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fuzzhead
2007-03-15, 18:57
just a list of various shit people always ask about... feel free to contribute, if its a valid tip I will add it into the list




SQUAD LEADING TIPS:

- When you want to know a particular person's name on your team hit caps lock to go to the squad interface screen and then click that person's bubble on the map. They will appear white on the map and so will their name in their squad box. This will only work if the player is in a squad.

- This feature can also work backwards if you know the person's name or want to search for the whole squad. To look for a particular person, click their name in the squad box and it highlights their location as white. To look for an entire squad, click the squad name and they will all appear white.


INFANTRY TIPS:

- All classes can resupply their field dressing by getting ammo from a rifleman or APC/jeep.

- When you use ANY radio command (Roger, Thanks, Need Backup, etc), your minimap blue dot icon will blink. This is useful in many ways. If the radio is being spammed frequently, then this becomes confusing and less useful.

- Knife kills often 'KILL' and not simply critically wound, making it advantageous as they cannot be revived.

- claymores have a small 'arming delay' in that you cannot detonate them after the first 3 seconds of deployment. If you try to detonate them without waiting 3 seconds, they will not go off and they will stay there for a long time in a deactivated state.

- Killing wounded soldiers - if you want to 'kill' an enemy critically wounded soldier because you fear their medic will come revive them, 2 grenades, an AT round, tank round, etc will KILL them outright.

- field dressing restores 15HP. You can continually use multiple field dressings until you reach 100HP.

- When you drop below 40HP you begin to bleed out.



RIFLEMAN TIPS:

- The rifleman can put down a maximum of three ammo bags, after this your first ammobag will disappear. If you put the ammo bags close together, you will rearm much faster. By standing close to your ammo bags you will replenish your ammo bags, effectively giving you infinite ammo capability as long as you are careful with them.

- When you throw an ammo bag, be careful not to step on it before it 'settles'. Stepping on the ammo bag will make it drop through the floor/into the terrain. Be sure to tell others not to step on it.

- When you call for ammo, any riflemen in the area will have their mini map blue dot change to a ammo symbol. So you can locate a rifleman using your map. There is a bug however that the support gunners nametag will change to a ammo bag instead of the riflemans. We are working on a resolution to this. When calling for ammo, your own nametag and minimap blue dot will flash brightly that you need ammo.


MEDIC TIPS:

- Throwing a field dressing on a critically wounded soldier will 'free' them from the terrain when you cannot seem to use the defibulators on them, allowing them to be revived. What the field dressing is actually doing is manipulating the physics of the critically wounded soldier. Basically its just raising the body so its no longer 'clipping' into the terrain. This usually happens on slopes and on statics. Actually anything will work like this that has mobile physics properties (landmine, ammo bags, etc) its just the field dressing is the most common to all soldiers.

- When you call for a medic, any medic's in the area will have their mini map blue dot change to a red cross. So you can locate a medic using your map. Above the medics nametag you will see it change to a red cross too. When calling for a medic, your own nametag and minimap blue dot will flash brightly that you need a medic. A medic will see you show up as a red cross on a white circle.

- Medics can get more charges from their defibulator by getting ammo from a rifleman or APC/jeep.

- A medic will only heal you inside the following vehicles: APC, heavy chopper, heavy jeep. The medic MUST be seated in the rear passenger seats to give the healing property (cannot be seated in guns or driver). This is to simulate the medic bandaging, apply morphine etc and they cannot be doing that while operating the vehicle.


ENGINEER TIPS:

- Engineer wrench repairs at triple the rate of the crewman wrench.

- Engineers can lay up to 8 mines. They start with two, but can be resupplied and lay more. Once you try to put down one more than the 8, the first one will disapear. The mines will stay there INDEFINITELY as long as your alive. Once you die, a 10 minute timer starts. At end of 10 minutes your mines disappear.

