. Its all work in progress and does not represent the final build.


http://i58.photobucket.com/albums/g270/duckhunt101/screen114-1.jpg
http://i58.photobucket.com/albums/g270/duckhunt101/screen110-1.jpg
http://i58.photobucket.com/albums/g270/duckhunt101/screen122-1.jpg

Mile5
2008-06-22, 18:39
First! :twisted:
And looking sweet, i guess this will be insurgency?

HughJass
2008-06-22, 18:40
holy, sweet man.

marcoelnk
2008-06-22, 18:46
looking amazing :D
but add more civcars and random trash.

Must have been a hell of work to place all these cables...Thumbs up :)

Polka
2008-06-22, 18:51
Nice, keep up the good work duckie.

G.Drew
2008-06-22, 18:53
very nice work duckhunt! the PR community salutes you!

Hans Martin Slayer
2008-06-22, 18:53
looks awesome! may i ask wich objects you're using for the sidewalks? they look a bit like those sewer statics.. :-)

RustyBandSaw
2008-06-22, 18:56
Inside Falluja: Paul Wood's account of the assault (http://news.bbc.co.uk/media/news_web/video/40566000/bb/40566639_bb_16x9.asx)

bosco_
2008-06-22, 19:00
Yay! Have been waiting for updates :)

Morgan
2008-06-22, 19:01
Looks amazing. Basrah/EJOD/*insert city* looks a bit, well, unrealistic compared to those schmexy new statics. Good job. :D

Raniak
2008-06-22, 19:06
Awesome ! Any updated version of the minimap ?

ReaperMAC
2008-06-22, 19:42
This... is going to be fun :D

arjan
2008-06-22, 19:59
Nice man. cant wait

jayceon515
2008-06-22, 20:03
Looks really promising:mrgreen: The only thing I don't like is the sky texture. It kind of kills the overall atmosphere since it looks too "blue": IMO you should go with something more brownish instead. Wetlands_orange would fit here perfectly:wink:

And you've made such nice streets but there aren't going to be any heavier vehicles driving on them. Too bad since the most fun part of insurgency is to destroy tanks and APC's with IED's and RPG's:twisted:

=Romagnolo=
2008-06-22, 20:12
*orgasm*

oxYris
2008-06-22, 20:17
Looking forward to this one.

Craz3y|Assasin
2008-06-22, 20:21
How many of the buildings are destructible?

Rhino
2008-06-22, 20:26
How many of the buildings are destructible?

there wont be that many dest buildings in this map since its mainly large city block buildings but there will be some out skirt buildings which are destructible :)

Petey
2008-06-22, 20:33
oh wow :D
that ish looks am-azingggggg

Ironcomatose
2008-06-22, 20:33
Very nice. I like the mix of wide open roads and yards with tight urban areas. Looks much more natural. :)

arjan
2008-06-22, 20:34
Rhino;709386']there wont be that many dest buildings in this map since its mainly large city block buildings but there will be some out skirt buildings which are destructible :)

not even a few in the city it self :)??

Jonny
2008-06-22, 20:35
Can we have the layout of an enterable city block posted by someone?

Like rhino?

Sabre_tooth_tigger
2008-06-22, 20:35
I like the broken powerline

re: destructible buildings. It would have most effect in the map if placed between two streets not normally connected? Just an idea

Waaah_Wah
2008-06-22, 20:43
DEVs are on fire

Top_Cat_AxJnAt
2008-06-22, 20:50
How many of the buildings are destructible?

Its not about destructible, its about enterable! The more enterable buildings in an urban combat environment have a much greater affect on gameplay than having more destructible.

The affect on gameplay i refer to is there being hundreds more places your enemy can hide and shoot from. This makes combat much more random and dangerous. 1 squad holing up in a 4 story buildings could lay down fire over a huge area and thus control it. However such a building will contain over 10 seperate rooms, therefore if you do manage to get close enough to clear it our at close quarter, you will be in for a hell of a fight, a fight like you have experience never before in your life!

Some bear serious F.I.S.H!

Spec
2008-06-22, 21:30
Yea, a few destructible buildings in the middle of a city wouldnt make so much sense. I mean, 5 out of 20 buildings or so would be destructible, it would be more like guessing what you can shoot at...

Enterable ftw!

Scot
2008-06-22, 21:33
Enterable over destructable any day!! But looks amazing mate, keep up the good work!

[uBp]Irish
2008-06-22, 21:43
i have to agree with someone earlier. I read an account of the army on their way into Falluja and they mentioned how desolate the place looked. The blue sky makes it feel to "happy" kinda like Al Basrah. Maybe give it some edge and give it a darker more ominous looking sky?

