PDA

View Full Version : [Weapon] Carl Gustav M3 [WIP]


Tonnie
2008-05-19, 05:29
was talking to Nedlands last night on msn... He said that he would like me to start on this model, reason being that we need it along with the styer and prob the bushmaster to get the greenlight... The model has only been worked on for about 1 1/2 hrs now so yer... working on sight atm... Anyway here is my Carl Gustav M3 Model.

http://i160.photobucket.com/albums/t187/tonnie15/m3model.jpg
http://i160.photobucket.com/albums/t187/tonnie15/m3model2.jpg

IINoddyII
2008-05-19, 06:20
tonnie for R-CON !

Well done Mate

NickO
2008-05-19, 06:38
Named after the Swedish King? :P

Very nice model ^^

Tonnie
2008-05-19, 06:45
tonnie for R-CON !

Well done Mate

lol thanks mate

bosco_
2008-05-19, 07:53
Remember that thing from Operation Flashpoint, hehe.

marcoelnk
2008-05-19, 09:06
wtf...1 1/2 hours only? impressive!

Polka
2008-05-19, 09:38
Noice

Rhino
2008-05-19, 10:05
you really need to fix up the scope and your smoothing groups.

ReconAus
2008-05-19, 10:07
tonnie for R-CON !

Well done Mate

I 2nd that great model Tonnie

ReconAus

Tonnie
2008-05-19, 10:32
Rhino;678156']you really need to fix up the scope and your smoothing groups.

come on only 1.5 hrs i cant do everything perfect lol

J.F.Leusch69
2008-05-19, 10:40
awesome model for jut 1 1/2 hours!!!!

kepp it up!

...and get a R-Con stat ;)

halvor1
2008-05-19, 13:14
looks good there tonnie15 is there any possiblity that would could borrow your carl gustav for our Norwegian faction?

markonymous
2008-05-19, 13:18
looks great. Hey are you making an norwegian section? well we cant have that without a swedish one. Sadly i have no skinning or modeling experience. Any interest in a swedish faction otherwise?

Tonnie
2008-05-19, 13:32
looks good there tonnie15 is there any possiblity that would could borrow your carl gustav for our Norwegian faction?

Yeh mate no problem... Give me a yadle by pm will chat about it then

halvor1
2008-05-19, 14:23
Yeh mate no problem... Give me a yadle by pm will chat about it then

Will do i just have to wait to see some further progress ill send you a pm when its done!

Howitzer
2008-05-19, 15:21
Wow good job but


From the dutch comm mod
Anyone considered the Carl Gustav?
Its not guided so its too weak for the Heavy kit , while its FAR superior compared to the RPG7 , AT4 and M72LAW , so its too much for the light lol

I don't want to be a bitch but i would like to know , what kit will be the lucky one ?

Brummy
2008-05-19, 17:06
Probably H-AT, I think.

Nice work, but as Rhino said, the scope needs some fixing. Anyway, for a 1.5 hour job it's fantastic :D

Tonnie
2008-05-19, 23:06
I belive it will be used for the H-AT Kit... hehe

DeltaFart
2008-05-20, 03:42
I just got to ask why is it so superior?I mena the rangers carry it around for their LAT if they dont want to carry around the Jav

nedlands1
2008-05-20, 03:59
I just got to ask why is it so superior?I mena the rangers carry it around for their LAT if they dont want to carry around the Jav

Unlike the AT4 or other similar systems, the Carl Gustav is not disposable. It can accept a number of different types of ammunition and compared to it's disposable counterparts, is lighter overall (when you compare it with sufficient ammo to a sufficient number of disposable launchers).

IINoddyII
2008-05-20, 04:09
not sure if anybody is claiming it is superior to the Javelin (cos it obviously aint).... perhaps it's just a case that the Carl Gustav is more likely to be found in an Australian Inf Battalion.... besides when you look at the role of the Aust Army in the last 30 - 50 you could argue that they would hardly require anything heavier.

What I'm surmising is that the dev's of this community mod will be pitting the Aussie forces against Insurgents and Militia as apposed to the more organised and better equipped MEC and PLA (read no heavy tanks). But that's just my supposition.

nedlands1
2008-05-20, 06:33
What I'm surmising is that the dev's of this community mod will be pitting the Aussie forces against Insurgents and Militia as apposed to the more organised and better equipped MEC and PLA (read no heavy tanks). But that's just my supposition.

x2. There may be an opportunity for a map or two against another conventional force but that will be a low priority.