- Repair/Support Jeeps repair things EXTREMELY slowly. Its much more useful for supplying vehicles ammo. Drive the support vehicle with an engineer, and park it next to a vehicle to give it ammo, and get out of the vehicle and repair the vehicle with your powerful engineer wrench. The support humvee will continue to repair/rearm vehicles even if your not inside of it, as long as it remains close.


ANTI TANK TIPS:

- AT Rockets are MUCH more effective versus tank rear armor than any other part on a tank.

- Reloading your AT rockets is much faster when standing next to 3 ammo bags than just 1.

- APCs take 2 light AT to destroy and 1 Heavy AT.

- Tanks take VERY LITTLE damage from light AT.


GENERAL VEHICLES TIPS:

- Armor/APC's have 4 smoke dispersals, and they cannot be rearmed (bug that we are working on)

- UAV trailer rearms all vehicles.

- Pressing 'C' key on the 50cal switches between wide angle and ironsite mode.

- The following objects resupply vehicles: Supply Drops, UAV Trailer, Support Vehicles. Ammo bags/Riflemen DO NOT resupply vehicles.

- APC cannons need to be reloaded manually. Every APC has its ammo in two parts: one loaded in the gun, and one in storage. When you need to rearm, press R to load your storage compartment into the gun. Then by staying close to a UAV/Supply Drop/Support Vehicle, you will get your storage ammo resupplied.

- PR AMMO BUG - sometimes your APC will register as having 0 ammo even though you didnt fire that much. This is actually a bug and in fact you DO have ammo and when you click, you ARE actually shooting. However in first person it does not show you shooting, however all other players in fact see you shooting. THis bug happens sometimes when a non-crewman get into the gunner position. You can either keep shooting like this, not seeing your shots but know you are shooting, or you can ask a fellow crewman to get in the gunner seat, this 'resets' the ammo counter and fixes the bug. Were working on a fix for v0.6.

- HEAT rounds do very little damage to vehicles (This is sort of a bug). For now only use AP/SABOT versus vehicles for maximum effectiveness.

- Quasi-fast rope - Using a grappling hook out the back of the merlin sometimes will work out like a fastrope, however it is gimmicky and does not work in a gameplay environment (your chopper will get destroyed way too quick by RPGs). Usually no pilot is patient enough to allow you to try this, however, it IS possible.

- Dirt bikes and boats are open to any team who jumps in them first. Once a player hops in, that vehicle becomes teamlocked to the faction of the player who got in first. So if China hopped in a boat/dirtbike first, that boat/dirtbike is now only driveable by China.

- Dirtbikes and white technicals give off a green 'targetting box' for A10s. This is a bug. So if your always getting destroyed by A10s in these vehicles, now you know why.

G.Drew
2007-03-15, 18:58
kool stuff, should put it on tha wiki guide

fuzzhead
2007-03-15, 19:01
yea possibly, maybe after we get some more tips put on there, those were just some that come off the top of my head... original thread is from tactical gamer forums (thanks to rick the new guy)

=1MD=L.Briggs
2007-03-15, 19:05
*cheer*

M.J.Patterson
2007-03-15, 19:18
Squad/Player Identification Tips:

When you want to know a particular person's name on your team hit caps lock to go to the squad interface screen and then click that person's bubble on the map. They will appear white on the map and so will their name in their squad box.

This feature can also work backwards if you know the person's name or want to search for the whole squad. To look for a particular person, click their name in the squad box and it highlights their location as white. To look for an entire squad, click the squad name and they will all appear white.

Rhino
2007-03-15, 19:21
hehe, most of your tips are infact exsploits of bugs you relize like the infinity ammo and field dressing etc :p

Expendable Grunt
2007-03-15, 19:22
I will have to check out the fast roping bit -- never knew it was in the game.

What do you mean HEAT doing little vehicle damage is "sort of" a bug? HEAT stands for High Explosive Anti Tank...should obliterate vehicles.

