View Full Version : C13 #1 Prep Battle Dovre

2017-10-10, 11:10
PRT Campaign 13
Prep Battle 1 - RPX Victory

After rising tensions in Norway, units of Riamh Pax launched a surprise airborne operation in the Dovre valley. A nearby stationed battalion of VOG units reacted and began securing the Eastern part of the valley. While RPX managed to seize control of the majority of the valley after a long and tense battle, both units chose to retreat soon afterwards. Upon inquiry, the entire operation was dubbed a mere training maneuver by the press staff of both companies, though to a surprisingly unprecedented large scale. No official statement by Norwegian authorities was made available regarding this incident so far.


http://tournament.realitymod.com/images/c13resources/announcements/score_screen_pb1.png (http://tournament.realitymod.com/index.php?page=status&operation=0)
PR Tracker Replay (http://tournament.realitymod.com/prt_mods/tracker/?demo=files/c13_prep_1.PRdemo#1)
Score Screen (http://tournament.realitymod.com/images/c13resources/announcements/prep1_scoreboard.jpg)

This has only been the beginning. There have been reports of rising tensions in Central China, and the latest information about a planned operation show this:

Date: 21th of October 2017
Time: Battle start 19:00 PRT
Server Password: Announced 18:45 PRT
Map: Xiangshan STD (http://tournament.realitymod.com/mapviewer/?map=xiangshan&gm=cq_64)
Teams: FR (RPX) vs CH (VOG)
No-Go Zone Rules: Click Here (http://tournament.realitymod.com/showthread.php?t=34276#f15)

What are Prep Battles? (http://tournament.realitymod.com/index.php?page=faq#f11.1)

https://www.realitymod.com/mapgallery/images/maps/xiangshan/mapoverview_gpm_cq_64.jpg (http://tournament.realitymod.com/mapviewer/?map=xiangshan&gm=cq_64)

Both commanders have already agreed on the following gentlemen agreement: The southernmost route (Fortress plus Swamps) is not to be played.


VOG & RPX Reserve signups will open again on 14 Oct at 1400PRT! There will only be a few slots available, so better get ready!

Check the How do I Signup thread (http://tournament.realitymod.com/showthread.php?t=35693) for more information. Make sure you subscribe to that thread and never miss the signups again.

PR Tournament Website (http://tournament.realitymod.com)
How-To Sign-Up (http://tournament.realitymod.com/showthread.php?t=35693)
Tournament FAQ (http://tournament.realitymod.com/index.php?page=faq)
Tournament Rules (http://tournament.realitymod.com/showthread.php?t=31948)
Battle & Practice Schedule (http://tournament.realitymod.com/showthread.php?t=31834)
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More... (http://tournament.realitymod.com/showthread.php?t=37170&goto=newpost)

2017-11-01, 15:14
What a confusing battle. A clear lesson in what can happen, when a team decide to leave one flank open.

Both ticket and battle wise, this was a clear RPX victory. Right from start Riamh Pax arranged it self in a defensive focused setup with the ability to counter attack if needed.

RPX lined up on both banks of the Dovre side river. Its center positioned behind the river it self, and with both its wings on the bank of the Vanguard Operations Group. Thus a classic plan, able to both defend and counterattack at the same time. Because with your wings positioned ahead of your center, again in this situation, located behind a water obstacle, you can both delay and counterassault at the same time. So basically a deployment able to bring the enemy team out of balance, that is, if the enemy is incautious.

Twenty minutes into the battle, Vanguard Operations Group decided to be exactly that.

Lets take a look on the Riam Pax setup

Same situation from the replay

So what happened next was the Vanguard Operations Group taking the initiative, in the north first, however only to be defeated due to basic tactical mistakes. Hereafter the VOG left its entire northern flank open, while attempting the same attacking maneuver against the south wing of the RPX. This time with a much stronger force than just previously and no big mistakes made as well.


As soon this southern VOG push came into the firefight with the south RPX wing, the northern RPX wing pushed into the open flank of the VOG team. Now this push, had it been reinforced by the RPX Command, could probably have ended the entire round very fast. However, for reasons unknown to me, the Riam Pax Command decided to only use the two six-man squads in the flanking move. Thus several attempts had to be made before the RPX finally broke the bag of the Vanguard Operations Group. And at some point, during this highly fluid fight, also called total chaos, the tickets even evened out.

So what eventually turned this chaotic fight into the favor of the RPX team, was partly its determination to continue to attack from several directions, now the VOG frontline had been exploited. RPX attacked from north, south, center and from the rear of the Vanguard Operations Group. But what also turned the chaos into the favor of the Riam Pax, was the very care the RPX command took, to deploy its FOBs according to the situation. It positioned them as closely to the RPX frontline as possible and also changed their locations several times too. Even constructing and exploiting a RPX FOB in the deep VOG rear.

So from the operational point of view, both teams made some big mistakes, VOG though, the most severe.

Never leave an entire flank open and always exploit with full force.