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Mats391
2018-08-09, 17:59
https://i.imgur.com/p8wSPYT.png

Welcome community to another 1.5 update. This being a slightly larger one then usual! Let's dive straight into some of the bigger changes of this update.

We have new content in the form of 2 new weapons and a vehicle. The PLA will finally see their PKP placeholder on the machine gunner kit replaced with the Norinco QJY-88 light machine gun. This has been a widely anticipated change to get rid of one of the final placeholders. The IDF also saw their arsenal expanded with the IWI Tavor X95 assault rifle which will be featured on multiple kits. MEC will continue to see their arsenal of vehicles expanded with the AMZ Dzik. Technically this vehicle was already introduced with the Polish Forces but wasn't used on any map. It has now been further reworked and will be used by our MEC Forces as a armored jeep on multiple maps.

The mapping team also has some exciting updates! Route E-106 is finally out of the BETA program, while a new map is being introduced through it: Operation Falcon. A 2x2km map features the Dutch and Russian forces. This new 2x2 km map features a fictional battle between Russia and the Netherlands somewhere in the Baltic region. On the alternative layer the Dutch Armed Forces will fight a pro-Russian Militia.
If you previously installed Operation Falcon for an event, make sure to uninstall before updating to v1.5.5!

Yamalia also saw a heavy rework by entering the winter season. You can read more details about that here (https://www.realitymod.com/forum/showthread.php?t=147830). Lastly, Karbala was updated to fit more realistic with its now Polish Forces layouts to better represent the original Karbala during the Battle for City Hall in 2004.

Vehicles also saw another big update with a change to their damage & disable systems. There are a lot of details to these changes which are explained in detail here (https://www.realitymod.com/forum/showthread.php?p=2190115). They also had an update to their HUD so they now have a unified display of their available weapons, ammo and overheat systems. They will also turn red when disabled. See the screenshot for a quick example.

This will (hopefully) be the final patch we release before the team goes into the final stretches to work on v1.6 and the inclusion of PR:WW2. With this release out of the way all the teams (Mapping, Programming, BF2 Coding, 3D & 2D Art, Tech Art, QA, COOP, Animation and Promotion) can switch their attention to WW2 and join the developers already working on it to complete and bring it into your hands!


http://media.realitymod.com/news/pr155/thumb_hud_1.jpg (http://media.realitymod.com/news/pr155/hud_1.jpg) http://media.realitymod.com/news/pr155/thumb_qjy_1.jpg (http://media.realitymod.com/news/pr155/qjy_1.jpg) http://media.realitymod.com/news/pr155/thumb_qjy_2.jpg (http://media.realitymod.com/news/pr155/qjy_2.jpg)
http://media.realitymod.com/news/pr155/thumb_x95_1.jpg (http://media.realitymod.com/news/pr155/x95_1.jpg) http://media.realitymod.com/news/pr155/thumb_x95_2.jpg (http://media.realitymod.com/news/pr155/x95_2.jpg) http://media.realitymod.com/news/pr155/thumb_dzik_1.jpg (http://media.realitymod.com/news/pr155/dzik_1.jpg)
http://media.realitymod.com/news/pr155/thumb_dzik_2.jpg (http://media.realitymod.com/news/pr155/dzik_2.jpg) http://media.realitymod.com/news/pr155/thumb_yamalia_1.jpg (http://media.realitymod.com/news/pr155/yamalia_1.jpg) http://media.realitymod.com/news/pr155/thumb_yamalia_2.jpg (http://media.realitymod.com/news/pr155/yamalia_2.jpg)
http://media.realitymod.com/news/pr155/thumb_falcon_1.jpg (http://media.realitymod.com/news/pr155/falcon_1.jpg) http://media.realitymod.com/news/pr155/thumb_falcon_2.jpg (http://media.realitymod.com/news/pr155/falcon_2.jpg) http://media.realitymod.com/news/pr155/thumb_falcon_3.jpg (http://media.realitymod.com/news/pr155/falcon_3.jpg)
http://media.realitymod.com/news/pr155/thumb_route_1.jpg (http://media.realitymod.com/news/pr155/route_1.jpg) http://media.realitymod.com/news/pr155/thumb_route_2.jpg (http://media.realitymod.com/news/pr155/route_2.jpg) http://media.realitymod.com/news/pr155/thumb_karbala_1.jpg (http://media.realitymod.com/news/pr155/karbala_1.jpg)


PR:BF2 v1.5.5.2 Changelog (2018/August/19)
-----------------------
GENERAL

Fixed church-bell ambient sound being heard all over the map.


COOP

Fixed issues with kit selection for MEC.
Fixed crashes with vehicles going outside of map boundary.