Wasteland
2007-03-15, 19:31
Only problem is that when you want to see who some dumbass is with the above method (capslock and white name), it only works if they're in a squad. And smacktards don't like being in squads.

What is the fastroping method? You mention it, but don't say what it is. Or am I just an idiot?

When calling for a medic, your own nametag and minimap blue dot will flash brightly that you need a medic.

And to a medic, *you* will show up as a red cross on a white circle.

Good stuff there fuzz, thanks.

Oh yeah, also, dirt bikes and boats are open to any team who wants to use them. But once someone gets in, even if they leave, the vehicle is teamlocked to that team.

TheToecutter
2007-03-15, 19:31
fuzzhead']- field dressing restores 15HP. You can continually use multiple field dressings until you reach 100HP.


Great thread!!

Is there information somewhere as to what point your damage starts falling, (you're bleeding out), and the rate at which it falls?

fuzzhead
2007-03-15, 19:34
Rhino']hehe, most of your tips are infact exsploits of bugs you relize like the infinity ammo and field dressing etc :p


well yea its sort of lame and unrealistic, but otherwise the rifleman is near useless, as he can only restock 1 field dressing for every ammo bag, and 2 frags for every ammo bag, meaning you would run out of ammo so fast there would be no point to even giving him ammo bags...

I think eventually we should change it of course but for now it is a valid gameplay tactic IMO, otherwise i would not have anyone spawn as rifleman and just use ammo out of the jeeps.

DkMick
2007-03-15, 19:42
I will have to check out the fast roping bit -- never knew it was in the game.

What do you mean HEAT doing little vehicle damage is "sort of" a bug? HEAT stands for High Explosive Anti Tank...should obliterate vehicles.
As armor was improved, the HEAT round became less effective on heavy armor, thus the sabot was fielded. Why it's still called HEAT, who knows.

M.J.Patterson
2007-03-15, 19:46
Because it was a High Explosive Anti Tank round when there wasn't such a thing as Sabot? :???: HEAT rounds were first developed for infantry..

fuzzhead
2007-03-15, 19:46
keep em coming gentleman ive updated the first post with you input.

El_Vikingo
2007-03-15, 19:50
Tank Points for the default Bf2 Tanks. But the damage areas could be the same.


http://www.overclockers.com.au/wiki/Images/8/85/Tankvtankhit.jpg

DirtyHarry88
2007-03-15, 20:11
fuzzhead']

- HEAT rounds do very little damage to vehicles (This is sort of a bug). For now only use AP/SABOT versus vehicles for maximum effectiveness.

Maybe for armour, but if we're talking about spawn cars/technicals etc the opposite is true.

One SABOT won't take down a spawn car.

fuzzhead
2007-03-15, 20:39
your sure of it dirtyharry? please make some detailed testing and get back with the result

Desertfox
2007-03-15, 20:44
If you are a commander and have your command view open click on a squad and use your normal voip button to communicate with that ONE squad.

M.J.Patterson
2007-03-15, 20:59
You can also communicate with multiple squads by "X"ing out the speaker icon of the ones you don't want to talk to while in the commander view. Then use the commander talk button and only the squads that are not "X"ed out are hearing you.... (Whether they are listening.. well.. thats undetermined.)

causticbeat
2007-03-15, 21:14
INSURGENTS! dont blow up that abandoned humvee, it can act ast as a resupply point, which is a godsend to RPG gunners, and if a US soldier happens to hop in to it, they are most likely not far away from death by rpg

Wasteland
2007-03-15, 21:26
If you are a commander and have your command view open click on a squad and use your normal voip button to communicate with that ONE squad.

Is that true? Not to be a dick, it's just that I've never heard that before. Can I get some confirmation? This could explain some things if true.....

Chuc
2007-03-15, 22:25
IIRC, you can restock from derelict/destroyed vehicles, not sure if that's intentional or a bug.

Griffon2-6
2007-03-15, 22:40
Stickied.