DeltaFart
2008-05-20, 22:00
I got to admit hes got a point.
Maybe INsugents in tibor(or is it timor?)

Tonnie
2008-05-21, 12:33
can we keep on topic please... Will upload updates soon

Tonnie
2008-05-21, 12:55
ok so... Heres the almost finshed model of the Carl Gustav M3. Also sorry about yellow tinge i work with my models that colour just makes it easier to see details.

Whats changed
- Major work done on smoothing groups
- Redone Sight ( More to the real thing )
- Tweaked with the main cilender of the Carl Gustav ( More to the real thing )
- Added bipod ( Is detacthable in real life so it depends what the mod leaders want )
- Added iron sights that are folded back for the scope to attach
- Redone front handle to reduce tris count

Still to do
- Finsh bipod ( Bottom needs to curve out then up )

http://i160.photobucket.com/albums/t187/tonnie15/1-4.jpg
http://i160.photobucket.com/albums/t187/tonnie15/2-2.jpg
http://i160.photobucket.com/albums/t187/tonnie15/3-2.jpg
http://i160.photobucket.com/albums/t187/tonnie15/4.jpg

halvor1
2008-05-21, 13:24
Looks really good there tonnie!

hall0
2008-05-21, 13:32
Nice one :D

triggerhappY|PR
2008-08-09, 00:18
nice models there mate

KP
2008-08-09, 08:35
Very good model. :D Is this the same weapon that the Norwegians use?

Z-trooper
2008-08-09, 12:29
KP;759319']Very good model. :D Is this the same weapon that the Norwegians use?

jep.. most scandinavian countries uses or have used the Carl Gustav

Vaiski
2008-08-09, 13:04
Thats a nice model. However I'd check the poly distribution before rushing to UVmap it.

Remember to keep an eye on parts that are going to be close to the first person camera. For example the scope and parts around it could use some more polys. The weapon should look smooth in the first person.
3rd person is less important. No one will take close look of it in 3rd person but the 1st person model will be visible to the player all the time.

You didn't mention your tri count but if you're short on polys you could consider texturing some of the bolts that are not visible in the 1st person (and other less important 3rd person details) and moving them to the scope and other blocky parts near the camera. The missile tube could be higher poly aswell.

I usually make a first person camera that I use to check if there are any parts that need some more polys (or if I can reduce some of the less important details). It doesn't have to match perfectly with the game camera.

Another way is to make the model completely black which forces you to concentrate on the object's poly silhouette. Round objects should look round and there shouldn't be too obvious poly 'corners'.

But yeah, its a good model already. Just needs some finalizing before porting.

markonymous
2008-08-09, 13:09
Z-trooper;759440']jep.. most scandinavian countries uses or have used the Carl Gustav

indeed the swedish design and use so many weapons that other countries use so i'm wondering if the swedish forces would have to do any work if it ever becomes a reality. Then again other countries might not want to share.

hiberNative
2008-08-09, 13:42
for a second, i though this was about the carl gustaf m45. piew!!! :D
i love the look of it. looks more like the panzerfaust 3 or something out of the late rpg series. way nicer than the sraw <3

IINoddyII
2008-08-09, 22:14
indeed the swedish design and use so many weapons that other countries use so i'm wondering if the swedish forces would have to do any work if it ever becomes a reality. Then again other countries might not want to share.

I'm sure there is lots of collaboration and sharing going around :)

Tonnie
2009-06-25, 12:56
righto another massive bump...

Now after going over the model man i sucked... so i have decided to completely restart the M3 Carl Gustav as the last one was not even close to PR standard was even pushing vbf2 standard lol... Anyway i only really started not long ago but i have the basic shape done working on the handgrips and the tail piece of the weapon.. I will also post a wire frame so those of you that are modeling keen can see where more then likely i am going wrong with the poly and edge disputation... Most of my resent models have not had good edge disputation so to further broaden my skill range i am working alot on trying to get the edges nice (wich btw now takes me like twice as long to model but at least the model will be better at the end). So as you will see in the pictures its still major WIP and i still yet to even touch the sights or handle..