STATICS

Fixed walkway on radar-dome building not being penetrable.


VEHICLES

Updated vehicle damage & disable system by lowering disabling change. Details:

Vehicle cannot get disabled if it's above 80% health.
Changed the disable chance formula (https://www.realitymod.com/forum/showthread.php?t=148022) to max out at 50% chance for disabling the turret/gun.

Fixed multiple vehicles with unintended behavior with new damage & disable system.
Fixed multiple issues with model of MEC AMZ Dzik jeep.


LEVELS:

Kashan Desert

COOP32: Fixed crash.



Beirut

COOP64: Fixed crash.



Outpost

COOP64: Fixed crash. Fixed combat zone issue for Polish team.



Operation Falcon

Fixed issues with vehicles not working correctly due to not being assigned to correct team.



Operation Soul Rebel

COOP64: Fixed crash.



Yamalia

Fixed deployables being very bright.



PR:BF2 v1.5.5.1 Changelog (2018/August/10)
-----------------------
GENERAL:
Fixed vehicles staying disabled after respawning.


PR:BF2 v1.5.5.0 Changelog (2018/August/9)
-----------------------
GENERAL:
Added and updated multiple snow textures for usage on Dovre and Yamalia.
Updated spotting system. Removed ability to set distance. Spotting icons will now go to the squad order marker. When lazing, markers will be set on the laser position.
Updated Dutch Forces to use Spike as deployable anti-tank weapon.
Updated mines to be deleted when placed in DOD.
Updated mines to be deleted when the player who placed them leaves the server.
Fixed reserved slots not working.
Fixed FOB becoming spawnable too fast after being destroyed and shoveled again.


KITS:
Added ironsight variants of MEC and IDF factions for usage on maps where they face one another.
Updated Dutch anti tank kits: HAT: Spike, HAT Alt: PZF-3 DM22, LAT: PZF-3 DM12A1, LAT Alt: M72 LAW.
Updated Vietnam US Army/USMC Officer kits to use 20-round magazine version of M16A1.


COOP:
Added single operator variation of multiple vehicles that didn't have them yet.
Updated AI weapon usage ranges with various improvements.
Updated ZIS-3, ATS and SPG-9 ranges to be more responsive when used by bots.
Fixed chat block initiating too early and python timing issues.
Fixed vehicles not spawning on their correct spawn timer in COOP gamemode.
Fixed GB Scorpion BF2 reload sound not working.
Fixed PL T72 BF2 sounds not working.


VEHICLES:
Added MEC AMZ Dzik armored jeep.
Updated vehicle disable and damage systems.
Updated ground vehicle HUD to have consistent weapon/ammo/angle/overheat/disabling display.
Updated AH-1Z Cobra to be more stable when landed.
Updated trim on Mi-8/Mi-17. Should not cause pitch up when using full throttle or flying forward.
Updated UH1C and UH1D Pilot to use gunner crosshairs again.


WEAPONS:
Added Chinese Norinco QJY-88 machine gun. (Original weapon by Lions Roar mod)
Added Israeli IWI Tavor X95 assault rifle.
Updated Dutch AG36 UGL 1P animations used on C7.
Fixed problems with TGR-22 first person animations.
Fixed SKS with PU Scope having jittery effect when zooming in.
Fixed UKM-2000 Scope not having reload sound in 3P.
Fixed IDF Negev not having reload sound in 3P.
Fixed C4, Dynamite and TNT projectile firing issues.
Fixed L42A1 and Enfield Sniper Rifles having unsynced bolt-in sound during reload.


LEVELS:

General

Added Operation Falcon - BETA (2x2km) - NL vs RU (AAS, Skirmish).
Updated Route E-106, no longer in BETA (2x2km) - NL vs RU (AAS, Skirmish).
Reworked Yamalia (4x4km) - US/CAN vs RU (AAS, Skirmish, CNC, Vehicle Warfare).
Reworked Karbala (2x2km) - PL vs INS (Insurgency, Skirmish).
Added MEC DZIK to multiple maps to replace other jeeps.



Bamyan

Added new AAS128 layer. It also features the airfield as mainbase with base protection.



Black Gold

AAS: Removed ticket bleed on second to last flag.



Fallujah West

COOP64: Fixed bomb truck getting stuck behind vehicle depot by moving it outside of Opfor Main.



Operation Thunder

Removed AAS16.
AAS64: Updated flag layout, replaced Zbik with regular BRDM, removed PL Tank, removed RU ATGM vehicle, added Russian paradrop, added Polish Rallypoints.


Outpost

Added COOP layer.