Scot
2008-06-22, 21:52
The third screeny is the best for the sky, all cloudy, but maybe a bit dustier...

SuperTimo
2008-06-22, 21:53
Oh Your God!!!

charliegrs
2008-06-22, 22:03
wow this looks amazing, it really captures the look of fallujah {atleast from what ive seen on tv} the blue sky doesnt bother me too much, i mean regardless if theres a war going on the sun still comes out. but what i really really think would be awesome for this map {and im not sure if this is possible} is if it could have random giant black plumes of smoke off in the distance, since from every vid of seen of fallujah theres always tons of things on fire all throughout the city.

and please let this be USMC!!

Raniak
2008-06-22, 22:37
I don't know on which planet you guys live but here on earth the sky is blue everywhere, even over Iraq. :p

http://img126.imageshack.us/img126/4928/downtownfallujahgm2.jpg

charliegrs
2008-06-22, 22:43
I don't know on which planet you guys live but here on earth the sky is blue everywhere, even over Iraq. :p

http://img126.imageshack.us/img126/4928/downtownfallujahgm2.jpg

thats what im saying. i just got done watching a vid of the fallujah assault, and most of the vid is shot during the day. the sky is blue as can be, aside from all the smoke plumes. if we darken the sky, its gonna look like the old fallujah map, and i dont think ANYONE wants that.

also pleaseee include cobras, abrams, and technicals

please dont include little birds

jayceon515
2008-06-22, 22:56
Sure the sky can be blue even in Iraq but if you look at the fog color and overall ambient it feels kind of "wet" like it's somewhere near rain forest or whatever. Sure there is rain even in the ME but if you look closely at the picture someone posted above it looks pretty "dry". That's what I was referring to. Current Basrah feels a lot more ME than this even thou the lightning in Basrah is really lame.

charliegrs
2008-06-23, 00:18
Sure the sky can be blue even in Iraq but if you look at the fog color and overall ambient it feels kind of "wet" like it's somewhere near rain forest or whatever. Sure there is rain even in the ME but if you look closely at the picture someone posted above it looks pretty "dry". That's what I was referring to. Current Basrah feels a lot more ME than this even thou the lightning in Basrah is really lame.

i think i see what your saying. i imagine the air in real life iraq is alot more dusty, thus giving it more a brownish blue sky. the sky in the PR fallujah map looks a little too "clean" but it may be what we have to live with as im not sure what can be done with the sky through the editor.

creepin
2008-06-23, 00:37
Allright, answer the question devs pls!

How many of these buildings will be enterable?

EOD_Security-2252
2008-06-23, 02:50
Nice, it's better than the one I started to make

808-SLUGGO
2008-06-23, 05:39
are there any mosque towers in this?

HughJass
2008-06-23, 05:49
The sky is good taxi, don't worry about it, makes this map look less generic then the typical.

ERASERLASER
2008-06-23, 06:22
Nice cant wait btw can we enter those big buildings?

KP
2008-06-23, 08:32
This is made of incredible amounts of win! :D

LtSoucy
2008-06-23, 09:53
Looks great duckhunt, like always. And happy to hear from you, and know your still here. :p

Outlawz7
2008-06-23, 12:20
sky in the PR fallujah map looks a little too "clean" but it may be what we have to live with as im not sure what can be done with the sky through the editor.

You can edit the sky texture in Photoshop.


The sky is good taxi, don't worry about it, makes this map look less generic then the typical.

Map is being made by Duckhunt if you were referring to IronTaxi. Although I don't think taxis make maps.

~KILL~Pirate
2008-06-23, 13:55
Another epic map by Duck..... congrats on your military accomplishments as well. I Expect nothing less than awesome from your maps... .

Rabbit
2008-06-23, 15:05
i love the new textures for the vanilla bf2 statics. great work

hall0
2008-06-23, 16:50
Nice looking map :)

agentscar
2008-06-23, 16:55
Looking good!

HOPING it'll be in .8 lol.

NYgurkha
2008-06-23, 18:17
is that some new building statics is see!!

Psyko
2008-06-24, 03:11
Fantastic work man, really bravo. it looks amasing. Cant wait to get a crack at it. :D

agentscar
2008-06-24, 04:29
Yea,thought I saw some new statics too.I'm sure I saw some re-skinned vBF2 statics though.