Anyway enough blable here it is.
http://img57.imageshack.us/img57/213/90444293.jpg
http://img142.imageshack.us/img142/1729/75606517.jpg

alexaus
2009-06-25, 13:56
looks more like a Bazooka from WW2

sakils2
2009-06-25, 14:05
It is still a WIP...

anglomanii
2009-06-25, 22:47
looks more like a Bazooka from WW2


in truth you're really not far off. i actually spent a bit of time on the saab site and a ADF forum last night having a look at GUS, as it turns out its actually a recoiless rifle. just think of a sniper rifle with the end of the breech missing. gus also has a heap of different rounds to shoot too. even though by todays standards its underpowered, it still has some amazing qualities.

Tonnie
2009-06-26, 03:12
added some iron sights also cleaned up the model a fair bit...
http://img40.imageshack.us/img40/9017/23018685.jpg
http://img40.imageshack.us/img40/9017/23018685.jpg

Wilkinson
2009-06-26, 03:19
Awesome work. keep it rolling

anglomanii
2009-06-26, 04:19
one of the things i was wondering is why we have the Gus as our HAT and not as the LAT as the ADF uses javelins for AT-defense.

the thing is the LAW is really only a one shot 66mm grenade launcher insn't it?
or am i missing the point?
is it a balance issue?

Tonnie
2009-06-26, 04:24
one of the things i was wondering is why we have the Gus as our HAT and not as the LAT as the ADF uses javelins for AT-defense.

the thing is the LAW is really only a one shot 66mm grenade launcher insn't it?
or am i missing the point?
is it a balance issue?

its confusing yes i know coz this should be the LAT but the LAW is and since this is somewhere between the LAW and a Jav we will have to use it for the HAT until such time as PR starts using a Jav ingame...

anglomanii
2009-06-26, 04:27
so what is it the yanks use for a HAT?

also do you want that PDF on GUS

Tonnie
2009-06-26, 04:29
Ok not 100% sure what one we will use so i made both the scoped and non scoped versions...

few smoothing group stuff todo on the scope but other then that its looking near completion....
Iron
http://img29.imageshack.us/img29/5871/69327814.jpg

Scoped
http://img265.imageshack.us/img265/5418/76730035.jpg

rangedReCon
2009-06-26, 05:39
Tonnie is a god, a god among mere mortals.

TempesT
2009-06-26, 06:21
To say Tonnie is a god among mortals is a gross understatement.

cyberzomby
2009-06-26, 07:08
+1 again for that modeling skill!

Maxfragg
2009-06-26, 07:39
the scoped version looks awsome

anglomanii
2009-06-26, 09:46
yep looks pretty close to the real steel.

http://i596.photobucket.com/albums/tt50/anglomanii/84rcl_09.jpg

Rudd
2009-06-26, 10:20
use the scoped version, be different. Only 1 team has scoped LATish weapon atm, so it would be fun to have another team with it.

BroCop
2009-06-26, 12:47
^^What he said. Plus becuase its supposed to be a HAT from what I read.

TempesT
2009-06-27, 04:01
I thought I read somewhere that the Javelin fires straight line as well as an alternative to the arching hellfire like projectile. Can we not use the Javelin in PR in such a way? That way the Gustav could be used as a LAT (which is what it would be more used for?).

It is not a big deal. I think the M72 LAW as the LAT and Gustav for HAT is fine as it is.

shifty66
2009-06-28, 02:11
Check your PM's tonnie mate.

Kenny
2009-06-28, 02:12
The thing is with the Javelin theirs no counterpart on the opposing forces this makes the game greatly unbalanced although you might be able to level it out by having the Javelin only able to lock onto laser targets but that makes it not very realistic because in real life anything within it's range can be kiled instantly with one shot and it dosent matter if the vechial is moving because it will track it no matter where it goes.

So to keep the game fair we should probly stick with current system but for realism it should be the Javilin because life isnt fair and if you go to war you alway make sure you have something better then the opposition because realy you want to win with effinency and with the least amout of loss of life.

anglomanii
2009-06-28, 03:07
i think you might be under the impression that the javelin doesn't have faults. and believe me its got plenty. ok so one man can carry the loaded system. but it is so huge and heavy, you cant carry anything else. and this includes your personal weapon. heat affects it greatly and in any environment where ambient heat is over 40c it can take over 30seconds for the thermal sights cooling shroud to come online. the daylight camera as been found to have problems with stationary targets over 1200mtrs. and apparently the missiles aren't cheap at all, that aside it is still one of the most lethal weapons systems for AT.

and frankly i have difficulties with the whole game balance issues. that's what maps and tickets should be for in my opinion. recreate the forces involved as accurately as possible and leave the balance to the tickets and spawn points

JDMT
2009-06-28, 05:54
Since this thing is NOT disposable, give the HAT Multiple rounds, and a scope, and give the LAT one round, with iron sights.