Route E-106

AAS:Moved main bases, marked helipads better. Removed AAS16 and AAS32. Reworked AAS64.
Added CNC and skirmish.

VTRaptor
2018-08-09, 18:05
Yeeeeeeeee

GinNeko.jp
2018-08-09, 18:08
yeah! awesom!

DigitalRicky
2018-08-09, 18:09
The little things make this mod amazing. Looks good!

yes
2018-08-09, 18:10
HELL YEAH

MarcoAntonioDe100Fuegos
2018-08-09, 18:26
Why did the Vietnam US officer kits get nerfed?

ron366
2018-08-09, 18:30
Thanks ! great work on the new Micro Tavor, looks really realistic

WarGhost
2018-08-09, 18:33
Yamalia winter ? WW2 coming soon ? Coooooool.
Thank you so much for the great efforts guys.

WeedT0aster1
2018-08-09, 18:37
Let's roll!

Carti
2018-08-09, 18:41
Great update, except one thing. On Thunder, the russians clearly have an advantage on the standard layout. They have 2 hinds, shilka, bmp-2. :shock:

crokojot
2018-08-09, 18:49
Nice....i knew it why server died...

Unarmed Civilian
2018-08-09, 19:00
It's my birthday today, thank you for the gift, appreciate it :)

RazoR41
2018-08-09, 19:08
Great update! Best of luck with v1.6 development and take all the time you guys need :)

PBAsydney
2018-08-09, 21:18
Drive into combat in mighty T90. Get hit by a LAT to side armor. Gun broken. RTB.
Drive into combat again with gun fixed. Try to push enemy tank, get hit by first AP shot to front armor, gun broken. Dead.
Tank respawns. Gun still broken on freshly spawned tank.

Guess I'm an infantry player now ex-dee.
inb4 "stop crying asset whore" xD

AlonTavor
2018-08-09, 22:43
working as intended

Carti
2018-08-09, 22:46
Drive into combat in mighty T90. Get hit by a LAT to side armor. Gun broken. RTB.
Drive into combat again with gun fixed. Try to push enemy tank, get hit by first AP shot to front armor, gun broken. Dead.
Tank respawns. Gun still broken on freshly spawned tank.

Guess I'm an infantry player now ex-dee.
inb4 "stop crying asset whore" xD

Wow that's really weird. :neutral:

Carti
2018-08-09, 22:50
I think I would rather prefer to be able to use my gun after getting shot and tracked while a logi is on its way than not being able to use my gun.

thedude100
2018-08-09, 23:57
Drive into combat in mighty T90. Get hit by a LAT to side armor. Gun broken. RTB.
Drive into combat again with gun fixed. Try to push enemy tank, get hit by first AP shot to front armor, gun broken. Dead.
Tank respawns. Gun still broken on freshly spawned tank.

Guess I'm an infantry player now ex-dee.
inb4 "stop crying asset whore" xD

Budget cuts?

Rnub
2018-08-10, 00:20
i am very hyped! You guys are the best developers any person could ask for, sincerly from the bottom of my heart. Thank You!

Hunter291
2018-08-10, 01:52
Love driving over a hill every second on Yamalia. Please give us the old hud back.

TheOutlawGunner
2018-08-10, 04:36
"Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" Having this problem after the update not sure what to do??

Nightingale
2018-08-10, 05:00
"Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" Having this problem after the update not sure what to do??

Same here. I played this version for a few minutes, left for an hour, and when I came back it was like this.

Sapper28
2018-08-10, 06:17
nj Devs. Thank you for your efforts.

bamazam
2018-08-10, 06:39
I think this update broke the game for me i keep getting a stupid error 1006 now

B2P1
2018-08-10, 08:04
Every vehicle I've been in or that I shot at got tracked. Something is definitely not right. On Yamalia we received one hit from a BMP-2's 30mm in the LAV-3 and it got us tracked immediatly.

Also main gun wouldn't fire for a minute until i shot coax first.

Singh408
2018-08-10, 08:17
why's PR down?

transpilot123
2018-08-10, 09:24
I really like zwillings new damage model. feels almost as good as the bullet drop system

umop-3p!sdn
2018-08-10, 09:26
This seemed the best thread to put this in for timestamp to the changelog.

I also get the "Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" for last few hours at least.

Mineral
2018-08-10, 10:02
We are experiencing server issues. Sorry for the inconvience. ETA for a fix is 4/5 hours. We also plan a hotfix today to fix some issues found in 1.5.5 so far.

Mats391
2018-08-10, 12:59
Server restarted

Mats391
2018-08-10, 14:47
PR:BF2 v1.5.5.1 Changelog (2018/August/10)
-----------------------
GENERAL:
Fixed vehicles staying disabled after respawning.