Mongolian_dude
2007-03-15, 22:45
LB:

-Avoid hovering/landing as much as possible in hot zones as the LB bares little protection for its crew and passengers.

-Has very light armour and is easily destroyed by 50cal and up. Controlls are prone to 'locking up' (Beyond pilots controll) when damaged by AA guns.

-Are undetectable by missiles as they give off a low heat signature.

-Try to keep your sides away from the enemy as there is no side protection for the Pilot and Co-Pilot.

-Upon being wounded, find the most immediate medical attention. If the effects of bleeding are mild( your heart is not beating wildly), it may be advisable to land in a safe zone(carrier, Helipad) and use your own medical equipment(field dressing).

-Fly low in cover areas(I.E buildings, trees, mountains) and High in open areas(Ocean, Desert).

-NEVER touch the skids on uneven ground. They are prone to toplling over.

LB Gunz:

(All of the above LB tips apply)

-You are primarily a Scout ship. Perhaps making your own squad so you can give information to the CO and perhaps participate in the odd strafing run.

-Never come to a complete stop when firing guns. Fire them from moving and only at targets that you can see/see their fire or that have been marked by the SL's attack marker. Its a waste of time/ammo otherwise.

-Refrain from attacking anything with the strength of an APC or up, armour wise.

-Refuse passengers at every chance. Never land anywhere but your Helipad.

Cobra:

-You are CAS(close air support). Not a flying PWNXZOR machine. Work in effort for your side, I.E attack enemy assets than endager your team on the ground.

-Keep sideways exposure to a minimum. It's sides are broad and are an easy target for AT.

-Avoid getting shot by AT in the cockpit. 9/10 times it is fatal.

-Never engage when damaged as much as a single RPG would cause.

-Release your flares against MANPADS (Hand held AA) at approx 2.75seconds(just before 3) and move ASAP.

-Sometimes it is effective(but riskey) to allow an enemy MANPADS to fire at you, while releasing flares to see if you can find where exactly the shot came from and eliminate him/forward his location to friendly forces.

-The Pilot should avoid engaging with Hydras. Leave it to the gunner, thats his Job. For example, if the gunner cannot see hostile INF/Jeep, swing to it than open up at it, then fly away.

-Hydras are not for engaging any target with armour of that of an APC or more.

-Remember to line up the gunner and give him directions to the targets location. TV guided missiles have their aim centered at about 1mm below that of the Pilot's crosshair.

-Communication with the gunner/Pilot is crucial. Having the gunner as an SL and locking the squad can be effective in helping your team.
The commander can give you specific targets. The gunner can handle the comms and targeting, allowing the Pilot to fly most effectively.

-Even if you cant see the Target, remember that your gunner has a highly extensive zoom.

-Bug out when Moblie AA is in the area. Its not worth the extreamly high risk.

-Engage armour with TV guided rockets only, preferably at Long ranges. The TV guided missiles have a range of approx 1000meters. This is realisticly about 890 as you have to account for the hightr of the chopper.

-Hiding behind ridge lines, tree lines and building tops away from the battle, only to hop up and fire a TV guided missle, can be an effective tactic in a fight. Dont Camp for too long or you deserve to go down.

-Refrain from hovering completely. You never know when some cheeky Insergent gets his mittens on a 50cal sniper.

-When trying to aim the chopper at a downwards target, uses negative collective( S button, makes you go down) to reduce movement and speed.

-Refrain from flying Verylow. I have seen too many in flight Choopers lose to the wits of a suicide car.

-Coax hostile choppers'/Jets flares from them before you fire your air-2-air missiles.

Heavy transport:

-You are not a gunship. Those guns are for defence and occasional CAS.

-At high speeds, your use of pedals( A key and D key ) will be greatly limited. Bank(turn by rolling and pulling up using the Downward directional arrow) instead.

-The blackhawk has poor negative collective(S key). Come in low and flat to land instead of trying to use neg collective. You will spend a long time at optimum AT hight otherwise.