Anhkhoa
2009-06-28, 07:23
Since this thing is NOT disposable, give the HAT Multiple rounds, and a scope, and give the LAT one round, with iron sights.

Hmm..thats a good idea.

It takes 4 AT4s to kill a tank in the side.
The Gustav and AT4 are both 84mm....
So 4 Shots =))

JDMT
2009-06-28, 07:36
Hmm..thats a good idea.

It takes 4 AT4s to kill a tank in the side.
The Gustav and AT4 are both 84mm....
So 4 Shots =))

Or give it a Tandem war head.

TempesT
2009-06-28, 08:02
Yeah I was thinking that too. But we normally see the unconventional forces using LAT weapons with more rounds as their HAT. ADF is certianly conventional, I think using the same technique would limit the effectiveness of the ADFs anti-armour capability. That is of course assuming we will be fighting a conventional force in the maps.

Darkpowder
2009-06-28, 08:11
Great bit of modelling work, personally because of the warhead used in the CG and the calibre, it should perhaps be classified as light-at?

But if the weapon is described as having the "FFV751" It seems doubtful an australian army would deploy against insurgents or taleban with this round. Too risky (especially in PR).

HEDP or HE would seem like a better option, which would imo, take it to the level of an AT-4 or equivalent.

Not sure about the SRAAW deployment thesedays, any US units still use it?

Main reason to have it as a HAT, is the slow loading time, compared to a disposable AT.

On balance, i think we need to ensure that every "new faction" "community faction" at least has the potential to become a full-on full scale large-scale deployed army, it would be a shame to limit anti-armour capability by nerfing the HAT.

Final thought is you use the -same- CG for HAT and LAT, simply designating a different round-loadout for each.

FFV751 Tandem for HAT
FFV502 for LAT

anglomanii
2009-06-28, 09:57
Great bit of modelling work, personally because of the warhead used in the CG and the calibre, it should perhaps be classified as light-at?

But if the weapon is described as having the "FFV751" It seems doubtful an australian army would deploy against insurgents or taleban with this round. Too risky (especially in PR).

HEDP or HE would seem like a better option, which would imo, take it to the level of an AT-4 or equivalent.

Not sure about the SRAAW deployment thesedays, any US units still use it?

Main reason to have it as a HAT, is the slow loading time, compared to a disposable AT.

On balance, i think we need to ensure that every "new faction" "community faction" at least has the potential to become a full-on full scale large-scale deployed army, it would be a shame to limit anti-armour capability by nerfing the HAT.

Final thought is you use the -same- CG for HAT and LAT, simply designating a different round-loadout for each.

FFV751 Tandem for HAT
FFV502 for LAT

ADF personnel can load and shoot 6 rounds in one minute, it's a requirement of qualification. that's six rounds a minute.

the heat 751 is used by the ADF and it is used in theater. (see below) ADF use all the current munitions available.

Final thought is you use the -same- CG for HAT and LAT, simply designating a different round-loadout for each.

that's actually a really good point i cant see why this cant work. with the HAT variant using the 751 and the LAT the HE 441D.

all that being said and done though the ADF does use javelin's today, it only needs to be brought in game by the devs

http://i596.photobucket.com/albums/tt50/anglomanii/20070731adf8218490_053.jpg

Rudd
2009-06-28, 10:21
all that being said and done though the ADF does use javelin's today, it only needs to be brought in game by the devs

well, I think the only hope there is if CA can put it in to a form that the DEVs can accept.

I don't see the problem with having a huge lock on time in order to balance it.

anglomanii
2009-06-28, 10:23
i think the problem might be that they are fire and forget.

Darkpowder
2009-06-28, 14:35
i think the problem might be that they are fire and forget.

That's not a problem for the Tandem RPG used by the Militia or the Russian forces, its a HAT fire and forget too.

Glad there is some support for the "Same Recoilless Rifle - different ammo" idea for LAT and HAT.

anglomanii
2009-06-30, 13:02
Gus gets stuck in @42sec. watch the dust up.