T.E.D.F4257845
2018-08-10, 15:52
The damage system could use a bit more work and testing. Atm, the vehicles get disabled way too easily and it's quite frustrating. We had an insident on Yamalia where BMP's gun went down after 3 shots from the LAV.
And then the insident described by Sydney with the gun going down after first hit from either LAT or MBT.
At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off. The APC crews (and INF) don't need to be scared of enemy tanks anymore as the driver can just jump out, grab the LAT, disable the tank and roll away without any issues.

On the new Falcon map, the walkway on the radar dome is bulletproof which makes whoever is on top of it able to observe the entire area and feed the defending units intel while the enemies are unable to take out whoever's up there.

Hunter291
2018-08-10, 16:15
At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off.

Kinda like jets hmmmmmmm

PBAsydney
2018-08-10, 16:29
The new damage system is good in theory, but it needs some work.

Losing a tank battle not because you got outplayed, but because of a dice roll in a script...well it's frustrating to say the least.

davo6233
2018-08-10, 21:10
Why the "rcon debug" doesnt work anymore and I cant spawn vehicles anymore?????

AlonTavor
2018-08-10, 23:21
realityconfig_local.py, enable pr_debugall at the bottom, or tick that option in the launcher.

davo6233
2018-08-11, 10:19
Oh thank you. :P it works now

baddude1337
2018-08-11, 21:37
Another great update as always!

As a mainly coop player I did notice one oddity: On the Iron Ridge map, a lot of the Polish troops just stand around with their knives equipped not moving.

Raklodder
2018-08-11, 22:40
How did I not see this update? Let's go marines!

fuzzhead
2018-08-12, 06:33
Awesome work guys!!!

Looking forward to playing it

Coalz101
2018-08-12, 22:08
https://i.imgur.com/p8wSPYT.pngMEC will continue to see their arsenal of vehicles expanded with the AMZ Dzik. Technically this vehicle was already introduced with the Polish Forces but wasn't used on any map. It has now been further reworked and will be used or our MEC Forces as a armored jeep on multiple maps.

VEHICLES:[List]
Added MEC AMZ Dzik armored jeep.


No where to be found...

AlonTavor
2018-08-12, 22:17
Bijar only right now I think. Soon will be in more maps.

SucharMistrz
2018-08-12, 22:34
Bijar, Burning Sands, Kashan, Khamisyah, Shahadah.

B4rr3l
2018-08-13, 02:11
great game!

Coalz101
2018-08-13, 12:32
Bijar, Burning Sands, Kashan, Khamisyah, Shahadah.

I've not played any of those maps as mec yet, actually i did play Khami alt as mec but I didn't see it.

Outlawz7
2018-08-13, 13:02
Its on Khami Inf.

HughJass
2018-08-14, 00:12
IEXMA1qaAV0

Rotblut
2018-08-14, 15:18
Guess I'm an infantry player now ex-dee.
inb4 "stop crying asset whore" xD

Welcome back Bro. :mrgreen:

WeeGeez
2018-08-15, 23:32
Not often i log into facebook, but when I did this is what I saw. Nice surprise!

Mats391
2018-08-19, 12:09
PR:BF2 v1.5.5.2 Changelog (2018/August/19)
-----------------------
GENERAL

Fixed church-bell ambient sound being heard all over the map.


COOP

Fixed issues with kit selection for MEC.
Fixed crashes with vehicles going outside of map boundary.


STATICS

Fixed walkway on radar-dome building not being penetrable.


VEHICLES

Updated vehicle damage & disable system by lowering disabling change. Details:

Vehicle cannot get disabled if it's above 80% health.
Changed the disable chance formula (https://www.realitymod.com/forum/showthread.php?t=148022) to max out at 50% chance for disabling the turret/gun.

Fixed multiple vehicles with unintended behavior with new damage & disable system.
Fixed multiple issues with model of MEC AMZ Dzik jeep.


LEVELS:

Kashan Desert

COOP32: Fixed crash.



Beirut

COOP64: Fixed crash.



Outpost

COOP64: Fixed crash. Fixed combat zone issue for Polish team.



Operation Falcon

Fixed issues with vehicles not working correctly due to not being assigned to correct team.



Operation Soul Rebel

COOP64: Fixed crash.



Yamalia

Fixed deployables being very bright.

Carti
2018-08-19, 12:54
Cool, gonna test the damage system and give feedback.

Chieuhoi
2018-08-25, 02:43
Is there a reason why the round ends so fast on Coop?

INVIS
2018-09-17, 22:23
I LOVE YOU

B4rr3l
2018-12-27, 18:32
Amazing work guys!