-Taking passengers that are not in the Merlin and are floating around in the back can be.....hazardous.

-You are a prime target for AA. The enemy will have in mind that you carry many troops onbaord and therfore the potential to take one of their CPs.

-Avoid confrontations with attack choppers. They are armed and you are scarcley or not at all.

-Refrain from landing directly at CPs as you greatly increase your chances of getting kill/shot down/ losing your crew and passengers.

-It maybe hard to tell which caliber rounds are hitting your chopper. Assume the worst, think it 50cal....unless it is exploding it is AA, APC or a hostile chopper/jet.

More will come to mind :)

...mongol...

ArmedDrunk&Angry
2007-03-16, 01:39
Wasteland.... I tested the commander single channel using B and it works.
Someone told be about it last Friday and I can't believe I have been yapping like mad for over a year to the whole team.

fuzzhead
2007-03-16, 04:25
thanks mongol, keep it coming people

eddie
2007-03-16, 15:01
To elaborate Mongols tip about landing a chopper (in a hot LZ especially), start to slow down about 200/150m from the target by gently decreasing your pitch. It is not a good idea to hover in a combat zone.
This applies to taking off too. Never raise too high vertically and then set off. Raise enough to clear any obstacles and landscape features, then increase pitch and climb while you take off.

=HR=Drayu
2007-03-16, 15:24
There is a wiki for a reason, why not just keep all this stuff there, make it utilized? Also, JP, as a commander if you highlight one squad and then use squad voip button, you talk to that one squad. See the commander wiki for further info.

fuzzhead
2007-03-16, 19:24
Drayu, the idea is to brainstorm a bunch of good ideas, and then once that is over, put it all on the wiki.... so please contribute :P

DirtyHarry88
2007-03-16, 19:31
fuzzhead']your sure of it dirtyharry? please make some detailed testing and get back with the result
I've just found in game that if you're up against a non-armoured vehicle use HEAT.

casualtyUR
2007-03-17, 04:16
How about using the caplock to issue commands as squad leader.

Wasteland
2007-03-17, 05:14
How about mapping your capslock screen to your home key, and using capslock for VOIP? I don't see how you guys can have your VOIP mapped so you can't talk and strafe right at the same time.

Also map your primary weapon (3) to your middle mouse button (the wheel). It takes a bit of time to get used to, but it's great, especially for switching firing modes on the fly.

As for that commander VOIP stuff, I couldn't get it to work.

I've got my squad chat mapped to capslock. So I clicked a squad so they'd show up as white on the map, and then hit capslock. Nothing.

IronTaxi
2007-03-17, 07:05
when spawning of a rally point, if possible move laterally first before moving back into the fight to avoid making a nice line to you RP for the enemy to follow...

in laymens terms dont go from RP ---- enemy... should be RP -- left/right -- enemy...

really makes a world of difference especially in nonurban fighting,,ie desert/forest...

not to mention your team is spread across instead of coming in one after the other into the enemy kill zone...

casualtyUR
2007-03-17, 12:19
Only Sandpeople would travel in a straight line to hide their numbers and these blasts points ...

True, always try to NOT to give away your SL's or RP's position by moving directly to the enemy.

Mongolian_dude
2007-03-17, 12:24
How about using the caplock to issue commands as squad leader.

Without VOIP you mean?

Or, you could just use squad chat which is naturaly the L key, where the text appears in green.

Or do you mean the T key comma rose, radial menu? I just use T.

I have my VOIP as middle click which is nice for infantry but not nice when you are flying with pure keyboard and have to swtich to mouse flying everynow and then(even though i can do both:))

...mongol...

xgayox
2007-03-17, 13:11
How about mapping your capslock screen to your home key, and using capslock for VOIP? I don't see how you guys can have your VOIP mapped so you can't talk and strafe right at the same time.