MgMUwjWtfFw&feature

anglomanii
2009-07-08, 11:47
nice loading and unloading
still trying to find one with only a single crew

http://www.youtube.com/watch?v=jRiNMBGb9pY&feature=related

Chuc
2009-07-08, 12:12
Can't wait to animate the bugger

anglomanii
2009-07-08, 12:46
how do you think you will be able to animate it with one person as the operator, i looks kind of fiddly.

oh also i found out how the ammo is transported. the rounds come in a plastic container that holds two similar rounds side by side. i just cant find a decent picture.

what do you think of the hat/lat idea?

Scot
2009-07-08, 12:58
how do you think you will be able to animate it with one person as the operator, i looks kind of fiddly.

oh also i found out how the ammo is transported. the rounds come in a plastic container that holds two similar rounds side by side. i just cant find a decent picture.

what do you think of the hat/lat idea?

Similar to Mortar rounds I think if thats what you're describing...

Tonnie
2009-07-08, 13:37
Chuc;1078465']Can't wait to animate the bugger

well there sitting here ready for you mate ;)

Just remember tho we can fire accurately 6 rounds a min so keep that in mind with reloading animations and such.

Chuc
2009-07-08, 13:38
10 second reload is more than enough I reckon.

anglomanii
2009-07-08, 13:43
are we still going to be stuck to one round? reloads?;);)

D2v0n279
2009-08-23, 06:15
Tonnie;678030']was talking to Nedlands last night on msn... He said that he would like me to start on this model, reason being that we need it along with the styer and prob the bushmaster to get the greenlight... The model has only been worked on for about 1 1/2 hrs now so yer... working on sight atm... Anyway here is my Carl Gustav M3 Model.

http://i160.photobucket.com/albums/t187/tonnie15/m3model.jpg
http://i160.photobucket.com/albums/t187/tonnie15/m3model2.jpg

I like. Is that? Hat or LAT?

ReconAus
2009-08-23, 08:00
From my understanding the scoped version will be the HAT and then the iron sights will be the LAT.

Recon

Tonnie
2009-08-23, 08:01
will be both... Iron sight for LAT with a High explosive round then having the HAT a penetrable explosive round so there for more effective against tanks and the like

Chuc
2009-08-23, 08:01
We'll play around with it, first we gotta get these assets ingame :)

Tonnie
2009-08-23, 09:03
ingame waiting on animations ;)

Warpig-
2009-08-23, 09:42
Not going with the LAW for the lat kit? I guess that kinda makes sense though

Jimbom
2009-08-23, 12:33
So is the current idea to use the Iron Sight 84 with a HEDP or HE type round as the LAT and the Optic Sight with a HEAT or HEAT-RAP round for the HAT?

Would it be at all possible to give the HAT kit several different ammo natures so have 1 HEAT round and a selectable HE (or HEDP) and/or Smoke round to reflect the versatility that this weapon has to offer in the fact that it is reloadable and comes with a variety of different rounds?

bakehouse
2009-08-24, 06:54
So is the current idea to use the Iron Sight 84 with a HEDP or HE type round as the LAT and the Optic Sight with a HEAT or HEAT-RAP round for the HAT?

Would it be at all possible to give the HAT kit several different ammo natures so have 1 HEAT round and a selectable HE (or HEDP) and/or Smoke round to reflect the versatility that this weapon has to offer in the fact that it is reloadable and comes with a variety of different rounds?
+1 for this idea

Chuc
2009-08-24, 06:58
We're currently implementing an alternate selection system for limited kits, much like the officer optics/irons. Most likely we're going to have the M72 on LAT kits, and the M3 on the HAT kits (one with the HEDP, the other with HEAT).

TempesT
2009-08-24, 11:17
That sounds kickass.

anglomanii
2009-08-31, 05:33
if it is possible to have alternate ammo loads for the M3, why dont we take advantage of that , and use it to give us four choices of ammo for the M3, use the M# as both HAT/LAT but so the HAT M3 carries, HEDP and HEAT while the LAT m3 carries HEAS and Anti personnel fragmentation ammo. this way the second rifle man can carry the m72 instead of nades, which is a little closer to the reality of ADF deployment.

TempesT
2009-08-31, 06:13
Sounds cool but it could be a little complex maybe... Would be cool if it was realistic like that but it might be a bit too different to the other factions even though I don't like how there has to be an equivalent for everything between the factions.

anglomanii
2009-08-31, 13:00
i have an uneasy feeling balance is being placed ahead, of the game play experience. i was under the impression tickets and positioning could even these things out, and it not have to be about a equal share of resources, in my opinion that's what helps set PR apart from all the other FPS out there, its also why i like being an insurgent, its about being tactically superior than the other guys. to be able to play to my strengths to deny my opponent his.