:D

SGT.JOKER
2008-06-24, 05:50
well, I know what my new favorite maps gonna be, awesome work eggman

JacenSolo
2008-06-24, 12:18
The French community tells you thank you!!

THE_BIG_ADDY
2008-06-24, 15:27
very nice map^^ i hope it will be in 0.8 :) ?!
it would be verrrrrrryyyyy cool if we can go into this new big building statics :)

Rhino
2008-06-24, 15:44
very nice map^^ i hope it will be in 0.8 :) ?!
it would be verrrrrrryyyyy cool if we can go into this new big building statics :)

you can, ever floor, every room apart for on some versions the ground floor is blocked off a little.

WeeGeez
2008-06-24, 16:02
Ace 8) Can't Wait now!

THE_BIG_ADDY
2008-06-24, 22:22
Rhino;710868']you can, ever floor, every room apart for on some versions the ground floor is blocked off a little.

hoooooly shit is that amazing ^^ cant wait to storm a building full of enemy :D :firing: thats so nice :) :thumbsup: :thumbsup: :thumbsup:

*snipers hiding in the buildings and u don't know where the shots come from ... you go and search them in every building *

great work

can u post some screens of that buildings pllzzzz !? let us see ur great work :)

Atrovenator
2008-06-24, 23:38
Can you please give the insurgents some kind of deployable defense object (like a trip flare with a frag grenade instead of a magnesium canister) that can be disarmed with a single knife swing by a prone soldier? This would intensify the realism of room-to-room clearing operations, and give one of the insurgent kits an edge in the CQC melee which is certain to occur.

By way of balancing, I'd suggest ramping up the splash damage dealt by rockets/cannon rounds from both armour and helicopters as pertains to the new statics. If a pocket of resistance is discovered on the third floor of an apartment complex, it should be nothing for a barrage of helicopter rockets, or a HE shell from a tank to obliterate most everything on the floor. If we can't make the buildings destroyable under heavy bombardment, at least make the bombardment count for a little more than is ordinary against the occupants.

Awesome work. How soon can we expect to see this playable? I have had a longstanding hope for a Fallujah map and am not disappointed.

sakils2
2008-06-29, 10:05
Reading some posts I have come to one conclusion- lots of players wants the USMC to be overpowered (well they are in real life, though). Tanks, Cobras... What else Chuck Norris? Give some chance to those poor freedom figters, too.
P.S. I wouldn't mind APC, transport helis, HMMWV's, even a single Cobra, but NO tanks.

USMC[KILLER]
2008-06-29, 17:43
YES Tanks!:D

Waaah_Wah
2008-06-29, 19:50
Tanks chopters and an A10 plz:D They will be sooooo much fun to take out as a poor insurgent

Prejudicial
2008-06-29, 20:29
Reading some posts I have come to one conclusion- lots of players wants the USMC to be overpowered (well they are in real life, though). Tanks, Cobras... What else Chuck Norris? Give some chance to those poor freedom figters, too.
P.S. I wouldn't mind APC, transport helis, HMMWV's, even a single Cobra, but NO tanks.

How about an anti-vip game mode with chuck norris where the idea isn't to "get the VIP" but "get the heck away from the VIP". :mrgreen:

But, back on topic, great looking map! Hoping for .8! (love those urban maps!!!)

Jonny
2008-06-29, 22:13
You mean hide and seek?

EOD_Security-2252
2008-06-30, 04:31
Uh, I understand about USMC being overpowered, but Insurgents aren't "freedom fighters," they're terrorists. Also, USMC should have a couple tanks and at least 1 Cobra, it's Project "Reality."

Pvt_Parts
2008-06-30, 04:42
How about randomized vehicle assets for new maps? It could make one map seem like several.

There are several predefined balances of vehicles for the two sides, and it is chosen at random (similar to weapon cache selections, I'd presume).

Lousy example: If the Ins has emplacements (guns, sandbags, etc) and possibly a stolen/donated APC/tank, then US/UK gets Heavy attack helos or tanks. If Ins has lots of technicals, US/UK gets a few APCs. If US/UK doesn't get attack hellos or tanks or APCs, they get transport helos and a AH-6/Scimitar. If US/UK gets helos, Ins gets AA guns and a Stinger pickup. Maybe even a small chance that US/UK only has 1-2 jeeps and has commandeered civilian vehicles to use.

I do not know how far this model can be taken, but could capture points and mapper bunkers/assets/spawns be randomized (locations) as well?

EOD_Security-2252
2008-06-30, 04:48
All I know is that, if you could do that, it would be a lot of code work that not many people would be willing to do.