Also map your primary weapon (3) to your middle mouse button (the wheel). It takes a bit of time to get used to, but it's great, especially for switching firing modes on the fly.

As for that commander VOIP stuff, I couldn't get it to work.

I've got my squad chat mapped to capslock. So I clicked a squad so they'd show up as white on the map, and then hit capslock. Nothing.

Ive got a logitech G5, and i mapped my VOIP to the side button. Works great, i can do anything i want while talking.

Viper5
2007-03-17, 14:09
Ive got a logitech G5, and i mapped my VOIP to the side button. Works great, i can do anything i want while talking.

That was suggestive ;)

Tank Tips- Always have a 3 man crew if possible. Especially on Basrah. .50 Cal does wonders spotting and taking out jihads

Always use VOIP in armor

Designate a rearm point and call in some Supply Boxes on it

on basrah dont stay stationary EVER. Always continue moving. Shoot on the run. Try to take out vehicles behind lines too

Cerberus
2007-03-17, 14:22
These tips have probably been posted already, but who cares.

Check the minimap frequently

Alot of teamkills are the result of people not checking the map and therefore thinking they're firing at enemies.

Don't be a tardass

Yesterday, I was killed twice due to the absolute stupidity of teammates who accidentally fired their weapons on full auto while aiming at me from distances of a few meters. Do not be these kinds of peoeple.

Check your surroundings before proceeding across a street

You can end up very dead if you don't

If you don't want someone to be revived then...

...just wait for the medic to come and try to revive the guy and kill two birds with one stone.

vanity
2007-03-17, 14:46
Ive got a logitech G5, and i mapped my VOIP to the side button. Works great, i can do anything i want while talking.

I have the same mouse but use the side button for zoom/iron-sights. What do you use for that function?

I'd like to be able to map the scroll button for functions. (ie;scroll up = zoom, scroll down = grenade) Could someone PM me instructions on that? Maybe instructions you used that worked....I've seen some before but couldn't get them to work appropriately.

El_Vikingo
2007-03-17, 15:18
I don't see how you guys can have your VOIP mapped so you can't talk and strafe right at the same time.

Using your thumb for B, and index on D, middle finger on W+S, and ring finger on A.

5dollar
2007-03-17, 15:44
Non VOIP users: Make sure your "squad talk" key is configured

noir-colombia-
2007-03-17, 22:26
engagin a tank or apc using infanttry:

i showed this to my students on the sl training hope this work for all of u too.

ok heres the tactic, is pretty simple, u have to smoke the apc/tank (use ur grenadier to make a more accurate shot on the apc/tank), so the enemy will confuse, and if he is a good driver, he will back off. if dont, ur squad must flank the apc/tank, and attack it with light at (ur rifleman and light at will be very important) or ieds, (if it is an apc use supress fire and/or nades if u dont have smoke, so u will be gaining more time for especciallists to make their job and preventing the enemy team spawn), remember smoke is ur friend and ur savior.


if u dont have any of this things, use a diversion (example: another squad flanking the tank apc or a decoy).

this works too when ure an insurgent aggainst a tank (i have destroyed so many tanks with this tactic, due the fact that newb tankers, prefer to use their explosive ballistics , instead of their 50 cal, this makes that the shoot blinds the operators and u have a free to go kill)

brought to u by noir-colombia-

Kenny
2007-03-17, 22:44
These only apply if you dont have AT

If you are a sniper or your squad has not been see by the tank their are two corses of action.
1. Run like hell and hope you find some cover
2.stay still and hidden
3. Get as close as possible to the tank as possible and stay low this may result in the enems in side getting ont and you and you squad taking them out.

PS Number 3 dose work took out a whole tank squad while a sniper.
started with the .50 gunner on top then the driver jumps out to see what happened and then the main gunner kill him as well then the tank is no longer a threat.
Always rember to move or they will come back for you.

Lucid Nightmare
2007-03-17, 23:04
Squad pinned down by a sniper?
Know where he is but just can't shoot him?
APC nearby?

