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View Full Version : Brits take AlBasrah!!!!!!


MrD
2007-06-09, 00:05
Between 2100hrs and 0055hrs GMT on the iGi server, in the EU region, the Brit forces had an extensive battle culminating in robbing the Insurgents of all their reinforcements.

It was touch and go towards the end. Once the Village was finally taken when we only had about 450 troops left on the books, we could press on.

Judicious use of commander assets (now they are fixed by the Devs and work properly!) gave good bunkers and firebases south of Checkpoint and on the SOuth side of Village.

The Insurgent forces were full of grumblings about the Brit AA guns raping the hell out of every vehicle they tried to drive into the Brit bases. Many insurgent vehicles were vaporised in mere seconds.

Bunkers placed repeatedly in the Plaza and Mosque, surrounded by sandbags to protect the Brit troops gainst incoming fire proved their worth and once the Industry was taken a couple of times and the Brit forces steamrollered Suburbs the end was near.

But reinforcement numbers were leaning towards the Insurgents side and task squads set out to capture as many civilians as possible, increasing the Brit reinforcement numbers and the balance never swung totally over to allowing the Brits to lose.

From 400 down to 200 and the Insurgents started to fall to pieces. Many hours of fighting was leading to frustration leading to mistkes and letting too many civilians be caught.

When the Brits finally won with about 45 troops left, the cheering started and back slapping all round for the Brits.


Respect to the troops and heres the rollcall :

respect to the Poles for fielding a great team of shovel men!


http://i6.photobucket.com/albums/y240/MrDestructo1/BritstakeAlbasrah.jpg

El_Vikingo
2007-06-09, 00:08
I was there. :D

hanz
2007-06-09, 03:33
nice storry
Need more of these kinds of people to do write ups

OldSchoolSoldier
2007-06-09, 04:05
Glad you had fun. For me the new version of Al Basrah has to be one of the most unbalanced maps in PR.

1) Insurgents face APCs with long range zoom. The RPG is very prone to deviating (especially when aimed through the site so taking out a decent APC and it's crew is very difficult.

2) Insurgents face Apaches. The SA-7 takes a good couple of seconds to lock on by which time the helicopter has deployed it's flares and made an escape.

3) When a civilian is stabbed the British regain tickets. This can cause the game to last for hours and get very boring. If you have a couple of idiots playing civilian they can quite easily lose the round for you.

iGi as insurgents managed to hold the checkpoint because of proper team play and the enemies mistake of spawning at the air field. On a public server this would probably be impossible as there are just so many vanilla players out there.

Outlawz7
2007-06-09, 07:35
Can we even the odds of IFV vs. RPG by giving more accuracy to the RPG?
After all, IFVs first task should be taking out hostiles at range, not having a field day, cos Insurgents with RPGs blasted themselves in the face with a rocket.....

And RPG accuracy is just weird looking, since bullets&missiles get fired from the center of the screen, then you fire one RPG and it flies out of the left side of the screen into your feet...

Outlawz7
2007-06-09, 07:36
Oh yeah, and I was there, too, first UK, then lost connection, came back on Insurgents, then I had to go...lol

MadTommy
2007-06-09, 09:49
Glad you had fun. For me the new version of Al Basrah has to be one of the most unbalanced maps in PR.

1) Insurgents face APCs with long range zoom. The RPG is very prone to deviating (especially when aimed through the site so taking out a decent APC and it's crew is very difficult.

2) Insurgents face Apaches. The SA-7 takes a good couple of seconds to lock on by which time the helicopter has deployed it's flares and made an escape.

3) When a civilian is stabbed the British regain tickets. This can cause the game to last for hours and get very boring. If you have a couple of idiots playing civilian they can quite easily lose the round for you.

iGi as insurgents managed to hold the checkpoint because of proper team play and the enemies mistake of spawning at the air field. On a public server this would probably be impossible as there are just so many vanilla players out there.

Man thats is quite a moan. Did u loose?

I've won as insurgents and brits numerous times. Its not unbalanced if played right.
The only thing i'd agree with; is that two idiots playing insurgent civilian can a wreck the game a bit.

Your last sentence is a joke. LOL done it many times with pick team players. You dont need to be in clan to use teamwork.

Swe_Olsson
2007-06-09, 12:54
Me and Evilhomer made our own squad, and we were a 2 man Jihad Squad, we took any car possible but spawncars... i placed c4s on the hood.. we drove off.. and im not sure but i belive all in all we got about 10-15 APC's if not more, plus Infantry,Light Support Vehicles ( Rovers n Saxxons ) ... I had a lovely time !

Outlawz, the RPG's are PERFECT !! its easy to hit an IFV, or another decently big vehicle from a distance !.. just aim higher

mesniaman
2007-06-09, 13:22
I was There too, and I saw an incredible jihad-truck attack vs apc over the bridge near facility.

