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View Full Version : [Weapon] Beryl wz.2004 + GPBO-40 [WIP]


Killerekpl
2007-06-14, 11:01
http://img504.imageshack.us/img504/4194/berylgpbo403qb4.jpg

With EOT

http://img514.imageshack.us/img514/9974/beryljuzchybaostatni2sv8.jpg

ryan d ale
2007-06-14, 14:04
That's what dreams are made of! Good detailing.

eggman
2007-06-14, 16:52
:D

danthemanbuddy
2007-06-14, 18:17
Holy Joseph!

ReadMenace
2007-06-14, 19:07
Will it also have a 4x Scope? ;)

Killerekpl
2007-06-14, 20:43
No, but EOT optic :)

Uncle Blues
2007-06-14, 20:48
Will it also have a 4x Scope? ;)

It will. EoTech is reserved for spec-ops. So you're wrong Killerek.

[DVB] TRIggS
2007-06-14, 20:54
Give the Mini-Beryl the EOTech like this (http://www.militarium.net/inne/foto/mspo_7.jpg) one, and the Beryl wz.2000 a scope like this (http://images.google.com/imgres?imgurl=http://www.personaldefenceweapons.com/similar_weapons/too_short_carbines/Mini-Beryl.jpg&imgrefurl=http://www.personaldefenceweapons.com/similar_weapons/too_short_carbines/too_short_carbines.htm&h=150&w=346&sz=21&hl=en&start=8&tbnid=N7c1irqvcdfKRM:&tbnh=52&tbnw=120&prev=/images%3Fq%3DBeryl%2Bwz.2004%2B%26gbv%3D2%26svnum% 3D10%26hl%3Den) one.

77SiCaRiO77
2007-06-14, 22:12
you guys are really awesome , even more than the devs :mrgreen:

Spush
2007-06-14, 22:18
Really good modelling, Can't wait to see it all done.

Killerekpl
2007-06-14, 23:28
Update :)

azn_chopsticks_boi
2007-06-15, 01:18
damn girl....u r so fine :D

eggman
2007-06-15, 03:24
From a symmetrical design perspective... if the polish army has such equipment you should really be shooting for:
Rifleman & Grenadier w 4x scope
Spec Ops w Optical sight, no mag
Marksman w 8x +
Sniper w 8x & 10x variable

The most important of those being that you try and get a 4x scope on the Rifleman weapons.

We also have an Eotech completely modelled already and you've be better off to use that rather than remodel it.

Ironcomatose
2007-06-15, 03:29
Real nice and i cant wait to see it skinned. This mod seems to be moving along rather fast.

Uncle Blues
2007-06-15, 07:14
eggman']The most important of those being that you try and get a 4x scope on the Rifleman weapons.
we know that. Killerek made EoTech for specops and his Beryl-Commando.

eggman']We also have an Eotech completely modelled already and you've be better off to use that rather than remodel it.
though we had no idea about THIS.

myurko
2007-06-15, 14:38
The Eotech looks awesome, but I agree with eggman. It really should have some zoom for balance reasons. Anyway, keep up the good work.

bosco_
2007-06-15, 15:21
Balance reasons? The Polish will fight insurgents I guess...

Rhino
2007-06-15, 15:26
bosco']Balance reasons? The Polish will fight insurgents I guess...

who says they have to be limited to fighting who they are now in real life? If we took that approach in PR there would be no chines or MEC factions and all the maps would be UK or USMC vs insurgents... oh and there would also be no milita in 0.6

All factions need to be designed on the type of army they represent, in this case conventional.

Lampshade111
2007-06-16, 08:41
I have heard that the sights for the EOTech cannot be represented properly in the game. Is that true?

Cheeseman
2007-06-16, 09:10
VERY well made; I'm impressed, and that’s coming from a person who's not easily impressed by anything (other than Cheese).:D

Vaiski
2007-06-16, 18:54
Whats the tri count so far?

youm0nt
2007-06-17, 00:18
I found their video of the Beryl (http://youtube.com/watch?v=j505V1H5ae0) on Youtube, it looks nice on the video, good luck with the overall project!

Bob_Marley
2007-06-17, 02:12
Lookin' good! :thumbsup:

halvor1
2007-11-03, 21:17
any updates on this? maybe a textured version

Wyspa
2007-11-04, 01:30
Well to be honest... we have so many problems with now existing version that we're thinking to make a new one... :/

DavidP
2007-11-04, 01:18
Well to be honest... we have so many problems with now existing version that we're thinking to make a new one... :/

Like what kind of problems?

danthemanbuddy
2007-11-04, 01:28
I would also like to see this.

Wyspa
2007-11-04, 10:47
Way to much polys... so much that i think it will be easier to make a new one justlook:
http://img509.imageshack.us/img509/4205/specterdr3zv6.jpg
http://img530.imageshack.us/img530/611/specterdr1tw5.jpg
And there are no normalmaps here...

halvor1
2007-11-04, 13:02
hmm i see well have you started at making a new one? Maybe that one they could use in cryis? Lol:P but hey everybody makes mistakes:D

Dylan
2007-11-04, 21:30
hmm i see well have you started at making a new one? Maybe that one they could use in cryis? Lol:P but hey everybody makes mistakes:D
Why would you dare call that a mistake? :o

What is the poly and tri count?

halvor1
2007-11-05, 11:01
beacause he has too much detailed which is good but not for the bf2 engine :D

Wyspa
2007-11-06, 13:22
i dont know but HUUUGE... those beryls were made in firsth days when our modeler wasn't informed about limits ;]... case is closed we have to make new one...