Never mind marksmen/sniper kit, grab the heavy AT and blow that smug little bastard sky high!

xgayox
2007-03-22, 00:59
I have the same mouse but use the side button for zoom/iron-sights. What do you use for that function?

I'd like to be able to map the scroll button for functions. (ie;scroll up = zoom, scroll down = grenade) Could someone PM me instructions on that? Maybe instructions you used that worked....I've seen some before but couldn't get them to work appropriately.

I use the default, right click for zoom/iron sights. What do you use right click for?



I can see how using your thumb for B would work, but that feels pretty awkward to me.

Randleman5102
2007-03-22, 01:18
Some very nice tactics.

Clypp
2007-03-22, 01:39
Tactics and gameplay hints should go on separate pages once this gets Wikied IMHO.

Garabaldi
2007-03-22, 01:46
Squad pinned down by a sniper?
Know where he is but just can't shoot him?
APC nearby?

Never mind marksmen/sniper kit, grab the heavy AT and blow that smug little bastard sky high!

Sounds like a waste of a HAT kit if you ask me :p.

Wasteland
2007-03-22, 04:26
Myself, RikiRude, SoF, GeZe, Khidr, and someone else pwned the USMC tanks on Al Basrah tonight. They never even capped villiage.

Rick_the_new_guy
2007-03-22, 04:29
As for that commander VOIP stuff, I couldn't get it to work.



Step:

1. pull up commander screen

2. left click a squad (do not worry about holding, one click does it)

3. use the button you have set-up when talking to fellow squad members. Press down on that button and you have just opened a channel to one of your SLs.

4. Confirm if the SL copies. Should work.

__

If you press the button you use to talk to the CO, of cource all squad leaders will hear you.

Talking to an individual squad only works in the CO screen.

Hope this helps.


__

BTW, I just found out to request a crewman kit from the APC, one needs to be within 100 meters from a flag. may work for tank also.

__

Bonus CO tip. Press the Enter button on your keyboard to get the join squad/pick kit screen. This will allow you to take a look at what your squads are named (hopfully APC/lilbird/Choppa/Jet/Recon/ and who your SLs are.

Order your SL to consolidate for best results and form you own team.

OHH, I can't wait for the .6 CO redesign. Hells Yeah.

ubiquitous
2007-03-22, 08:26
Popping smoke in armoured vehicles can be used to provide cover for nearby infantry that have to cross an open area.

You don't have to be able to see an enemy to spot them. If you know an enemy is hiding just behind an obstacle then spotting a point on the ground just next to where he is will often pick him out for your buddies.

xgayox
2007-03-22, 09:01
whoops i replied to the wrong thread. I didnt see any delete reply button.

GeZe
2007-03-25, 06:51
Myself, RikiRude, SoF, GeZe, Khidr, and someone else pwned the USMC tanks on Al Basrah tonight. They never even capped villiage.

I remember that, that was a great round, great squad :)

MadTommy
2007-03-25, 09:41
Edited....on re-reading 1st post, my tips are on a different slant, i'll post elsewhere.

Bamboo
2007-03-25, 17:35
INSURGENTS! dont blow up that abandoned humvee, it can act ast as a resupply point, which is a godsend to RPG gunners, and if a US soldier happens to hop in to it, they are most likely not far away from death by rpg

I just wanted to repeat that!!! I keep getting TKed because I use the humvee for cover and resupply while working on taking out a tank or APC, espically at the North and South Checkpoints. Plus, if the humvee is here out in the middle of the desert, that means it's not back at their main base for them to move to the front with.

M.J.Patterson
2007-04-19, 15:11
If you are a commander and have your command view open click on a squad and use your normal voip button to communicate with that ONE squad.

I have not been able to get this to work... Do I press the Voip button like i was in the squad?

Clypp
2007-04-24, 00:20
Is this in the guide under "Advanced Tips" or something yet?