Swe_Olsson
2007-06-09, 13:59
lol, we actually rammed the apc and it blew up ^_^ with the big red jihad truck, afterwards we suicided by dropping the bombs ! halarious.. homer laughed like a stucken pig

you should of seen our negative score, when i left i had -100+ and -240 on teamwork.... lol homers score was better but his teamwork were lousy as heck it was like -400

ryan d ale
2007-06-09, 14:12
It's called Project Reality not balance. I'm glad there's still some things that take away balance because it is getting worse.

It's also very easy to aim an RPG at anything and hit it.

El_Vikingo
2007-06-09, 15:37
If it's balanced it's no fun. It's fun when the enemy actually fights back. :P

MrD
2007-06-09, 15:50
It has seemed to be sided against the USMC in the last incarnation and that in this version the only thing holding back the Brits is the introduction of civvies and the numpties that love shooting all those green topped chavs.

My initial misgivings about swarms of civvies handled by an insurgent might actually not come true when those playing the Brit side be careful who they shoot and start thinking dedicated squads of civvie snatch teams and builders of commanders assets.

PIMP{UK}1
2007-06-09, 15:58
If the enemy has the APCs getting people from long range then stay in the town and it will soon come in to get more kills, you then attack it from rooftops, 2 hits and its dead, very easy. Thats how insurgents should be played, lots of traps and ambushes.

Swe_Olsson
2007-06-09, 16:10
A Nice Addon for the Insurgents, I have seen a several Big trucks, just normal Lorry's/heavy trucks full of C4's... I played A Mod before, i dont really remember what it was but anyways.. it had a IceCream Truck, and played a little song.. once i right clicked... it Blew up and the radious of the boom were huge... like IRL ... So maybe the Devs could look into something like this Instead of those Big red trucks with a huge bomb in the back... a little unrealistic dont u think -_-

.:iGi:. Eggenberg4Ever
2007-06-10, 03:45
I like the idea of an exploding ice cream van:

"A nougat wafer, a £1 tub with raspberry, a '99..... oh! And a packet of exploding cheese & onion crisps please".

eddie
2007-06-10, 03:53
What the hell kind of ice cream van sells cheese and onion crisps? I seriously had no idea Scotland had that many fat people....

Anyway, nice story MrD!

MrD
2007-06-10, 09:56
You can get fags and 2 litre bottles of coke from mine, it isn't as if ice cream is exactly healthy in the first place!!!!

DirtyHarry88
2007-06-10, 11:41
Pfft unbalanced, go back to Russia!

.:iGi:.NinjaJedi
2007-06-11, 10:26
i hate cheese and onion flavour.


salt and vinegar ftw.


we dont have ice cream vans by me, we have riot vans and if your really good they'll shoot you with the hose!

OldSchoolSoldier
2007-06-12, 23:29
I know certain maps need to be unbalanced but the Insurgents should always have a decent method of destroying enemy armour etc. If you can't rely on two RPG rounds you need many more RPGs available to the team. The RPG needs to be very accurate to take out the APCs using 2x zoom.

Swe_Olsson
2007-06-13, 04:32
You wait, you wait the APC's will get unpatient if they dont have anything to shoot.. they will move up closer as you setup an ambush ! takes 2-3 RPG's to destroy a fully healthy APC.. Mostly Just two, And the funny part is.. it takes 2 Shots of a ERYX to kill a APC... ERYX is a heavy AT and should kill it instantly... just my opinion ^_^

Spaz
2007-06-13, 07:06
I think its balanced, me and some guys from 42 commando played it and we just made a defence in a house and waited for the enemy to come, we killed 2 apc's and lots of infatry

Outlawz7
2007-06-13, 08:31
Yeah, usually, when the IFV sees a guy in a window half a mile away, whole neighbourhood is taken down...

Spaz
2007-06-13, 11:56
Me Twainocc and Ravenous was playing as ins today, and our team won with 710 - 0, we killed more them 15 apc with no problem, i don't think its any problem killing a warrior, me and twain did stay together and shot 1 rocket etch at him and BOOM! hehe, thats how you take them you don't run out in the open where they can see you, you hide and wait for them to come close then you shot. And for long range I have no problem shoting the RPG up to 200m. But use your brain don't run infront of the apc just wait for him, and blow the bridges to make them drive where its easy to make an ambush, AlBasrah is not unbalanced!

MrD
2007-06-13, 12:28
Let that be a wake up call for strategy in squads and of course team strategy.

When you connect to a server, you aren't a loner, you are part of a group and have to fight within the groups needs!

Red Halibut
2007-06-13, 12:30
It is not unbalanced, but only if both sides play intelligently. If both sides spawn 'n' run then the map is very definitely in favour of the Brit side.

Ecko
2007-06-13, 16:36
If the enemy has the APCs getting people from long range then stay in the town and it will soon come in to get more kills, you then attack it from rooftops, 2 hits and its dead, very easy. Thats how insurgents should be played, lots of traps and ambushes.

Give this guy a medal. Seriously this is how insurgents are ment to be played. Taking the VCP should be an amazing feat for the insurgents, there playing ground is right behind where your looking at.