I mean this was the first game i played where i had to think HOW to use my weapons, not WHAT one to use.

but that's just my feelings and feel free to convince me otherwise if i am wrong

TempesT
2009-09-01, 11:14
Yeah I know where your coming from. It'd be cool to see different rounds to select but at the end of the day I suppose it isn't our decision :P

Michael_Denmark
2009-09-03, 15:43
Awesome made - great light system the GC.

anglomanii
2009-09-17, 06:58
PR has the SMAW right?

Anhkhoa
2009-09-18, 19:06
PR has the SMAW right?

No, USi has the SMAW but its really low poly.

DavviZ
2009-09-26, 10:36
I remember when my dad told me about his times in the army.
He told me one time: "I Remember when I shoot with the Carl Gustaf, I could feel the taste of blood when I fired it" ;D

chambersAUS
2009-09-30, 08:53
Nice modeling work man, would be good if they integrate it.

anglomanii
2010-03-08, 11:11
sorry tonnie but i am at it again,

so approval for the new sighting system has gone ahead, the main weapon hasn't changed but the new standard sight, NIGHT/THERMAL system is confirmed. SAAB Bofors is providing the system.

BAE Systems Australia has been contracted to supply the enhanced sighting system for the newly acquired M3 84mm Carl Gustaf anti-armour weapon.

The value of the contract is approximately $16 million which includes the supply of sighting systems, spares, documentation and three years of support for the system.

The enhanced sighting system includes thermal technology which provides the ADF with an increased direct-fire support capability when used with the M3 84mm Carl Gustaf anti-armour weapon.

The new sight will permit engagements during day, night and adverse conditions.

k30dxedle
2010-03-08, 20:20
Anglomanii, regarding your post on the previous page on the SMAW, PR did have the SMAW, but it's been gone for a long time now. The last time I remember seeing it (along with the LAW 80) was 0.4.

anglomanii
2010-03-09, 00:13
Anglomanii, regarding your post on the previous page on the SMAW, PR did have the SMAW, but it's been gone for a long time now. The last time I remember seeing it (along with the LAW 80) was 0.4.

yeah that was last year mate, we got past that one a while ago, thanks for the info though it's still good to know these things.

k30dxedle
2010-03-09, 01:00
Whoops. That'll teach me to check post dates...

JohnnyTheIED
2010-03-09, 02:12
Z-trooper;759440']jep.. most scandinavian countries uses or have used the Carl Gustav

I believe the Canadian army has a few of those as well. Dunno if they still use it now over the ERYX. I know they used to. Kinda like a medium AT with better range and power than LAW72.

The gustav is basicly a rpg with the warhead/shell inside. Like those soviet recoiless guns.

Just found some info from the Canadian Forces on it:

Ammunition:
FFV 551 HEAT - weight 3.2kg, range 700m
FFV 502 HEDP - weight 3.3kg, range 500m
TP 552 weight 3.2kg, range 700m (this is a non explosive round used for training)

Specifications:
Length: M2 113cm, M3 107cm
Weight: M2 14kg, M3 8.5kg
Crew: 2, gunner, loader
Sight: 3x Telescopic, 12 degree field of view
Entered Service: M2 1969, M3 1988

anglomanii
2010-03-09, 07:56
also under control, and been discussed previously, what i was refering to was the updated versions being supplied, which includes a sighting system, and after a quick chat today possibly some other small weight saving additions, but these will need to be confirmed first.

anglomanii
2010-06-18, 23:29
so basically we will have the upgraded M3 MAAWS in service soon, (well before the events in PR happen)

and it looks like the very latest and advanced version with all the bells and whistles.

weighing under 11kg and and with the new ammo able to be fired from relativity confined spaces, this looks like a win win, especially with the new day/night thermal sight and aimpoint just bringing out a laser unit too.

one question i do have though for the DEVS is, as there is no possibility of getting a javelin system(which is the designated Anti-Armour system for the ADF) i am assuming will we also be using this as the HAT but with the updated HEAT round (remember the m72 is a 66mm Light Direct Fire Support Weapon ((LDFSW), and NOT a LAT) i also take it due the the less destructive nature of the round (it only weighs 4.3 kg{add that to the 11kg of the launcher}) a HAT or LAT inf-man would be able to carry two rounds and hence make up for the lack of one shot kill on a heavy tank.